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Astor Darius
University of Caille Gallente Federation
0
|
Posted - 2013.05.21 10:53:00 -
[1] - Quote
Hi,
I am almost finishing my trial experience in EVE and I like it. I would like to extend the play and pay for this game but I noted that old players with big and better armed ships always kill me. I can't try to enter in 0.4 that i am immediately terminated, without a reason or a word. 1 big shot!
I know that I can stay in 1.0 space to be safe, but my question is: if I play this game for 3 monthes...I spend money to get a bigger ship...I will always be killed in <0.4 sectors ? If it's so, newbie people are not encouraged to buy this game. Why old players kill small players ? Just for fun ?
I currenty think that I will not extend the game in these conditions  Thank you. Astor |

Tsukino Stareine
EVE University Ivy League
214
|
Posted - 2013.05.21 11:02:00 -
[2] - Quote
There are many tricks that mean you can safely get through <0.4 systems, it's not because they have bigger and better armed ships, they also have years of knowledge and experience as well.
Even if they used the same ship as you, you would still get destroyed pretty quickly.
Join a player corp and learn about the game, don't expect people who arent in your corp to be that kind to you, <0.4 space can be very harsh and dangerous.
Remember this is a MULTI PLAYER game, you will not get far (especially if you are new) by yourself. |

Albionsblade Parry
Science and Trade Institute Caldari State
0
|
Posted - 2013.05.21 11:04:00 -
[3] - Quote
I'm sure you'll get help building yourself up defensively but in general ganking is just a factor in all MMORPG's. The answer is don't fly what you can't afford to lose and as you build yourself up in the game you'll be able to afford to lose better and better classes of ship. |

J'Poll
Kings of the Underground Side Effect.
2208
|
Posted - 2013.05.21 11:23:00 -
[4] - Quote
Astor Darius wrote:Hi, I am almost finishing my trial experience in EVE and I like it. I would like to extend the play and pay for this game but I noted that old players with big and better armed ships always kill me. I can't try to enter in 0.4 that i am immediately terminated, without a reason or a word. 1 big shot! I know that I can stay in 1.0 space to be safe, but my question is: if I play this game for 3 monthes...I spend money to get a bigger ship...I will always be killed in <0.4 sectors ? If it's so, newbie people are not encouraged to buy this game. Why old players kill small players ? Just for fun ? I currenty think that I will not extend the game in these conditions  Thank you. Astor
1. Bigger is not always better. They just make more expensive kills. 2. New players can win from old players. 3. If you jump into lowsec you get a pop up and you agree with the fact that lowsec is more hostile. 4. Many new players are alts....old guys cant see if you are a new player ir an alt that works for a veteran. 5. If this already turns you off and think that new players are useless. You have either a very wrong view of EVE or its just not the game for you. When a WoW player leaves to return to WoW, the avg. IQ of both games rises. Request to CCP: Please patch stupidity out of the game for Winter 2013. Professional Forum Thread locker. |

Pet Girl
Republic University Minmatar Republic
0
|
Posted - 2013.05.21 11:25:00 -
[5] - Quote
Astor Darius wrote:if I play this game for 3 monthes...I spend money to get a bigger ship...I will always be killed in <0.4 sectors ? If you float around in lowsec with your shiny new battlecruiser, or battleship, as a new player without having a clue about what you're doing, then yes. Chances that you will be slaughtered are quite high, assuming you actually meet someone who is out there to kill others. But however, if you go into lowsec with a frigate, your chance of survival skyrockets. Assuming of course you manage to avoid the common smartbomb camps of Amamake, Rancer and Tama, there shouldn't really be many things that can catch you if you just pay attention to your surroundings. Note that Faction Warfare lowsec is quite busy and the other areas can even be considered dead majority of the time.
TL;DR Use a frigate and avoid smartbomb camps. |

