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EaglesFire
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Posted - 2003.08.06 02:10:00 -
[1]
I would like to see a ship (frigate class), that can only lay mines. No drones, no normal cargo, just cargo for mines.
Or a module to lay mines. Right now it is VERY slow to lay a good sized mine field. Good sized is 1000+ mines per field.
This would make mines Much more usefull in the game. Don't want someone by your asteroid field? Lay a few k mines.

Mines are cheap ways to block gates and stations, but are almost never used, do to the time it takes to lay down a field.
"Knowledge is power, and the uninformed SHALL be punished!"
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Elseix
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Posted - 2003.08.06 07:13:00 -
[2]
Edited by: Elseix on 06/08/2003 07:13:37 good idea...
but should there be mine sweeping modules as well then?
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Froztwolf
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Posted - 2003.08.06 08:51:00 -
[3]
I like it. I do think mine sweeping should be an excrutiatingly slow process though. (because it is) ------------------------
Never underestimate the power of denial! |

Bagdarass
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Posted - 2003.08.06 11:36:00 -
[4]
There is one problem with mines. the server has to keep track of each one, its type and whther or not someon is to close to it. That will eat server resources and lag the whole system.
Nice Idea...but not very practical. _______________________________________________
Whoah!!! Thats a big gun!! |

Froztwolf
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Posted - 2003.08.06 13:30:00 -
[5]
Well, mines shouldnt be included in the game then, if they arent to be used efficiently. Does anyone use them today? ------------------------
Never underestimate the power of denial! |

Danton Marcellus
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Posted - 2003.08.07 16:25:00 -
[6]
Never did get wise to how I was supposed to fit them on the ship, boredom set in first... 
Convert Stations
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EaglesFire
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Posted - 2003.08.07 23:28:00 -
[7]
Yes, I agree. Mine sweepers should be put in as well.
BTW, about server load. Mines do not last forever, like secure cans. They do de-pop after 2-3 hours or server reset.
"Knowledge is power, and the uninformed SHALL be punished!"
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Danton Marcellus
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Posted - 2003.08.07 23:58:00 -
[8]
What do the law react to, laying the mines or someone running into them?
Logic has it the law would react to someone putting them out there and not go all Agatha Christie on the entire region to find who laid them there once they explode a few hours later...
Convert Stations
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EaglesFire
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Posted - 2003.08.08 03:12:00 -
[9]
Mines will give a sec hit to the the one who lays ( ) them, if another ship hits them, and that ship is not at war with them.
This only happens in empire space.
So yes, if you layed mines around a stargate, your sec rating could go neg real fast, if you layed them in empire space.
Note: It will soon (next patch) be possible to clear a mine without taking a sec hit.
"Knowledge is power, and the uninformed SHALL be punished!"
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Fester Addams
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Posted - 2003.08.08 05:37:00 -
[10]
Mines should be in the game, they would be very usefull in space. The problem however is that the game is not capable of handling alot of objects at once, a few thousands of mines in an astroidfield would not only bog down a "visitor" to a silly point but it would make it close to impossible for the personb there to do anything.
It would in my opinion be better if you instead of deploying mines one by one you place shall we call it a balloon of mines, the computer only has to account for one cantral point. The mine launcher would create the baloon and the more mines put into the balloon the greater the radius.
At present a single mine is just that, one mine, if the mine item counted as one package of 100 mines then it can easily be forseable that one such mine might cover say a 10km3 globe, each extra mine package would then expand the globe to twise the volume (its realy easy to have a computer calculate the new range).
The minefield would then be portrayed on the screen as a cloud of vapor or similar, the mines in reality being rather small on their own but the damage made up by a multitude of charges going off.
If a ship enters the field mines would start going off but unlike now the entire field would not go off at once, if you enter the field one package of mines would go off, the balloon of mines would shrink and become smaller as well as a timer start, once the timer runs out the ship would detonate another "package" untill ither the ship has cleared the field or all the packages explode.
Naturaly parmanent structures like stations, jumpgates and the likes would dislike having minefileds close by, hence they should carry countermeasures to rid the closest ranges around them (say 20km).
Now then, the ranges I have written above are taken off the top of my head , I have no Idea if they would meen it becomes close to impossible to lay a field big enough to make a difference or make it too easy to blanket entire sectors of space, I leave the actual calculations to the devs if they like the Idea.
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EaglesFire
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Posted - 2003.08.12 02:42:00 -
[11]
Nice idea about having 'packages' of mines.
Right now you don't need thousands of them, aobut 30 at a jump gate will take out a cruiser.
I would like a way to lay about 1 mine per second.
"Knowledge is power, and the uninformed SHALL be punished!"
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ga'ia
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Posted - 2003.08.12 03:29:00 -
[12]
well...first of they need to make the mines usefull, since they dont damage very much. Would love to have 'moving' approximity mine ;) __________________________________________________________ |

Froztwolf
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Posted - 2003.08.12 13:22:00 -
[13]
umm Fester, but if we implement your version of the minefield, we dont really have mines anymore now do we? We would have some sort of exploding cloud. How about just making them nearly invisible? Track them and have a HUD icon but dont show any 3d-model for them. That way it wouldnt bog down the client to much and it would take alot of mines to bog the servers down to any serious level. ------------------------
Never underestimate the power of denial! |

EaglesFire
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Posted - 2003.08.14 02:14:00 -
[14]
In reply to server load.
Tested it. I laid varying amounts of mines, 1-100, in a 5 mine increase. I noticed no real lag increase until ~45 mines were out. For referance, I'm on a 56k modem.
Even at 100 mines out, there was only about a 1.5 second increase in lag.
In reply to mine damage.
Yes, each one does only a little damage, but you can load them up on aproach vectors. They can be VERY useful.
And, unlike a ship blockade or sentry guns, MWD does NOT help you out. You only take damage faster.
Mines can be very usefull. If there is a way to lay them in a reasonable amount of time.
Another Idea is to have mines that work off of factions, like sentry guns.
Think of it. You come up to a jump gate in 0.0 space, with hundreds of mines around it. Safe for your alliance, they blow up for anyone else. 
"Knowledge is power, and the uninformed SHALL be punished!"
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Fester Addams
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Posted - 2003.08.14 12:15:00 -
[15]
Froztwolf: Actually what we would have is a minefield, an area that is dangerous to enter.
The fact that it shows up on the screen as a cloud only refers to the mines being very small compared to the ship.
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EaglesFire
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Posted - 2003.08.15 14:43:00 -
[16]
Any other comments?
"Knowledge is power, and the uninformed SHALL be punished!"
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Daesdemona
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Posted - 2003.08.15 14:59:00 -
[17]
Yeah, the objects do not need to be server-based, they can display as individual mines ont he client but be seen as an area only ont he server, thus reducing the server strain without sacrificing graphics.
The problem arising here would be that you cannot dodge them visually, you would have to code a probability table and make sure that different animations for the ship while in a minefield be included, I do not think that CCP would do that, they are way to anal about the graphics, and we LOVE em for it :)
----------------------------------------------- Bart: "Do you even have a job any more?" Homer: "I think its obvious that I Don't" ----------------------------------------------- |
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