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MeBiatch
Republic University Minmatar Republic
1020
|
Posted - 2013.05.25 17:19:00 -
[1] - Quote
IMO
EOM and Thukker should become major pirate factions
currently you have" angel (min/gal) serp (gal/min) guritas (cal/gal) blood (min/ammar) sansha (cal/ammar)
what is missing is a cal/min and an ammar/gal lineup
The eve lore for Thukker could be that they were displeased with Angel faction after Jamil Sarum destroyed the eldar fleet so they teamed up with a deregulated caldari Major corporation to take over for protection of Great wild lands.
There should be Tukker pirate faction frig/crusier/battle ship
the role bonus for all 3 would be shield tanking
so: 37.5% bonus to effectivness of shield booster
then caldari bonus: 5% to rate of fire of missiles
then minmatar bonus: 5% to max speed per level
this would make them fast nible tanky ships spewing missiles (currently no pirate faction special for missiles and no guritas does not count)
then for EOM i would add a new null sec faction region separating gal/ammar space the RP thing would be there is allot of gal's who think its the end of days and are joining the EOM on mass...
The role bonus for EOM ships would be hard hitting good tank long range rail ships using ammar ship hulls:
so role bonus would be: 50% increase to hybrid turret range
then: gal bonus: 5% to rate of fire for hybrid turrets
then ammar bonus: 4% to armor resistance per level Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
2227
|
Posted - 2013.05.25 17:24:00 -
[2] - Quote
MeBiatch wrote:IMO EOM and Thukker should become major pirate factions currently you have" angel (min/gal) serp (gal/min) guritas (cal/gal) blood (min/ammar) sansha (cal/ammar) what is missing is a cal/min and an ammar/gal lineup The eve lore for Thukker could be that they were displeased with Angel faction after Jamil Sarum destroyed the eldar fleet so they teamed up with a deregulated caldari Major corporation to take over for protection of Great wild lands. There should be Tukker pirate faction frig/crusier/battle ship the role bonus for all 3 would be shield tanking so: 37.5% bonus to effectivness of shield booster then caldari bonus: 5% to rate of fire of missiles then minmatar bonus: 5% to max speed per level
this would make them fast nible tanky ships spewing missiles (currently no pirate faction special for missiles and no guritas does not count) then for EOM i would add a new null sec faction region separating gal/ammar space the RP thing would be there is allot of gal's who think its the end of days and are joining the EOM on mass... The role bonus for EOM ships would be hard hitting good tank long range rail ships using ammar ship hulls: so role bonus would be: 50% increase to hybrid turret range then: gal bonus: 5% to rate of fire for hybrid turrets then ammar bonus: 4% to armor resistance per level The EOM ships sound very overpowered.
The Thukker ships sound mildly overpowered, too. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

MeBiatch
Republic University Minmatar Republic
1021
|
Posted - 2013.05.25 17:37:00 -
[3] - Quote
not more then anyother pirate faction i would think...
they are all pretty op... which is not bad since the bs's cost half a billion isk and the frigs cost 100 million Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Baikur
Republic Military School Minmatar Republic
0
|
Posted - 2013.05.25 17:46:00 -
[4] - Quote
Thukker already have:
Jaguar Nomad Vagabond Panther |

MeBiatch
Republic University Minmatar Republic
1021
|
Posted - 2013.05.25 17:51:00 -
[5] - Quote
Baikur wrote:Thukker already have:
Jaguar Nomad Vagabond Panther
thats thukker mix not thukker tribe...
and whoes to say they cant have a pirate faction protecting thier space? they already do with angel Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Xolve
Sniggerdly Pandemic Legion
1420
|
Posted - 2013.05.25 18:00:00 -
[6] - Quote
There is no such thing as 'too many ships'.
Inappropriate signature removed. Navigator. |

Solhild
Republic Military School Minmatar Republic
1038
|
Posted - 2013.05.25 18:26:00 -
[7] - Quote
I think this is worth considering/tweaking but a good idea at least.
Maybe thukker should stay as it is and the pirate faction could be based on the krusual tribe? |

