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FakeWings
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Posted - 2005.10.24 18:03:00 -
[1]
Eve-Online on others OS's. (petition) Please don't forget to sign it. Even you are windows user, sign in for the others please! Linux. Mac OS... users need a native eve-online. http://www.petitiononline.com/mod_perl/signed.cgi?eve2106
Thx for taking 2 minutes to do it. Even some "softwares" can make eve-online run on others platform it is always unsmoth and bugy...
Open your games and your hearth to other platforms 
--> Loki Games and other teams surely will be gratefull if you guys, let them do a linux/mac version. <<-- Perhaps with a little fees, but don't forget linux & mac users buy and pay the game each month too. "We just need an installer, and executables for linux/mac" (opengl will surely be the greatest way to start the project ^^).
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kcahn
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Posted - 2005.10.24 18:15:00 -
[2]
it was said before, but need said again, NO!!!!!
ccp has said so, time and time again
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FakeWings
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Posted - 2005.10.24 18:21:00 -
[3]
I read every thread about this subject, everything I see is "trolls" between Win and other os's. If CCP don't want to do it give it to other people.
Don't kill private team devs, sharing work is the best way to have a better product. And for the best, CCP didn't give any sticky to this subject after lots and lots of threads. This is disgusting, it close the way to people to talk about solutions and help others who want or need.
Thx again, consider this topic and don't just try to "troll" or destroy it by any way.
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Ascuris Wurm
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Posted - 2005.10.24 18:26:00 -
[4]
No matter what has been said before, I want to indicate my desire to see this available for other platforms. Eve is the last obstacle keeping me from running full time on an alternative OS.
Wurm
"It's never too late to be what you could have been" -George Eliot
Especially in Eve-Online
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FakeWings
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Posted - 2005.10.24 18:40:00 -
[5]
I just quote ans answer of the main topic in other forum place. (even I ask to not answer on it)
Originally by: Winterblink Sarmaul,
Well one argument could be that having more cross platform development opens up huge opportunities. Imagine how many new players you'd see if you announced that a fully compliant Linux client is released? Die hard afficionados who don't run Windows at all would love the chance to play EVE. As we all know, die hard afficionadoes of Linux are all nerds. Nerds love space. EVE has space. Profit!
They may amount to maybe a few percent of the entire personal computer market, but that's a few percent of MILLIONS of computer users.
That being said, if I were CCP I wouldn't waste a minute of my time on it. They have other things they would (and we would) rather they be doing.
Please if you have meaning of people who can join CCP to make other platforms supports do it. Mail CCP, reply here but only for really interesting thing don't be a troll. We know what CCP already said, now we want to find another solution. (I said we cause I'm not talking only for me.)
Thx everyone.
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Scorpyn
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Posted - 2005.10.24 18:48:00 -
[6]
Edited by: Scorpyn on 24/10/2005 18:50:01 I've heard that libsdl is very similar to directx... since I haven't really used directx or libsdl I'm not able to tell how similar, but that's probably what I'd use to port a directx game.
The problem with libsdl is that they aren't allowed to use it if they want to keep the source code to the EVE client unknown 
Working with the wine team to solve problems is probably a better solution - while I want EVE to fully support other OS:es, I don't see it happen as most linux users are able to boot into windows aswell.
I'm not familiar with mac enough to have any opinion on it.
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Winterblink
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Posted - 2005.10.24 18:49:00 -
[7]
Please don't quote me out of context.
I'm actually not supportive of your petition at all, I'm simply indicating that there are markets other than Windows for games. They're not huge, but they're there, and in my opinion largely untapped.
EVE's one of those games I could see making inroads into those markets given its geek appeal. But like I said, I'd rather the developers focused their efforts on the game as we have it now instead of having to support multiple platforms.
Outsourcing development might get you a client, but it won't get you support. And I'd rather CCP kept control over their source rather than giving it to Joey Softwaredeveloper working in his mommy's basement to do the work.
Here we have not only quality control, but security control.
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FakeWings
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Posted - 2005.10.24 18:51:00 -
[8]
No not at all. But there's a lot of other library can do it.
like this one http://www.transgaming.com/swiftshader.php Who pretend running 50x faster than DX.  (it runs on linux with cedega perfectly.) not like DX.
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FakeWings
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Posted - 2005.10.24 18:54:00 -
[9]
Originally by: Winterblink Please don't quote me out of context.
