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Supe
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Posted - 2003.08.03 07:34:00 -
[1]
Nevermind the fact that it also takes allmost 100 grid and like 30 ish cpu so after this patch it will take a cruiser approximetly 1/2 of it's cap at least to reach full speed. WTF is the point?
Also as a pirate and x miner from sinister we have done it all. There is no reason to make it so you can't turn any module on while warping it's a valid combat tactic to ensure you are prepared for the onslaught ahead of you.
Will this kind of a change make pirating easier? Yes
Would there be a perpose for micro warp drives? hell no
Will pirates be able to fly through empire space.
With 3 mwd drives maybe with sentry guns doing 75x2 dmg every 2 seconds never missing good frigen luck. With a mwd coming out of warp at 1500 m/s on a 30k gate I take armour dmg running a shield booster 100% of the time.
With this nerf you will be lucky if you make it. Nevermind once concord uses there super webbers.
The devs really need to clue in and start making changes slowly or warn people cuz as it stands right now the only way to go is Really big firepower ECM or tons of ubber shield hardners or speed.
Not many options for a game with so many different modules instead of ****ing off half the player base with stupid changes like secure cargo containers that never time out screwing around with bp copies cuz there is to many and ****in around with warp gates.
They should remove exact location bookmarks make it a 5-10k approximation or worse and random.
Add in research options and the skills that have no purpose ie Research new tech levels ship modifactions.
Fix the retarded loot tables so you can actually get rare guns and have a life.
Add in battle ship pirates/equipment allready.
Make bp's drop off the pirates themselves instead of stupid containers in empire space.
Have corp wars and crap so peoples ratings will start moving around.
Add in a allies option.
Add in stations allready.
Add access to jove space or downright say it won't be in for a while so you can actualy develop empire/0.0 space.
Fix the stupid mineral spawn crap so the market can flow back to normal levels.
Make the market produce trade demand at a more random time interval so people who log on first thing in the morning stop making 250 million daily. and everyone else is pooched.
Fix the stupid sentry guns so they actually miss and increase there lockon time so pirates can attempt to blockade a empire gate for a short period of time. IE 5-10 minutes before concord police start to call reinforcements.
Make it so you can warp in 160k from a gate and scout out the situation so when it's camped your not auto screwed.
Fix all the stupid crashing bugs so people don't sit at a gate for 3 minutes wondering where there ship went when it's on the other side of the gate dead.
Stop trying to use your crappy logs that are beyond useless when it comes time to dealing with the bugs.
Improve testserver so you can get skills at 100x the normal training rate and ships for dirt cheap so more people will test stuff.
Fix it so you can get agents again with all corperations even if you have to pay for to work for them in order to improve your standing.
Balance Positive/negative security rating changes a little more ie you could use the agent system to improve this.
Add in advantages for positive and negative security ratings with teh different corps.
IE concord/pirate corps will care alot trading corps will be less picky cuz there in it for the money.
I could go on forever but this is well beyond enough
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Dragon Emperor
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Posted - 2003.08.03 08:03:00 -
[2]
un-nerf the mwd to no penalty or reimburse my time for training high speed maneuvering, ccp you nerf a so high requirement skills to totally useless.
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Jim Raynor
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Posted - 2003.08.03 08:14:00 -
[3]
I want a cloaking device so I can get through empire space without being gangbanged by concord.
I wish there were alternerate routes that deter empire space, but take longer than going directly through empire space. Would be nice. =/ ------
ROBBLE ROBBLE |

Johnson McCrae
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Posted - 2003.08.03 10:24:00 -
[4]
Quote: I wish there were alternerate routes that deter empire space, but take longer than going directly through empire space. Would be nice. =/
There ARE routes around empire space. 0.0's are connected, you can go all the way around with the super gates and not set foot in hostile areas.
It ain't over till the fat lady falls on ya!
[ 2004.10.09 02:50:23 ] (combat) Your 425mm Compressed Coil Gun I perfectly strikes Guardian Sentry, wrecking for 747.3 damage.
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Derkan
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Posted - 2003.08.08 00:45:00 -
[5]
Dam! Nice post man. I agree 110%.
Derkan 
http://eve-coldfusion.com |

