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KingsGambit
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Posted - 2005.10.15 16:25:00 -
[1]
It just occured to me that Destroyers are potentially the closest ships already to a point defense role, so why not make T2 destroyers which fulfill this role specifically, whilst maintaining their existing anti-frigate role? It would need the creation of a new module that could be implemented something like:
Point Defense Launcher/Turret: 15PG, 3000CPU ROF 7 secs, Zero Cap Usage, Approx 40-50km Range, Tracks well enough to target standard missiles up. Fires unique ammo/missiles and can target all missiles targetting you or gangmates/allies
T2 Destroyer Stats: Speed/Cargo/Mass/Signature/Sensors/Shield/Armour/Hull: Similar to existing Tier III Cruisers Resistances: Similar to Logistics cruisers Drones: ~50m^3 Cap: ~500 Fittings: 200-300 PG, ~300CPU (Enough to fit cruiser class defenses and Propulsion, but not an offense) Slots: 8 High, 3-5 Mid, 3-5 Low (racial adjustments as appropriate), 2-6 Launchers/Turrets (racial adjustments as appropriate)
Bonuses: -98% to CPU Fittings of Point Defense Modules Destroyers Skill: As existing Destroyers bonus from T1 hull (remove ROF penalty) Point Defense Skill: -0.4% CPU Fittings of Point Defense Module, 5% ROF/Damage bonus to small Proj/Energy/Hyb/Launcher per lvl.
This makes them better than existing destroyers in their anti-frig role and in terms of defense, speed, etc but gives them a useful and specific role in a gang. They are still limited to barely better than standard cruiser defenses which makes them susceptible to dying. Probably cost about 10m to build over T1 destroyer, take about 12 hours per unit to build. -------------
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Maya Rkell
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Posted - 2005.10.15 16:47:00 -
[2]
First problem: destroyers are a lot smaller than cruisers and will not have the hp of even a tier 1 cruiser.
More if you wanna push foward.
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

KingsGambit
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Posted - 2005.10.15 19:19:00 -
[3]
Hence "T2 Destroyers"  -------------
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Maya Rkell
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Posted - 2005.10.15 19:27:00 -
[4]
T2 cruisers don't have the base armour/shield of T2 BS. So that's a null argument. As you know.
Next flaw: You say that a PD launcher is necessary. I disagree. What needs to be done is, quite simply defenders need to hit missiles head-on, and be removed from rocket launchers.
Then, all the T2 destroyer needs - if you're going this way - is a module which lets them target missiles aimed at gangmates, and a ship RoF bonus for using defenders.
No need for a whole new module.
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Ghoest
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Posted - 2005.10.15 19:53:00 -
[5]
Do you understand the "destroyer" concept?
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Corvus Crax
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Posted - 2005.10.16 10:49:00 -
[6]
The only real problem I see with this is that missiles are kinda getting a lot of hurt as it is. Do we really want them totally useless?
Well...then there is the point that missiles generally don't work in fleet battles which is where you would probably see these point defence ships the most. And they would be the first target if you even bothered with them...
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Lagar
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Posted - 2005.10.16 13:38:00 -
[7]
atm i think T2 Destroyers are planned as a kind of mobile warp scrambling field..
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Maya Rkell
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Posted - 2005.10.16 14:16:00 -
[8]
The "interdictor" module? I REALLY hope not. That's a pure gank-boosting idea.
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Bank Empty
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Posted - 2005.10.16 14:17:00 -
[9]
Originally by: Lagar atm i think T2 Destroyers are planned as a kind of mobile warp scrambling field..
wasn't that meant to be the interdictors, or will the interdictor be the name of the T2 destroyer... my head hurts with all the half-rumours 
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M3ta7h3ad
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Posted - 2005.10.16 14:24:00 -
[10]
From reading the story about titans... these seem to be the "interdictors" people are talking about.
Talk of their gravity well causing tides to change on planets, and trapping smaller ships in its wake. Now that... would be a gank boosting thing. Unable to warp within 50km of a titan or something.
As for all this point defence talk.. Just get a kessie. Kit it out with rocket launchers, and use defenders. Voila... Point defence for fleet or gang warfare. What is this obcession with missiles... you either tank the damage or outrun them anyway.
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Tsual
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Posted - 2005.10.16 14:56:00 -
[11]
Edited by: Tsual on 16/10/2005 14:56:29
Originally by: Bank Empty
Originally by: Lagar atm i think T2 Destroyers are planned as a kind of mobile warp scrambling field..
wasn't that meant to be the interdictors, or will the interdictor be the name of the T2 destroyer... my head hurts with all the half-rumours 
From that sissy database on the net: At least the t2 dessies need interdictor skill...
(Might be that the candidate got 999 points. 1000 points gives an pwn'em'all module.)
-------------------------------------- Haanem ulwei, utnazhiram Hal'sha'roh mahiraam Hor'thul.
The Universe is everything, the creation Hal'shah and the destruction Hor'thul.
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ParMizaN
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Posted - 2005.10.16 15:59:00 -
[12]
why would there be a whole t2 ship class just to counter one type of weapon :|
thats lke having a ship that just stops projectiles frm doing damage and nothing else :\
too race specific..
Killing the rich and giving to me |

Ranger 1
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Posted - 2005.10.16 19:49:00 -
[13]
Originally by: M3ta7h3ad From reading the story about titans... these seem to be the "interdictors" people are talking about.
Talk of their gravity well causing tides to change on planets, and trapping smaller ships in its wake. Now that... would be a gank boosting thing. Unable to warp within 50km of a titan or something.
As for all this point defence talk.. Just get a kessie. Kit it out with rocket launchers, and use defenders. Voila... Point defence for fleet or gang warfare. What is this obcession with missiles... you either tank the damage or outrun them anyway.
Your points about Titans' is interesting, and would make them quite valuable if used correctly.
Your remarks about point defense... well... please take that kessie with defenders out and defend your fleet from incoming missiles. Please. And when was the last time you "outran" a missie?
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M3ta7h3ad
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Posted - 2005.10.16 19:57:00 -
[14]
Originally by: Ranger 1
Originally by: M3ta7h3ad From reading the story about titans... these seem to be the "interdictors" people are talking about.
Talk of their gravity well causing tides to change on planets, and trapping smaller ships in its wake. Now that... would be a gank boosting thing. Unable to warp within 50km of a titan or something.
As for all this point defence talk.. Just get a kessie. Kit it out with rocket launchers, and use defenders. Voila... Point defence for fleet or gang warfare. What is this obcession with missiles... you either tank the damage or outrun them anyway.
Your points about Titans' is interesting, and would make them quite valuable if used correctly.
Your remarks about point defense... well... please take that kessie with defenders out and defend your fleet from incoming missiles. Please. And when was the last time you "outran" a missie?
The last time "I" outran one.. Never. I cant fly Interceptors yet, Though my MWD Condor frigate setup would do it for about er.. 5 seconds before its cap died.
I have however taken a kessie against a corp mates interceptor. It resulted in a ring of missiles flying around me led by the interceptor. Cool effect, and I wish I took a screenie, but its possible to outrun light missiles (the fastest missiles in the game) So... its possible to outrun ANY missiles. (notice.. Missiles.. not rockets) Other ship classes should be able to tank missiles easily, the reason for the massive missile nerf was to prevent the 1 shot cruise from killing a frigate, and as for torps they move slow enough for you to start launching defenders and not have to worry about it IMO.
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Tovarishch
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Posted - 2005.10.16 22:34:00 -
[15]
Yes, please... let's introduce point defense cruisers... otherwise known as -
'Caldari? Who are the Caldari?' cruisers
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