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Hulkamaniac
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Posted - 2005.10.19 21:09:00 -
[1]
Well, being a newer player, I've just now research battlecruisers. I mainly just run NPC missions right now. It seems I can do level 2 missions with my Moa with little effort, however, I haven't really trained social skills far enough to get level 3 missions, I'm afraid.
Now, I'm going to by a Ferox when I come up with another 10 million ISK (which may take a month at the current rate I'm getting money of NPC missions), but I'm wondering what the best NPC configuration would be for it once I have it?
I assumed some combination of 250mm railguns and assault launchers, but I'm not sure? Any hints?
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Akima Tucker
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Posted - 2005.10.19 21:18:00 -
[2]
I'd say 5x250mm rails - the best you can afford, if you cannot fit those 200mm rails will do, as the bonus the ship gets helps here. 2x heavy launchers
and maybe a dmg mod in the lows.
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Hulkamaniac
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Posted - 2005.10.19 21:30:00 -
[3]
Eh, so I only get one more 250mm rail over the setup I'm running on Moa? Should I save my money for some kind of better ship-class?
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Crellion
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Posted - 2005.10.19 21:31:00 -
[4]
However rails (200 as well not just 250s) dont track well close up and if you use lighter charges for further optimal the dmg goes down dramatically. IMO when you get uber gunnery fitting skills 250s rock for missions. In the mean time perhaps you should use 5xassault and 2xM Neutron Blasters? Sure you lose the ship bonuses but get much bigger tank and less distance to cover to collect loot cans. Then again range is the hot ticket in missions if I remember correctly... perhaps tinker with both options and see what you like most. In my personal experience I havent really loved 250s on either Ferox (little dmg) or Moa (very little dmg) or Brutix (low otpimal so abysmal tracking) and only find them passable on the Eagle...where one can get 450+ wreckings up to 45 kms optimal or something...
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Professor McFly
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Posted - 2005.10.19 21:41:00 -
[5]
I prefer:
5x 200mm railguns (can use 250 if you want, but I prefer the better tracking) 2x Medium Nosferatu
1x Stasis webifier 1x Med shield booster II 2x Hardeners of choice 1x Shield boost amplifier
2x hybrid damage mod 2x Power diagnostic systems
replace Nos with launchers if you prefer, and you can replace some of the tank modules if the missions are too easy.
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Hexlander
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Posted - 2005.10.19 21:42:00 -
[6]
Or; Missile/Sheild tank boat; 3x heavy missile launchers 2x Assault launchers (With Light F.O.F. Missiles for the frigates that get too close) 1x Smartbomb (Drone missions will be a brease) 1x Med nos
Meds; 1x Booster (since the cap can't tank a repeating Booster, I fit the bigest I can get my hands on; XL booster) 3x hardeners (EM, Kin, Therm) 1x 10AB (If you can stand the Speed, slap in a Sheild booster Amp instead)
Lows: All Power diags
Drones; 5x Meds
Simple and straight forward. Careful with the smartbomb, it'll dmg your drones aswell if they get in to range! --=--=--=--=--=--=--=--=--=-- Power corrupts. Absolute power, corrupts absolutely!(\_/) 00B (0.0) License to kill (r <) Banging the Universe 1 by 1 "OH... BUNNY!" |

Vilaris
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Posted - 2005.10.19 22:07:00 -
[7]
Level 2 missions are super easy in a Ferox. I have what I call the 'comedy' fitting on mine for level 2's.
High 4 x 125mm Rails (2 Gauss and 2 Carbides pulled off other ships) 3 x Assault lanchers
Mids 1 x 10nm MWD (or named AB for deadpace) 2 x Active hardners for who your fighting (or 1 x Shield Booster and hardner) 2 x Cap rechargers
Lows (here's where it gets funny) 2 x Nanofiber Internal Structures 2 x Overdrive Injectors
With my measly skills this thing travels at about 1,600m/sec with the MWD on and handles almost like a frigate. It also rips through the little frigs/drones you need to deal with in level 2 misisons and can tank the (usually) single cruiser. It's also great for travel since it's pretty fast.