Disastro
Wrecking Shots Black Legion.
71
|
Posted - 2013.05.21 11:30:00 -
[6] - Quote
Astor Darius wrote:Hi, I am almost finishing my trial experience in EVE and I like it. I would like to extend the play and pay for this game but I noted that old players with big and better armed ships always kill me. I can't try to enter in 0.4 that i am immediately terminated, without a reason or a word. 1 big shot! I know that I can stay in 1.0 space to be safe, but my question is: if I play this game for 3 monthes...I spend money to get a bigger ship...I will always be killed in <0.4 sectors ? If it's so, newbie people are not encouraged to buy this game. Why old players kill small players ? Just for fun ? I currenty think that I will not extend the game in these conditions  Thank you. Astor
Eve is a PVP game. Everyone kills anyone that they have a chance to if they are not in the same corp or alliance. Low sec and Null Sec are pvp zones in eve. If you venture into them you are fair game for anyone to shoot at. When you enter one you receive a pop up message warning you that you are entering one at your own risk.
In High sec you have some limited protections. Concord and gate guns and station guns will protect you or at least avenge you if nothing else. In low sec you have much more limited protection. The gate guns and station guns will defend you if they witness a crime against you. In null sec you have no protections at all.
The goal of most pvpers in eve is to generate kill mails and build their kill board with them. A kill board is basically a history of your fights in eve online. Naturally the more kills on your side of the board looks better. So yes... older players will definitely kill as many younger ones as they can but they wont limit themselves to those players. |

Astor Darius
University of Caille Gallente Federation
0
|
Posted - 2013.05.21 11:57:00 -
[7] - Quote
Thank you all, guys 
I appreciate your help. I will give this game a second chance  |

Frank Pannon
Scorpius Federation Heart 0f Darkness
53
|
Posted - 2013.05.21 12:02:00 -
[8] - Quote
While written pieces of advice about game mechanics can help to a certain extent, I advise you to join a corp that teaches you ingame the mechanics that you need to be aware of in order to survive lowsec/nullsec/wormholes.
I read a lot of good things about Open University of Celestial Hardship (OUCH), they do exactly this. Have a look at their thread, hope this helps.
https://forums.eveonline.com/default.aspx?g=posts&t=7370 |

Merouk Baas
652
|
Posted - 2013.05.21 12:12:00 -
[9] - Quote
CCP has implemented "weapons tracking" and "missile explosion velocity/radius" as specific mechanics to enable the more newbie ships (typically the fragile, but fast and maneuverable frigates) to survive attacks by the bigger ships. Basically if you don't sit idle in space, and know how to fit your ship to enhance its speed / agility, you can fly in circles around the big ships and their weapons can't hit you.
Your weapons won't make a big dent, but again, there's the whole slew of electronic warfare, jamming, warp disruption, etc. to keep them there and disabled until your team gets there to finish them off.
The game is pretty complex, and functions much like chess but with a lot more pieces in play. And CCP is usually quite focused on making sure even the smaller ships have a role, can survive, and are desirable for something.
Keep in mind, though, that 0.4 gates are actually camped, and that doesn't mean that they simply sit there waiting for targets. There's planning involved, specific ships set up to quickly lock and disable targets of various sizes, specific ships fitted to quickly kill (and they're position at perfect range for maximum DPS), and scouts in nearby systems checking out potential victims and giving them heads up of what's coming. It's organized, and efficient, which is why you're dying so fast. You need your own friends and scouts, and need to learn the specific tactics to counter their camping tactics.
But first, what you need as a newbie is to find a source of income so you can get some skills trained. And then train the skills that let you use tech 2 modules (1mn Afterburner II, tech 2 armor, shield, defense modules). These don't take long at all, a couple weeks maybe. Then any ship you fly will have MUCH improved survival rates.
Then decide on a ship line to progress through, and train the skills for them, the skills for T2 weapons for them (this may take 1-2 months), and support skills to make your flying even better.
And meanwhile, learn about the game, read fitting guides, read PVP guides, etc. Search for the various wikis out there, there are plenty of them. |

Minmatar Citizen160812
The LGBT Last Supper
193
|
Posted - 2013.05.21 12:23:00 -
[10] - Quote
Astor Darius wrote: I can't try to enter in 0.4 that i am immediately terminated, without a reason or a word. 1 big shot!
Why were you going to low sec? If your answer is to get a fight and take all comers then yes vets will mush you until you get some experience and skillpoints. Pick your fights better.
If you were going there for a specific reason then we can probably help ya find a way to do it without the death part. |

Zanzbar
Seraphim Initiative. CRONOS.
131
|
Posted - 2013.05.21 12:31:00 -
[11] - Quote
dont take people killing you in lowsec so personal as they have no way of knowing if your a real newbie or an alt account thats there to spy on them or even cyno a capital fleet into their area.
once you get a few months into the game and have your core skills trained up you can start to become competative with veteran players. howefer keep in mind how much your personal experiance matters, i might be able to kill a 1 year old char with an alt thats only 2 months old but you would likly not fare as well againt the same char with my 5 year to use as irs simply a mater of experiance |