I didn't want to take part of your message, just post it on the good place. If you are not supportive of petition is your choice. As I said before, another version will not distrube windows normal users... Nothing change for them.
If you want to answer and help or have something very interesting to say. So do it here. Other way, there's a lot of other topics on eve forum who need answer and help.
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Winterblink
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Posted - 2005.10.24 18:54:00 -
[10]
Edited by: Winterblink on 24/10/2005 18:56:49 Edit: in response to your post #8: Well I wasn't 100% sure before, but now I'm totally confident that you have no clue at all about what level of effort this would entail.
Edit: in response to your last post: So you only want people to respond that agree with you, otherwise everyone else should get lost? Please. Lets assume you get 500 people signing your petition. You will wave those results around your head saying that's 500 people who agree with you, ignoring the fact that 69500 others either disagree, don't care, or didn't even know the petition exists. Therefore, a petition like this is completely useless.
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FakeWings
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Posted - 2005.10.24 19:02:00 -
[11]
Originally by: Winterblink Well I wasn't 100% sure before, but now I'm totally confident that you have no clue at all about what level of effort this would entail.
You can take it like that or try to think a little more, how many games have been totaly rewrite. I post cause I'm a developer, I think you didn't understand that. I'm not defending my position. Just want to play my game in good conditions. Because using cedega make this game unplayable in certain condition. Performance and Bugs are a messy with it.
This game don't really need to be fully rewrited, a co-team work with Transgaming will make it fully runable on linux I'm sure. The transgaming are doing theyr best to make games avaible on linux, so surely ccp can help a little.
I read in a thread ccp have do some efforts to make eve more compatible, and I thx the all devs of CCP for this great game and theyr efforts.
Don't take my ask on wrong way.
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FakeWings
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Posted - 2005.10.24 19:10:00 -
[12]
Originally by: Winterblink
Edit: in response to your last post: So you only want people to respond that agree with you, otherwise everyone else should get lost? Please. Lets assume you get 500 people signing your petition. You will wave those results around your head saying that's 500 people who agree with you, ignoring the fact that 69500 others either disagree, don't care, or didn't even know the petition exists. Therefore, a petition like this is completely useless.
Funy, so you think because people don't sign petition they don't agree it ? I'm not sure. And the transgaming know about this petition and lots of others. So it help transgaming to decide if is necessary or not to upgrade eve-online support on Cedega/winex (transgaming products).
And that's for you directly, stop posting here please, this subject don't interest you and you are not giving us help with your posts. Come back to say me that you have unbug "esc" on eve with cedega. And send the modif to transgamming team. I surely thx you 10000000000000times for it. and a lot of kisses if you really want to be gratified.
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Scorpyn
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Posted - 2005.10.24 19:11:00 -
[13]
Originally by: FakeWings No not at all. But there's a lot of other library can do it.
like this one http://www.transgaming.com/swiftshader.php Who pretend running 50x faster than DX.  (it runs on linux with cedega perfectly.) not like DX.
Interesting... if I was going to port something from windows I'd definitely have a look at that.
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FakeWings
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Posted - 2005.10.24 19:15:00 -
[14]
Originally by: Scorpyn
Interesting... if I was going to port something from windows I'd definitely have a look at that.
The best thing you can do to port a game is use Opengl or other fully portable library. Try to see loki games page, there's some links with OpenAL << sound library and others. On the web you can found lots of databases of 3d, sound, tcp-ip, input, engines. who are fully portable. Don't worry you won't be stoped by the Os's. There's always portable solution for everything. 
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Intar Domi
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Posted - 2005.10.25 07:11:00 -
[15]
i wonder how many of you have written any cross-platform code(between unices and win32 platform)... i'd bet very few, only very myself. porting is not that simple, even with those tons of portable libs out there. they lack lot's of features.
anyway, a unix-version of EVE would be pretty good. i don't know the mac platform myself, but the other unices are not so different compared to each other(for an example, freebsd and linux. very similar interfaces, they have standards implemented).
it would be very nice to have a unix-version, thus many could switch fully to his best-liked alternative os. some of us only run windows for the favor of EVE -----------
Weenies test. Geniuses solve problems that arise.
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kveldulfson
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Posted - 2005.10.25 11:53:00 -
[16]
It is better to stick to developing for a single platform, its more efficient and the Dev's have enough to do with bug fixing and the forth coming updates, without a major client re code and that is what it would take, a complete new client built from the ground up. It would be nice to see it on Linux too but I can understand that CCP targeted the number one platform for computer games the PC for a good reason. Mac users are just too small a market for something this specialised just like linux users. Its all about development cost versus possible income. You know it will cost "x" to develop but you dont know how much income it will generate. Certainly in Europe the Mac is hardly used in comparison to the US and most Mac use in Europe is by companies specialising in publishing, not exactly big on games!!
