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Werewolf
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Posted - 2003.08.04 23:19:00 -
[1]
Lots of people have already quit the game because there's not enough action, and more are on their way to quitting. The game is losing customers (among other reasons) because it does not encourage any fighting for some grand cause.
I am sure that a large war between the empires is an inevitable event at some point, but hurry it up. Give us some smaller conflicts that we can enlist ourselves in at least. Designate some systems as hotspots for a day and let people pick which side they want to fight on by joining one of the factions for a short time, or choosing to align their corporation with a certain faction.
As an added incentive you could put large bounties on enemies heads; for example the minmatar would get 100k ISK for every Amarrian frigate they kill and vice-versa. More for cruisers and even more for battleship kills.
If this has come up before as i am sure it has, let me just say that this is a big enough issue that a little badgering might be in order.
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Danton Marcellus
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Posted - 2003.08.05 07:26:00 -
[2]
Why imperial wars when there's plenty of NPC corporations that can battle eachother?
Convert Stations
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LiverpoolFC
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Posted - 2003.08.05 12:50:00 -
[3]
There is plenty of action in this game. I suggest you join/form a corp and declare war on someone. You could go to a low sec zone and become a pirate or join a pirate corp. I can't see there being a race war in this game unless it involves the Joves. Most corps have members from all races I can't see me wanting to kill a fellow corp member, well not many of them anyway. This game is what you make it, go make war.
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Ayanami
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Posted - 2003.08.05 13:15:00 -
[4]
Edited by: Ayanami on 05/08/2003 13:16:37 Because there is very little to be gained from corp wars other than getting your own back on person-x coz they shot at you when you were a newbie. This game needs some action coz at the moment its a good chat room with a dull game. Give us a reason to fight !!!
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Werewolf
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Posted - 2003.08.05 13:20:00 -
[5]
We should not all have to become jackass pirates just to see some action in this game.
I did not necessarily mean a race war, a war between NPC corps would be great too, with benefits going to the allies of each day's victor.
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Drusilla
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Posted - 2003.08.05 17:10:00 -
[6]
Then go be a pirate HUNTER if you want action, man, it's not hard to find action if you want it.
This game has something we can capitalize on - the ability to MAKE our own adventures.
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Propehcy
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Posted - 2003.08.05 18:03:00 -
[7]
Pirate HUNTER? and just how the **** do you intend to "HUNT PIRATES" theres no way TO "HUNT PIRATES", when theres no way to track pirates, no way to find them, and the PC pirates (or most of the organized pirate corps) are 4x more powerful then you? so explain to me Drusilla, how the **** you find action "hunting pirates"? Even though the game has the POTENTIAL, it doesnt yet have the ability to make "real" adventures.
I agree with werewolf, an empire war would be great towards getting some action, and no we shouldnt have to become pirates for action, and corp wars are expensive, plus they dont gain you anything, an empire war would be perfect and would be fun as well, have some actors or even devs do some voice acting for the hell of it, it could be great. But CCP needs to get it's ass in gear before everyone cancels subscription and has no'one to please with their updates.
Proph ** Ex-CA Rep and Ex-CA Member **
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[ 2004.09.11 28:63:98 ] Propehcy 2004.09.11 29:05:33.3 combat Your Miner II perfectly strikes Notferr, wrecking for WTFPWNAGE. |