Cannibal Kane
Somali Coast Guard Authority
1767
|
Posted - 2013.05.21 12:59:00 -
[12] - Quote
If Old players were always killing new players.
I would have a lot more losses than I would have kills.
"I saw him fight by the monument in Jita. -áHe flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. -áHis hair flowed in the corona of his target's warp core breach. -áIt was truly majestic. -áAnd while everyone stared in awe I stole the loot and ran off.-áBecause I am like that." --áNEONOVUS |

J'Poll
Kings of the Underground Side Effect.
2208
|
Posted - 2013.05.21 13:43:00 -
[13] - Quote
Cannibal Kane wrote:If Old players were always killing new players.
I would have a lot more losses than I would have kills.
And I would have a lot less losses then kills When a WoW player leaves to return to WoW, the avg. IQ of both games rises. Request to CCP: Please patch stupidity out of the game for Winter 2013. Professional Forum Thread locker. |

monkfish management
The Knights of Spamalot
1
|
Posted - 2013.05.21 15:51:00 -
[14] - Quote
Astor Darius wrote:Hi, I am almost finishing my trial experience in EVE and I like it. I would like to extend the play and pay for this game but I noted that old players with big and better armed ships always kill me. I can't try to enter in 0.4 that i am immediately terminated, without a reason or a word. 1 big shot! I know that I can stay in 1.0 space to be safe, but my question is: if I play this game for 3 monthes...I spend money to get a bigger ship...I will always be killed in <0.4 sectors ? If it's so, newbie people are not encouraged to buy this game. Why old players kill small players ? Just for fun ? I currenty think that I will not extend the game in these conditions  Thank you. Astor
One thing to note, there is a limit to how much SP will effect any ship you fly. Because of this if you focus on one ship or role at some point you will be as good as you can be, and in an equal fight you should be a match for anyone.
Aside from that experience and player skill will play a part obviously, so take a bit of time, and learn about the game. there is more information that you can ever hope to read about EVE and it's all valuable.
Honestly i'd say find a high sec corp that can help teach you and then build your character to fill a role and learn to do it well. when you get to that point have another look at how you can compete in the less forgiving areas of eve. :) |

Eternal Montage
Frontier Explorer's League Sadistica Alliance
93
|
Posted - 2013.05.21 16:09:00 -
[15] - Quote
As you can see by other people's responses, It's all about technique. You can't simply fly the way you do in highsec. You need to have a certain spacial awareness and meta awareness and you need to fly fast ships. Use your d-scan, local and universe map to develop an awareness of what's actually going on. If you simply enter Old Man Star and warp to the first belt and start ratting, that won't go very well for you.
Use the universe map and its filters (how many ships destroyed in last hour, pilots in space in last hour and security status) to develop an awareness of the constellation you're in and what sort of activity is going on there. If you do this you can actually identify gate camps without stumbling into them. Use local to develop an awareness of who's-who in your current system (show info on each player to determine age, sec status, corp, etc.). And finally use the D-scan as a last line of defense. It will tell you if any baddies are within 14.5 au of you, and with practice you can even figure out what direction they're in.
Veteran players will often kill noobs to teach them a lesson. A good veteran will kill you, PM you, explain to you what you did wrong and reimburse your ship. A bad pirate will just kill you and think that they're a badass because of it. The main thing to take away from this, if you decide to continue playing, is that you need to make information into a weapon and use it to your advantage.
edit: This is worth a read http://wiki.eveonline.com/en/wiki/Rookie_Lowsec_Survival_Guide https://forums.eveonline.com/default.aspx?g=posts&t=169738 |

Galaxy Pig
New Order Logistics CODE.
769
|
Posted - 2013.05.21 16:25:00 -
[16] - Quote
To answer your question, yes, newbies always killed by old players. We don't need a particularly good reason to [ctrl+click, F1] you, as ammunition is cheap and explosions are pretty. This is more or less the prevailing sentiment.
Go with the Code. www.minerbumping.com |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
11762
|
Posted - 2013.05.21 16:51:00 -
[17] - Quote
I like to hear new players squeal  "Little ginger moron" ~David Hasselhoff-á |