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j0sephine
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Posted - 2005.10.19 22:08:00 -
[8]
"Eh, so I only get one more 250mm rail over the setup I'm running on Moa?"
Guns-wise, yes. Ferox' strength lies mainly in that she can be made far more sturdy than the Moa, and the extra mid slot and ability to use up to 5 missile launchers allow her more flexibility with setups. Larger drone bay is a nice addition, too.
Overall you can think of her like of some sort of cross between 'Moa Plus' and 'Mini Raven' ... good ship if you want to make up your mind between rail gunboat or missile platform, or if you simply like variety and switch between these modes every now and then.
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davidfire
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Posted - 2005.10.20 03:32:00 -
[9]
one time i fit the ferox whit asault misiles and a lot of ammo and some tank and no more you will kill the rats in seconds DavidFire
-------------------------------------------------------------- (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
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SeeD IX
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Posted - 2005.10.20 04:45:00 -
[10]
a month for 10mil? make sure you have a high QL agent :D remember QL determines rewards and doesnt affect difficulty.
feel free to send an eve-mail if you have any questions regarding your income.. Good luck !
Originally by: Ikvar The Vengeance NEEDS to be nerfed. It's ability to die FAR outclasses ANY OTHER SHIP IN THE GAME! One time, I engaged one and it went down in seconds, any other AF that can do that? Not r
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Notte
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Posted - 2005.10.20 07:36:00 -
[11]
Doin missions i used a ferox with 5 heavy and 2 med nos, great tankin in mid and rechargin in lows. Did few times angel extravaganza W/o warpin out even a single time.
For pvp the ferox is a nice ship, stay at gates, 60 kms of distance and use 5 250 with a setup filled with dmg mod and tracking sensors. U can easily pop frigs and cruisers! Cooool :)
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Lord Aradon
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Posted - 2005.10.20 08:22:00 -
[12]
I luv my ferox to the point of wanting to marry it.
If im ratting i use 250mm Rails and sit at long range, AB ensures i stay at optimal, if any pesky frigs get close the light missiles sort them out.
For PvP i use Med blasters, close range pilots dont expect close range feroxes and it works very nicely imo.
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M3ta7h3ad
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Posted - 2005.10.20 08:54:00 -
[13]
You'll want 2 webs if your going with 200mm rails. The guns will instapop the npc rats, but if you go into a rogue drone mission, your gonna end up missing 85% of the time. 2 Webs at least brings that probability up, and also helps you maintain optimal.
You wont be able to fit 250 rails unless you have trained both electronics and engineering up a few levels, as fitting is supertight with those I find.
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Kery Nysell
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Posted - 2005.10.20 09:17:00 -
[14]
I did a bunch of lvl 2 and lvl 3 missions in my Ferox ... before the "missile" patch I used a "missile-rox" (5 heavy launchers, 2 small rails, shield tank in meds, PDS in lows), but now my Gunnery skills are better than my Missiles skills so I went the "rail-rox" route :
HIGHs : 4 x 250 mm Compressed (I'll upgrade to Tech 2 soon) and 3 x Arbalest Assault Launcher.
MEDs : Medium Shield Booster T2, 10 MN AB T2, 3 hardeners (EM, Thermal, Kinetic).
LOWs : 4 x Power Diagnostic System T2.
Dronebay : 10 Light Drones (Hornets atm).
The only mission I have a problem with is the "The Black Market Hub" one, level 3 ... I usually have to warp out in the second pocket, the 2 sentries there hurt ...
I have mostly 4's in Gunnery, Electronics and Engineering, with a few 5's here and there.
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Youlla
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Posted - 2005.10.20 20:06:00 -
[15]
I use a pretty similar setup to the one posted above for all my level 3 missions.
Hi: 5x250mm Prototype Gauss, 2xSV-2000 Assaults
Mid: Med Shield Boost II, 10mn AB II, 2xActive Hardeners and 1 Med Shield Extender II
Low: 4xPDU II
Pretty good tank with decent damage output for level 3's.
