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Job Valador
Super Moose Defence Force Smug Delinquents
50
|
Posted - 2013.05.15 20:27:00 -
[1] - Quote
http://wiki.eveonline.com/en/wiki/Hands_of_a_Killer_(Chronicle)
Took the advice of my last thread and have been reading these wonderful things in order.
Needless too say now I understand why some of the fan fiction writers use soft cloneing too keep some of their key crew alive, (except for the obvious reasons of not wanting to have to redo some character too character interaction by creating a new crew member) It is sad when you hire a crew only to be the cause of their deaths.
So when you are out in space and your ship turns into bright little pixels, what do you like too think happens too the crew of your ship. This is all personal opinion, so do not worry what is cannon or not. For example I take a darker side too this, most of my crew will unfortunately die as they will most likely not have enough time to get too warp capable escape pods, however are free from my original contract if they choose too be [IMG]http://imageshack.us/a/img836/7059/c00286794da9496e2b391.jpg[/IMG]
Rule 34 ^ |

YuuKnow
Terra-Formers
805
|
Posted - 2013.05.15 23:57:00 -
[2] - Quote
Personally I think crews this far in the future are irrelevant and the capsuleer is the only human onboard. Its the 21st century and we already have pilotless planes and ships. Why does anyone need a crew? Just get some androids and nanites to do the maintenance.
yk |

Tavin Aikisen
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
196
|
Posted - 2013.05.16 01:08:00 -
[3] - Quote
YuuKnow wrote:Personally I think crews this far in the future are irrelevant and the capsuleer is the only human onboard. Its the 21st century and we already have pilotless planes and ships. Why does anyone need a crew? Just get some androids and nanites to do the maintenance.
yk
From an engineering perspective, those unmanned aircraft you mentioned have a very large logistical and man power footprint. It doesn't remove the human element. It simply shifts it to other roles. Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home. -Cold Wind |

YuuKnow
Terra-Formers
806
|
Posted - 2013.05.16 02:51:00 -
[4] - Quote
Tavin Aikisen wrote:YuuKnow wrote:Personally I think crews this far in the future are irrelevant and the capsuleer is the only human onboard. Its the 21st century and we already have pilotless planes and ships. Why does anyone need a crew? Just get some androids and nanites to do the maintenance.
yk From an engineering perspective, those unmanned aircraft you mentioned have a very large logistical and man power footprint. It doesn't remove the human element. It simply shifts it to other roles.
Humans have an even larger logistical and manpower footprint.
yk |

Gen Fesslenski
Cloak and Daggers Fidelas Constans
19
|
Posted - 2013.05.16 07:58:00 -
[5] - Quote
Job Valador wrote:http://wiki.eveonline.com/en/wiki/Hands_of_a_Killer_(Chronicle)
Took the advice of my last thread and have been reading these wonderful things in order.
Needless too say now I understand why some of the fan fiction writers use soft cloneing too keep some of their key crew alive, (except for the obvious reasons of not wanting to have to redo some character too character interaction by creating a new crew member) It is sad when you hire a crew only to be the cause of their deaths.
So when you are out in space and your ship turns into bright little pixels, what do you like too think happens too the crew of your ship. This is all personal opinion, so do not worry what is cannon or not. For example I take a darker side too this, most of my crew will unfortunately die as they will most likely not have enough time to get too warp capable escape pods, however are free from my original contract if they choose too be
As a capsuleer, you have no crew AFAIK. That was the whole point of being a casuleer. You're so neurally integrated into the system that you maintain everything down the little intricacies as if it was your own body (your body being maintained by the pod itself).
As a pilot, i would say that ships in Eve die rather fast and battle is so tuned that you often sit on a blade edge between winning and losing... Abandon ship is not an order that can be belayed as as soon as you give it you have lost. I can't see anyone getting out of most engagements. Maybeits different on the Gallente side, but we already know how Amarrians are treated when they retreat anyway, (Marshalled and killed, see the later stages of Vak'Atioth) so most of them would rather kamikaze and retain thier honor. |

Marcus Gord
Caldari Provisions Caldari State
9475
|
Posted - 2013.05.16 10:16:00 -
[6] - Quote
http://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines
Just to point out, we do have crew, and depending on the engagement, many may or may not survive  You can't take the sky from me
"When you can't run, you crawl, and when you can't crawl - when you can't do that..." |