Yuna Talie-Kuo
The Pilots Who Say Ni
17
|
Posted - 2013.05.21 17:50:00 -
[18] - Quote
Dog eat dog world. om nom nom nom Cynosural Ships om nom nom nom
Seriously, it would be nice to find a dude actually trying to fight. Most of the time people in low-security space normally avoid fights unless they know they win. Besides, Most of the time pirates like to help the poor dudes in helping with fits and whatnot.
I know I do, dunno about the rest.
YTK
I don't always do ****. But when I do, it's usually worth doing. |

Albionsblade Parry
Science and Trade Institute Caldari State
0
|
Posted - 2013.05.21 18:05:00 -
[19] - Quote
Minmatar Citizen160812 wrote:Astor Darius wrote: I can't try to enter in 0.4 that i am immediately terminated, without a reason or a word. 1 big shot!
Why were you going to low sec? If your answer is to get a fight and take all comers then yes vets will mush you until you get some experience and skillpoints. Pick your fights better. If you were going there for a specific reason then we can probably help ya find a way to do it without the death part. I found some cheap materials so did a quick run to a 0.4 system today for the first time. I got my fastest cheapest ship to run in pick up the goods and get out fast. Given the talk about ganking in these systems I thought I'd be jumped upon. Made it in and out no problem. Made my day. |

Xuixien
Elysium Dominion
264
|
Posted - 2013.05.21 19:37:00 -
[20] - Quote
Tsukino Stareine wrote:There are many tricks that mean you can safely get through <0.4 systems, it's not because they have bigger and better armed ships, they also have years of knowledge and experience as well.
It really doesn't take years of knowledge and experience to run a gatecamp.
It's entirely because
- They have bigger and better ships.
- The have more SP.
- There are more of them than him.
This is not to discourage the OP, but rather to encourage the OP to keep learning, keep training, and to find a good corporation so there can be more of him than just hm. Everyone vs Everyone Xuixien - Space Cat, Queen of Rens |

Daniel Plain
Science and Trade Institute Caldari State
1107
|
Posted - 2013.05.21 19:46:00 -
[21] - Quote
it's not old players killing new players. it's good players killing bad players.
if you are able and willing to invest some time and effort, you will soon learn how to survive in dangerous space and start killing other players (if you so desire).
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Thomas Builder
Center for Advanced Studies Gallente Federation
9
|
Posted - 2013.05.21 21:00:00 -
[22] - Quote
Astor Darius wrote:I can't try to enter in 0.4 that i am immediately terminated, without a reason or a word. 1 big shot! On my 2nd day playing, I bought a shuttle and roamed nullsec for 3 hours. So it's entirely possible for a newbie to enter low and even nullsec.
If you get killed immediately every time you try to enter 0.4 then you are doing something wrong.
Do you try to enter 0.4 every time through the same gate? Try a different gate. Check the star map to see how many people are active in the system and how many ships/pods have been destroyed before jumping in. Avoid border systems with too many players in them. If you aren't sure, use a cheap alt to jump into the system and check whether there is a camp.
A bigger ship will most likely not help. It will just be slower and give the gatecampers even more time to lock and kill you. A Tornado can 1-shot most things smaller than a Battleship. OTOH, if you get close enough, a single frigate can probably kill it, as those 1-shot heroes usually give up all defences. Bring a couple of friends in frigates so that he doesn't have time to kill you all and you can kill that Tornado with ships worth a tenth of its price.
This isn't a question about old players vs new players. An old player that runs solo into a gate-camp is just as screwed as you. The only difference is that the older player is less likely to get into that situation in the first place, but that's not a question of having more skill points or a bigger ship, but knowing the game (and flying with friends). |