Werewolf
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Posted - 2003.08.05 19:31:00 -
[8]
Pirate hunting only gets you a lot of chasing with no fight at the end. PC pirates attack ships weaker than theirs and log out or run at the first sign of being outnumbered or outgunned. They are too hard to find and catch because they have the advantage of choosing the location.
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Danton Marcellus
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Posted - 2003.08.06 10:27:00 -
[9]
According to the manual... *waves ancient artifact* The Gallente vs Caldari war is prophecized to end in 12 years. It's very low intense at the moment, after all it's been on in 81 years...
Convert Stations
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Werewolf
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Posted - 2003.08.06 14:26:00 -
[10]
Quote: I can't see there being a race war in this game unless it involves the Joves. Most corps have members from all races I can't see me wanting to kill a fellow corp member, well not many of them anyway.
The corporation overall could choose which side to fight on. Most of the people who were hellbent on roleplaying have already joined single-race corps. Most non-roleplayers would probably not mind being declared outlaws by their own empire, as proven by the many pirates in the game.
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Bad Harlequin
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Posted - 2003.08.06 14:48:00 -
[11]
The only problem now is that declaring war has negative incentives.
Frex, declaring war on all pirate corps simply means you let them attak you anywhere, even in highsec space. Winning a fight vs. a corp-war foe gets you bragging rights and maybe 1-3 of their modules; RP corp wars are fun in and of themselves, but unless you're hardcore loons like Oracle and PG, this isn't incentive for the masses. Unless the corp you declare war on all have bounties, it's all risk with little gain.
Maybe some sort of system for rewarding the victors of corp-war (declared war) battles could be implemented. And i mean "some sort," i have a few ideas but it almost doesn't matter what - anything that has an effect in the game would do wonders, IMNSHO.
You are in a maze of twisty little asteroids, all alike. |

Athan
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Posted - 2003.08.07 00:51:00 -
[12]
Plenty to do if you just go look for it.
Joining Fountain Alliance has turned out to be interesting .
-Ath --
http://big.wayland.dk/Lottery.asp - The BIG Lottery |

LiNkIsMaXiMuS
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Posted - 2003.08.07 03:57:00 -
[13]
TruE True we need some NpC warz going on and choose to fight on which side u want and get a reward for the victor. This game iz 2 boring!!!
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Arondos
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Posted - 2003.08.07 07:24:00 -
[14]
So basically the galaxy should be torn asunder by a war because a few players can't be creative and come up with a reason for them to go to war with someone even though they want a war?
Then we'll have to read all the I hate the war it interferes with my (insert activity here). If a corp war gains you nothing, then what is an empire war going to gain you? Besides being able to say there's a war? Oh they should insert rewards for going to war? How about the loot off the ships you destroy?
Life isn't fair and neither is Eve. Get over it. |

Jojin
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Posted - 2003.08.07 07:47:00 -
[15]
It would seem the core idea is to have some manufactured reason to blow up other players with massive rewards to recoup the costs of engaging in such battles.
This is really a poor idea and would only diminish the game for the masses to entertain the few.
The desire for action is understandable. As mentioned in previous posts, there are many ways to find action. True there are costs involved and risks, but there are also rewards to be had. Players, when their vessels are destroyed, tend to have many items left behind. These items are of significant value. Also, as a player proves more difficult to take down, typically the value of items left behind increases.
For those who believe they cannot deal with the risks and costs associated with taking on other player groups, there is still the option of banding together and providing safety to the working miners by clearing out systems of the pirate drone scourge which infects them. In return for such efforts, most will find, miners can be grateful for such assistance and will reward such acts of valor.
Put a little creativity into it and you will find there is more than enough action to be had.
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Wild Rho
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Posted - 2003.08.07 10:45:00 -
[16]
Once players can start buying and building stations etc I reackon corp wars will begin in earnest. ATM there is little to be gained from a corp war.
I have the body of a supermodel. I just can't remember where I left it... |

