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Aelius
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Posted - 2005.10.25 15:55:00 -
[1]
As we see EVE's player database is growing everyday.
CCP how many "players at the same time" is your limite with current technology avaiable?
Still i think the new hardware needs fine tunning, been lagged and then stuck 2 times in 2 days.
I all against SHARDING, but i'm also concern about the technological barrier that EVE will face SoonTm 
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Derron Bel
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Posted - 2005.10.25 16:06:00 -
[2]
I believe that the max simultaneous is actually pretty high. The problems arise because of high traffic systems- load isn't distributed evenly. You only need to reach capacity on one piece of the hardware to experience problem.
EVE and games like it divide the universe into differently sized based on the number of players that are typically there. Servers and resources are then assigned based on the expected load. The hardware limitation occurs when the number of players in an area exceeds the ability of the hardware to handle it in a timely fashion. EVE can't swap in new resources on the fly, unfortunately: it can only do this at downtime. THere is also a software limitation that kicks in if you've got lots n lots of people in there, I think CCP talks about this is the 32 bit / 64 bit devblog.
-==- Holy-Jim> as you know, surprise is the key to victory.....surprise! LooseCannoN> ahh! LooseCannoN> my plans have been foiled! |

SengH
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Posted - 2005.10.25 16:12:00 -
[3]
Once they make the move to 64bit, memory wont be an issue for a VERY long time. However the load balancing will still cause issues I guess with heavy traffic systems.
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Ticondrius
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Posted - 2005.10.25 17:26:00 -
[4]
Edited by: Ticondrius on 25/10/2005 17:34:35 Right, as with 64bit processors, each will be theoretically capable of addressing 16 exabytes (or EB), which is 16 billion gigabytes.
Technically, 16 exabytes would be 2 to the power of 60 x 16, whereas the 32 bit limit would be 4GB, or 2 to the power of 30 x 4.
Source: Wikipedia
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Pestillence
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Posted - 2005.10.25 17:36:00 -
[5]
Originally by: Ticondrius Edited by: Ticondrius on 25/10/2005 17:34:35 Right, as with 64bit processors, each will be theoretically capable of addressing 16 exabytes (or EB), which is 16 billion gigabytes.
Technically, 16 exabytes would be 2 to the power of 60 x 16, whereas the 32 bit limit would be 4GB, or 2 to the power of 30 x 4.
Source: Wikipedia
Thats fascinating.
What does it mean?
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Olza Harp
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Posted - 2005.10.25 19:43:00 -
[6]
Edited by: Olza Harp on 25/10/2005 19:43:55
Originally by: Pestillence
Originally by: Ticondrius Edited by: Ticondrius on 25/10/2005 17:34:35 Right, as with 64bit processors, each will be theoretically capable of addressing 16 exabytes (or EB), which is 16 billion gigabytes.
Technically, 16 exabytes would be 2 to the power of 60 x 16, whereas the 32 bit limit would be 4GB, or 2 to the power of 30 x 4.
Source: Wikipedia
Thats fascinating.
What does it mean?
more space for bugs? 
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