Cipher7
Sebiestor Tribe Minmatar Republic
43
|
Posted - 2013.05.16 10:59:00 -
[7] - Quote
Who would be dumb enough to crew a capsuleer vessel?
That means every time Jimmy gets ganked, 15,000 people die 
No one needs a job that badly. |

Horatius Caul
Kitzless
234
|
Posted - 2013.05.16 11:29:00 -
[8] - Quote
Cipher7 wrote:Who would be dumb enough to crew a capsuleer vessel? That means every time Jimmy gets ganked, 15,000 people die  No one needs a job that badly. If it pays well enough for your entire family to live well their entire lives, I can see plenty of people signing up despite the risks. Amarrad - Amarr language project |

Kirjava
Deep Core Mining Inc. Caldari State
6492
|
Posted - 2013.05.16 11:50:00 -
[9] - Quote
Erm, these crews don't come "as standard" right?
When I went on a insurance fraud spree melting battleships with alts I wasn't killing millions without noticing right?...
Right...?
Haruhiists - Overloading Out of Pod discussions since 2007. Cardinal Kirjava - Redeclaring the Crusade in the name of the Goddess since 2012. /S¦¦GùòGÇ+GÇ+GùòS¦¦\ |

silens vesica
Corsair Cartel
1755
|
Posted - 2013.05.16 13:56:00 -
[10] - Quote
Marcus Gord wrote:http://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines Just to point out, we do have crew, and depending on the engagement, many may or may not survive  Yup. It's canonical that EVE hulls have crew. Besides, these are damned large vessels - and highly sophisticated ones. Who would be so silly or ill-informed about the nature of large mechanical objects as to beleive that there'd never be systems fauilures or mechanical breaks-down whilst underway? Of course there's a need for living crew. Maintenance remotes can handle most things easily enough, but the very nature of 'malfunction' means that some are going to be unpredictable, and thus require human supervisors - even sometimes human hands.
So - Crew. My guess is, mostly desperate and/or despairing people. People who need to provide for families, or pay off debts, and have no other means. People running away from failed love affairs or fleeing jealous spouses - or jealous business partners. Fleeing perhaps abusive familes or partners. Or people who simply have no other place to go. Down-n-out'ers; hobos; bums; alkies-n-druggies; people with criminal records or chronic failure to make good life decisions; the desperately poor with no other upwards ladder... Harbor trash, in other words. Gutter sweepings. Mostly.
There will be some professionals - the core of any crew - who are willing to chance the fate that faces so many thousands of crew every day out of professionalism, pride, tradition, or other over-riding personal motive. Maybe they started out as harbor trash and have found a way of life. Maybe this is their leap upwards, looking for a brass ring to grab. Who knows? But it's these guys who will get paid the most, who will hammer the crew into shape, and who are most likely to survive the ship's destruction - *they* know how to get out!
Capsuleers will devlop reputations. Shipping with Silens Vesica is a fairly good bet - he's cautious, and even though he takes risks at times, they're calulated risks with everything tipped as much as possible in his favor. He's going to have no problem finding a solid crew. Plastic Psycho, on the other hand, takes random chances, and is quite likely to put himself - and his crew - in harms way. P. Psycho is going to get a lower quality crew mostly consisting of criminals, losers, and hard cases. Subdolous Venator is insane. The word is out - Stay the HELL away from him and his ship! He hires mercenary press-gangs to go and find his crew, mostly consisting of substance abusers and the suicidally incautiously naive or n00bish... Gods help anyone the press gang, because those poor bastiches are going to die in a fire out in Nul.
Likewise, certain ship classes are going to develop reputations. Everyone wants to serve on a Titan. It's large, it's roomy, it has lots of people, it almost *never* sails into harms way, and when it does, it almost always has a support fleet accompanying (dabigredboat is an exception - no one wants to fly with him right now - titan or no titan!). Titans are durable, and die rarely, even when placed into battle. Likewise for Super caps, caps, and dreads. Riskier, but still a good chance. BBs? Everyone wants to be a battleship sailor, right? Maybe not... CCs? Scary billet - no one wants to be on a battle cruiser - not unless suicidally brave or incurably ambitious. T1 Frigates die like flies - and so do their crews. Gutter-sweepings for crew! And so it goes. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Didn't vote? Then you voted for NulBloc |
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Stitcher
Re-Awakened Technologies Inc
1313
|
Posted - 2013.05.16 14:15:00 -
[11] - Quote
There was a fanfiction a while back, though I forget who wrote it, where a recruiter was going around hospices and terminal care wards all over New Eden hiring people to sign on as a fighter pilot.
the idea was simple: "you come work for the pilot, we pump you full of enough medicine, cybernetics and whatever else to keep you functioning, and you get to do something badass and amazing with the rest of your life. Survive a year, and we'll look into cloning you and then you can go on your way with a load of ISK. Deal?"
I like that angle, personally. and of course with the new DUST merc implants, there's no reason that ship's crew couldn't have those nowadays, though it would get very expensive very fast for a pilot. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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silens vesica
Corsair Cartel
1755
|
Posted - 2013.05.16 14:42:00 -
[12] - Quote
Stitcher wrote:There was a fanfiction a while back, though I forget who wrote it, where a recruiter was going around hospices and terminal care wards all over New Eden hiring people to sign on as a fighter pilot.
the idea was simple: "you come work for the pilot, we pump you full of enough medicine, cybernetics and whatever else to keep you functioning, and you get to do something badass and amazing with the rest of your life. Survive a year, and we'll look into cloning you and then you can go on your way with a load of ISK. Deal?"
I like that angle, personally. and of course with the new DUST merc implants, there's no reason that ship's crew couldn't have those nowadays, though it would get very expensive very fast for a pilot. That would be effective - And if the payoff is held to the end of the contract, potentially fairly cost-effective, too: Dead volunteer, no payout. And if so, the temptation to send volunteers close to payout on suicide missions becomes very hard to resist - And easy to justify: "You've got the most experience, and this is a tough, must-succeed mission..."
Then, there's the old 'Company Store' scam which could be run, as well - Good pay and benefits, but everything you need, from medical care to toothpaste, comes out of your pay - at inflated rates. Soon, you're in debt, and are working for free - except that you're getting deeper in debt every day... Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Didn't vote? Then you voted for NulBloc |

