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Cinara Miriam
Fweddit I Whip My Slaves Back and Forth
5
|
Posted - 2013.06.02 04:20:00 -
[1] - Quote
So I had a discussion with a gentleman about player-driven economies in video games, and he had the following to say about EVE's economy, and how it was a bad example of a player-driven economy.
Quote: Of course, EVE is one of the readiest examples of a game that wants to have a player-driven economy, but doesn't. EVE has always had incessant economic crises resulting from their coercive economic mechanics, for example the fact that shuttles came at a fixed price from NPCs, which created an absolute and arbitrary maximum price on the minerals that a shuttle could be reprocessed into. CCP even hired a supposed economist (hah!) to correct the game's problems and improve the enjoyability of its economic systems, but he was unable to do anything meaningful as a result of CCP's infatuation with introducing coercive economic influences.
If any game is to have a truly player-driven economy, the currencies must be freely selected by the players, and there must be absolutely zero external, arbitrary source or sink of resources in the game. You will never come close to balancing currency sources and sinks, if you make the foolish mistake of introducing them. Let each transaction be a barter of resources, and don't even consider letting NPCs participate in the economy
.
And to follow up after I asked him to explain exactly why players didn't drive the EVE economy:
Quote:It seems like the EVE economy is player-driven, since players get to set prices for their sales and purchases. The reality, however, is that there are coercive influences that, most optimistically, provide boundary conditions on the economy, but, realistically, poison and drive it. Here are a few of the circumstances that make EVE's economy not player-driven:
- Natural resources are arbitrarily limited. This comports with the real world, sure, but we're talking about a game and discussing player-driven economies. You don't want natural resources to be unlimited and unthrottled, but when considering the balance between availability and effort to acquire, EVE is so dramatically on the side of restricting availability as to remove effort to acquire entirely from the picture. There is so little effort required to acquire resources, once territory has been captured, that several of the notable major alliances don't harvest them at all. I am all too intimately acquainted with the real-money negotiations certain major alliances routinely engage in with ISK sellers for harvesting privileges.
- CCP has established territorial ownership mechanics which disproportionately reward those who already have territory over those who would acquire it. Defense is far too heavily weighted over assault, which, when coupled with the catastrophically small map (another arbitrary limitation), results in a total absence of frontier and grossly limited opportunity to displace, giving existing territory-holders coercive pricing influence.
- CCP continues to create market-breaking systems within the game. Every time they make a half-hearted swipe at revamping FacWar, for instance, they create more mechanisms by which their fiat currency enters the game, generating market exploits and inflating the economy. Then they introduce more ISK sinks to try to balance their colossal screw-ups, resulting in both more market exploits and greater market disruption.
EVE's economy is only nominally player-driven. In reality, it is a detestable amalgam of the CCP-protected influences of key alliances and the forceful disruptions of CCP attempts to band-aid their mistakes.
Does anyone here at MD have anything to add to this discussion? He has made some fair points I think, there are some strong external factors that influence EVE's economy, but he hasn't convinced me that everyday players are the main driving factors of the economy, and not some mega CCP-BOB conglomerate. |

Varius Xeral
Galactic Trade Syndicate
1007
|
Posted - 2013.06.02 04:29:00 -
[2] - Quote
I can't identify a coherent argument to respond to, despite the existence of sporadic points that may be valid. |

mechtech
Ice Liberation Army
418
|
Posted - 2013.06.02 04:30:00 -
[3] - Quote
All I have to add it that Eve's economy is order of magnitudes better than other MMOs.
Is it a 100% perfectly player driven economy? No. CCP needs controls in order to properly manage the game, and the economy is just a slice of the Eve pie.
This guy just seems to be a negative whiner: " In reality, it is a detestable amalgam of the CCP-protected influences of key alliances and the forceful disruptions of CCP attempts to band-aid their mistakes."
When I look at the Eve economy, I see the best MMO market mechanics out of thousands of MMOs. If he's that against game elements, he should just stick to playing with the real equity markets. Anyone who looks at the complex Eve economy and calls a "detestable amalgam of CCP-protected influences" probably isn't cut out for playing online video games.
It sounds like he should find a hobby he enjoys instead. Eve is a game controlled by a game company, and you have to accept that if you want to play. |

I LIKE IT
HIGH RISK INVESTMENT
46
|
Posted - 2013.06.02 04:36:00 -
[4] - Quote
Cinara Miriam wrote:Does anyone here at MD have anything to add to this discussion? WHEN CCP GIVES YOU LEMONS MAKE LEMONADE |

Cinara Miriam
Fweddit I Whip My Slaves Back and Forth
5
|
Posted - 2013.06.02 04:37:00 -
[5] - Quote
Varius Xeral wrote:I can't identify a coherent argument to respond to, despite the existence of sporadic points that may be valid.
I think his argument is more or less the economy isn't truly player driven because of all the external, some of which are controlling, factors that effect it. I get what your saying though, I just want to share. |

Cinara Miriam
Fweddit I Whip My Slaves Back and Forth
5
|
Posted - 2013.06.02 04:38:00 -
[6] - Quote
I LIKE IT wrote:Cinara Miriam wrote:Does anyone here at MD have anything to add to this discussion? WHEN CCP GIVES YOU LEMONS MAKE LEMONADE
I'll keep that in mind as a trader's tip next time CCP gives me lemons as redeemable items. |

Kara Books
Deal with IT.
634
|
Posted - 2013.06.02 04:38:00 -
[7] - Quote
I would say the economy is player driven in most, apart from NPC goods like Command centers and books.
Otherwise I think CCP is just looking over the market place to make sure there's enough of almost anything available fairly to every one, AKA healthy regulation that the population seems to benefit from.
-to present a quiq argument: Once upon a time, the population said NO, to Pay-to-win AUR mechanics, the players made the choice, - in my opinion, this is the cleanest economy iv ever seen anywhere, period.
As for SOV mechanics, yes they could use a little bit of a touch up, but there's just to many players assets and local healthy markets already entrenched to even think of doing something fast, if change comes its probably best to make it gradual.
Many things can be said, both negative and positive about the game, but overall I think the game is enjoyable, a good storyline, unmatched quality of choice in just about anything you want to do, the market system is already good,Overall the game is of much better quality then just about everything else around because indeed, it is player driven at its core.
Of course this is a very gray discussion, never the less those are my 5 iskies. |

Varius Xeral
Galactic Trade Syndicate
1007
|
Posted - 2013.06.02 04:47:00 -
[8] - Quote
I mean, if the fundamental argument is "people shouldnt circlejerk so much about the 'playerdriveness' of the Eve economy", then I generally agree. I think that applies to almost everything with Eve, where it's hyped up to be more than it really is. That said, just as with everything else in Eve, even if it's overhyped, it's still pretty ******* amazing regardless. |