MeBiatch
Republic University Minmatar Republic
1025
|
Posted - 2013.05.25 18:48:00 -
[8] - Quote
Solhild wrote:I think this is worth considering/tweaking but a good idea at least.
Maybe thukker should stay as it is and the pirate faction could be based on the krusual tribe?
yeah cool if you guys are concerened about lap over from the name we can allways go with krusual tribe Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Solhild
Republic Military School Minmatar Republic
1039
|
Posted - 2013.05.25 19:02:00 -
[9] - Quote
MeBiatch wrote:Solhild wrote:I think this is worth considering/tweaking but a good idea at least.
Maybe thukker should stay as it is and the pirate faction could be based on the krusual tribe? yeah cool if you guys are concerened about lap over from the name we can allways go with krusual tribe
"The Krusual tribe is sly and cunning, shrouding its ways in lies and secrecy. It is isolationist by nature, but lately it's been becoming more and more involved with the power politics of the Republic, staking a claim for its mastery"
Reads like a decent foundation for a technical alliance with a Caldari MegaCorp.
Not sure if ships are OP at all, that stuff can all be tweaked to work properly.
Lets get it done, those EOM ships are excellent  |

MeBiatch
Republic University Minmatar Republic
1025
|
Posted - 2013.05.25 19:21:00 -
[10] - Quote
Solhild wrote:MeBiatch wrote:Solhild wrote:I think this is worth considering/tweaking but a good idea at least.
Maybe thukker should stay as it is and the pirate faction could be based on the krusual tribe? yeah cool if you guys are concerened about lap over from the name we can allways go with krusual tribe "The Krusual tribe is sly and cunning, shrouding its ways in lies and secrecy. It is isolationist by nature, but lately it's been becoming more and more involved with the power politics of the Republic, staking a claim for its mastery" Reads like a decent foundation for a technical alliance with a Caldari MegaCorp. Not sure if ships are OP at all, that stuff can all be tweaked to work properly. Lets get it done, those EOM ships are excellent 
not only are they exellent but they are purdy...
the krusual ships are kitting versions of phoons cyclones and rifters... (havent you allways wanted a pirate faction rifter?) Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
753
|
Posted - 2013.05.25 19:34:00 -
[11] - Quote
@OP
"Should" I don't know if it's the appropriate word but for the main point, being the interest or not, I'd say yes for many reasons including older players new goals and entertaining.
Now for ships bonus and stats it's a bit too earlier to talk about but the main traits or specifics I'd mostly agree. *removed inappropriate ASCII art signature* - CCP Eterne |

MeBiatch
Republic University Minmatar Republic
1026
|
Posted - 2013.05.25 20:30:00 -
[12] - Quote
Sergeant Acht Scultz wrote:@OP
"Should" I don't know if it's the appropriate word but for the main point, being the interest or not, I'd say yes for many reasons including older players new goals and entertaining.
Now for ships bonus and stats it's a bit too earlier to talk about but the main traits or specifics I'd mostly agree.
yeah they can always be changed... but i thought giving them a bonus now would help determin how they would fly like eom would be combat and the other would be attack concept Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Adunh Slavy
856
|
Posted - 2013.05.25 20:58:00 -
[13] - Quote
There are quite a few NPC groups that could use some ships, some even have Sov of regions, but no ships. :P |

Lugia3
Pirates Incorporated
395
|
Posted - 2013.05.25 21:03:00 -
[14] - Quote
EOM uses shield tanking, missile/rail spewing, Amarr ships.
Yeah... Yarr |

