Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Sub Prime
Perkone Caldari State
1
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Posted - 2011.10.21 08:24:00 -
[1] - Quote
Last night I completed 'The Maze' Guristas 10/10 complex. It was the first time I'd done the complex and expected the acceleration gates to be as described in the wiki page. In the 1st and 2nd rooms there are 12 gates and they should be in a 'clock' pattern with each gate representing an hour on a clock. Infact, the gates were pointing in the right directions but scattering in the wrong positions in all axis (x,y & z).
This made it an extra pain as there was a fair amount of travel to certain gates to progress.
Anyone else had this problem? |

Sub Prime
Perkone Caldari State
1
|
Posted - 2011.10.21 12:26:00 -
[2] - Quote
XXSketchxx wrote:Its exploration, not missions.
There shouldn't be guides to begin with.
Also, you realize the wiki is user submitted data right?
I suggest you do some background work before you make a reply like that again. The wiki article about the maze features screenshots of the clock layout, it's not something that could realistically have been made up.
Also, considering how tough the final room is, you'd be a complete numbnut not to get as much information about it as possible prior to sending in an expensive ship(s).
The post prior to yours is actually beneficial, unlike yours
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Sub Prime
Perkone Caldari State
1
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Posted - 2011.10.21 12:27:00 -
[3] - Quote
Czeris wrote:Sub Prime wrote:Last night I completed 'The Maze' Guristas 10/10 complex. It was the first time I'd done the complex and expected the acceleration gates to be as described in the wiki page. In the 1st and 2nd rooms there are 12 gates and they should be in a 'clock' pattern with each gate representing an hour on a clock. Infact, the gates were pointing in the right directions but scattering in the wrong positions in all axis (x,y & z).
This made it an extra pain as there was a fair amount of travel to certain gates to progress.
Anyone else had this problem? They changed it awhile ago.
Thanks, I'll pop an propulsion mod on my tank next time! |

Sub Prime
Perkone Caldari State
1
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Posted - 2011.10.21 12:57:00 -
[4] - Quote
XXSketchxx wrote:Sub Prime wrote:
I suggest you do some background work before you make a reply like that again. The wiki article about the maze features screenshots of the clock layout, it's not something that could realistically have been made up.
Also, considering how tough the final room is, you'd be a complete numbnut not to get as much information about it as possible prior to sending in an expensive ship(s).
The post prior to yours is actually beneficial, unlike yours
Or you know, you could play the game with some balls and not require your hand to be held for everything you do. As for the images, thats a perfect example of why its useless. The site was updated MONTHS ago. As in, players are too lazy/stupid to update that page. And yet you still cling to it like a pubbie moron. But you know, keep at it your way. Seems to be going pretty well.
Oh god, we have a 'Balls of Steel' poster who has never asked for or sought informatiom on anything within Eve. Get off your high horse you self righteous gibbon. As far as 'clinging' to it, all I did was comment that the gate layout was different to that of the wiki page and wondered if there was bug, nothing more, nothing less, you insolent little pup.
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Sub Prime
Perkone Caldari State
2
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Posted - 2011.10.21 13:06:00 -
[5] - Quote
Risking internet pixels isn't scary at all, wasting time is a pain though. I probably value my time more that you value yours......go figure vOv |

Sub Prime
Perkone Caldari State
3
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Posted - 2011.10.21 22:21:00 -
[6] - Quote
All I did was highlight the fact that there was an inconsistancy between what was on a CCP hosted, sponsored and owned site and something in-game. Get over it.
Would you try and solo tank a complex in a > 2b ship blind without getting information about the plex 1st?!?!
Anyway, why are missions different to plexes? |

Sub Prime
Perkone Caldari State
3
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Posted - 2011.10.22 15:09:00 -
[7] - Quote
Tuggboat wrote:OP, AB will combine nicely with a low sig radius to lower your damage btw. Congrats on completed MaZE. :) good show.
I had an LSE on to deal with the initial citadel torp hit, but it didn't register that highly so I might as well swap it for an AB. |
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