Ireland VonVicious
Vendetta Syndicate
143
|
Posted - 2013.06.02 05:50:00 -
[9] - Quote
Player driven economy does not equal free market.
Economies can be capitalist, communist, even socialist or fascist. I think eve leans toward a fascist economy.
CCP is the Eve central bank. Central banks **** up economies all the time. Why would it be different in Eve?
Max resources are a part of real life too. The amount that is "Max" can change based on many factors like new technology.
Did eve do a good job on the economy? Nope. Did they do a bad job? Nope. Just a decent attempt at middle of the road results.
Hiring an economist is just funny. I find most have no passion to learn economics but only regurgitate what they were taught. (( Maybe even brain washed into ))
Even with all the mess ups, bumps in the road or solar storms they went through it's still the best example of a player driven economy. I would be willing to bet money that the guy who whined that hard to you is a libertarian. They confuse economy with free market all day everyday. |

Trevor Dalech
Dalechi Manufacturing
2
|
Posted - 2013.06.02 05:57:00 -
[10] - Quote
Perhaps he could give a example of a game where the economy IS player driven then? As people have said before, EVE's economy is an order of magnitude better than any other MMO out there.
Also, I suspect that by his arguments the real world economy can not be considered to be human driven... |

Joan Greywind
I Moan ALOT We Moan ALOT
3
|
Posted - 2013.06.02 06:11:00 -
[11] - Quote
I will try to offer a counter to each point:
The first point where he says natural resources are arbitrarily limited shouldn't and doesn't affect if the economy is player driven. Being limited is good, by being limited you create an atmosphere where players will fight for the given resources. The argument that there is no effort involved also doesn't hold credence since you can easily refute it with real world examples, such as oil fields. After you establish the oil field and the rights to extract the oil its takes very little effort (relatively) from the oil company to actually extract the oil. Yes there is laborers and managers on the site but you can consider such things as fuel costs and the time needed to manage the pos. You can see that actually building the pos, hauling and selling it is all done through players, so that only adds to the player driven economy. The last sentence makes zero sense to me, how does not harvesting the resources and rmt play into the argument? Even if there is rmt the things you sell are sold to players based on demand and supply, and you will want the best prices.
This argument is probably the weakest of them all, since the map being limited is not a real argument. It is like saying the earth is limited so we can't have people driven economies in the real world. Is he saying the map should be infinitely large? Saying defense is so much easier than offence is arguable at best ( in any balanced game that should be the case, the attacker always has the inherent advantage of picking his fights, hence the argument the attacker has to be lucky once while the defender has to be lucky always). The data also supports the argument as we have seen numerous powerful alliances get rooted from their space. And even if that was true I still don't see how that makes EVE a "not" player driven economy? Even if some major alliances control some prices that doesn't mean anything since in the real world we also have organizations and powers controlling commodity prices (HAI OPEC). I think your friend is confusing perfect capitalist market (perfect competition model) and player driven economies.
Now as a developer of a game CCP will always produce new features, and sometimes (not intentionally) they will affect the economy, but these mistakes are quickly fixed. We have to remember that although creating sinks will affect the economy, it's up to the players if they want to use them or no. Lets take taxes for instance, although the isk goes to npc, taxes are only paid when you do a transaction with other players and is decided upon that. Even BPO's are bought based on the profitability of that item being sold to other players. EVE is not like the real world, but in both we have isk (cash) generating activities. In the real world that gets countered by inflation and the government limiting the supply of cash. Sinks include increasing rrr buying government bonds and increasing the rate of borrowing from the central bank. Sinks are necessary and the supply of cash needs to be controlled or the inflation rate will spiral out of control. So I still don't see how the existence is something bad. And fyi (according to my knowledge) it has been a while since CCP introduced notable ISK sink. They fix the screw ups by fixing them, FW got fixed, no sinks were added.
I'm not saying eve is a 100% driven economy, but it's damn close (hopefully npc orders on everything will cease to exist and we live happily ever after) and CCP is taking major steps to making this happen. Hiring an economist is a big leap in the gaming industry and I don't appreciate your friend making fun of it. Unless he's an economist (if he is he is truly a bad one) don't undermine things you don't understand. And having a business degree doesn't make you an economist.
Sorry for the long post but it was required |

Sevastian Liao
DreamWeaver Inc.
67
|
Posted - 2013.06.02 06:47:00 -
[12] - Quote
From what I understand, the arguments by the person in question essentially boil down to "If there's any external influence / rules / circumstances that affect the economy in any way, it becomes non - player driven". Not true. Even real life economies must necessarily exist within a certain legal/social/physical framework.
Does the fact that the Middle East have more oil than other regions in the world mean that the oil market is not driven by market players? No, it remains "people" driven - OPEC, OTEC, and all forms of player/people created cartels are still made up by market players. Whether you like the players and their actions is completely irrelevant. Such Middle Eastern nations are similarly more able to defend said resource as compared your capabilities of taking it by force. It is still "people" driven - Only the "people" in question most likely isn't yourself, or the majority of others. Again, whether you like it and think that the mechanics that "defend" such cartels is fair or not is completely irrelevant. It was created and enforced by the market players in question, it's player driven.
You only have so much resources available on our little planet - Surely, that's an "artificial restriction" that means that our economy is not people driven, but the result of God/Cosmic forces/The Spaghetti Monster/Take your pick asserting undue influence on the economy. If I want to manufacture something, I'm going to need certain basic components that I have little to no control over. I'm not going to be making MP3 players from chicken eggs no matter how free and people - driven my market is. There are always going to be certain constraints - both "player" made (Huge nullsec coalitions) and "natural" laws (How many minerals can something be reprocessed into) - that define the nature of economic relationships between market players. It is how much freedom is afforded to the participating entities within said framework, and how non - interfering the higher power is with respect to such economic relationships *within* the framework that defines how "player driven" the economy is.
With regards to price fixing on the part of certain items like skillbooks and features such as NPC missions, yes, those markets are not player - driven, but such are the constraints when you're running a game as opposed to a real world economy. Other markets are largely if not completely player - driven, within the framework of how the EVE universe works. So while you wouldn't say that the EVE economy is completely player driven, for the most part yes, the label is well - deserved.
In short, he seems to be confusing a player - driven economy with his preconceptions of what a "fair/ideal" market should look like. |

Jan VanRijkdom
Crescent Rising Corporation
7
|
Posted - 2013.06.02 07:29:00 -
[13] - Quote
That warped fruit loop instantly discredits himself multiple times. I'm almost thinking that's a troll. This is a classic combo of ignorance coupled with bias and a moderate vocab so as to appear intelligent, when in reality that's some of the most hideously stupid trash I've read in a while. I think I'm dumber for having read it. Just wow.
It would seem according to that pedantic 'gentleman' there can be no 'actual' player/human driven economies on the planet. Sounds like a paranoid extremist with little reasonability or sense of reality. . |