Raiz Nhell
Kangaroo Ate my baby Orchestrated Alliance
267
|
Posted - 2013.05.22 00:29:00 -
[23] - Quote
Bigger is not better... More SP is not better... Older does not mean better...
Jump into a good gate camp and it doesn't matter how many SP you have, more than likely you will blow up... 90% of players in your situation would of been alpha'd, the other 10% would of got lucky...
The knowledge to survive these camps is really only learned when your in a fresh medical clone wondering what just happened... And the best way to avoid being alpha'd is to not be there, be 4 jumps away going through a different lowsec entrance.
Knowing which celestials to warp to, knowing to hold gate cloak, perfecting the MWD/cloak trick, knowing rough lock times of various ships... Knowing how to get your pod out... This is knowledge bought by catching antimatter and trying things out...
There is no such thing as a fair fight...
If your fighting fair you have automatically put yourself at a disadvantage. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
897
|
Posted - 2013.05.22 01:56:00 -
[24] - Quote
Astor Darius wrote:Hi, I am almost finishing my trial experience in EVE and I like it. I would like to extend the play and pay for this game but I noted that old players with big and better armed ships always kill me. I can't try to enter in 0.4 that i am immediately terminated, without a reason or a word. 1 big shot! I know that I can stay in 1.0 space to be safe, but my question is: if I play this game for 3 monthes...I spend money to get a bigger ship...I will always be killed in <0.4 sectors ? If it's so, newbie people are not encouraged to buy this game. Why old players kill small players ? Just for fun ? I currenty think that I will not extend the game in these conditions  Thank you. Astor
You're not dying because of the quality of the ship but your skills as a player.
Stick with it and it gets better. BYDI (Shadow cartel) Recruitment open!
|

Sabriz Adoudel
AWOXalypse
356
|
Posted - 2013.05.22 02:16:00 -
[25] - Quote
Try going to the Solitude region in a cruiser. (If you can't afford to lose a cruiser and your currently socketed implants, wait until you can then go there).
It's a lowsec area that doesn't have any major trade routes going through it, so it doesn't usually have any large gatecamps around. You'll find some people running PVE sites, some people hunting down and killing people running PVE sites, and many systems with noone in them at all.
If you are near a gate and your security status is high enough not to be flashy red, anyone that attacks you will be attacked by the gate guns. These hurt large ships a bit but obliterate small ones. This is important - it stops fast, agile ships from preventing you fleeing battle (with webs and warp scrambling). Stations have twice as many guns as gates but fights there are rarer. (Nullsec does not have these sentry guns).
In a cruiser, you can usually survive any first volley, and you can usually escape anything large enough to survive gate gun aggro.
Definitely avoid any lowsec system that has had 5 or more player ships destroyed in the last hour (use your starmap to check). 5+ ship kills means an organised gatecamp, heavy pirate activity or a fight between two small gangs, all situations a solo player should avoid. 2-4 ship kills means mild pirate activity and should make you nervous but not prevent you entering the system.
Of course if you are found at an asteroid belt, in an anomoly or anywhere else that's not within 50km of sentry guns, you'd better already be in warp, or your ship is toast. AWOXalypse is coming! https://forums.eveonline.com/default.aspx?g=posts&m=2898431 Buy shares: https://forums.eveonline.com/default.aspx?g=posts&t=226618 An enemy is a friend you stab in the front. |

Epsi Lon
Open University of Celestial Hardship Art of War Alliance
1
|
Posted - 2013.05.22 23:51:00 -
[26] - Quote
Frank Pannon wrote:While written pieces of advice about game mechanics can help to a certain extent, I advise you to join a corp that teaches you ingame the mechanics that you need to be aware of in order to survive lowsec/nullsec/wormholes. I read a lot of good things about Open University of Celestial Hardship (OUCH), they do exactly this. Have a look at their thread, hope this helps. https://forums.eveonline.com/default.aspx?g=posts&t=7370
Thanks for the recommendation Frank!
Astor,
As Frank pointed out , OUCH teaches new, and old pilots, how to survive in losec / nulsec space, how to navigate thru hostile space, and introduce them to PvP. We accept all pilots regardless of skill points and show how even a brand new pilot can contribute in a fleet.
If you're going to play Eve long-term you have to accept that you will lose ships; however, we can help you to lose fewer ships.
Check us out. We have several brand new pilots currently in our program and we're graduating several each month.
http://ouch.artofwar-alliance.com
Epsi
|

Tau Cabalander
Retirement Retreat Working Stiffs
1849
|
Posted - 2013.05.23 00:09:00 -
[27] - Quote
Astor Darius wrote:I can't try to enter in 0.4 that i am immediately terminated, without a reason or a word. 1 big shot! You were destroyed (no kill-mail posted, so I assume you were in a rookie ship) and podded by an artillery Rupture.
The person that did the deed is in FWeddit (=a major faction war corp), and you were in his briar-patch of Egghelende.
You could probably be in the same ship pretty quick yourself. It isn't an advanced ship, just a cruiser.
One-shot is the hallmark of artillery. Artillery have the weakness though of having a hard time following anything at a high traversal speed, so frigates that can get in close and orbit fast can tear an arty Rupture apart.
Chances are he has a lot of FWeddit friends nearby though, as it is part of a big alliance.
Perhaps you should consider joining a corp/alliance like that. |