Mother Drone
Transcendent Breed
2
|
Posted - 2013.05.25 21:07:00 -
[15] - Quote
I say no. Basically it's a good idea but you have to think about how and in which way CCP delivers its content. Half-baked. Let's have a look at the drone regions and rogue drones as "faction". They're in dire state. This region is crappier than ever, lost its special attribute (alloys), exploration is horrible, loot is awful and the newly introduced officer mods are just 'meh'. "Woah look a meta lvl 14 drone link augmentor ... cool ... erm not". CCP could have introduced rogue drone faction ships - like an infested Domi with tentacles floating around the hull instead of the current Federation Navy Camo Potato. Or a faction Myrmidon. Or new cruiser/battlecruisers using rogue drone hulls. Some of them look quite sexxxy. Would've been a great and reasonable boost for drone regions. Instead they go for boring uniform navy drake/brutix/harby/cane. Integrated/augmented/navy drones are mostly crap as well or just massively pre nerfed (not that the difference matters). So a new major pirate faction would require an extended lore, new exploration possibilities and maybe new missions of some sort to carry its new important role. Everything related to rogue drones is still a construction area ... for half a decade now. CCP isn't even able to "complete" the current factions properly.
Ps. my vote goes to EoM - Equilibrium of Mankind 
|

MeBiatch
Republic University Minmatar Republic
1026
|
Posted - 2013.05.25 21:29:00 -
[16] - Quote
Mother Drone wrote:I say no. Basically it's a good idea but you have to think about how and in which way CCP delivers its content. Half-baked. Let's have a look at the drone regions and rogue drones as "faction". They're in dire state. This region is crappier than ever, lost its special attribute (alloys), exploration is horrible, loot is awful and the newly introduced officer mods are just 'meh'. "Woah look a meta lvl 14 drone link augmentor ... cool ... erm not". CCP could have introduced rogue drone faction ships - like an infested Domi with tentacles floating around the hull instead of the current Federation Navy Camo Potato. Or a faction Myrmidon. Or new cruiser/battlecruisers using rogue drone hulls. Some of them look quite sexxxy. Would've been a great and reasonable boost for drone regions. Instead they go for boring uniform navy drake/brutix/harby/cane. Integrated/augmented/navy drones are mostly crap as well or just massively pre nerfed (not that the difference matters). So a new major pirate faction would require an extended lore, new exploration possibilities and maybe new missions of some sort to carry its new important role. Everything related to rogue drones is still a construction area ... for half a decade now. CCP isn't even able to "complete" the current factions properly. Ps. my vote goes to EoM - Equilibrium of Mankind 
well hopefully we will get a proper themepark expansion in the winter to finish off the exploration theme... and we will have proper drone regions... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
1026
|
Posted - 2013.05.25 21:31:00 -
[17] - Quote
Adunh Slavy wrote:There are quite a few NPC groups that could use some ships, some even have Sov of regions, but no ships. :P
this is true for the major pirate factions i think they should have 3 bonus like current ones
but for the minor i think they should be on par with faction ships but just have a new paint job...
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
368
|
Posted - 2013.05.25 22:09:00 -
[18] - Quote
MeBiatch wrote:IMO EOM and Thukker should become major pirate factions edit: some have suggest instead of thukker we do Krusual tribe to which is am ok with we just need a new null sec region for them currently you have" angel (min/gal) serp (gal/min) guritas (cal/gal) blood (min/ammar) sansha (cal/ammar) what is missing is a cal/min and an ammar/gal lineup The eve lore for Thukker could be that they were displeased with Angel faction after Jamil Sarum destroyed the eldar fleet so they teamed up with a deregulated caldari Major corporation to take over for protection of Great wild lands. There should be Tukker pirate faction frig/crusier/battle ship the role bonus for all 3 would be shield tanking so: 37.5% bonus to effectivness of shield booster then caldari bonus: 5% to rate of fire of missiles then minmatar bonus: 5% to max speed per level
this would make them fast nible tanky ships spewing missiles (currently no pirate faction special for missiles and no guritas does not count) then for EOM i would add a new null sec faction region separating gal/ammar space the RP thing would be there is allot of gal's who think its the end of days and are joining the EOM on mass... The role bonus for EOM ships would be hard hitting good tank long range rail ships using ammar ship hulls: so role bonus would be: 50% increase to hybrid turret range then: gal bonus: 5% to rate of fire for hybrid turrets then ammar bonus: 4% to armor resistance per level Yeah good idea to be honest in principle. Although would be nice if they could tweak some of the other pirate faction ships first along with pirate BCs and Destroyers. |