Vera Algaert
Republic University Minmatar Republic
920
|
Posted - 2013.06.02 07:32:00 -
[14] - Quote
Cinara Miriam wrote: If any game is to have a truly player-driven economy, the currencies must be freely selected by the players, and there must be absolutely zero external, arbitrary source or sink of resources in the game.
TIL real life would would not count as a "player-driven" economy. |

Vera Algaert
Republic University Minmatar Republic
920
|
Posted - 2013.06.02 07:43:00 -
[15] - Quote
To be honest I disagree with most of OP's arguments in support of his thesis (e.g. EyjoG is a qualified economist, EyjoG did successfully push CCP to reduce the number of artificial price floors/ceilings, the mere availability of resource faucets/sinks does not matter, currency is irrelevant [ISK is a natural resource and there's nothing wrong with that ], ...) but I whole-heartedly agree with the thesis itself.
CCP does intervene (through rebalancing of droprates, of PvE plexes, of production cost. of invention chance, of moon distribution, ... to name just a couple of recent examples) whenever prices take a turn they don't like.
CCP is often slow (whcih allows for a greater illusion of economic freedom) but at the end of the day they do make sure that prices stay at levels they are comfortable with. They don't tend to interfere with the market itself anymore (save for PLEXes), instead they interfere with the mechanisms that govern supply and demand so that the market will have to arrive at CCP's desired result (price).
The "player-run economy" thing is grossly overhyped in both CCP's marketing and the perception of many EVE players. The EVE economy is only allowed to run freely for as long as it produces the desired results (and when the EVE economy doesn't behave it gets shocked into submission by CCP). A (mostlly) free market for raw materials and goods does not constitute a free economy.
Part of the problem is of course that there is very little endogenous technological innovation in EVE - in the real world a shortage of some raw material will inspire people to look for alternatives and develop new technologies. A classical example would be how the development of synthetic rubbers was greatly accelerated by Germany losing access to natural sources of rubber during WW1 and WW2. In EVE CCP has to "fix" shortages by rebalancing (making the undersupplied product less desirable), by changing resource distribution or by granting new technology (e.g. Alchemy) like mana from heaven.
Maybe a player-run economy is not possible within the framework of current gen MMOs but that doesn't change that in my opinion advertising EVE as a player-run economy is frivolous. |

Jan VanRijkdom
Crescent Rising Corporation
7
|
Posted - 2013.06.02 08:03:00 -
[16] - Quote
There are interventions and 'artificial meddling' all the time in real economies. The political part of the equation is simultaneously being villianized and forgotten about as a factor in any and every 'real' economy. This guy wants computer modeling or an impossible actuality of a 'true' free market run by the masses when we all know that's ridiculous. The political system set up as is has no reason to remove itself even if it wouldn't destabilise everything.
If he thinks CCP being removed as a governing factor along with the other preposterous conditions for having a 'real' player driven economy is realistic or even feasible, he needs to go back to interesting yet impossible economic modeling, because what he warrants as truly player driven is impossible in virtual or real world economies.
It is not frivolous, a bit relative of you want to get super technical, but where else is the forces of the economy so, yes, player driven, but in eve? . |

Vera Algaert
Republic University Minmatar Republic
920
|
Posted - 2013.06.02 08:11:00 -
[17] - Quote
Jan VanRijkdom wrote:There are interventions and 'artificial meddling' all the time in real economies. The political part of the equation is simultaneously being villianized and forgotten about as a factor in any and every 'real' economy. that meddling is endogenous to the economy - you don't have benevolent alines coming down from the skies gifting you technology or redistributing resources in real-life. |

Vera Algaert
Republic University Minmatar Republic
920
|
Posted - 2013.06.02 08:18:00 -
[18] - Quote
Also, while I am in rant mode and motivated enough to actually post on MD:
all the people complaining about the lack of player-run currencies in EVE need to think more accurately.
When I buy a Somer Blink ticket I am not using (CCP) ISK, I am using the (Somer ISK) balance of my blink account. That balance may be covered by Somer's holdings of CCP ISK to some degree (that I don't know) and there is some convertibility between CCP ISK and Somer ISK but Somer ISK is not CCP ISK. No CCP ISK is changing hands when I buy lottery tickets or have my winnings added to my Blink balance. What changes hands are (virtual) notes by Somer Blink which promise me that Somer will pay a certain amount of CCP ISK upon receipt of that note.
Yes, you cannot transfer Somer ISK between characters/players easily (the way you could for example transfer EBANK ISK), so it may not meet your (narrow) definition for a currency point by point but it does have several of the key ingredients.
Player-run currencies are not uncommon in EVE. |

Jan VanRijkdom
Crescent Rising Corporation
7
|
Posted - 2013.06.02 08:21:00 -
[19] - Quote
Well, not too long ago we did have magical fairies from the US Gov swoop in for the infamous 'bailout' of private companies, so, yeah, we kind of do see that.
CCP is still analogous in most senses to a composite ventral bank/government/Resource Organization(OPEC etc).
And as in Eve, in real world economies and not dreamland, these entities are required for stabilizing actions. . |

Sevastian Liao
DreamWeaver Inc.
67
|
Posted - 2013.06.02 08:48:00 -
[20] - Quote
Vera Algaert wrote: Part of the problem is of course that there is very little endogenous technological innovation in EVE - in the real world a shortage of some raw material will inspire people to look for alternatives and develop new technologies. A classical example would be how the development of synthetic rubbers was greatly accelerated by Germany losing access to natural sources of rubber during WW1 and WW2. In EVE CCP has to "fix" shortages by rebalancing (making the undersupplied product less desirable), by changing resource distribution or by granting new technology (e.g. Alchemy) like mana from heaven.
Maybe a player-run economy is not possible within the framework of current gen MMOs but that doesn't change that in my opinion advertising EVE as a player-run economy is frivolous.
That's rather unfair to EVE. Research and development is just one part of any functioning economy - An important one to be sure, but the lack of player involvement in one of the processes hardly negates the massive amount of player involvement in all other aspects of the overall economy - Production, trade, consumption - to the degree of calling the overall effect of player involvement in the economy "frivolous".
If you look at it from a current gaming context (since we're using the term players) where the technical and balance limitations exclude the possibility of player - run R&D in games to begin with, it very much is a player - run *game* economy. We don't have full immersion games yet, but in our current gaming context with all the associated limitations calling the graphics in, say, Crysis 3 "lifelike" is hardly misrepresentation, for instance. |