Kirjava
Deep Core Mining Inc. Caldari State
6539
|
Posted - 2013.05.16 20:47:00 -
[13] - Quote
It would be interesting if this could be tied into the explosion of capsuleers over the years. We are the ones that served, survived, and were rewarded as per our contracts by the capsuleers they previously served on releasing the deposit to convert us to immortals. That way ever capsuleer has an ambitious, capable and motivated crew, and one with reason to take such ridiculous odds.
Haruhiists - Overloading Out of Pod discussions since 2007. Cardinal Kirjava - Redeclaring the Crusade in the name of the Goddess since 2012. /S¦¦GùòGÇ+GÇ+GùòS¦¦\ |

YuuKnow
Terra-Formers
807
|
Posted - 2013.05.16 22:58:00 -
[14] - Quote
Cipher7 wrote:Who would be dumb enough to crew a capsuleer vessel? That means every time Jimmy gets ganked, 15,000 people die  No one needs a job that badly.
This.
I hated that the lore writers bent to old, boring, and cliche sci-fi canon by making space ships seem like flying cruise-liners with crews and ship quarters, etc.
yk |

Esna Pitoojee
Wolfsbrigade Lost Obsession
280
|
Posted - 2013.05.17 01:53:00 -
[15] - Quote
First thing to keep in mind: crew usage probably scales with what you are trying to do as well.
A battleship out for a multi-week tour of operations cut off from friendly territory in nullsec or W-space, for instance, may want to carry excess crew simply to account for a certain percentage being out-of-action at any given time due to sickness/injury/etc, as well as replacement crew for casualties in battles the ship itself may survive.
A battleship out for a few hours before it returns to a home station would probably carry something closer to an 'average' crew - enough to get the ship fully functional, but not as much of a 'safety blanket' of spare crew.
A battleship that is going to undock in highsec, warp to a gate, and suicide itself onto a freighter would probably carry the bare minimum of crew needed to keep the ship from falling to bits.
Second thing to keep in mind: There are escape pods, they do survive, and if you have warning your ship is going to go down soon they probably survive even longer. This is important when considering suicide gankers - those ships crew are probably starting to eject as soon as they land on field with their target, let alone by the time the ship goes GCC. |

