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Roime
Ten Thousand Years Shinjiketo
2905
|
Posted - 2013.05.22 19:10:00 -
[1] - Quote
Thought this might be of interest:
CCP Soundwave wrote:Hey everyone As of today, the data/relic sites (the old hacking/archaeology) sites have been updated for highsec and lowsec. WeGÇÖre currently working on updating the 0.0 ones, which should be coming within the next 2-3 days. For now, weGÇÖd love it if you tried our new exploration experience. Grab a ship, head into high sec or low sec and scan some signatures. What weGÇÖre looking for specifically, is stuff like:
- How do you like the look and feel of the new sites? We put in new containers and moved things around.
- How do you like the hacking challenge? What were the results? (what was your strength and coherency, did you win the challenges etc)
- How do you like the new looting mechanic?
Quick note: This thread is the sites/hacking game/loot mechanic. Probe, system scanner feedback etc, is not for this thread. Also, I think I'll do a few known issues:
- There are some performance issues related to the clouds in some sites
- The 0.0 sites have all the containers on top of each other
- Wormhole sites still have NPCs - they should be taken out like the other sites
- Containers do not despawn properly upon completion
Anyway, weGÇÖll be watching the thread for potential changes, thanks guys. Soundwave
...sneaking in a minor w-gold nerf?
-á- All I really wanted was to build a castle among the stars - |

Vincent Gaines
Cold Moon Destruction. Transmission Lost
527
|
Posted - 2013.05.22 19:17:00 -
[2] - Quote
I have no strong feelings one way or the other. Not a diplo.-á
The above post was edited for spelling. |

Derath Ellecon
Washburne Holdings Situation: Normal
1385
|
Posted - 2013.05.22 21:00:00 -
[3] - Quote
Thing is, WH Radar's and Mag's have never followed the trend of those types of sites in K-space.
In K-space these "mini profession" sites were always easier than their combat counterparts.
But in WH space these sites generally seem to be harder. For example a C2 radar fights a bit closer to a C3 anom etc.
So I don't see the relevance to making them like k-space ones.
|

Hathrul
DEEP-SPACE CO-OP LTD Polarized.
243
|
Posted - 2013.05.22 21:17:00 -
[4] - Quote
hardly a nerf. with those sites being a fair coin it just means more easy income for loads of people. you can even do them in like c6 black holes then! |

James Arget
Future Corps Sleeper Social Club
125
|
Posted - 2013.05.22 21:35:00 -
[5] - Quote
I will be monitoring this thread. James Arget for CSM 8! Wormholes and the Player Perspective
http://csm.fcftw.org |

Derath Ellecon
Washburne Holdings Situation: Normal
1385
|
Posted - 2013.05.22 21:48:00 -
[6] - Quote
Hathrul wrote:hardly a nerf. with those sites being a fair coin it just means more easy income for loads of people. you can even do them in like c6 black holes then!
Possibly. Or it will just depress the prices of those items as they will be easier to get, like ventures have done for WH gas.
Either way, it could get more people moving through wormholes, which in turn provides more targets.
|

Jack Miton
Aperture Harmonics K162
1885
|
Posted - 2013.05.22 22:21:00 -
[7] - Quote
How is this an income nerf? It's a massive buff. Basically free isk for anyone who can be bothered probing out mag sites in C5-6 holes.
Personally I think no rat mag/rad sites are a silly idea in general but in WHs it's just stupid. |

Oxandrolone
Bite Me inc Bitten.
179
|
Posted - 2013.05.22 22:26:00 -
[8] - Quote
This is anoying, it was good income to escalate mags/ radar's |

Aquila Sagitta
Risk-Averse PLEASE NOT VIOLENCE OUR BOATS
27
|
Posted - 2013.05.22 22:44:00 -
[9] - Quote
drop t3 prices even more \o/ |

chris elliot
EG CORP Talocan United
171
|
Posted - 2013.05.22 22:52:00 -
[10] - Quote
Ninja ALL the things!! |