Zippy Aideron
Pyr0 Tech inc.
0
|
Posted - 2013.05.23 19:07:00 -
[28] - Quote
Im going to say what i have read about and what i have seen of my dad play, you can be 'safe' in anything 0.5 and up however people can still kill you but not without punishment, 0.4 down to -1.0 is low and null security space where anyone can prettymuch do anything for any reason, so unless you are specifically going out for pvp dont go there alone, also use the map and the (pilots in the last 24 hours, as well as ships destroyed in the last 24 hours) as this will give you an idea if it will be a deathtrap or not, also try to avoid systems where you have to go through it to get to somewhere else, or systems where a null sec is right next to a high sec (HED-GP) for example. Hope this helped,
Zip |

Trevor Dalech
Anunnaku Industrial Corp. S2N Citizens
0
|
Posted - 2013.05.23 22:23:00 -
[29] - Quote
Couple months old player here... Ganking and camping are part of nearly every MMO, the thing I like about eve is that it gives a one day old player the tools to avoid it, if he so wishes. No skill points required, just some basic knowledge of game mechanics. I spend most of my time in low sec, and only get killed if I'm not paying attention.
1) check the star map, if you see ships or pods destroyed in the last hour, or a lot of ships in system, don't go there.
2) if you do go there, make a safe bookmark (that is, a BM in dead space, not near any celestial or other warp able spot) within 14 au of whatever places you wish to visit in system. It is in fact quite hard to find you if you sit in such a spot (practically impossible if you have a cloak)
3) sit in this bookmark and use d-scan to get a sense of what is around you. You should be able to detect gate and or station camps, as well as find out what types of ships are flying around.
4) do whatever you came to do, do constant 360 d-scans, both short and long range to see if anything is approaching you. If you see combat probes, stop what you are doing and leave system (check for gate camps before warping to gate) always assume that whomever you see is out to get you (yes, even that 3 day player in a venture out in the belts)
5) if any new player joins local, check their info. Sec status, standings and bio could give hints as to his intentions. If a lot of je players enter local, leave system (check for gate camps before warping to gate)
6) if you need to dock, check the "guests" list of the station and compare it to local. It is surprising how many low sec systems turn out to only consist of docked up players. Those are pretty safe.
7) when you undock and the station is camped, immediately dock again, go grab a cup of coffee and try again a few minutes later. You have a short invulnerability period right aft undocking, so you can safely dock again.
8) if the station is not camped, turn on AB or mwd and go straight ahead for at least 150km and make a bookmark there. In the future this BM will allow you to immediately enter warp (no align time) and go straight past any camps.
9) when you want to leave the system, warp to 100km from gate, turn around and AB or mwd until you are more than 150km from gate. Bookmark this spot, this will give you a spot to warp to next time you jump where you can safely observe a gate (check for camps, wrecks, etc...) in relative safety. Since it is more than 150km away, you can still do a warp to gate whenever it is safe.
10) no matter how many precautions you take, eventually your attention will slack and you will get blown up. If you don't want to lose your ship, don't fly it.
TLDR: bookmarks, d-scan, and flush those anti paranoia pills down the toilet, your shrink plays a low sec pirate and is looking for an easy mark. |

Cameron Zero
Red Federation
189
|
Posted - 2013.05.23 22:27:00 -
[30] - Quote
Trevor Dalech wrote:2) if you do go there, make a safe bookmark (that is, a BM in dead space, not near any celestial or other warp able spot) within 14 au of whatever places you wish to visit in system. It is in fact quite hard to find you if you sit in such a spot (practically impossible if you have a cloak)
3) sit in this bookmark and use d-scan to get a sense of what is around you. You should be able to detect gate and or station camps, as well as find out what types of ships are flying around.
Some good advice, but wanted to note two things:
1) If you're cloaked in a safe spot, you cannot be probed out. There's no "practically impossible" about it. 2) If you're sitting in safe spot more than 14AU from anything, you aren't likely to see much on dscan, either.
;)
"I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time, like tears in rain. GǪ" |
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