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Thread Statistics | Show CCP posts - 2 post(s) |

Halika Androm
Koshaku Gentlemen's Agreement
0
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Posted - 2011.10.20 09:31:00 -
[1] - Quote
Would it be possible to add the range to pilots that you've added to your watch list? Obviously this would only be when you are on grid with them, much like how you can see their shield / armor / hull status at the moment.
This would be incredibly useful in many situations such as not straying too far from logis, etc.
Since you are already in fleet with people in your watch list and the range infomation is already available via the overview I can't think of any reason why this shouldn't be implemented - any ideas?
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Reeno Coleman
62
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Posted - 2011.10.20 09:40:00 -
[2] - Quote
i would rather see the watchlist intelligently integrated into the overview, with like "sticky entries" and health bars. |

Taint
Interstellar Brotherhood of Gravediggers The 0rphanage
3
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Posted - 2011.10.20 10:46:00 -
[3] - Quote
Mm no would make it very easy for wartargets in eve |

Halika Androm
Koshaku Gentlemen's Agreement
0
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Posted - 2011.10.20 13:42:00 -
[4] - Quote
Taint wrote:Mm no would make it very easy for wartargets in eve
How? I'm not sure I understand what you mean |

Funless Saisima
Strange Energy Gentlemen's Agreement
0
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Posted - 2011.10.20 19:38:00 -
[5] - Quote
Taint wrote:Mm no would make it very easy for wartargets in eve
I believe you are referring to the Contacts watch list, which pops up a notification when someone is online. The OP is referring to the Fleet watch list, which pops up a window showing the shield/armor/structure status of select fleet members on grid. Having distance from fleet member in the fleet watch list would be very helpful for scimis/recons. Sure, it shows distance in your fleet overview, but that can sometimes be hundreds of players. Very time consuming to scan through that many players to make sure you are x distance from your support. |

Lan Staz
Aperture Harmonics K162
7
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Posted - 2011.10.20 20:22:00 -
[6] - Quote
Reeno Coleman wrote:i would rather see the watchlist intelligently integrated into the overview, with like "sticky entries" and health bars. I like this idea best, but it would probably be quite a lot of work so range on watchlist would be a useful stopgap. |

mxzf
Shovel Bros
32
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Posted - 2011.10.20 20:54:00 -
[7] - Quote
+1 for this, it would definitely be helpful for Logis and RR fleets. |

Apollo Gabriel
Mercatoris Etherium Cartel
72
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Posted - 2011.10.20 21:39:00 -
[8] - Quote
+1 You'll have better luck getting a buffalo to fly than getting eve to be fair.-á |

Feligast
GoonWaffe Goonswarm Federation
275
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Posted - 2011.10.20 21:54:00 -
[9] - Quote
+1 to both OP and second post. |

Lake
The Praxis Initiative Gentlemen's Agreement
0
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Posted - 2011.10.21 00:40:00 -
[10] - Quote
Reeno Coleman wrote:i would rather see the watchlist intelligently integrated into the overview, with like "sticky entries" and health bars.
My position is that Locked Targets, Overview, Dirscan, Local (specifically it's intel usage), and Probing results should be a unified interface.
I realize that task alone is enough effort to be the flagship of an entire expansion, and I believe it deserves it.
However range on watchlist might actually make it into the Winter Expansion.
"Perfect is the enemy of better" (to paraphrase). |

Reeno Coleman
64
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Posted - 2011.10.21 06:15:00 -
[11] - Quote
Lake wrote:Reeno Coleman wrote:i would rather see the watchlist intelligently integrated into the overview, with like "sticky entries" and health bars. My position is that Locked Targets, Overview, Dirscan, Local (specifically it's intel usage), and Probing results should be a unified interface. I realize that task alone is enough effort to be the flagship of an entire expansion, and I believe it deserves it.
Oh yes, yes, I thought about something like this myself a couple of times. i don't know about local, but definitely put the fleet broadcast window on your list. (: |