Jarod Garamonde
Action Bastards
245
|
Posted - 2013.05.25 22:46:00 -
[19] - Quote
How about we let CCP work on more faction ships before we ask them to make more factions? "you can identify eve players by looking at their cars. Since they don't drive what they can't afford to lose."-á --áBienator II |

KuroVolt
The Legion of Spoon Curatores Veritatis Alliance
269
|
Posted - 2013.05.25 23:28:00 -
[20] - Quote
for amarr/gallente, just use rogue drones.
I want a flyable infested Domi, DAMNIT! |

Hakaimono
Stillwater Corporation That Escalated Quickly
144
|
Posted - 2013.05.26 03:02:00 -
[21] - Quote
I would like to see EOM, but in Gone Berserk they fly Amarr hulls and Blood Raiders already do that. Basically new hulls would have to be designed to be unique like Sansha and Angels. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
237
|
Posted - 2013.05.26 04:55:00 -
[22] - Quote
Hakaimono wrote:I would like to see EOM, but in Gone Berserk they fly Amarr hulls and Blood Raiders already do that. Basically new hulls would have to be designed to be unique like Sansha and Angels.
nuuuu the EoM paint jobs are sexy on the amarr ships, I think that is the main reason people want them!
if anything give the bhaalgorn a new model! You can trust me, I have a monocole |

Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
1620
|
Posted - 2013.05.26 05:29:00 -
[23] - Quote
EoM rats shield tank. They don't armor tank.
... but then again, Sansha rats armor tank and Sansha player ships shield tank. So, whatever. Ch+½j+́ Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Sub-Director of Public Relations |

Solhild
Republic Military School Minmatar Republic
1042
|
Posted - 2013.05.26 06:51:00 -
[24] - Quote
MeBiatch wrote:Solhild wrote:MeBiatch wrote:Solhild wrote:I think this is worth considering/tweaking but a good idea at least.
Maybe thukker should stay as it is and the pirate faction could be based on the krusual tribe? yeah cool if you guys are concerened about lap over from the name we can allways go with krusual tribe "The Krusual tribe is sly and cunning, shrouding its ways in lies and secrecy. It is isolationist by nature, but lately it's been becoming more and more involved with the power politics of the Republic, staking a claim for its mastery" Reads like a decent foundation for a technical alliance with a Caldari MegaCorp. Not sure if ships are OP at all, that stuff can all be tweaked to work properly. Lets get it done, those EOM ships are excellent  not only are they exellent but they are purdy... the eom ships would be like a rokh and a abbadon had a baby... the krusual ships are kitting versions of phoons cyclones and Breacher... (havent you allways wanted a pirate faction Breacher?)
EOM purdy  |

ACE McFACE
Radical Astronauts Plundering Eve
1306
|
Posted - 2013.05.26 07:29:00 -
[25] - Quote
MeBiatch wrote:IMO EOM and Thukker should become major pirate factions edit: some have suggest instead of thukker we do Krusual tribe to which is am ok with we just need a new null sec region for them currently you have" angel (min/gal) serp (gal/min) guritas (cal/gal) blood (min/ammar) sansha (cal/ammar) what is missing is a cal/min and an ammar/gal lineup The eve lore for Thukker could be that they were displeased with Angel faction after Jamil Sarum destroyed the eldar fleet so they teamed up with a deregulated caldari Major corporation to take over for protection of Great wild lands. There should be Tukker pirate faction frig/crusier/battle ship the role bonus for all 3 would be shield tanking so: 37.5% bonus to effectivness of shield booster then caldari bonus: 5% to rate of fire of missiles then minmatar bonus: 5% to max speed per level
this would make them fast nible tanky ships spewing missiles (currently no pirate faction special for missiles and no guritas does not count) then for EOM i would add a new null sec faction region separating gal/ammar space the RP thing would be there is allot of gal's who think its the end of days and are joining the EOM on mass... The role bonus for EOM ships would be hard hitting good tank long range rail ships using ammar ship hulls: so role bonus would be: 50% increase to hybrid turret range then: gal bonus: 5% to rate of fire for hybrid turrets then ammar bonus: 4% to armor resistance per level I like the idea for a Gallente/Amarr pirate faction. Obviously your numbers would need some tweaking but other than that it's a cool idea. Plus Black and dark blue Amarr ships = Cool You should be notified if someone quotes your post so you can continue the argument! |