Kalel Nimrott
EG CORP Talocan United
285
|
Posted - 2013.05.22 23:09:00 -
[11] - Quote
Jack Miton wrote:How is this an income nerf? It's a massive buff. Basically free isk for anyone who can be bothered probing out mag sites in C5-6 holes.
Personally I think no rat mag/rad sites are a silly idea in general but in WHs it's just stupid.
If prices dont drop yhen it should not be a nerf.. |

Jack Miton
Aperture Harmonics K162
1886
|
Posted - 2013.05.23 00:08:00 -
[12] - Quote
Kalel Nimrott wrote:Jack Miton wrote:How is this an income nerf? It's a massive buff. Basically free isk for anyone who can be bothered probing out mag sites in C5-6 holes.
Personally I think no rat mag/rad sites are a silly idea in general but in WHs it's just stupid. If prices dont drop yhen it should not be a nerf.. Oh im sure prices will drop, but you cant get better than free isk for zero effort. |

AutumnWind1983
Future Corps Sleeper Social Club
43
|
Posted - 2013.05.23 03:35:00 -
[13] - Quote
Jack Miton wrote:Kalel Nimrott wrote:Jack Miton wrote:How is this an income nerf? It's a massive buff. Basically free isk for anyone who can be bothered probing out mag sites in C5-6 holes.
Personally I think no rat mag/rad sites are a silly idea in general but in WHs it's just stupid. If prices dont drop yhen it should not be a nerf.. Oh im sure prices will drop, but you cant get better than free isk for zero effort.
You mean a ladar site? James Arget for CSM 8! http://csm.fcftw.org |

Kalel Nimrott
EG CORP Talocan United
285
|
Posted - 2013.05.23 04:19:00 -
[14] - Quote
I dont want to say it, but you know up to how much isk one person alone can do in a mag in 15 minutes dual boxing. |

Angsty Teenager
Derpotle
161
|
Posted - 2013.05.23 04:32:00 -
[15] - Quote
Doesn't matter either way, the benefit of slightly more profit (I say slightly because you can already get the talocan loot easily from radars and mags without dealing with the sleepers, and the other cans have **** loot in general), is balanced by loss of ability to get escalations.
Also, inb4 they remove the sleepers but forget to remove the escalation spawns. Will be top lel. |

Euthanasia Anneto
Embers Children TOHA Conglomerate
8
|
Posted - 2013.05.23 05:16:00 -
[16] - Quote
Thing would be, as shown on the vid and sisi. Once those cans are deployed, you only have a few seconds to grab them or else they disappear. This would give that a few would be required to assemble all cans whilst 1 is hacking or analyzing. |

Jack Miton
Aperture Harmonics K162
1886
|
Posted - 2013.05.23 05:49:00 -
[17] - Quote
Angsty Teenager wrote:Also, inb4 they remove the sleepers but forget to remove the escalation spawns. Will be top lel. that would be glorious :P |

Messoroz
AQUILA INC Verge of Collapse
372
|
Posted - 2013.05.23 06:18:00 -
[18] - Quote
CCP just fixing the fact people could just ninja the cans in the mag and radar sites without killing a single NPC. Many people have made trillions doing this for the past 3 years. I myself probably made ~10 bil in just a month without killing a single NPC. |

Roime
Ten Thousand Years Shinjiketo
2919
|
Posted - 2013.05.23 07:14:00 -
[19] - Quote
Ok, guess I should have been more clearer in the OP, I was not so much referring to the personal ISK income as to the total number of sleeper wrecks, and the (smallish) reduction of the total blue loot ISK faucet. In Odyssey, there will be less sleepers in New Eden, not a huge amout but still. Those who run C3s might experience a minor hit to their income, I don't think this raises the rib prices significantly, they just get less blue loot and salvage.
-á- All I really wanted was to build a castle among the stars - |

Trinkets friend
Minmatar-Amarr Man-Boy Love Association
1010
|
Posted - 2013.05.23 07:24:00 -
[20] - Quote
It will nerf C2 income, as the mag and radars in C2's were good candy. C3's and up? Grab your parasols, ladies, for a walk in the park. Taking submissions for "Trinkets friendly Advice Column" via evemail or private convo in-game. Anonymity sorta guaranteed. http://www.localectomy.blogspot.com.au
|