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GavTheMighty
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Posted - 2005.10.21 00:09:00 -
[16]
Im going the missile route myself I just love Missiles (Yes even after the nerf) 
2x Med Nos 5x Limo's Heavy
1x Named Afterburner 3x Passiver Hardners 1x Shield Booster II
2x PDU II's 2x Balistic
Doing level 3 missions not even getting remotely beaten on 
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Ryysa
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Posted - 2005.10.21 00:14:00 -
[17]
Originally by: Youlla I use a pretty similar setup to the one posted above for all my level 3 missions.
Hi: 5x250mm Prototype Gauss, 2xSV-2000 Assaults
Mid: Med Shield Boost II, 10mn AB II, 2xActive Hardeners and 1 Med Shield Extender II
Low: 4xPDU II
Pretty good tank with decent damage output for level 3's.
= the win Just change the med shield extender II for a web :) __________________________________________ All about target jamming... |

vecdran
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Posted - 2005.10.21 05:01:00 -
[18]
Edited by: vecdran on 21/10/2005 05:04:09 I've found the Ferox to be a very versatile and deadly railgun platform. I just can't justify 5 heavy launchers instead of rails in my mind. It works great against big targets, but the majority of lvl 3 targets are still frigates. This setup can do any lvl 3 mission no sweat. I only have to warp out on Black Market Hub and Spy Stash to regen shield.
Hi: 5x 250mm Railguns (Antimatter and Iron) 2x Assault Missile Launchers (Bloodclaws)
Mid: 1x 10mn AB II 1x Med Shield Booster II 3x Active Shield Hardeners (Em, Thermal, Kinetic, I fight Guristas)
Low: 3x PDU 1x Magnetic Stabilizer
5x Vespa Drones
Subsitute in named equipment where applicable, or T1 equipement if you can't use T2 equipment. Bring the big guns to bear on cruisers and long distance frigates, let the drones and assault launchers mop up the fast orbitting frigates.
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Ralitge boyter
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Posted - 2005.10.21 06:33:00 -
[19]
Originally by: Hulkamaniac Eh, so I only get one more 250mm rail over the setup I'm running on Moa? Should I save my money for some kind of better ship-class?
Well you might the trick with the ferox is that it is strong, with the right training you can have an average shield resist of 65%  Putting some 200 or 250mm rails on it (makes use of the ships bonuses somemore) will give you a very powerful gunboat. In the Caldari arsenal this is about as good as it gets for rail platforms. HAC's might be a little better but the current prices and training times involved might put you of.
The ferox is just one of those ships that can take a beating and just sit still waiting for more. (I love mine and as I have been flying them since they where released I can tell you that except for agility they are posibly the best cruiser sized ships in the Caldari fleet (HAC's are to expensive for my needs)
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vecdran
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Posted - 2005.10.21 07:21:00 -
[20]
As ralitge said, few ships of this size can have the survivability of the Ferox. Some peole have managed to get over 11k shield hitpoints on the thing with insane resists.
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FireFoxx80
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Posted - 2005.10.21 07:51:00 -
[21]
To begin with, I would tank over gank. Once you understand the missions and you stop having to warp out, slowly replace that setup with one that gives pure damage.
In context (pre CW) TANK: 5x Heavy Launcher 2x Small Beam Laser
2x Large Shield Extender 1x Medium Shield Booster 2x Shield Hardener
4x Shield Power Relay (I think)
GANK: 5x 200mm Rails 2x Assault Launcher
3x Shield Hardener 1x Medium Shield Booster 1x Large Shield Extender
2x Magnetic Stabilisers 2x Tracking Enhancers
23? # Missile Tool # ex: P-TMC : USAC |

Snooppari
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Posted - 2005.10.21 08:28:00 -
[22]
I have:
high: 5x 'limos' heavy missile lauchers, 2x med NOS
med: T2 L shield boost, T2 10MN AB (deadspace, otherwise mwd), 3x named active hardeners (kin,therm, em)
low: 3x PDS T2, ballistic control
And all lvl 3 missions are like a walk in the park
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elFarto
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Posted - 2005.10.21 08:41:00 -
[23]
For all your ferox needs check out this thread.
