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Thread Statistics | Show CCP posts - 3 post(s) |

Dionysus Davinci
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Posted - 2005.10.23 21:40:00 -
[31]
Edited by: Dionysus Davinci on 23/10/2005 21:46:31
Originally by: Oveur
You don't need to. It even says so in my blog about it.
Which I may add is crap, so much for risk vs reward. Also, you are foregetting about moving the ships to market. You exchanged one bottle neck for another.
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Deja Thoris
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Posted - 2005.10.23 21:42:00 -
[32]
Originally by: Nafri
which is ****, since Tech2 BPO offer no risk, need no work, but gain you lots of money
without any player based fluctuation the game will get more and more unbalanced in terms of money...
Agreed.
Putting shiny stuff on foundations made of **** as far as I am concerned.
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Burnhard Brutor
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Posted - 2005.10.23 21:46:00 -
[33]
Originally by: Dionysus Davinci
Originally by: Oveur
You don't need to. It even says so in my blog about it.
Which I may add is crap, so much for risk vs reward.
Don't be soft. Like the other poster said, nobody is going to take a Tech II BPO to a POS, ergo: no point in having a game mechanic that requires it.
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Nafri
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Posted - 2005.10.23 21:48:00 -
[34]
Originally by: Burnhard Brutor
Originally by: Dionysus Davinci
Originally by: Oveur
You don't need to. It even says so in my blog about it.
Which I may add is crap, so much for risk vs reward.
Don't be soft. Like the other poster said, nobody is going to take a Tech II BPO to a POS, ergo: no point in having a game mechanic that requires it.
You should force people to do it, the biggest valuable never can be lost? what a pathetic thing --------------------------------------------------------------------------------
Put your panties on your head! |

Vegetable Oil
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Posted - 2005.10.23 21:49:00 -
[35]
my solution to this..not implemented yet but still good idea...production corp hoarding tech 2 bpos and raping the consumer on prices...war dec em and hold em hostage for the bpo...tada you get some fun pvp(maybe) a target and possible a bpo...however they could just go to a noob corp but hey destroying a corp is fun too.
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Hllaxiu
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Posted - 2005.10.23 21:55:00 -
[36]
Originally by: Nafri
You should force people to do it, the biggest valuable never can be lost? what a pathetic thing
Thats bad overall for supply though. If you think HAC prices are bad now, imagine if we were reduced down to say 10 Ishtar BPOs instead of 20.
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Rivek
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Posted - 2005.10.23 21:55:00 -
[37]
Originally by: Oveur
Originally by: Olin Garn
Originally by: Oveur
Originally by: Douglas Mc*****en Id rather see more T2 building skills to reduce the time to build T2 items and the like, that way T2 producers could make even more isk. 
That's what the Next-Gen Manufacturing Facilities are for, decrease manufacturing times even further.
More blueprints and limited blueprint rewards will be a part of Next-Gen Manufacturing & Research.
Can you really see someone taking their T2 Bpo out to a Next Gen Manufacturing Facility?
You don't need to. It even says so in my blog about it.
This is just SO convenient, huh? Yet it smacks of serving the rich and lazy.
Instead, why don't you require that the bpo be at the site to reap the rewards, and make those rewards sufficiently large to validate the risk (for some anyway). What if building at a 0.0 POS allowed for 1/2 production time? Would it be worth it to build your HACs there and reap double profits? God knows there is plenty of demand.
See your name in lights at TunDraGon.com |

Nafri
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Posted - 2005.10.23 21:58:00 -
[38]
Originally by: Hllaxiu
Originally by: Nafri
You should force people to do it, the biggest valuable never can be lost? what a pathetic thing
Thats bad overall for supply though. If you think HAC prices are bad now, imagine if we were reduced down to say 10 Ishtar BPOs instead of 20.
for every destroyed one, there comes a new one, easy it is --------------------------------------------------------------------------------
Put your panties on your head! |