Terrorfrodo
Renegade Hobbits for Mordor
461
|
Posted - 2013.05.23 08:12:00 -
[21] - Quote
This is terrible. As I've said before: Another change that will remove the need to put expensive ships on the line to make ISK.
In times not so long past, people had to use Tengus or at least Drakes to farm anoms, and also BCs like a Myrm or a Ferox to suck gas. Those were targets juicy enough to encourage hunting them.
Then they introduced the horrible thing that is the Venture. People mostly stopped risking T3s and just farmed ladars with Ventures. The nominal ISK/hour may be a little lower, but you don't have to take any precautions and can just afk-farm whenever you are online, so the overall income rose even when prices fell. From a hunter's perspective the Venture is a worthless piece of junk, so the amount of prey running in the wild was vastly reduced. Hunting Ventures would be like hunting ants.
And now they want to enable us to farm mags and rads as well. People will do them with nearly uncatchable and worthless cov ops frigs.
Somehow CCP seem to think that ganking is bad and we shouldn't do it anymore. We are all supposed to peacefully bear the ladars and mags, then engage in honorable arranged fights  . |

Indo Nira
DEEP-SPACE CO-OP LTD Polarized.
76
|
Posted - 2013.05.23 10:30:00 -
[22] - Quote
it looks like they want to do this to make it consistent. hacking radar cans on sisi is really easy in hs, but it starts getting to be a pain in the ass in low, tried a couple of sites with t2 analyzers and got owned by some of the cans, plus it takes quite long to find the 'server core thingie'
i'm guessing null and wormhole radars will be even harder to do.
P.S. I've only run them in a standard cov ops with no hacking / analyzing rigs (these are supposed to help you out, dunno how much though)
edit: the loot is terrible in hs, in lowsec i got a couple faction tower mods but it was still pretty bad. haven't tried in whspace and nullsec still has the old sites. the reason i couldn't use hacking rigs was the removal of all market orders, something about dying hamsters |

Terrorfrodo
Renegade Hobbits for Mordor
461
|
Posted - 2013.05.23 11:11:00 -
[23] - Quote
Yeah but it's probably only so hard now because of a few bugs, like skills adding only +1 per level to your virus strength instead of the +10 they will provide eventually.
Also I don't really have a problem with the removal of sleepers if the hacking game becomes hard enough that you have to spend some time exposed in the site and need to have acquired some personal skill to crack the game and maybe even need to possess a certain level of intelligence (as a person) to be able to complete the more difficult sites. Especially the last part would greatly reduce the competition for those best sites :)
But we should be forced to bring valuable equipment to do those sites. For example, completing the best sites could require a certain new T3 subsystem, so people would need to bring a T3 to do those sites. . |

Indo Nira
DEEP-SPACE CO-OP LTD Polarized.
76
|
Posted - 2013.05.23 11:22:00 -
[24] - Quote
Terrorfrodo wrote:Yeah but it's probably only so hard now because of a few bugs, like skills adding only +1 per level to your virus strength instead of the +10 they will provide eventually.
Also I don't really have a problem with the removal of sleepers if the hacking game becomes hard enough that you have to spend some time exposed in the site and need to have acquired some personal skill to crack the game and maybe even need to possess a certain level of intelligence (as a person) to be able to complete the more difficult sites. Especially the last part would greatly reduce the competition for those best sites :)
But we should be forced to bring valuable equipment to do those sites. For example, completing the best sites could require a certain new T3 subsystem, so people would need to bring a T3 to do those sites.
yeah i noticed people were saying some things were bugged, but what i was trying to point out is that we shouldn't be so quick to dismiss change, even though noone likes chang, cause bittervets (huehuehue)
plus ccp did listen to feedback with this last month (look at the first scanning changes installment) |