Ehxo
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Posted - 2003.08.08 02:32:00 -
[6]
Ok... you people didn't understand anything. MWD's were never meant to be the ultimate way to escape everything without cost. They were NEVER meant to act like better type of afterburners that you could keep running forever without any penalties. The fact that you can now come out of warp with the afterburner/micro warp on already makes scouting pointless and pirating almost undoable for more advanced users.
You guys want everything easy without any comprimise. You complain because you say they NERFED the MWD's when they in fact adjusted them to make them closer to what they were really supposed to be. It's meant to be a great speed increase for a SHORT period of time, with great cost in capacitors and shield points. I'm sorry to hear that you have trained the high speed maneuvering skill too high for nothing but that's your problem. CCP never said all the skills would stay fixed, it's one of the price to pay for joining a new MMORPG game as soon as it started instead of waiting for the game build to stabilize.... deal with it.
I personally wouldn't equip a MWD on a cruiser if I want to fight because it simply isn't meant for a fighter, it's meant for traders and heavy scouts. You guys want to have a Uber cruiser or battleship, filled with maxed turrets and have all super dooper modules for shield boosters and such, AND have a MWD looping whilc yuou keep the cap level stable with cap booster charges.... and experience no loss of shield. That's called bull****. Just deal with the way it is now as it will NOT go back like it was before. Instead train your acceleration control skill to level 4, your fueld conservation skill to level 4 and same for the afterburner skill. Train your navigation skill to that much as well and you will be able to get a bonus of almost 60% speed increase per LiF Fueled Booster which are simple afterburners which you can keep running forever without draining your caps... and still boosts your speed by a more than decent amount.
Just adapt people! The world WILL keep on changing, adjustments and radical changes WILL come. Just deal with it and try to find new ways to do things, and just don't follow the paths of "exploits" orr other "unbalanced" skills that you very well know will eventually be adjusted. Use your brain and stop whining.
Sorry for talking so much but I'm a bit drunk now so I'm typing like a mad man lol!
Cheers!
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Saladin
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Posted - 2003.08.08 03:33:00 -
[7]
Edited by: Saladin on 08/08/2003 03:33:09 Ehxo,
MWDs already carry a hefty shield and cap penalty, not to mention that it uses capacitor energy like crazy. It is already not practical for combat, and only good for short bursts of speed. These additional nerfs, like increase powergrid and cpu requirements, in addition to requiring you to come to a full stop to use it (or so I have heard), will make the MWD USELESS.
I understand that they can make changes in the game, but making a mod USELESS, especially one that has such high skill requirements, is so not fair --------------------------- (c) Copyright Saladin, 2005. Any editing of this post by a third party will be in violation United States Internet Copyright law 46525 of 2003. |

EaglesFire
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Posted - 2003.08.08 04:20:00 -
[8]
First, I am glad that people do make comments, and that they (at least some) try to make constructive comments and solutions.
Second, DON'T post about what might happen and flame about it. If you don't know, log onto Chaos and test it. Then post about it.
Posting with outdated info should be a ban-able offense.
"Knowledge is power, and the uninformed SHALL be punished!"
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Lola
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Posted - 2003.08.08 04:37:00 -
[9]
Ehxo, I have to kind of disagree with you. Microwarp drives require a rank 5 skill that has two level 4 skills as a prereq. It was supposed to be a pretty good item. The only other skills I can think of off the top of my head that require that much training are battleships and large guns.
MWD was supposed to be used in battle to gain a tactical advantage by allowing people to quickly get to their optimum weapon range. The shield and cap nerf made them far less of a tactical advantage.
Then MWD was good for running blockades. It can be argued that they will still be good for that.
Lastly MWD was a good tool to cut down on the monotony (read parts of the game that aren't fun) of traveling long distances. It can be argued that after the patch they will still be. However they will be less effective at it, that can not be argued.
MWD is the SOW of EVE. I never played EQ but I can see why people would want to improve their travel times and why that spell was so popular.
MWD is getting nerfed left and right. I wonder how much more it can get nerfed. I trained it a long time ago so it's hard to feel the effects of the nerfs but they are there. Is it really worth being a rank 5 with two level 4 prereqs anymore
To the original poster: I agreed whole heartedly with pretty much everything you said about needed features and improvements. ----------------------------------------- Sig rented by Drethen Nerevitas. |