Gavin Kineli
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Posted - 2005.10.23 22:00:00 -
[39]
I think it should be harder to PvP AND do production. Meaning the only people who get T2 BPOs are the people who spend all their time being a carebear (like myself, I have no alts).
It would prevent PvP'ers from being rich off their alts BPO, so most PvPers would be on a relatively even playing field isk-wise. In order to completely have better T2 ships than your opponent would be to have something like a full-time carebear corp to supply you.
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Nafri
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Posted - 2005.10.23 22:06:00 -
[40]
Originally by: Gavin Kineli I think it should be harder to PvP AND do production. Meaning the only people who get T2 BPOs are the people who spend all their time being a carebear (like myself, I have no alts).
It would prevent PvP'ers from being rich off their alts BPO, so most PvPers would be on a relatively even playing field isk-wise. In order to completely have better T2 ships than your opponent would be to have something like a full-time carebear corp to supply you.
well there should be more suprises and other things for you too, I wanted to do science stuff in eve when I created my character, but it was awfull boring
and nothing changed --------------------------------------------------------------------------------
Put your panties on your head! |

Gavin Kineli
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Posted - 2005.10.23 23:05:00 -
[41]
Well - the science stuff that's directly built into game mechanics is very boring. But I do quite enjoy talking with people, doing deals, and things like that.
All the interesting stuff is, of course, enabled by the game mechanics.
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Nafri
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Posted - 2005.10.23 23:09:00 -
[42]
Originally by: Gavin Kineli Well - the science stuff that's directly built into game mechanics is very boring. But I do quite enjoy talking with people, doing deals, and things like that.
All the interesting stuff is, of course, enabled by the game mechanics.
there could be much more interesting stuff with research, have to make a bigger post later this week --------------------------------------------------------------------------------
Put your panties on your head! |

Maya Rkell
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Posted - 2005.10.23 23:11:00 -
[43]
Originally by: Oveur
Originally by: Douglas Mc*****en Id rather see more T2 building skills to reduce the time to build T2 items and the like, that way T2 producers could make even more isk. 
That's what the Next-Gen Manufacturing Facilities are for, decrease manufacturing times even further.
More blueprints and limited blueprint rewards will be a part of Next-Gen Manufacturing & Research.
Great! You'll need them, because people WON'T be taking 10+ bil BPO's into 0.0, and with the disruptions to production (moving BACK from JIT to a far older and more primative production model!), more BPO's will be needed for the SAME level of production.
I'm sure I'll love my 25% faster manufacturing speed on 250mm Proj...oh.
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Dr Tetrahydrocannabinol
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Posted - 2005.10.23 23:16:00 -
[44]
why not just get rid of bpo's and implement limited run bpc like 1000X or something, i know it wont solve supply-demand but it would spread the wealth around a bit
P.S. dont bother flaming im not good with production stuff  ---------------------------------------------
Signature filesize exceeded. Maximum sig size is 400*120 and 24000 bytes - Teblin - aww come on now :(
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Taketa De
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Posted - 2005.10.23 23:19:00 -
[45]
Originally by: Dr Tetrahydrocannabinol why not just get rid of bpo's and implement limited run bpc like 1000X or something, i know it wont solve supply-demand but it would spread the wealth around a bit
P.S. dont bother flaming im not good with production stuff 
While basically not a bad idea to be more BPC based then BPO, it's too late for that now with T2.
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Gavin Kineli
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Posted - 2005.10.23 23:27:00 -
[46]
Like I said - it should be harder for the general population to do science stuff. You should either be industry-based or science based. It should be really god damn hard to do both, even with alts.
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Dr Tetrahydrocannabinol
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Posted - 2005.10.23 23:46:00 -
[47]
Originally by: Gavin Kineli Like I said - it should be harder for the general population to do science stuff. You should either be industry-based or science based. It should be really god damn hard to do both, even with alts.
so what happens when you get bored of science stuff? or visa versa? ---------------------------------------------
Signature filesize exceeded. Maximum sig size is 400*120 and 24000 bytes - Teblin - aww come on now :(
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Derron Bel
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Posted - 2005.10.23 23:53:00 -
[48]
The BPOs don't actually cost 10 billion. That's just an arbitrary value determined by market forces, much like the current cost of HACs. :) -==- Holy-Jim> as you know, surprise is the key to victory.....surprise! LooseCannoN> ahh! LooseCannoN> my plans have been foiled! |