silens vesica
Corsair Cartel
1766
|
Posted - 2013.05.17 03:09:00 -
[16] - Quote
Kirjava wrote:It would be interesting if this could be tied into the explosion of capsuleers over the years. We are the ones that served, survived, and were rewarded as per our contracts by the capsuleers they previously served on releasing the deposit to convert us to immortals. That way ever capsuleer has an ambitious, capable and motivated crew, and one with reason to take such ridiculous odds. This^
That would indeed be a stellar motivation - And may explain why so many capsuleers are jerks, pirates, and griefers - How would *you* turn out if you were harbor trash who watched hundreds, maybe thousands of shipmates - some of them maybe friends or lovers - burned away callously by uncaring immortals? Then suddenly, you found yourself among the ranks of those immortals...?! Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Didn't vote? Then you voted for NulBloc |

chaosjj
State Enforcement Directive
24
|
Posted - 2013.05.17 08:42:00 -
[17] - Quote
YuuKnow wrote:Personally I think crews this far in the future are irrelevant and the capsuleer is the only human onboard. Its the 21st century and we already have pilotless planes and ships. Why does anyone need a crew? Just get some androids and nanites to do the maintenance.
yk
^^^ This^^^
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silens vesica
Corsair Cartel
1768
|
Posted - 2013.05.17 15:57:00 -
[18] - Quote
chaosjj wrote:YuuKnow wrote:Personally I think crews this far in the future are irrelevant and the capsuleer is the only human onboard. Its the 21st century and we already have pilotless planes and ships. Why does anyone need a crew? Just get some androids and nanites to do the maintenance.
yk ^^^ This^^^ Lore says otherwise - As linked above. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Didn't vote? Then you voted for NulBloc |

silens vesica
Corsair Cartel
1793
|
Posted - 2013.05.21 18:11:00 -
[19] - Quote
YuuKnow wrote:Cipher7 wrote:Who would be dumb enough to crew a capsuleer vessel? That means every time Jimmy gets ganked, 15,000 people die  No one needs a job that badly. This. I hated that the lore writers bent to old, boring, and cliche sci-fi canon by making space ships seem like flying cruise-liners with crews and ship quarters, etc. yk Former submariner here - You really have no idea, do you? Automation only goes so far. Automated systems themselves break down. And somet hings simply cannot be accounted for in automation - 'the unexpected' literally means that you can't plan for it - and the unexpected happens. The best-programmed system still is limited by the imagination of its programmer.
You're going to NEED humans, even if only to supplement and supervise automated remote repair systems.
And that is *before* you take battle damage into consideration.
And no- they wouldn't be 'cruise ships.' There's nothing luxurious about the interior of a warship. Take a look at the innards of, say an aircraft carrier. Wow! that's *some* luxury, alright!
Put it to you another way: These ships are immensely complicated, extremely sophisticated systems. Anything that goes wrong impacts every other connected system. I can't believe that you actually think that such systems - designed and built by humans - are foolproof, and could mend themselves after battle damage without some level of supervision. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Didn't vote? Then you voted for NulBloc |

Fredfredbug4
Eve Defence Force Tribal Band
972
|
Posted - 2013.05.25 01:09:00 -
[20] - Quote
Am I the only one who feels odd knowing that just running a mission or even ratting for a bit results in the deaths of hundreds of thousands of people? Watch Fred Fred Frederation and stop cryptozoologist! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it! |
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Eko'mo
Eko Research Institute
24
|
Posted - 2013.05.25 14:43:00 -
[21] - Quote
Fredfredbug4 wrote:Am I the only one who feels odd knowing that just running a mission or even ratting for a bit results in the deaths of hundreds of thousands of people?
I guess not. One of the Eve books covers what happens when a capsuleer blows up a colony just for the hell of it. Long story short, revenge.
The ships definitely have crew. Most of them are retrofitted from fully crewed models before pod technology and npc's (unless very specifically stated) are fully crewed and have no pod at all. When yours or an npcs ship explodes most get out alive and are scooped up by Sisters of Eve rescue teams. (we never see this represented in-game however)
The pod cuts out a lot of the need fro crew but doesn't eliminate it entirely. You can argue against this but it's just the lore... http://ekolikecrayons.wordpress.com/about/ |