Axor Thormgrost
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Posted - 2003.08.08 06:05:00 -
[10]
I am no Pirate... I am the CEO of a Medium-sized Corporation...
And I have to say that the First Post in this Thread voices many, MANY of the Concerns I have seen in EVE.
I concur with what he has said and I want to add a simple statement about the MWD...
There is nothing wrong with it as it is. You dare not use it in Battle, and it is mainly used for quicker deployment to / or from System A ---> System B.
I wonder why it is that the Freighters / Indy Ships cannot use such an Item which would make so much sense for a Freighter?
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drunkenmaster
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Posted - 2003.08.08 06:58:00 -
[11]
I still use my MWD the old school way. It still works. But activating it during warp, and shooting out at 2km/s with just one hit on the cap is ridiculous.
If you want faster accel, get an afterburner to go with it, or train your skills higher.
I still intned to use mine to jump bounty hunter/pirate blockades.
I also wasn't aware that it required any level 5 skills.
I've said it before, and I'll have to say it again, I'm sure, but MWD's were *not* designed to get you from warp-in to the gate while you are still invulnerable.
Equip your ship properly, and don't expect MWD's to be the *unbeatable* module that they currently are.
The best idea currently knocking about for MWD's is that you *can* enable them during warp, to counter the warp-in lag, but they will *not* start thrusting until your warp has ended.
Even that's not a great idea, and people in corp wars will suffer the effect of this the most.
What is the point in going to war with a corp that all equip MWD's? You'll never, ever catch them, unless they go AFK. And that's simply not fun. .
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Valeria
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Posted - 2003.08.08 09:32:00 -
[12]
Hehe. I got MWD very early and so did the rest of you... it's not a uber skill or anything, and it's not like Navigation 4 is a waste.
I will still use my MWD. It will take like 5 seconds to get up to max speed, but who cares? By the time my invulnerability is over i'm flying at 1.4km/s and there's no way anyone will even scratch my shields before I reach the gate. For combat, use multiple AB's if you want a speed advantage.
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

Elithiomel
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Posted - 2003.08.08 10:28:00 -
[13]
100 powergrid for MWD's  That really sucks. I enjoyed having a punisher capable of doing 3.2 km/s. Made for an awesome scout ship. --------------------------------------------- Engineers motto; If it doesn't fit, force it. If it breaks it needed replacing anyway. |

Entity
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Posted - 2003.08.08 11:38:00 -
[14]
100 grid? what the... Next you devs will make it require a full moon, the wind blowing north, and having sacrificed a virgin in order to equip a MWD. Never mind using it. Was this to prevent frigates from equipping it? What's wrong with frigates equipping it? If a frigate has a MWD it's pretty much the ONLY thing it can run.. And now the Iteron 5 will lose one of its most useful features: being able to fit a MWD..
Bah.
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THE SINISTAR
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Posted - 2003.08.08 12:22:00 -
[15]
mmmm...wonder what minerals I'll get when I recycle these now?
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Dust Puppy
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Posted - 2003.08.08 17:14:00 -
[16]
"Next you devs will make it require a full moon, the wind blowing north, and having sacrificed a virgin in order to equip a MWD."
LOL
but you of course know that this is happening in space...
As for this so called nerf you should probably wait for the patch before you start judging the module useless. I have often seen people cry that EvE will be ruined because of some change and yet here we are __________ Capacitor research |