Werewolf
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Posted - 2003.08.07 14:39:00 -
[17]
Quote: So basically the galaxy should be torn asunder by a war because a few players can't be creative and come up with a reason for them to go to war with someone even though they want a war?
Then we'll have to read all the I hate the war it interferes with my (insert activity here). If a corp war gains you nothing, then what is an empire war going to gain you? Besides being able to say there's a war? Oh they should insert rewards for going to war? How about the loot off the ships you destroy?
Finding a reason to go to war means basically being an ass and finding someone to pick on. Not exactly my favorite activity. I would rather know that the person i'm fighting is there because he WANTS a fight at that moment.
The whole point of this post is that the game should have a form of warfare in which there is some sense of purpose, like advancing the battle lines system by system every day. Loot alone is simply not worth enough to justify a fight for its own sake.
Also, this isn't a few players we're talking about. In case you haven't noticed, the number of players in the game everyday has fallen from over 5000 to 4000-something (at least at the times when i log in). Even if you took this post as an example, about half the people in the game (about half of your PAYING CUSTOMERS CCP !) want some sort of GM-organized action in the game. Of the people i have talked to in the game, an overwhelming majority is for the idea.
Besides, think of how exactly a war would influence those who do not want it. If you don't want to participate, then don't ! Stay out of the systems where there is fighting. A war between two large NPC corps would not really affect you, and a war between empires would just mean you'd possibly be confined to 3/4 of the universe. Boo-freakin-hoo. Plenty of places to do business in 3/4, 1/2 or even 1/4 of a 3000-system star cluster. It will create an opportunity for smugglers to flourish, adding more to the roleplaying experience of the game.
Sorry if it seems i'm picking on this one reply, i'll try to knock some others down later.
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Arondos
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Posted - 2003.08.07 17:18:00 -
[18]
But once again it boils down to CCP please cram a storyline down my throat because I'm not creative enough to come up with something on my own. Examples?
Oracle Corp - waging war against the Amarr Red Corsairs - pirates/warring with Amarr Multiple Alliances - claiming an area and attempting to keep others out.
Everyone complains race doesn't matter. Make it matter. Players can generate more content than CCP ever can but they have to be willing to try not just say feed me content.
Life isn't fair and neither is Eve. Get over it. |

Bad Harlequin
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Posted - 2003.08.07 19:17:00 -
[19]
Edited by: Bad Harlequin on 07/08/2003 19:17:35
Quote: So basically the galaxy should be torn asunder by a war because a few players can't be creative and come up with a reason for them to go to war with someone even though they want a war?
Then we'll have to read all the I hate the war it interferes with my (insert activity here). If a corp war gains you nothing, then what is an empire war going to gain you? Besides being able to say there's a war? Oh they should insert rewards for going to war? How about the loot off the ships you destroy?
/me hands you a great big Goofball Award.
You smooshed a couple of different posts together and then attacked the "logic" of the hybrid conflicting points you made... uh... 
You are in a maze of twisty little asteroids, all alike. |

Drusilla
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Posted - 2003.08.07 19:41:00 -
[20]
Edited by: Drusilla on 07/08/2003 19:41:37 I'm with Arandos. Go out and do something, don't gripe that CCP isn't shoe horning you into a storyline.
If all you want is hours of mindless blasting of space objects, why not just go play Asteroids?
I know Pirate hunting is not the easiest thing ever. Work around it. Figure out where PC pirates live. There has to be SOME time when you can catch one alone and be closer to the gate than he is and webify and stasis him. I never said it was easy, but if you want to do it, the worst level of success you could achieve would be to harass a PC rat to the point where it disrupts his pirating, and isn't that just ducky? Let them feel the irritation of having their game play interrupted by someone just getting in their way.
Heck, you could figure out where they like to hang out and when they are not usually in system, and lay mines in their home turf just to be irritating. Lay a few hundred and bog down their home system. *shrug* I'm not sure how well that would work, but if laying a mine is not an aggressive move, you could booby trap their home station and just leave. Dock at their station, leave it, which shows you wehre ships exit, and then mine the heck out of it.
Quote: But once again it boils down to CCP please cram a storyline down my throat because I'm not creative enough to come up with something on my own. Examples?
Oracle Corp - waging war against the Amarr Red Corsairs - pirates/warring with Amarr Multiple Alliances - claiming an area and attempting to keep others out.
Everyone complains race doesn't matter. Make it matter. Players can generate more content than CCP ever can but they have to be willing to try not just say feed me content.
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