ACE McFACE
Radical Astronauts Plundering Eve
1306
|
Posted - 2013.05.26 07:30:00 -
[26] - Quote
Katrina Oniseki wrote:EoM rats shield tank. They don't armor tank.
... but then again, Sansha rats armor tank and Sansha player ships shield tank. So, whatever. I think EOM is more like a Caldari/Amarr hybrid which is already taken by Sansha so the Gallente/Amarr version is fine. You should be notified if someone quotes your post so you can continue the argument! |

Vera Algaert
Republic University Minmatar Republic
917
|
Posted - 2013.05.26 09:22:00 -
[27] - Quote
Thukker is a a weird place as they have mission agents (in contrast to EoM) but no belt rats, plexes, ... (in contrast to major pirate factions). |

Abrazzar
Vardaugas Family
1855
|
Posted - 2013.05.26 10:02:00 -
[28] - Quote
The missing pirate faction combination and EoM. I remember that. Did something with them, too. Commencing plug.
Equilibrium of Mankind
Caldari/Minmatar Faction: Ulfhedinn Amarr/Gallente Faction: Seekers of the Void
Yeah, not my best ideas, but it's still more than what CCP has come up with for those in the last five years. "Nothing" is easy to beat. Sovereignty and Population New Mining Mechanics |

Solhild
Republic Military School Minmatar Republic
1042
|
Posted - 2013.05.26 10:16:00 -
[29] - Quote
There are all sorts of possibilities going on the basis that there are pirates, wayward factions, empire fleets and randoms that could all be developed further.
I was trying to come up with a list which gives progression to all players regardless of starting faction. Has anyone with a brain done this already?
Here's my quick effort:
AmarrCaldariGallenteMinmatar AmarrxKhanid?DronesNafantar CaldariSanshaxMorduKrusual? GallenteEOMGuristaxSerpentis MinmatarBloodIshukone?Angelx
I'm not too hot on the finer details of the lore and could easily have missed stuff or got it wrong - but I do think that we should have more ships with bonuses from different race skills.
This certainly supports the OP's initial post about bringing two more factions into the game for us players. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
755
|
Posted - 2013.05.26 12:22:00 -
[30] - Quote
Katrina Oniseki wrote:EoM rats shield tank. They don't armor tank.
... but then again, Sansha rats armor tank and Sansha player ships shield tank. So, whatever.
Non the less, they drop far more plates than shield extenders 
But welp, CCP can make Mercenaries flying Machariels, shooting with arty or auto canons drop Tachyons so...
 *removed inappropriate ASCII art signature* - CCP Eterne |

MeBiatch
Republic University Minmatar Republic
1040
|
Posted - 2013.05.26 13:37:00 -
[31] - Quote
Sergeant Acht Scultz wrote:Katrina Oniseki wrote:EoM rats shield tank. They don't armor tank.
... but then again, Sansha rats armor tank and Sansha player ships shield tank. So, whatever. Non the less, they drop far more plates than shield extenders  But welp, CCP can make Mercenaries flying Machariels, shooting with arty or auto canons drop Tachyons so... 
Yeah I here that... The pve drops should not determine what the player version of the ship is. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Xolve
Sniggerdly Pandemic Legion
1426
|
Posted - 2013.05.26 19:07:00 -
[32] - Quote
Fleshing out existing factions with ships, modules and space is a good idea- but they should really finish the T1 (and hopefully T2) ship rebalancing first.
If they ever do get around to adding more 'content' focused on these groups, so more freaking space would be neat, EVE is starting to feel small. Inappropriate signature removed. Navigator. |