Samroski
Games Inc. The Night Crew Alliance
228
|
Posted - 2013.06.02 10:39:00 -
[21] - Quote
1. Shuttles were an issue that got sorted 5 years ago.
2. Resources like minerals may be an issue, as they are limited only by boredom and time. Ice is being fixed.
3. (Lack of) harvesting of resources by alliances due to internal or external influences seems like a player-driven mechanism (whatever the motivation). Similarly, territorial ownership also seems like a player-driven thing.
4. CCP do tinker with the economy, and occasionally mess it up with the introduction of new things, or when trying to fix something.
5. PLEX may be an issue. Not sure where it fits into all of this.
6. The fact that 99% of the items are subject to demand and supply makes for a pretty decent system.
7. Can anyone name an MMO with a better player driven economy? Happiness is a warm gun, mama. |

Adunh Slavy
917
|
Posted - 2013.06.02 11:09:00 -
[22] - Quote
IMO, the arguments are essentially correct, my disagreement would be with the idea that the economy is not "player-driven". Perhaps the author of the comments can define player-driven. If the players did not exist, the economy would not function at all, of course the same could be said about any economy.
What does player-driven mean? Perhaps the argument would be better framed with regards to how much of the economy is in the hands of the players versus CCP.
Using the author's comments, we could make the same claim that the US, Europe, Japan, Russia, etc are not 'player-driven' economies since government and central banks also make arbitrary decisions with their assumptions about interest rates, reserve ratios and the restrictive influences of over bearing regulations, many of which set arbitrary limits.
If I had to guess, the author comes from a libertarian, perhaps even Rothbardian perspective, which I understand and appreciate, though would suggest to the author to keep in mind, Eve is a game, and as such is forced to exist within the limits of what it is. |

RAW23
136
|
Posted - 2013.06.02 11:56:00 -
[23] - Quote
Vera Algaert wrote: In EVE CCP has to "fix" shortages by rebalancing (making the undersupplied product less desirable), by changing resource distribution or by granting new technology (e.g. Alchemy) like mana from heaven.
This also leads to the rather unfortunate situation that the best way to make money in eve, both in absolute and in isk/hour terms, is to speculate on divinely ordained changes to mechanics. It has always seemed a little sad to me that there is no purely in-game economic activity that can match up to making in-game economic choices on the basis of out-of-game events or variables.
There are two type of eve player:
those who believe there are two types of eve player and those who do not. |

Minerva Achaea
Entropic Doom
0
|
Posted - 2013.06.03 10:58:00 -
[24] - Quote
"player driven" is a relative term.
CCP has to seed asteroids to mine after all, so barter with ore/minerals would still have a 'source' and be arbitrary (and blueprints are CCP created). So you can think of running missions as mining for isk, and the arbitrary isk sources as no worse than seeding asteroids and sinks as no worse than the arbitrary blueprints.
It is "player driven" enough that I am entertained.
Entropic Dooom: get paid to kill people! Revenue paid out weighted by destruction. Guaranteed 100M isk total weekly payout.
|

Minerva Achaea
Entropic Doom
0
|
Posted - 2013.06.03 10:59:00 -
[25] - Quote
RAW23 wrote:Vera Algaert wrote: In EVE CCP has to "fix" shortages by rebalancing (making the undersupplied product less desirable), by changing resource distribution or by granting new technology (e.g. Alchemy) like mana from heaven.
This also leads to the rather unfortunate situation that the best way to make money in eve, both in absolute and in isk/hour terms, is to speculate on divinely ordained changes to mechanics. It has always seemed a little sad to me that there is no purely in-game economic activity that can match up to making in-game economic choices on the basis of out-of-game events or variables.
Disturbingly this is true of real life too.
Entropic Dooom: get paid to kill people! Revenue paid out weighted by destruction. Guaranteed 100M isk total weekly payout.
|

Caleb Ayrania
TarNec Invisible Exchequer
152
|
Posted - 2013.06.03 11:02:00 -
[26] - Quote
Only a few valid points in this guys argument and his conclusion, and ccp hating is pathetic.
There are npc aspects in game for 2 reasons.
1. To originally stimulate economic development, when players had not yet the numbers or activity to work it all.
This is equivalent to what I usually term "Easy-mode" gamemastering, where you let players create their own story by playing them out "against" eachother, and by creating content according their expectations, and by a well defined lore/cosmology. The more players the more you can lean back, and just let them interact with eachother. With low numbers you have to stir the pot a bit. This is what the npc and gm events are supposed to do, and originally did. This then lead to a few mishaps, like the t20 incident and the poorly thought through lottery of T2 items.
2. The npc aspect is a mechanism to control the flow of isk. The volume of isk in total, and the distribution of resources.
There is a small flaw in the guys argument, and in many peoples understanding of resources. In RL you can say that resources seem limited, but in reality they are only scarce because of the way its accessed. To consider oil, there is plenty of oil available, what makes it scarce is its distribution and the needed technology, and manhours to get it to market. This is the case with most things we know from real economies. In EVE this scarcity is flawed in its mechanic. The scarcity is simulated by npc/server via things like roid respawns etc, and not by the tools, manhours, and logistics. This is the result of catering to easy-mode game aspects like poor time sinks on production, and most important recycle and refine that is instant, and not very capacity and efficiency limited. Hopefully in the coming industry and economy changes these things will be considered.
Also a tl:dr and slightly less ranty version of OPs arguments I wrote up in RP-esque fasion here..
critique-of-the-communistic-reasoning
|

mynnna
GoonWaffe Goonswarm Federation
1257
|
Posted - 2013.06.03 12:19:00 -
[27] - Quote
The dude seems rather butthurt over the influence large alliances hold in nullsec and apparently believes CCP is specifically catering to them (e: us) because    Member of the Goonswarm Economic Warfare Cabal |

Tinu Moorhsum
Random Events
192
|
Posted - 2013.06.03 14:28:00 -
[28] - Quote
Upon first reading it seems that the OP is equating a non purely libertarian econcomic model to a pure command economy. it's a kind of black and white thinking that takes two extremes, neither of which exist in the real-world (or in game) in anything close to pure form because their extreme nature, and saying that since it isn't one of those, then it must be the other.
In short. Meh.
I think certain areas of the economy could be floated a lot more based on pure player driven value creation. Office space in stations is one that came up recently and there are muliple good examples where less CCP control would be a good thing. So on that point I'm going to meet the OP part way by agreeing that there is room for improvement.
The second part that the OP quoted just seemed to be a bit of sperging about perceieved injustices and has little to nothing to do with the economy unless I missed something. |

GreenSeed
363
|
Posted - 2013.06.03 14:51:00 -
[29] - Quote
following the OPs quotes one can easily argue that reality has no "human driven" economy. |

Barakach
Jolly Codgers Get Off My Lawn
159
|
Posted - 2013.06.03 16:52:00 -
[30] - Quote
You can never have a truly player-drive market in a video game because real markets are driven by real limitations, not artificial ones.
A video game is a wonderland where anything is possible, but the real world has certain limitations that cannot be broken.
It is kind of a pointless argument. |