Eija-Riitta Veitonen
Unicorn Enterprise
80
|
Posted - 2013.05.25 15:10:00 -
[22] - Quote
Eko'mo wrote:Fredfredbug4 wrote:Am I the only one who feels odd knowing that just running a mission or even ratting for a bit results in the deaths of hundreds of thousands of people? I guess not. One of the Eve books covers what happens when a capsuleer blows up a colony just for the hell of it. Long story short, revenge. The ships definitely have crew. Most of them are retrofitted from fully crewed models before pod technology and npc's (unless very specifically stated) are fully crewed and have no pod at all. When yours or an npcs ship explodes most get out alive and are scooped up by Sisters of Eve rescue teams. (we never see this represented in-game however) The pod cuts out a lot of the need fro crew but doesn't eliminate it entirely. You can argue against this but it's just the lore... Here's a thing for CCP to do for better ship explosion animations then! Imagine a thousand little pods leaving the ship juuuust as the ship's hull starts cracking. Would be awesome and really help the immersion. Not just a random flash and boom nothing. Also add floating little pods to wrecks while at it. And yes, i've used the 'i' word! |

Eko'mo
Eko Research Institute
24
|
Posted - 2013.05.25 17:57:00 -
[23] - Quote
Eija-Riitta Veitonen wrote: Here's a thing for CCP to do for better ship explosion animations then! Imagine a thousand little pods leaving the ship juuuust as the ship's hull starts cracking. Would be awesome and really help the immersion. Not just a random flash and boom nothing. Also add floating little pods to wrecks while at it. And yes, i've used the 'i' word!
If enough people want it! I remember the threads saying missile effects will never happen, too much lag, server load, all excuses under the sun!
I know it'll always be immersion and story vs arcadey pewpew. Hopefully both can coexist.
http://ekolikecrayons.wordpress.com/about/ |

Eija-Riitta Veitonen
Unicorn Enterprise
80
|
Posted - 2013.05.25 19:49:00 -
[24] - Quote
Eko'mo wrote:Eija-Riitta Veitonen wrote: Here's a thing for CCP to do for better ship explosion animations then! Imagine a thousand little pods leaving the ship juuuust as the ship's hull starts cracking. Would be awesome and really help the immersion. Not just a random flash and boom nothing. Also add floating little pods to wrecks while at it. And yes, i've used the 'i' word!
If enough people want it! I remember the threads saying missile effects will never happen, too much lag, server load, all excuses under the sun! I know it'll always be immersion and story vs arcadey pewpew. Hopefully both can coexist. Shop explosion effects are one of the oldest in the current client, and thus are due for an overhaul, maybe CCP will see this idea and implement it. |

Kirjava
Deep Core Mining Inc. Caldari State
8879
|
Posted - 2013.05.25 21:26:00 -
[25] - Quote
To be fair, there's a good chance that when a ship is on general alert that their command stations are already inside escape pods. Were a ship designed such as this, it would probably have something like the Apollo Rockets, an escape system that the crew just hit a button to activate as opposed to run to. The capsule is an example of a cheap, reusable warp drive, so I would not be shocked to hear of tiny capsule or larger sized segments of ships scattering to the four winds after a ship is destroyed.
Heck, I can even conceive of a short story based on that now I think about it, a Capsuleer hires a Gunnery crew to operate a turret on their ship, and a veteran crew in their pod/ship is built into the turret, then has to run back to high security space with Capsuleers on the prowl, or back to base.
Haruhiists - Overloading Out of Pod discussions since 2007. Cardinal Kirjava - Redeclaring the Crusade in the name of the Goddess since 2012. /S¦¦GùòGÇ+GÇ+GùòS¦¦\ |