Buy a pc would be the best option if you really want to play and there is nothing a Mac can do that a PC can not these days. If you really want to you can run a Linux PC with a windows emulator and play eve that way
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Sarmaul
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Posted - 2005.10.25 12:03:00 -
[17]
Originally by: Intar Domi i wonder how many of you have written any cross-platform code(between unices and win32 platform)... i'd bet very few, only very myself. porting is not that simple, even with those tons of portable libs out there. they lack lot's of features.
I have. Hell, I'm writing a game that's both playable on Linux and the PC. With proper preparation and planning (abstracting the OS calls, using OpenGL, FMOD and other cross-platform libraries) it isn't that difficult. However, once you lock yourself into microsoft technologies it is very difficult to port as you need to rewrite the majority of your code. Not a Microsoft bash btw.
And as for the original poster, do you actually understand how long it would take a small group such as Loki to rewrite what is essentially the entire of the client?
Originally by: Chowdown We camp a lot
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Sarmaul
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Posted - 2005.10.25 12:04:00 -
[18]
Originally by: FakeWings
Originally by: Scorpyn
Interesting... if I was going to port something from windows I'd definitely have a look at that.
The best thing you can do to port a game is use Opengl or other fully portable library. Try to see loki games page, there's some links with OpenAL << sound library and others. On the web you can found lots of databases of 3d, sound, tcp-ip, input, engines. who are fully portable. Don't worry you won't be stoped by the Os's. There's always portable solution for everything. 
you make it sound as if porting code is an afternoons work 
Originally by: Chowdown We camp a lot
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Joerd Toastius
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Posted - 2005.10.25 14:30:00 -
[19]
Originally by: Sarmaul I have. Hell, I'm writing a game that's both playable on Linux and the PC. With proper preparation and planning (abstracting the OS calls, using OpenGL, FMOD and other cross-platform libraries) it isn't that difficult. However, once you lock yourself into microsoft technologies it is very difficult to port as you need to rewrite the majority of your code. Not a Microsoft bash btw.
And how much speed and efficiency do you lose by doing that?
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Leandro Salazar
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Posted - 2005.10.25 14:59:00 -
[20]
Maybe the petition would carry more weight if right beside it was another where peope could petition for 'Do not port EVE anywhere but keep your resources focused 100% on game development'... If you got more votes on the linux port petition, THEN maybe you would have an actually meaningful petition... I myself would vote for the 'no port' one despite my hatred for Microsoft as there is simply no way around Windows for a serious gamer and it is not THAT bad anymore.
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theRaptor
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Posted - 2005.10.25 15:08:00 -
[21]
Edited by: theRaptor on 25/10/2005 15:10:18 Re-writing it for Linux is a waste as most Linux users dual-boot (This includes me). If anything they should port it to OSX.
I think the main problem with doing the port was actually their version of stackless Python. Changing some API calls is easy compared to getting an entire programming language runtime stable on another OS.
And I heard the noise of thunder. And I looked and behold: a pale horse. And his name, that sat on him, was Death. And Hell followed with him |

Sarmaul
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Posted - 2005.10.25 15:43:00 -
[22]
Originally by: Joerd Toastius
Originally by: Sarmaul I have. Hell, I'm writing a game that's both playable on Linux and the PC. With proper preparation and planning (abstracting the OS calls, using OpenGL, FMOD and other cross-platform libraries) it isn't that difficult. However, once you lock yourself into microsoft technologies it is very difficult to port as you need to rewrite the majority of your code. Not a Microsoft bash btw.
And how much speed and efficiency do you lose by doing that?
Using OpenGL: none (calls to OpenGL are actually faster than those to Direct3D, and it's supported nativly on all graphics cards)
Using FMOD: It is a high-level library with things I would need to write anyway if it didn't support them. So none.
Wrapping OS Function calls: The cost of a single function call (i.e. 99.99999% negligable).
Originally by: Chowdown We camp a lot
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Maelzel Zante
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Posted - 2005.11.03 22:56:00 -
[23]
Mac OS... users need a native eve-online.
I'm in favor of a Mac OS version of EVE.
Remember Kyonoke Pit
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