Kaell Meynn
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Posted - 2005.10.24 03:32:00 -
[49]
Originally by: Vegetable Oil my solution to this..not implemented yet but still good idea...production corp hoarding tech 2 bpos and raping the consumer on prices...war dec em and hold em hostage for the bpo...tada you get some fun pvp(maybe) a target and possible a bpo...however they could just go to a noob corp but hey destroying a corp is fun too.
They wont leave corp, they'll just train up an alt in a noob corp and use that. Leaving their corp memeber char just sitting in station as a face. And yay, alts ruin the game again. Alts 4tl. :(
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Kaell Meynn
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Posted - 2005.10.24 03:34:00 -
[50]
Originally by: Gavin Kineli It would prevent PvP'ers from being rich off their alts BPO, so most PvPers would be on a relatively even playing field isk-wise. In order to completely have better T2 ships than your opponent would be to have something like a full-time carebear corp to supply you.
The only way to prevent people from being rich off their alts BPO is to remove alts from the game. I'm not sure what you're proposing or how you think it will solve anything.
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j0sephine
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Posted - 2005.10.24 03:49:00 -
[51]
Edited by: j0sephine on 24/10/2005 03:50:52
"Great! You'll need them, because people WON'T be taking 10+ bil BPO's into 0.0"
I dunno... suppose you can move say, Deimos BPO to one of these 'real' (non-conquerable) NPC stations in 0.0, then place a few well defended POSes in surrounding systems, each with Gallente HAC Shipyard... then crank out these HAC's at 10x rate of what you can produce now...? that's quite good incentive to move it there... maybe not for the average market producer, but for alliance which wants to keep their force in high tech ships o.O;
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Altai Saker
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Posted - 2005.10.24 04:06:00 -
[52]
Originally by: j0sephine Edited by: j0sephine on 24/10/2005 03:50:52
"Great! You'll need them, because people WON'T be taking 10+ bil BPO's into 0.0"
I dunno... suppose you can move say, Deimos BPO to one of these 'real' (non-conquerable) NPC stations in 0.0, then place a few well defended POSes in surrounding systems, each with Gallente HAC Shipyard... then crank out these HAC's at 10x rate of what you can produce now...? that's quite good incentive to move it there... maybe not for the average market producer, but for alliance which wants to keep their force in high tech ships o.O;
And the herds should be the only ones in advanced ships?
Piracy is dead.
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j0sephine
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Posted - 2005.10.24 04:33:00 -
[53]
Edited by: j0sephine on 24/10/2005 04:35:22
"And the herds should be the only ones in advanced ships?"
How does "an alliance in posession of a BPO might be inclined to move it to 0.0 space" become "all your BPOs are belong to us"?
(but either way, if "the herds" get their own ships aplenty in their own space, it means they don't need them from somewhere else, meaning shorter queues to empire-based manufacturers and consequently, everyone getting their ships faster, no?
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Gavin Kineli
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Posted - 2005.10.24 05:13:00 -
[54]
Originally by: Kaell Meynn
Originally by: Gavin Kineli It would prevent PvP'ers from being rich off their alts BPO, so most PvPers would be on a relatively even playing field isk-wise. In order to completely have better T2 ships than your opponent would be to have something like a full-time carebear corp to supply you.
The only way to prevent people from being rich off their alts BPO is to remove alts from the game. I'm not sure what you're proposing or how you think it will solve anything.
I'm not saying prevent people from getting rich off their alts BPO. I'm saying that it should be really damn hard to get a BPO with an alt. Maybe science things should actually take time. Any industry research missions shouldn't involve hauling things. They should involve doing things that don't necessarily require flying.
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Jennai
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Posted - 2005.10.24 05:30:00 -
[55]
Originally by: Vegetable Oil my solution to this..not implemented yet but still good idea...production corp hoarding tech 2 bpos and raping the consumer on prices...war dec em and hold em hostage for the bpo...tada you get some fun pvp(maybe) a target and possible a bpo...however they could just go to a noob corp but hey destroying a corp is fun too.
anyone with enough money to hoard T2 bpos could easily hire enough mercs on you to keep you camped in station 23/7.
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Kldraina
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Posted - 2005.10.24 06:53:00 -
[56]
From what I can tell, the biggest concerns with changing the Research system, are trying to keep the best (and most valuable) technology restricted to only a few people. However, they also want to give newer players a decent chance of aquiring said technology.
While the HAC supply is rather low, perhaps instead of adding more BPOs of current HACs, it would be better to add BPOs for new HACs. This would keep the value of those HAC BPOs high, while increasing the total supply of HACs. |

JoCool
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Posted - 2005.10.24 07:26:00 -
[57]
There are no new HACs.
_______________________________________________________________________ Trey Azagthoth > Youre my idol Jocool. I wanna be like Jocool jr. or Jocool the sequel! Oveur > ohnoes jocool |

Blessed Hammer
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Posted - 2005.10.24 21:59:00 -
[58]
Nerf HACs
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