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Zappity
Kurved Space
89
|
Posted - 2013.05.19 05:58:00 -
[1] - Quote
Why can't we suicide bomb? This would be a module or a charge that resulted in massive AoE damage (or other effect) but destroyed your own ship. And optionally, your pod.
Think of it as a smart bomb on steroids but with a high price tag. It could be a very useful tactically.
I found some old references to the Hellfire smart bomb - was this ever implemented? Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |

Azrael Dinn
The 20th Legion Mildly Sober
107
|
Posted - 2013.05.19 06:06:00 -
[2] - Quote
Cause we do not nead anymore suicide gangers in empire and don't try to say you didn't have thins in your mind also  |

Zappity
Kurved Space
89
|
Posted - 2013.05.19 06:11:00 -
[3] - Quote
Azrael Dinn wrote:Cause we do not nead anymore suicide gangers in empire and don't try to say you didn't have thins in your mind also 
How rude. Typical highsec dweller! I will say it because it is true. I actually meant to say in the OP that it shouldbe limited to low/null/WH in a similar way to how bombs are excluded from empire.
I would definitely want this in lowsec though. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |

Liafcipe9000
Smeghead Empire
2701
|
Posted - 2013.05.19 06:41:00 -
[4] - Quote
1. grab a battleship 2. fit smartbombs 3. ??? 4. Profit! |

Zappity
Kurved Space
90
|
Posted - 2013.05.19 07:06:00 -
[5] - Quote
Liafcipe9000 wrote:1. grab a battleship 2. fit smartbombs 3. ??? 4. Profit!
Not enough damage. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |

ShahFluffers
Ice Fire Warriors Late Night Alliance
2487
|
Posted - 2013.05.19 07:34:00 -
[6] - Quote
OP should look into Bombs and Stealth Bombers which can launch them.
Step 1: Fit a bomb launcher (and load it up with a bomb) and MWD to Stealth Bomber Step 2: Find a group of targets. Step 3: Warp to the group of targets at 30km. Step 4: Align your ship towards the group Step 5: Deploy bomb and activate your MWD.
Congrats... you are now a suicidal bomber. Pray that some of the frigates in the group panic and activate THEIR MWD. They will explode. Failing that... you'll take off their shields and shave a fair bit of the armor in one blow.
Alternatively... look into proper bombing tactics. A well trained and skilled group of 5 or 6 Stealth Bombers can nuke a hundred man battleship gang in under 15 seconds. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Zappity
Kurved Space
90
|
Posted - 2013.05.19 07:46:00 -
[7] - Quote
ShahFluffers wrote:OP should look into Bombs and Stealth Bombers which can launch them. Step 1: Fit a bomb launcher (and load it up with a bomb) and MWD to Stealth Bomber Step 2: Find a group of targets. Step 3: Warp to the group of targets at 30km. Step 4: Align your ship towards the group Step 5: Deploy bomb and activate your MWD. Congrats... you are now a suicidal bomber. Pray that some of the frigates in the group panic and activate THEIR MWD. They will explode. Failing that... you'll take off their shields and shave a fair bit of the armor in one blow. Alternatively... look into proper bombing tactics. A well trained and skilled group of 5 or 6 Stealth Bombers can nuke a hundred man battleship gang in under 15 seconds.
OP is well aware of SBs and their bombs. Furthermore, I am ashamed to admit that they are usually suicide craft in my hands.
I was thinking of something with even more damage but hugely expensive and with a deliberately terminal result. defen Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |

Lair Osen
chromium cross
3
|
Posted - 2013.05.19 07:58:00 -
[8] - Quote
high damage and expensive, try a titan doomsday... |

Johnson Oramara
Science and Trade Institute Caldari State
56
|
Posted - 2013.05.19 09:17:00 -
[9] - Quote
Zappity wrote:Liafcipe9000 wrote:1. grab a battleship 2. fit smartbombs 3. ??? 4. Profit! Not enough damage. Not enough damage?
1. Add one more battleship with smartbombs. 2. Repeat step one until you have enough damage.
Done. |

Zappity
Kurved Space
90
|
Posted - 2013.05.19 09:48:00 -
[10] - Quote
Johnson Oramara wrote:Zappity wrote:Liafcipe9000 wrote:1. grab a battleship 2. fit smartbombs 3. ??? 4. Profit! Not enough damage. Not enough damage? 1. Add one more battleship with smartbombs. 2. Repeat step one until you have enough damage. Done.
Totally missed the point. If you are in a fleet of battleships you could, you know, shoot them. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
90
|
Posted - 2013.05.19 09:59:00 -
[11] - Quote
Zappity wrote:Not enough damage?
1. Add one more battleship with smartbombs. 2. Repeat step one until you have enough damage.
Done.
Totally missed the point. If you are in a fleet of battleships you could, you know, shoot them. [/quote] Why is that a problem? Shooting battleships is good imo. |

Johnson Oramara
Science and Trade Institute Caldari State
56
|
Posted - 2013.05.19 10:26:00 -
[12] - Quote
Zappity wrote:Johnson Oramara wrote:Zappity wrote:Liafcipe9000 wrote:1. grab a battleship 2. fit smartbombs 3. ??? 4. Profit! Not enough damage. Not enough damage? 1. Add one more battleship with smartbombs. 2. Repeat step one until you have enough damage. Done. Totally missed the point. If you are in a fleet of battleships you could, you know, shoot them. So you need a module capable of dealing battleship fleet worth of damage? That totally doesn't sound op and wouldn't be abused. Yea right...
Bombs are fine and they practically are suicide bombers already, maybe you haven't seen what even a small gang of them is capable of...
Bad idea is bad. |

Liafcipe9000
Smeghead Empire
2713
|
Posted - 2013.05.19 10:37:00 -
[13] - Quote
Johnson Oramara wrote:maybe you haven't seen what even a small gang of them is capable of... how bout now? |

Ix Method
Porphyrean Genetic Enterprises
26
|
Posted - 2013.05.19 11:10:00 -
[14] - Quote
Maybe if the damage was relative to the value of the pod being destroyed. That would be ridiculous/glorious/an epic isk sink. |

Max Von Sydow
24th Imperial Crusade Amarr Empire
237
|
Posted - 2013.05.19 11:13:00 -
[15] - Quote
I've had a similar idea, though not a serious one.
Basically, it would be a module, that after a long(ish) cycle will detonate a special type of bomb that you will have in your cargo.
More bombs = more damage and AoE. 4 types of bombs, 1 for each damage type.
Could only be used in 0.0
Now people could turn their industrials into flying nukes and run into gatecamps, or make small fleets of them and fly straight into enemy formations. |
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