Airto TLA
Puppeteers of Doom
44
|
Posted - 2013.06.03 17:44:00 -
[31] - Quote
1.) Eve does a good job of being a "real" economy.
2.) It suffers from the fact that true inovation cannot happen at the player level, ie.; you cannot invent fracking, artificial rubber, improve software or computer hardware, you cannot invent a new mettelargy or make a new class of ship.
3) Resources must be constrained and populated to allow the game to be fun
4) Unrealisticly large number of material resources must be allowed to be mined per month, since an unrealistic number of ships blow up each day.
5) To keep coding simple certain types industrial transactions cannot happen.
6.) LEgal and contracting considerations are ignored in the economy since the are to hard to enforce (CCP would needa staff of hundreds just to do this).
SO basically Eve's economy is great considering the fact it has to exist within the framework of a game, it must be bent sometimes to allow the game to remain fun. It is not an economic simulation.
|

Vaerah Vahrokha
Vahrokh Consulting
4156
|
Posted - 2013.06.03 18:05:00 -
[32] - Quote
Cinara Miriam wrote:Does anyone here at MD have anything to add to this discussion? He has made some fair points I think, there are some strong external factors that influence EVE's economy, but he hasn't convinced me that everyday players are the main driving factors of the economy, and not some mega CCP-BOB conglomerate.
Hate to break it for your overly purist friend, but every economy is driven by big players that act as much if not worse than CCP.
EvE's a good economy because it remains tradable and playable despite CCP and big players taking some dominant positions.
Of course the average Joe will be at disadvantage but wait, in RL economy and markets it's even worse. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Astrum Obtutus
ReDeYeUgLy
0
|
Posted - 2013.06.03 18:08:00 -
[33] - Quote
Joan Greywind wrote:
...hence the argument the attacker has to be lucky once while the defender has to be lucky always...
I am stealing that for my next self defense class. |

Ricard Chastot
Snake Eye Production
0
|
Posted - 2013.06.03 18:24:00 -
[34] - Quote
Quote:It seems like the EVE economy is player-driven, since players get to set prices for their sales and purchases. The reality, however, is that there are coercive influences that, most optimistically, provide boundary conditions on the economy, but, realistically, poison and drive it. Here are a few of the circumstances that make EVE's economy not player-driven:
- Natural resources are arbitrarily limited. This comports with the real world, sure, but we're talking about a game and discussing player-driven economies. You don't want natural resources to be unlimited and unthrottled, but when considering the balance between availability and effort to acquire, EVE is so dramatically on the side of restricting availability as to remove effort to acquire entirely from the picture. There is so little effort required to acquire resources, once territory has been captured, that several of the notable major alliances don't harvest them at all. I am all too intimately acquainted with the real-money negotiations certain major alliances routinely engage in with ISK sellers for harvesting privileges.
- CCP has established territorial ownership mechanics which disproportionately reward those who already have territory over those who would acquire it. Defense is far too heavily weighted over assault, which, when coupled with the catastrophically small map (another arbitrary limitation), results in a total absence of frontier and grossly limited opportunity to displace, giving existing territory-holders coercive pricing influence.
- CCP continues to create market-breaking systems within the game. Every time they make a half-hearted swipe at revamping FacWar, for instance, they create more mechanisms by which their fiat currency enters the game, generating market exploits and inflating the economy. Then they introduce more ISK sinks to try to balance their colossal screw-ups, resulting in both more market exploits and greater market disruption.
EVE's economy is only nominally player-driven. In reality, it is a detestable amalgam of the CCP-protected influences of key alliances and the forceful disruptions of CCP attempts to band-aid their mistakes.
This guy must think that there are no player/people-driven economies in the real world either then. Limited natural resources, check. Territorial ownership gives economic advantages, check. More fiat currency constantly entering the economy, check.
Basically, there are boundary conditions in real-life economies too. The main difference is that in real-life these are mostly set by the laws of nature (with the rest set by governments) and CCP sets Eve's (and tweaks them quite drastically sometimes). |

Teodo Maasin
Maasin Analytics
3
|
Posted - 2013.06.03 18:26:00 -
[35] - Quote
Ireland VonVicious wrote: I would be willing to bet money that the guy who whined that hard to you is a libertarian. They confuse economy with free market all day everyday.
I thought the same. The root problem lies in thinking that the economy or GÇ£the MarketGÇ¥ is somehow a spontaneous, organic force of nature, always set upon and constrained by external coercive mechanics like GÇ£the StateGÇ¥ (or in this case, CCP). In fact, it is precisely those coercive mechanics that allows markets to exist at all.
The dead giveaway is the statement that, GÇ£the currencies must be freely selected by the players, and there must be absolutely zero external, arbitrary source or sink of resources in the game.GÇ¥
As a few posters have already pointed out GÇô if those are the criteria for a legitimate economy, then they have never existed IRL and will certainly never exist in an MMO.
This person is wearing the blinders of a utopian political ideology that masquerades as economics. That, and the butthurt that mynnna mentioned.
|

Ranamar
Li3's Electric Cucumber Li3 Federation
9
|
Posted - 2013.06.03 20:36:00 -
[36] - Quote
Teodo Maasin wrote:Ireland VonVicious wrote: I would be willing to bet money that the guy who whined that hard to you is a libertarian. They confuse economy with free market all day everyday.
I thought the same. The root problem lies in thinking that the economy or GÇ£the MarketGÇ¥ is somehow a spontaneous, organic force of nature, always set upon and constrained by external coercive mechanics like GÇ£the StateGÇ¥ (or in this case, CCP). In fact, it is precisely those coercive mechanics that allows markets to exist at all. The dead giveaway is the statement that, GÇ£the currencies must be freely selected by the players, and there must be absolutely zero external, arbitrary source or sink of resources in the game.GÇ¥ As a few posters have already pointed out GÇô if those are the criteria for a legitimate economy, then they have never existed IRL and will certainly never exist in an MMO. This person is wearing the blinders of a utopian political ideology that masquerades as economics. That, and the butthurt that mynnna mentioned.
I was going to post that his complaints seem to largely stem from the fact that CCP, through the agent of CONCORD is an unelected government... but then I found this post which said it as well as I could.
The side rant about territorial control favoring the defender sounds like someone complaining that Monaco doesn't rule France. Of course an entrenched position is going to favor the defender. It's in the defender's interest to dig in, since they're the ones living there. |