Halika Androm
Koshaku Gentlemen's Agreement
12
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Posted - 2011.10.24 15:27:00 -
[12] - Quote
It would be nice to get a response on this from CCP to see if they are aware of the idea 
However, in the mean time it seems as if there are a couple of other watch list improvements that have been proposed.
Discussed in CSM (Link):
- More than 10 pilots (has this already been implemented?)
- Add ship type
Another thread (Link):
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Nova Fox
Novafox Shipyards
102
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Posted - 2011.10.24 15:34:00 -
[13] - Quote
Fleet watch list improvments such as this Im all for but ultimately Intergration. |

Halika Androm
Koshaku Gentlemen's Agreement
14
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Posted - 2011.11.02 11:24:00 -
[14] - Quote
Bump.
Anyone from the CSM / CCP have any thoughts on this? |

Halika Androm
Koshaku Gentlemen's Agreement
14
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Posted - 2011.11.26 13:02:00 -
[15] - Quote
Bump |

Lili Lu
42
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Posted - 2011.11.26 15:15:00 -
[16] - Quote
+1 |

Halika Androm
Koshaku Gentlemen's Agreement
15
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Posted - 2011.12.08 10:27:00 -
[17] - Quote
Bumpity.
What with all the great changes / fixes going on atm, would it be possible for this to be included in the near future? |
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CCP Atlas
C C P C C P Alliance
66

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Posted - 2011.12.08 10:32:00 -
[18] - Quote
We are currently looking at whether we can add some simple usability features to the watch list soonish and yes, range is on the list (no promises though as usual). |
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Mindnut
Rockbiter Industries The Chaos Engine
1
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Posted - 2011.12.08 10:59:00 -
[19] - Quote
CCP Atlas wrote:We are currently looking at whether we can add some simple usability features to the watch list soonish and yes, range is on the list (no promises though as usual).
An indicator that a ship is in warp would be nice to have Today - The Power of Two Tomorrow - 2 Hulks and an Orca |
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CCP Atlas
C C P C C P Alliance
68

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Posted - 2011.12.08 11:11:00 -
[20] - Quote
Mindnut wrote:CCP Atlas wrote:We are currently looking at whether we can add some simple usability features to the watch list soonish and yes, range is on the list (no promises though as usual). An indicator that a ship is in warp would be nice to have
Basically, stuff that we can do within the limited scope that we have is "show things that are available to your client" which is things that you can see on grid. So showing ships that are in warp or in a station or being shot at somewhere else is not possible, but showing distance to ships in your bubble, type of ship in your bubble, etc. is possible. |
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Kor'el Izia
2
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Posted - 2011.12.08 11:29:00 -
[21] - Quote
Add the functionality of drag and drop to the watchlist, so you can easily change the order without having to clear everyone out of it. (Hint: Use your code library and copy it from waypoint manager in the autopilot )
Then if you got time over: Make it possible to select multiple people in the watchlist (either CTRL+A or SHIFT+CLICK or whatever way you find that is intuitive and suitable) and make it so these selected people can be locked....for example when you have selected the people and hold CTRL and click on one of the selected people it locks all the selected people or something like that to make locking everyone an experience that has less hassle associated with it. |

Halika Androm
Koshaku Gentlemen's Agreement
18
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Posted - 2011.12.08 13:36:00 -
[22] - Quote
CCP Atlas wrote:We are currently looking at whether we can add some simple usability features to the watch list soonish and yes, range is on the list (no promises though as usual).
First off, thank you for your reply - it's good to know that you guys are actually considering this :)
CCP Atlas wrote:So showing ships that are in warp or in a station or being shot at somewhere else is not possible, but showing distance to ships in your bubble, type of ship in your bubble, etc. is possible.
I take it by bubble you mean grid? |