Derath Ellecon
Washburne Holdings Situation: Normal
1385
|
Posted - 2013.05.23 11:32:00 -
[25] - Quote
Messoroz wrote:CCP just fixing the fact people could just ninja the cans in the mag and radar sites without killing a single NPC. Many people have made trillions doing this for the past 3 years. I myself probably made ~10 bil in just a month without killing a single NPC.
Really? I'm guessing you just need a ship capable of tanking while you hack? I always assumed the cans just said they couldn't be opened while they were being guarded like some other sites. |

Rek Seven
DEEP-SPACE CO-OP LTD Polarized.
712
|
Posted - 2013.05.23 11:50:00 -
[26] - Quote
I like the idea that solo or small gangs will now be able to do things in high class wormholes apart from mining but i think it is a bad decision to remove NPC's completely.
Wormhole are considered, by some, to be the most dangerous space in eve, whether you're talking about PVE or PVP. The mag and radar sites should contain a small number of NPC's to create a barrier to entry and a challenge for the players.
For example, there should be a sufficient number of NPC's in the site to required either:
a) a faction fit T3 to solo the site b) two relatively well tanked ships to tank the site
Maybe CCP should add random spawning NPC or create a system the decides what npc's to use based on the tactics you are using (e.g. warp in more neuts if you are active rep and more dps if you are passive)
Edit: on the price thing, they should just add sleeper salvage to the cans. Is my bitter vet membership card in the mail? |

Meytal
School of Applied Knowledge Caldari State
202
|
Posted - 2013.05.23 12:03:00 -
[27] - Quote
Ideal situation: At random points while "attacking" nodes, Sleepers spawn and start shooting the hacker. Need fleetmates to destroy the Sleepers and/or rep the hacker. They're going to be there anyway to grab cans, so might as well let them be useful during the whole process. |

Terrorfrodo
Renegade Hobbits for Mordor
461
|
Posted - 2013.05.23 12:11:00 -
[28] - Quote
Ah, nevermind, sleepers will stay in w-space data and relic sites after all: https://forums.eveonline.com/default.aspx?g=posts&m=3075571#post3075571 . |

Rek Seven
DEEP-SPACE CO-OP LTD Polarized.
712
|
Posted - 2013.05.23 12:58:00 -
[29] - Quote
That's kind of disappointing... Is my bitter vet membership card in the mail? |

Daniel Plain
Science and Trade Institute Caldari State
1114
|
Posted - 2013.05.23 13:18:00 -
[30] - Quote
Euthanasia Anneto wrote:Thing would be, as shown on the vid and sisi. Once those cans are deployed, you only have a few seconds to grab them or else they disappear. This would give that a few would be required to assemble all cans whilst 1 is hacking or analyzing. am i the only one who thinks that this mechanic is ******** in a game that has three digit ping with constant four digit lag spikes? it's like trying to play whack-a-mole after half a bottle of black label.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Terrorfrodo
Renegade Hobbits for Mordor
462
|
Posted - 2013.05.23 14:13:00 -
[31] - Quote
Team up to create Time Dilation, then farm the system for data and relic sites?  . |

Mister Tuggles
Faceless Men
42
|
Posted - 2013.05.24 08:56:00 -
[32] - Quote
So if I am reading this correctly they are going to be removing sleepers from Mags/Radars in WHs? Sorry, it is a bit early in the morning for my reading comp skills to kick in.
Guess I will just be flying around in my excessively cheap cov ops with t2 hack/analyzers snagging up all the rads/mags I can find in WH pipes.
Thanks for the free isk CCP. |

Dgram Loop
Dutch Squad Novus Dominatum
12
|
Posted - 2013.05.24 09:35:00 -
[33] - Quote
Mister Tuggles wrote:So if I am reading this correctly they are going to be removing sleepers from Mags/Radars in WHs? Sorry, it is a bit early in the morning for my reading comp skills to kick in. (...)
You already said it... got to read up on page 2 here to see that it was a miscommunication (or they backed down due to feedback) and they are not removing sleepers from WH mag/radar sites. |
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