Regards elFarto
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Jacinto Naysmith
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Posted - 2005.10.21 08:52:00 -
[24]
Edited by: Jacinto Naysmith on 21/10/2005 08:59:35 I'd suggest you continue to use your cruiser for level II missions and start using the ferox once you've got a level III agent because the ferox has a base speed of 140 m/sec and a cruiser is just fine for level II's. This was the setup I came up with for level 3's, but I ended up never geting around to it. Its untested so it probably needs some tweaking but in theory I like how it works.
High: 2x 250mm 'scout' railgun 2x 'malkuth' heavy launchers 3x 'malkuth' assault launchers
Med: 10mn AB (Cheap named) Large Shield Booster (Cheap named) Large Shield Extender Active Kinetic Hardener Active Thermal Hardener
Lows: Reactor Control Unit 3x Power Diagnostic System
Reason: This setup is pretty cheap, the named stuff doesn't cost a ton and uses a bit less CPU while giving slightly boosted performance. If you've got the skills for it, drop the RCU for a 4th PDU or maybe a BCU. Obviously you should swap out the active hardeners for whatever you're fighting against, but I assume since you're flying a ferox you'll be doing Caldari missions so those should be the most usefull.
Personally I strongly recomend you do not loadout your ship entirely with heavy missles or other heavy weaponry such as 250mm rails. Anti Cruiser weaponry uses more grid/cpu and is horrible against frigates without a ton of skill training, and even in level 3 missions you're still going to be runing into a number of frigates. In my personal experience, heavy kinetic missles dealt around 30 dammage a hit against frigates, factor in the slower fire rate and you get a significantly reduced DPS compared to even a standard launcher. Additonally, even though the assaults are geared for anti-frigate they far from suck against cruisers, the only downfall is they have half the range of heavy missles. Since the Ferox has no kinetic bonus, you might want to use something other then bloodclaws.
This setup should allow you to tank very well while not skimping on the firepower. You might also want to check out the Zainou 'Gnome' KVA1000 implant, it ups shield HP by 3% and costs under 1 million. I'd definatly look into the KUA1000 one too as its really cheap (under 200k I think) and lowers the power shield mods use up.
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Corvus Crax
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Posted - 2005.10.21 09:12:00 -
[25]
I generally consider assault launchers a waste of space unless the only thing I happen to have left is just space. I have had two on my tempest to put out defenders and things along those lines. But in general light missiles suck these days and the semi-high rof on assault launchers aren't really worth it. The only redeeming fact of those launchers are the clip size of arbalest assaults.
In general if you want to use them to deal with frigates that come in to web and orbit you, you are better off with a pair of rocketlaunchers. They do more damage and generally have enough range to deal with webbers.
250mm or 200mm rails are the way to go with the ferox these days. And a good solid tank.
I would prefer to take a leaf from the book of "tanking da raven" and do a full shieldtank on that thing.
1x large c5-l shieldbooster(worth the 600-700k you have to spend), shield boost amp, and three hardeners.(if you don't like to switch around and are just as lazy as me, for for em, thermal, kinetic).
Then stack up on PDS's and mag field stabs in lowslots and make sure to snipe off the frigates first. 5 vespas in the dronebay make sure you shouldn't really have any trouble with them to begin with. And I can't be more adamant about training that battlecruiserskill. More range means you can use better ammo types(I usually only switch between iridium and antimatter though) and that extra resistbonus is a godsend.
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Jacinto Naysmith
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Posted - 2005.10.21 09:29:00 -
[26]
Battleships and Battlecruisers have a different role in combat. Fiting assault launchers on a battleship would indeed be a waste, however battlecruisers have a lot more in common with cruisers then they do with battleships.
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Corvus Crax
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Posted - 2005.10.21 09:34:00 -
[27]
Originally by: Jacinto Naysmith Battleships and Battlecruisers have a different role in combat. Fiting assault launchers on a battleship would indeed be a waste, however battlecruisers have a lot more in common with cruisers then they do with battleships.
I agree with you on that. But I also consider assault launchers a waste on cruisers. Unless you have five of them you aren't going to kill any really hard frigates in any time worth having. If you are worried about close range frigates put a pair of tech2 125mm railguns on there and see what some real weapons can do.
Anything two assault launchers can do to frigate rats 5 vespas can do three times faster...unfortunatly. Unless we are talking 8k frigate rats, but I don't consider them a threat ;)
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