Jax Zaden
Prometheus Deep Space Mining and Salvage
3
|
Posted - 2013.06.03 22:19:00 -
[37] - Quote
Based on this argument, you can never have a completely player driven economy.
There are external factors implemented simply because there is no way to have the breadth of options in a game. For example, office rent at stations is an external influence as it does not go to another player. In the real world, you pay your rent/mortgage and it goes to someone (whether individual or bank) and then that entity spends that money on something else. In Eve, 100% of all assets in game are not owned by a player so there are "sinks" in which isk exits the economy and is not recycled.
With that said, Eve has a complex economy of player driven supply/demand. While not a "completely" player driven economy, it is probably the most complex in a game world. How about you enjoy it for what it is and not lement what you thing that it should be. |

Adunh Slavy
920
|
Posted - 2013.06.03 23:21:00 -
[38] - Quote
Teodo Maasin wrote: I thought the same. The root problem lies in thinking that the economy or GÇ£the MarketGÇ¥ is somehow a spontaneous, organic force of nature, always set upon and constrained by external coercive mechanics like GÇ£the StateGÇ¥ (or in this case, CCP). In fact, it is precisely those coercive mechanics that allows markets to exist at all.
No government was required to encourage cave man Grog to trade meat for spears with cave man Gonk |

Pipernelli Spacemitt
Federal Navy Academy Gallente Federation
14
|
Posted - 2013.06.03 23:34:00 -
[39] - Quote
Adunh Slavy wrote:Teodo Maasin wrote: I thought the same. The root problem lies in thinking that the economy or GÇ£the MarketGÇ¥ is somehow a spontaneous, organic force of nature, always set upon and constrained by external coercive mechanics like GÇ£the StateGÇ¥ (or in this case, CCP). In fact, it is precisely those coercive mechanics that allows markets to exist at all.
No government was required to encourage cave man Grog to trade meat for spears with cave man Gonk
Going to +1 this before the statists dogpile in to talk about social contracts or the benevolence of theft and kidnapping. |

Samroski
Games Inc. The Night Crew Alliance
230
|
Posted - 2013.06.04 05:39:00 -
[40] - Quote
It is well known that Goons are mostly CCP alts. Oh, and so were Bob.
Happiness is a warm gun, mama. |

Malcanis
Vanishing Point. The Initiative.
9856
|
Posted - 2013.06.04 08:09:00 -
[41] - Quote
Cinara Miriam wrote:So I had a discussion with a gentleman about player-driven economies in video games, and he had the following to say about EVE's economy, and how it was a bad example of a player-driven economy. Quote: Of course, EVE is one of the readiest examples of a game that wants to have a player-driven economy, but doesn't. EVE has always had incessant economic crises resulting from their coercive economic mechanics, for example the fact that shuttles came at a fixed price from NPCs, which created an absolute and arbitrary maximum price on the minerals that a shuttle could be reprocessed into. CCP even hired a supposed economist (hah!) to correct the game's problems and improve the enjoyability of its economic systems, but he was unable to do anything meaningful as a result of CCP's infatuation with introducing coercive economic influences.
If any game is to have a truly player-driven economy, the currencies must be freely selected by the players, and there must be absolutely zero external, arbitrary source or sink of resources in the game. You will never come close to balancing currency sources and sinks, if you make the foolish mistake of introducing them. Let each transaction be a barter of resources, and don't even consider letting NPCs participate in the economy
. And to follow up after I asked him to explain exactly why players didn't drive the EVE economy: Quote:It seems like the EVE economy is player-driven, since players get to set prices for their sales and purchases. The reality, however, is that there are coercive influences that, most optimistically, provide boundary conditions on the economy, but, realistically, poison and drive it. Here are a few of the circumstances that make EVE's economy not player-driven:
- Natural resources are arbitrarily limited. This comports with the real world, sure, but we're talking about a game and discussing player-driven economies. You don't want natural resources to be unlimited and unthrottled, but when considering the balance between availability and effort to acquire, EVE is so dramatically on the side of restricting availability as to remove effort to acquire entirely from the picture. There is so little effort required to acquire resources, once territory has been captured, that several of the notable major alliances don't harvest them at all. I am all too intimately acquainted with the real-money negotiations certain major alliances routinely engage in with ISK sellers for harvesting privileges.
- CCP has established territorial ownership mechanics which disproportionately reward those who already have territory over those who would acquire it. Defense is far too heavily weighted over assault, which, when coupled with the catastrophically small map (another arbitrary limitation), results in a total absence of frontier and grossly limited opportunity to displace, giving existing territory-holders coercive pricing influence.
- CCP continues to create market-breaking systems within the game. Every time they make a half-hearted swipe at revamping FacWar, for instance, they create more mechanisms by which their fiat currency enters the game, generating market exploits and inflating the economy. Then they introduce more ISK sinks to try to balance their colossal screw-ups, resulting in both more market exploits and greater market disruption.
EVE's economy is only nominally player-driven. In reality, it is a detestable amalgam of the CCP-protected influences of key alliances and the forceful disruptions of CCP attempts to band-aid their mistakes. Does anyone here at MD have anything to add to this discussion? He has made some fair points I think, there are some strong external factors that influence EVE's economy, but he hasn't convinced me that everyday players are the main driving factors of the economy, and not some mega CCP-BOB conglomerate.
So far from being "infatuated with coercive mechanisms", CCP has been steadily withdrawing them.
Most of the rest of the points don't seem to contradict or reinforce the assertion that EVE has a player-driven economy at all, only that it's different from the real world economy. Which is a different thing entirely.
1 Kings 12:11
|

Teodo Maasin
Maasin Analytics
5
|
Posted - 2013.06.04 14:21:00 -
[42] - Quote
Adunh Slavy wrote:No government was required to encourage cave man Grog to trade meat for spears with cave man Gonk
If Grog and Gonk were more than just toons in a hypothetical GÇ£state of natureGÇ¥ narrative, I might be inclined to agree.
Actual history, however, suggests the opposite. |

Adunh Slavy
921
|
Posted - 2013.06.04 14:43:00 -
[43] - Quote
Teodo Maasin wrote: Actual history, however, suggests the opposite.
Ok, feel free to explain to everyone how and why communities came together in the first place or is it your suggestion that the state existed prior to any community? |

Tinu Moorhsum
Random Events
195
|
Posted - 2013.06.04 14:48:00 -
[44] - Quote
Damn... .and I'm all out of popcorn :0 |