Arele
Valar Morghulis. Get Off My Lawn
1
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Posted - 2011.12.09 02:53:00 -
[23] - Quote
CCP Atlas wrote:Mindnut wrote:CCP Atlas wrote:We are currently looking at whether we can add some simple usability features to the watch list soonish and yes, range is on the list (no promises though as usual). An indicator that a ship is in warp would be nice to have Basically, stuff that we can do within the limited scope that we have is "show things that are available to your client" which is things that you can see on grid. So showing ships that are in warp or in a station or being shot at somewhere else is not possible, but showing distance to ships in your bubble, type of ship in your bubble, etc. is possible. Not sure if this was posted, but allow us to reorganize the sequence pilots are in the watch list, ie drag & drop like the target locks you guys recently implemented. Some of us like to group our watch list people by what they're in (and when someone dc's you have to rebuild the list to get them back in top / second position ,etc). |

Immortal DeathKnight
Paxton Industries Gentlemen's Agreement
3
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Posted - 2011.12.09 09:13:00 -
[24] - Quote
i would like to be able to move pilots in the watch list (up/down), and maybe drag and drop them from the overview to be able to see their range (like 100km tackle asking for reps :))) would be an added bonus as well
good thread |

Dutarro
Matari Munitions The Fendahlian Collective
21
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Posted - 2011.12.09 14:48:00 -
[25] - Quote
Capacitor status would be very useful to see as well, but of course that's not part of info available to another pilot's UI at present, so it's probably more difficult. |

Elisha Starkiller
Viziam Amarr Empire
4
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Posted - 2011.12.09 15:03:00 -
[26] - Quote
+1 on this! great idea |

Haniblecter Teg
F.R.E.E. Explorer EVE Animal Control
1
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Posted - 2011.12.09 15:15:00 -
[27] - Quote
I think you could add more info to the watchlist than just range. Mkae it like a mini, highly customizable, overview.
Hell, you could even add enemies (offgrid or not, in system only requirement) that ungrey when they come on grid (and not cloaked) |

Tinu Moorhsum
Royal Scientific Research Enterprise
12
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Posted - 2011.12.09 16:55:00 -
[28] - Quote
CCP Atlas wrote:Mindnut wrote:CCP Atlas wrote:We are currently looking at whether we can add some simple usability features to the watch list soonish and yes, range is on the list (no promises though as usual). An indicator that a ship is in warp would be nice to have Basically, stuff that we can do within the limited scope that we have is "show things that are available to your client" which is things that you can see on grid. So showing ships that are in warp or in a station or being shot at somewhere else is not possible, but showing distance to ships in your bubble, type of ship in your bubble, etc. is possible.
Don't do it! Making it easy for noobs to see if they're getting separated from the herd will only result in less drama. The weak and stupid were supposed to be eaten... remember? There is a coming of age as a fleet pilot that we've all been through and paying attention to details is part of that!
There SHOULD be a certain amount of task-loading involved in flying in a fleet.... it's not just the FC who should be doing all the thinking! If you implement the auto "tell-me-if-I'm-lunch" warning then you'll be doing exactly what should not be done!
I mean... if you're going to do that when why don't you implement a tag for "anchor" and let them just turn on their autopilot and orbit the anchor... maybe it should even turn on their mwd if they're too far away and align to a random celestial if they're getting yellow-boxed by the whole other fleet?
Sheesh. This is EVE online. Don't take away the pride involved in mastering it! Why else would we be playing this game instead of sticking our thumb up our proverbial you-know-what and wishing we were "real" gamers!
T-
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Treygore
Aliastra Gallente Federation
0
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Posted - 2011.12.18 16:20:00 -
[29] - Quote
Dutarro wrote:Capacitor status would be very useful to see as well, but of course that's not part of info available to another pilot's UI at present, so it's probably more difficult.
Capacitor status of another person's ship is easily determined using the correct module (ship scanner). Being able to see this without needing to utilize a midslot for the module seems entirely overpowered.
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Gizan
Hounds Of War
7
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Posted - 2011.12.18 21:14:00 -
[30] - Quote
Treygore wrote:Dutarro wrote:Capacitor status would be very useful to see as well, but of course that's not part of info available to another pilot's UI at present, so it's probably more difficult. Capacitor status of another person's ship is easily determined using the correct module (ship scanner). Being able to see this without needing to utilize a midslot for the module seems entirely overpowered.
yes, since your always looking at your fleet mates cap, and not your enemies? |
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