silens vesica
Corsair Cartel
1821
|
Posted - 2013.05.26 03:46:00 -
[26] - Quote
Kirjava wrote:To be fair, there's a good chance that when a ship is on general alert that their command stations are already inside escape pods. Many of them will be. Feel bad for the Damage Control crew, though... and battle damage would certain wreck some pods outright, and cause others to fail to launch - not to mention what happens as you're ejecting though the incoming missiles and beams. You'd have to be lottery-winner unlucky to intersect with a physical projectile, but the expanding pressure waves, radiation, and scrap thrown by the various warheads... Yeah, those'd vaporize most escape capsules that suffer such. And intersecting a beam... Well, that'd leave flash-fired crew drifting.
The capsuleer's pod is warp capable AND armored & Shielded (lightly!). Lesser crew likely won't have as much. Maybe something capable of soft-landing on the nearest planet capable of sustaining life. If you're in a barren system, though...  Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Didn't vote? Then you voted for NulBloc |

Kirjava
Deep Core Mining Inc. Caldari State
9528
|
Posted - 2013.05.26 05:15:00 -
[27] - Quote
Actually now I think about it, these ships are Naval designed hulls, and I would assume that with the possible exception of the Minmatar slaves on Ammarian vessels, that strict health and safety standards would be enforced. This forces forwards development of new systems. The chair of a fighter pilot is about 2-3% of the value of the entire craft, and this is cheaper than the investment of millions to train a pilot to calibre in the first place. I would wager that the economically conservative position would be to integrate escape pod systems like what capsuleers have, with the same escape pattern (ejected through a pre existing pipe as I understand it) before the hull fails.
Saves lives, saves on retraining costs for new Naval personnel, keeps morale higher as you aren't in a tincan going to your death.
Haruhiists - Overloading Out of Pod discussions since 2007. Cardinal Kirjava - Redeclaring the Crusade in the name of the Goddess since 2012. /S¦¦GùòGÇ+GÇ+GùòS¦¦\ |

Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
1620
|
Posted - 2013.05.26 05:44:00 -
[28] - Quote
EVE Online's story is often classified as "grimdark", or a dystopian setting. The deaths of millions at your casual hands, including your own crews.. is an intentional addition of the story. You're not a hero, you're a monster. You murder people by the thousands, and barely notice.
Those who complain about there being a crew on capsule ships because they don't feel comfortable with the responsibility of being a mass murderer clearly don't understand EVE lore. Sorry, but even EVE's story is harsh. HTFU. Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Sub-Director of Public Relations |

Kirjava
Deep Core Mining Inc. Caldari State
9589
|
Posted - 2013.05.26 06:18:00 -
[29] - Quote
Katrina, we're debating the merits of incorporating survival hardware into our vessels, not saying its immortal humans cloning back with us. Even in WH40K there was escape systems, armour to take incoming shots and the like. Even if it only reduces the death count to 10%, many are being killed en masse.
Silens here is an ex submariner and myself an Engineer, we make the intent to let the most people live but we can only take it so far before it becomes impractical. I don't think anything thats been proposed so far violates the economic viability of such survival additions.
We must assume that if a crew exists, this is their job and that we pay them. These are high tech pieces of equipment with corresponding expensive and specialised training, so investing in the reasonable survivability mechanisms to decrease replacement costs is just practical, not My Little Pony Online.
Haruhiists - Overloading Out of Pod discussions since 2007. Cardinal Kirjava - Redeclaring the Crusade in the name of the Goddess since 2012. /S¦¦GùòGÇ+GÇ+GùòS¦¦\ |

Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
1620
|
Posted - 2013.05.26 07:02:00 -
[30] - Quote
Kirjava wrote:Katrina, we're debating the merits of incorporating survival hardware into our vessels, not saying its immortal humans cloning back with us. Even in WH40K there was escape systems, armour to take incoming shots and the like. Even if it only reduces the death count to 10%, many are being killed en masse.
Silens here is an ex submariner and myself an Engineer, we make the intent to let the most people live but we can only take it so far before it becomes impractical. I don't think anything thats been proposed so far violates the economic viability of such survival additions.
We must assume that if a crew exists, this is their job and that we pay them. These are high tech pieces of equipment with corresponding expensive and specialised training, so investing in the reasonable survivability mechanisms to decrease replacement costs is just practical, not My Little Pony Online.
Don't worry. I was addressing the "No Crew At All" brigade on page 1. A bit late to the party, but addressing them nonetheless. Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Sub-Director of Public Relations |
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