Teodo Maasin
Maasin Analytics
5
|
Posted - 2013.06.04 15:47:00 -
[45] - Quote
Adunh Slavy wrote:Ok, feel free to explain to everyone how and why communities came together in the first place or is it your suggestion that the state existed prior to any community?
I havenGÇÖt the faintest idea how or why communities came together in the first place, or whether the state or the community came first. And anybody who says they do is full of it.
But GǪ if you read ancient history, you notice that most very early societies (Sumer, Egypt, etc) actually functioned on a complex system of credit and debt, with no bartering and certainly no cash at all, using accounting systems that were dictated and managed by the state (not unlike ISK). Markets, as we think of them today, first formed around palaces and armed camps, and were allowed to exist because they proved to be an efficient way to feed and equip armies (also rather like in Eve, hmm GǪ). Rulers strongly encouraged this, because it shifted part of the burden of logistics away from them.
As for Grog and Gonk, what little pre-historical evidence there is suggests that if they relatives or were in the same clan or tribe (or community), they didnGÇÖt trade or barter at all. There were strict, traditional communitarian mechanisms that distributed things to people who needed them. And if they werenGÇÖt in the same tribe, then Gonk was far more likely to use those spears to take the meat from Grog, or die tryinGÇÖ.
For the record, I'd much rather be playing Odyssey than trolling MD, but I'm stuck at work for another few hours, so ...  |

Adunh Slavy
921
|
Posted - 2013.06.04 17:06:00 -
[46] - Quote
Teodo Maasin wrote: I havenGÇÖt the faintest idea how or why communities came together in the first place, or whether the state or the community came first. And anybody who says they do is full of it.
So people just gathered together for some unimaginable reasons. Got it.
Teodo Maasin wrote: Markets, as we think of them today ...
Moving the goal posts, how convenient for you.
Teodo Maasin wrote: As for Grog and Gonk, what little pre-historical evidence there is suggests that if they relatives or were in the same clan or tribe (or community), they didnGÇÖt trade or barter at all.
There were strict, traditional communitarian mechanisms that distributed things to people who needed them. And if they werenGÇÖt in the same tribe, then Gonk was far more likely to use those spears to take the meat from Grog, or die tryinGÇÖ.
You just mentioned above that anybody who says they know what happened must be full of it. So how do you know? You know when it is convenient for you to know, and no one else can know anything when it is not convenient for you.
I suppose doing a search on google for prehistoric trade is too much effort.
This is not chicken or egg stuff. A little common sense goes a long way. |

Teodo Maasin
Maasin Analytics
5
|
Posted - 2013.06.04 18:01:00 -
[47] - Quote
Well-played, my friend. You have skillfully avoided making a substantive counterpoint, while cherry-picking quotes from my post and giving the appearance of participating in a debate.
I see a career in politics in your future.  |

Tinu Moorhsum
Random Events
195
|
Posted - 2013.06.04 18:49:00 -
[48] - Quote
Teodo Maasin wrote:Well-played, my friend. You have skillfully avoided making a substantive counterpoint, while cherry-picking quotes from my post and giving the appearance of participating in a debate. I see a career in politics in your future. 
Are you going to respond to what he said?
|

Teodo Maasin
Maasin Analytics
5
|
Posted - 2013.06.04 19:47:00 -
[49] - Quote
Tinu Moorhsum wrote:
Are you going to respond to what he said?
Sure. Which part?
Adunh Slavy wrote:1. So people just gathered together for some unimaginable reasons. Got it.
2. Moving the goal posts, how convenient for you.
3. You just mentioned above that anybody who says they know what happened must be full of it. So how do you know? You know when it is convenient for you to know, and no one else can know anything when it is not convenient for you.
I suppose doing a search on google for prehistoric trade is too much effort.
This is not chicken or egg stuff. A little common sense goes a long way.
Hmmm, not a lot to work with there.
1. Did I say that? "Unimaginable reasons"? Let's see ... nope.
2. What "goal post" did I move? Weren't we talking about markets? Was it the phrase, "as we think of them today"? How else should we think of them?
3. Who can argue with common sense? Not me. It goes a long way, after all.
This is great fun, guys! Shall we go again, or call it a day?
|

Adunh Slavy
922
|
Posted - 2013.06.04 19:56:00 -
[50] - Quote
Teodo Maasin wrote:Well-played, my friend. You have skillfully avoided making a substantive counterpoint, while cherry-picking quotes from my post and giving the appearance of participating in a debate. I see a career in politics in your future. 
I pointed out your fallacious tactics. Don't like it? Too bad. Maybe you're used to people playing that little game, allowing you to get away with that sort of thing. I didn't. Deal with it.
I can see from your response to Tinu, you still want to play those games. |

Kali Maat
Le Clan Panneton
15
|
Posted - 2013.06.04 20:04:00 -
[51] - Quote
Eve is not perfect but as far as I know it's the best one out there..
also that point in the OP where there should be no input output in the system? how you want to do this in Eve? dead ships dust flying together to form asteroids? (wait that sounds awesome! ) |

Teodo Maasin
Maasin Analytics
7
|
Posted - 2013.06.04 20:04:00 -
[52] - Quote
Damn! My fellati ... er ... fallacious tactics didn't work on you! You are a sly one, Adunh Slavy ... very sly, indeed.  |

Markus Navarro
Osmon Integrated Robotics
36
|
Posted - 2013.06.05 05:26:00 -
[53] - Quote
I came in the thread, saw the libertarian ubermensh argument. SIghed loudly
Then i've read the responses and felt better
I like you, MD I sell drones and drones accessories. |

Jan VanRijkdom
House VanRijkdom Trading Conglomerate
9
|
Posted - 2013.06.06 06:36:00 -
[54] - Quote
I think we can, mostly, all agree the sad, ignorant malcontent the OP mentioned is hopelessly blinded by ideology and paranoia, and out of touch with reality, and clearly has no reasonability as to what constitutes a 'player driven' economy in an mmo.
He also is completely blind to any comprehension of how things work in the real world, vs utopian models of some impossible scenarios.
Glad we can all agree. . |