MeBiatch
Republic University Minmatar Republic
1040
|
Posted - 2013.05.26 19:52:00 -
[33] - Quote
Xolve wrote:Fleshing out existing factions with ships, modules and space is a good idea- but they should really finish the T1 (and hopefully T2) ship rebalancing first.
If they ever do get around to adding more 'content' focused on these groups, so more freaking space would be neat, EVE is starting to feel small.
I would not want to stop tiericide... Let that finish first...
I would prefer the upgraded pirate factions to be part of a pirate faction warfare expansion... With more 0.0 space like they did with the fw expansion when they added bpack rise.
Honestly I could see tiericide being finished by winter expansion... So how about summer 2014 expansion? Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

KuroVolt
The Legion of Spoon Curatores Veritatis Alliance
276
|
Posted - 2013.05.26 21:34:00 -
[34] - Quote
We already have Thukker ships though, as they are a T2 developer, having them be a pirate faction aswell would just be odd.
especially since they are allied with Minmatar in the lore. |

Alphea Abbra
Grim Determination Nulli Secunda
235
|
Posted - 2013.05.26 21:48:00 -
[35] - Quote
KuroVolt wrote:We already have Thukker ships though, as they are a T2 developer, having them be a pirate faction aswell would just be odd.
especially since they are allied with Minmatar in the lore. And since they aren't a pirate faction - in the same sense that Khanid aren't a pirate faction. It's a bit weird I admit, that both ORE, SoE and Thukker Tribe have "pirate" 0.0 holdings, that doesn't make them pirates though.
If they began hunting the spacelanes, attacking innocent miners and setting up camps in empire space so capsuleers needed to scan for them and hunt them down, that would be another story. So far, Thukker isn't a meaningful pirate faction the same way Khanid or ORE aren't.
I would like a Minmatar/Caldari faction, though - as long as it used projectiles! |
|

ISD Ezwal
ISD Community Communications Liaisons
294

|
Posted - 2013.05.26 22:11:00 -
[36] - Quote
Thread has been moved to Features & Ideas Discussion. ISD Ezwal Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Jen Ann Tonique
University of Caille Gallente Federation
4
|
Posted - 2013.05.26 22:24:00 -
[37] - Quote
I approve of this product and/or service.
 Jen Ann Tonique does not approve of this product and/or service. Any comments contained herin are to be taken not seriously and no person/s shall hold Jen Ann Tonique responsible for any damage real and/or imagined due to use or misuse of above comment. By reading this statement you agree to the above terms. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
243
|
Posted - 2013.05.27 03:06:00 -
[38] - Quote
ACE McFACE wrote:Katrina Oniseki wrote:EoM rats shield tank. They don't armor tank.
... but then again, Sansha rats armor tank and Sansha player ships shield tank. So, whatever. I think EOM is more like a Caldari/Amarr hybrid which is already taken by Sansha so the Gallente/Amarr version is fine.
with amarr getting more drone boats a gallente/amarr faction should make a lot more sense. You can trust me, I have a monocole |

Alvatore DiMarco
Capricious Endeavours Ltd
154
|
Posted - 2013.05.27 03:28:00 -
[39] - Quote
I don't care about other pirate factions being created to preserve some stupid and artificial sense of "faction balance". To hell with that. To hell with it, I say!
The only new pirate faction we have any use for is EoM. If we must preserve the stability, then we can talk about getting Sisters of Eve ships. I don't know what kind of ships SoE would fly. |

Dato Koppla
Rage of Inferno Malefic Motives
213
|
Posted - 2013.05.27 03:39:00 -
[40] - Quote
+1 Obviously this is a rough idea and it needs fleshing out and tweaking, but I've been holding my breath for a missile pirate line (Guristas don't count!) and a rail shield pirate line since I started this game.
All races other than Caldari get a pirate line that specializes in at least one of their main weapon systems: 1) Guristas for Drones 2) Serpentis for Blasters (this can be argued to be 'rails' as well, but the ships are armor tanked and pigeon holed into blasters from their stats) 3) Sansha and Blood for Lasers (though Blood ships are mostly about the neuts, 4) Angels for Projectiles
This gives every race a pirate ship 'upgrade' for their weapon of choice, but if you specialize in Caldari weapons (Missiles/Rails) that option isn't available.
So yeah, it would be only fair to have at least one of either missile/shield or rail/shield pirate boat option. |
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