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Benilopax
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Posted - 2005.10.27 13:19:00 -
[1]
Ive been reading lots of threads saying how bad this game is for noobs and how many quit soon after joining cos they can never catch the older players.
That is complete rubbish! Out of the noobs in my corp within a month and a half they were killing big ass npc's. And within three months they were hunting bs pirates in 0.1 and 0.0!
How can the do this? TEAMWORK! The younger players can be quickly turned into tacklers using EW weapons and as a group can easily take down a big 2 year scary player without breaking a sweat.
I emplore every ceo out there to help your noobs and get a combat program running for new members of your corp. It can be npc and pvp based but older players must pass on their knowledge to the noobs and make sure people don't quit due to being completely out classed by others.
I also ask that corps do not put a skill limit on member ship that is very wrong as noobs grow incredibly fast in a corp quicker than I could have imagined!
Trust me you do get results!
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Lintaka
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Posted - 2005.10.27 13:33:00 -
[2]
All ture and good, but the main reason most corps put a skill limit on there corp, is the worrie of a spy alt.. I mean yes some one can train up an alt and such, but your more likley to get an alt with no sp's
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Kerushi
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Posted - 2005.10.27 13:41:00 -
[3]
Eve-U has that running now so if u want some combat expirience, we have some great ppl as teachers and an armada of frigs  ________________
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Dark Shikari
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Posted - 2005.10.27 14:35:00 -
[4]
Of course newbies can do tons of stuff.
Note that the only people whining about newbies being screwed aren't newbies... - Proud member of the [23].
Don't get the reference in my sig? Click it.
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Hllaxiu
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Posted - 2005.10.27 14:38:00 -
[5]
Originally by: Lintaka All ture and good, but the main reason most corps put a skill limit on there corp, is the worrie of a spy alt.. I mean yes some one can train up an alt and such, but your more likley to get an alt with no sp's
The other reason is that many of those corps don't want to deal with "how do I mine to a jet can?" and "whats an insta?" and everyone's favorite "why should I stop mining if 10 enemy HACs jump in system?"
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Kalixa Hihro
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Posted - 2005.10.27 16:28:00 -
[6]
All, I have to agree. With the right corp, n00b life is fun and rewarding.
The problem is, you have an issue getting into a corp as a n00b. I was lucky enough to be in a clan which has chapters in many games. I came into this one as a member of the corp before I started playing Eve. I was already trusted as not being an enemy corp alt because I played with my clan in 2 games before this one.
I think trust is the biggest issue. It's too easy for people to create an alt for spying, so corps are paranoid about new players.
As far as skills go. Worrying about "catching up" is about the dumbest thing I've ever heard of. You should play the game for what it is and build a character like everyone else. n00bs already have the advantage of learning skills which people that were playing this in beta didn't have. They took forever to build their skills. A n00b can easily be in a Thorax or other cruiser very quickly. Back in the day (or so the war stories go) it was a major feat to finally get the skills to fly a cruiser, let alone procure one.
I think new players have it easy, based on what the vet players in my corp have described.
People that obsess on "Keeping up with the Joneses" will never have fun or any enjoyment in life because they don't enjoy what they already have. Changing the game for them won't solve their personal problems... They just want everything handed to them and whine when they don't get it.
l8, Kal
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Val Amon
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Posted - 2005.10.27 16:45:00 -
[7]
Just fly vigils if your a noob. Find out where your gonna be fighting most and make like 10 vigils and have them all setup and ready to go.
Biggest noob mistakes: 1. Flying bs without knowing how to pvp very well (aligning, killing tacklers, flying solo without scouts and the like) 2. Flying Hacs without having enough isk to buy 5 more "when" you lose it then whining about not having enough isk. 3. Not knowing how to npc properly and not keeping backup ships to use for isk making only.
Have f'n backup ships ffs and if you dont please dont whine about isk whine abuot being a total noob.
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Angelic Resolution
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Posted - 2005.10.27 17:39:00 -
[8]
I haven't been playing for long (10 days actually) and all I can say is the only problem with groups of people is the attitude. I've run into 6 different people who have let me shoot at NPC's even though I only did 140 dmg all up and others who have ganged and let me loot just for fun.