Mynobe Soletae
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Posted - 2003.08.08 21:40:00 -
[17]
Eh, full moons are everywhere; all you have to do is position your ship between the local star and a moon, any moon, and voila: full moon.
Wind blowing north, well I'm not sure which planet's north you can use, there are lots of them around, but I DO hear the wind blowing in space, especially while in warp and while mining.
As far as sacrificing virgins, yeah, they're hard to find (and every time I ask a guy if he's a virgin and would like to be part of my crew, he starts hitting on me, what's up with that?), but the "Jetisson" command is available on each and every menu, isn't it, so provided you DO find some, it's not difficult.
Hence, I guess, the requirements are ALREADY achievable within the game, hence the MWD should really stay as it is. Or get nerfed some more.
Honestly, I would really like CCP to make available a "Basic MWD", that only goes 250% or so, and has no negative effects on your shield and cap. Because, let's face it, the problem really is the 700% UBER speed boost, that now has to somehow be balanced with all these MAJOR penalties.
That way, I could put it on a cruiser (where med slots are limited), and get the equivalent of 2-3 afterburners, for COMBAT use. Spurts of 400 to 600 m/s are critical for combat, and a 250% MWD would accomplish that nicely. |

PropanElgen
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Posted - 2003.08.08 21:55:00 -
[18]
Edited by: PropanElgen on 08/08/2003 21:56:37
Quote: I still use my MWD the old school way. It still works. But activating it during warp, and shooting out at 2km/s with just one hit on the cap is ridiculous.
Bullcrap. How do you think it would work realistically in space?
I wonder what clever nerf CCP will figure out next to make pirating even easier. Max speed on ships at 50 m/s perhaps?
All the angels and the puny men of god looked away... Frightened to death by the evil that was born on that day!
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Drutort
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Posted - 2003.08.08 22:46:00 -
[19]
i dont see why they have to make stupid nerf limitations?
really, i mean why do they have to come up with stuff like that?
what is wrong with using your mwd or any item in warp? i mean its not like it boosts your warp speed or anything like that...
also it does make sense how it works now... you are decaccel from warp and if you turn on any other booster it should pick up with that speed, how is that not fair?
it seems that now ccp is going with ya its ok for people to all be dieing to pirates at gates, as if they have a big sign saying pirates camp here. 
if pirates want to hit ppl they should go and find them while mining or when someone is npc hunting... and maybe some that dont have a mwd or whatever at some gate
I dont see that they should just be able to pick a major gate and watch all these ppl pass and shot all of them and have a great time laughing at all those who die.
ccp thinks that the changes for jumping and docking some how will work out with this mwd problem, i think that is just stupid, the pirate has all the advantage over a traveler as that person is set for speed and not fighting gear, isnt that enough for pirates already?
btw why are there no other mwd with diff speeds and diff penelties?
what about one that takes away more sheilds or more cap but gives more speed or takes less cap to run?
why not have some flavors? support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |

SISQO
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Posted - 2003.08.09 03:17:00 -
[20]
The nerfing of the MWD is by far the dumbest thing a DEV can do. No arguing that.
MWD is fine the way it is. Yes you can fix shooting out of warp at 1km/s, but what is the point of MWD when you have to stop your ship at 0 m/s. Reason?
a) The 10 sec warp-in immunity is still there, meaning gate campers will still not be able to get their prey if they aren't AFK. So people can STILL warp away, good luck you pirates that support this, you're going to **** your pants once you realize this.
b) You have officially increased travel times by 150%, making this more boring then it already is.
c) Increased requirements to fit the mwd will most likely make this a battleship only module, as most cruisers don't have that much spare powergrid after equipping their gear.
d) In the time it takes me to go to 0m/s and startup the mwd, I would already have jumped the gate going at stock speeds, thus making mwd a waste of a med slot, a waste of 100 powergrid, a waste of cpu, a waste of money acquiring it, a waste of my time training the three high level skills required to use it.
Flame on CCP ass kissers! 
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AngelThunder
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Posted - 2003.08.09 04:30:00 -
[21]
Looking at the Chaos MWD stats right now, CPU: 75 Powergrid: 50 Activation Cost: 60 Activation Time: 2.5 Shield HP Bonus: -50% Capacitor HP Bonus: -25% Topspeed Bouns: 700%
Dunno where the 100 powergrid came from.
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AngelThunder
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Posted - 2003.08.09 04:33:00 -
[22]
Edited by: AngelThunder on 09/08/2003 04:34:24 Ack, double post
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Cyvil
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Posted - 2003.08.09 04:37:00 -
[23]
I'm finding it difficult to take the pirate's opinion on this seriously. I mean, people are mwd'n outta warp right now and If I look at the map it's still telling me hundreds of ships were destroyed in the last 24 hours.
MWD's take an investment in skill training and in degrading your ships performance for everything BUT hauling ass. If there's no way to run a blockaid anymore wtf are people going to do? If they're paying attention (like you have to to use an mwd outta warp) they'll just run away. Chances being that the blockaid is on a bottleneck, so it'll be a choice between logging out until the next day or taking a 65+ hop detour just to find another bunch of pirates at the next chokepoint. Does CCP really want people not to play their game?
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AngelThunder
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Posted - 2003.08.09 05:15:00 -
[24]
Honestly I'm more worried about having to wait for the afterburner or mwd to stop before being able to warp. That's a whole can of worms right there.
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Jash Illian
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Posted - 2003.08.09 06:30:00 -
[25]
Quote: Edited by: PropanElgen on 08/08/2003 21:56:37
Quote: I still use my MWD the old school way. It still works. But activating it during warp, and shooting out at 2km/s with just one hit on the cap is ridiculous.
Bullcrap. How do you think it would work realistically in space?
I honestly tried to stay away from this, I swear!
Let's see, you have a device called a "Microwarp Drive" The name implies that it enables you to initiate a very small warp jump. You activate such a device while already in warp, essentially trying to warp while in warp.
I think the way it would work realistically is by spreading your atoms across an unbelievably large amount of space. Think galaxies 
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Jash Illian
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Posted - 2003.08.09 06:34:00 -
[26]
Quote: I'm finding it difficult to take the pirate's opinion on this seriously. I mean, people are mwd'n outta warp right now and If I look at the map it's still telling me hundreds of ships were destroyed in the last 24 hours.
You do realize not everyone flying a trash hauler has a MWD in it, right?
You do realize that despite people all but etchng the words "Do not fly through 0.0 space on autopilot while AFK!" into the hull of their pod, that some people are often in the bathroom or kitchen or any room but the room with the computer in it when their ship goes boom?
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Mister Bruce
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Posted - 2003.08.09 14:13:00 -
[27]
And this won't continue to happen if the patch goes through w/o the mwd/ab changes?
The one true fact of the human race. Stupidity and Laziness are never in short supply.
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Bristoll
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Posted - 2003.08.09 14:26:00 -
[28]
An MWD won't find it's way into my skillset with these new developments...
All hail the Scorp and it's 8 med slots!!! Don't mind me... I'm just a pigment of your imagination. |

Hydroxide
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Posted - 2003.08.10 18:56:00 -
[29]
Sigh it's very frustrating the sad state eve is in Economy has be ruined since the start and not from the bp copy thing but from the simple fact that all trade routes / most spawning is done first thing at server up so if you arn't awake at that time to ****in bad you will live without hte millions of isk profit.
Then there is the whole bookmark issue so people who can drop a secure container place a bookmark are now officialy invincible.
Then there is the whole Miner II issue we don't really need to go there suffice to say Miner II's are worth 200k at best so there makin 4.8 mil profit every 30 minutes.
And people are still crying about bp's give me a break The market if limited will be a repeat of miner 2's and robotics all over cuz everything spawns at server up once again.
I sure hope the devs clue in soon and realize the massive need for some randomness added to spawning times so people living in other time zones have a small chance to compete at least.
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Doppelganger
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Posted - 2003.08.11 10:44:00 -
[30]
I can take the nerf-out-of-warp, but increasing its powergrid/cpu?
Really, that's silly. I have to fit less stuff as is to fly a MWD NPC attrition fighter (eg, stay far away from NPCs, do less damage but stay safe) and scouter, but if these incredible fitting reqs are applied then the module DOES become more or less useless except for niche applications -- not something that deserves such high prereqs.
Then again, the chaos server doesn't have any changes to their fitting yet... postcount++ |
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