I love looting and being given money from bounties (Thanks to gang) is lovely, so I pass it on. Recently (Being today) I've given over 250k just for the hell of it. If you gave every 'noob' a lesson or two or better yet let them accompany on a lvl 3 mission just to show them what to do, you'd be making eve a better place. Hell that's what I intend to do as soon as I can get em :D
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Arges
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Posted - 2005.10.27 18:33:00 -
[9]
I'm a noob. I've only been part of the EvE universe for a month and I must say my experience in the game has been greatly improved by the fact that I have some friends how have been here for a while (one of them was in the Beta) and who helped me out during my first hours of play. Saying that noobs can't catch up to veteran players is pretty pointless to me. It's pointless in that EvE is one of the most versatile games I have ever seen. By that, I mean that you decide what you want to be. There are no "classes" or "professions" like most other games have where you have a certain set of skills that will differentiate you from other groups. If you want to haul, train some industrial skills and get a fat whale of a ship. If you want to trade, learn how the market works (there are enough ressources on the official web site and on fan-sites to work it out). If you want to fight npc rats, get an agent and slowly work up the ladder. I've been doing level 1 mssions for a month and only recently started doing some level 2 (been working on learning skills instead of getting into a cruiser asap). I'm taking my time because when I get into a bigger ship, I want to be ready for it. To me, getting ready for PvP is only a matter of time... I know that time is the whole point of this thread but let me clarify. PvP requires skill. Everybody can agree on that. What needs to be taken into account is that fact that it is limited to a certain number of skills. I don't think having industrial, mining, social or corporative skills is going to help much with PvP combat. They ARE useful... if you want to be an industrialist or a CEO. If you have a purpose when training your first 6,000,000 skill points, there is nothing that can stop you from acheiving what you want. The rest is icing on the cake. I'm pretty sure that the few players who have nearly 40 million skill points have not put them all in PvP skills. I doubt it can even be done...
I think what I'm trying to say is that the noobs who whine about not being able to catch up to vets are the ones who either don't know what they want to be or have no patience. Of course, you can't be as hard as the 1 year vet after being in for 2 weeks. If you train in the right direction though, you'll probably be able to give them a run for their money after a few months.
I'll finish by saying this.
Patience is the mother of all EvErtues... Get a drink, do your homework and go pwn some sheit! _____________________________________________________________________________
I single-handedly stopped a drone infestation and all I got was this lousy sig... |

Bruchpilot
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Posted - 2005.10.27 18:38:00 -
[10]
Originally by: Dark Shikari Of course newbies can do tons of stuff.
Note that the only people whining about newbies being screwed aren't newbies...
I know a lot of n00bs complaining that the game isn't fair to them.
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Cmdr Sy
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Posted - 2005.10.27 19:01:00 -
[11]
The noobs of today will quite happily kill you tomorrow, because skills only go up to L5. So everyone has their day. This fact cannot be emphasised enough, even if it does take a year to get there.
But a lot of corporations do need a minimum skillpoint requirement when recruiting, because if you spend your entire time at war, it is simply too frustrating and time-consuming to explain how Escrow works, intelligent use of market, how to make instas, and the inevitable fitting headaches because your nooblet has no CPU, powergrid or cap.
That's where mining and mission corps come in. The basic education they offer is probably better than what many pvp corps can provide. One arrangement from which I benefited in my early days, was PVE corps having a close relationship with local PVP corps, and swapping members and experience.
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Ilvari
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Posted - 2005.10.27 19:18:00 -
[12]
If someone can fly a HAC they definitely aren't a noob anymore, I don't know what you're talking about.
My definition of a noob is someone with less than 5m SP and for them the life is hard among the 10-20m SP majority.
And sure you can take a 1 week old player as a tackler but always being the ***** and number one target isn't a lot of fun, and losing every 1 vs 1 by default isn't a lot either. Imba ships like Thorax which allow even a 1m SP player to win PvP fights against cruisers and T2 frigates are only an exception and they're getting nerfed soon anyway.
Always insisting how they can work in teams isn't that significant either because that's like saying fat people can play football since 10 pro players and a fat guy can win a match against 11 pro players sometimes.
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