Bugsy VanHalen
Society of lost Souls
683
|
Posted - 2013.06.06 15:28:00 -
[55] - Quote
Cinara Miriam wrote:So I had a discussion with a gentleman about player-driven economies in video games, and he had the following to say about EVE's economy, and how it was a bad example of a player-driven economy. Quote: Of course, EVE is one of the readiest examples of a game that wants to have a player-driven economy, but doesn't. EVE has always had incessant economic crises resulting from their coercive economic mechanics, for example the fact that shuttles came at a fixed price from NPCs, which created an absolute and arbitrary maximum price on the minerals that a shuttle could be reprocessed into. CCP even hired a supposed economist (hah!) to correct the game's problems and improve the enjoyability of its economic systems, but he was unable to do anything meaningful as a result of CCP's infatuation with introducing coercive economic influences.
If any game is to have a truly player-driven economy, the currencies must be freely selected by the players, and there must be absolutely zero external, arbitrary source or sink of resources in the game. You will never come close to balancing currency sources and sinks, if you make the foolish mistake of introducing them. Let each transaction be a barter of resources, and don't even consider letting NPCs participate in the economy
. And to follow up after I asked him to explain exactly why players didn't drive the EVE economy: Quote:It seems like the EVE economy is player-driven, since players get to set prices for their sales and purchases. The reality, however, is that there are coercive influences that, most optimistically, provide boundary conditions on the economy, but, realistically, poison and drive it. Here are a few of the circumstances that make EVE's economy not player-driven:
- Natural resources are arbitrarily limited. This comports with the real world, sure, but we're talking about a game and discussing player-driven economies. You don't want natural resources to be unlimited and unthrottled, but when considering the balance between availability and effort to acquire, EVE is so dramatically on the side of restricting availability as to remove effort to acquire entirely from the picture. There is so little effort required to acquire resources, once territory has been captured, that several of the notable major alliances don't harvest them at all. I am all too intimately acquainted with the real-money negotiations certain major alliances routinely engage in with ISK sellers for harvesting privileges.
- CCP has established territorial ownership mechanics which disproportionately reward those who already have territory over those who would acquire it. Defense is far too heavily weighted over assault, which, when coupled with the catastrophically small map (another arbitrary limitation), results in a total absence of frontier and grossly limited opportunity to displace, giving existing territory-holders coercive pricing influence.
- CCP continues to create market-breaking systems within the game. Every time they make a half-hearted swipe at revamping FacWar, for instance, they create more mechanisms by which their fiat currency enters the game, generating market exploits and inflating the economy. Then they introduce more ISK sinks to try to balance their colossal screw-ups, resulting in both more market exploits and greater market disruption.
EVE's economy is only nominally player-driven. In reality, it is a detestable amalgam of the CCP-protected influences of key alliances and the forceful disruptions of CCP attempts to band-aid their mistakes. Does anyone here at MD have anything to add to this discussion? He has made some fair points I think, there are some strong external factors that influence EVE's economy, but he hasn't convinced me that everyday players are the main driving factors of the economy, and not some mega CCP-BOB conglomerate. CCP's influence on the economy, although very heavy at times, can some what be compared to the influence the world governments have on the world economy. For example the U.S.A. government manipulates the world economy by giving money to thrid world contries to develop infrastructure that will support the north American economy. More specifically the U.S. government will give a third world country the means to extract its natural resources they otherwise would not be able to exploit, in exchange for exclusive rights to buy those resources from that country. The third world country gets a big economic boost, and the U.S. gets cheap resources. |

Akemi Kashada
100 Grilo Industries
0
|
Posted - 2013.08.31 15:58:00 -
[56] - Quote
Everytime this issue comes to light, people on the "condescending" side of player driven market says the same. I came to this thread to avoid having to write all that is written here again in another thread talking about industrialists.
This is the causality link in that:
Player driven market would be when raw materials are harvested by players, sold to other players or used by them to make goods sold to other players, and otherwise not available.
When you introduce a NPC corp in the scheme, selling things that can be reprocessed, sold or used to make trade things, you are indirectly establishing a control over price. Read the post about reprocessing. LP still some kind of currency, and still make NPC corps as traders of some sort. Once you have that items introduced in the market, their value will serve as a threshold for market bias. On top of that, you are introducing a origin for products that is not player driven, because it has infinite supply of a given product that cant be controled by players. So if all the players in EVE that produce say, mjolnir light missiles, decide to stop selling them to a given person, or to a given corporation/alliance, or for less than a given price, people will still be able to get them from NPCs.
You use a fallacy to imply that because players can define the price of what they put to sell, they drive the market, much as in real life some people really think that you have free market. That may be the problem, because despite the injection of millions from governments in products or money itself in order to influence prices, people still believe when they say in "some countries" that you have a free market. Same principle. |

Vaerah Vahrokha
Vahrokh Consulting
4283
|
Posted - 2013.08.31 17:01:00 -
[57] - Quote
Akemi Kashada wrote:Everytime this issue comes to light, people on the "condescending" side of player driven market says the same. I came to this thread to avoid having to write all that is written here again in another thread talking about industrialists.
This is the causality link in that:
Player driven market would be when raw materials are harvested by players, sold to other players or used by them to make goods sold to other players, and otherwise not available.
Let's say that EvE Economy is not 100% pure and kosher.
What does this brings us to... the better alternative being...?
EvE is the best compromise given the alternative, like it or hate it. Plus exercising EvE's "gimbal limits" is not so common, the game economy does not taste of horrible fake like most other games do.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Zero Sum Gain
The Scope Gallente Federation
10
|
Posted - 2013.08.31 20:37:00 -
[58] - Quote
His arguments about limited resources and territorial control favor the opposite of player driven.
This guy is an articulate English major bullshitter, not an economist nor an expert on mechanism design. |

Rhivre
TarNec Invisible Exchequer
395
|
Posted - 2013.08.31 22:51:00 -
[59] - Quote
holy thread necro batman |

Felicity Love
Whore and Peace
827
|
Posted - 2013.09.03 03:37:00 -
[60] - Quote
... loves all the pseudo-intellectual windbaggery concerning "real world" this and "ingame" that, and thinks CCP should get Warren Buffet to be a Market "guest Dev" for awhile.
Proud Beta Tester for "Bumping Uglies for Dummies" |

Adunh Slavy
1232
|
Posted - 2013.09.03 14:26:00 -
[61] - Quote
Felicity Love wrote:... loves all the pseudo-intellectual windbaggery concerning "real world" this and "ingame" that, and thinks CCP should get Warren Buffet to be a Market "guest Dev" for awhile. 
That's all Eve needs, another lying scum bag scammer Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.-á-á- William Pitt |

Diska Eamod
Twilight Labs Unsung Voices
13
|
Posted - 2013.09.05 16:29:00 -
[62] - Quote
GreenSeed wrote:following the OPs quotes one can easily argue that reality has no "human driven" economy.
Well said. |

Hemmo Paskiainen
Aliastra Gallente Federation
425
|
Posted - 2013.09.09 07:08:00 -
[63] - Quote
Ccp always used to be bob and goons and kept the o.o politics going. But than t20 came around and made a woopsy so bob had to go... now only goons are left CCP FIX BLACK OPS FFS
[url]http://img232.imageshack.us/img232/9679/whatihavedoneineve.jpg[/url] |

Brewlar Kuvakei
Adeptio Gloriae
239
|
Posted - 2013.09.13 11:06:00 -
[64] - Quote
Hemmo Paskiainen wrote:Ccp always used to be bob and goons and kept the o.o politics going. But than t20 came around and made a woopsy so bob had to go... now only goons are left
Well they got to keep all their T2BPO's so they only really left in name only, they also get great heads up news on upcoming changes. Eve's not dead but it's been dying since Kugu revealed what a crap fest it is. |

Steirmann
Interstellar Machines
0
|
Posted - 2013.09.15 06:52:00 -
[65] - Quote
The economy will never be totally player controlled because a player controlled currency will never work.
A player currency will never work because players can't be trusted.
Players can't be trusted because players can default on loans, or other future contractual commitments, with impunity.
Players can't be forced to honor contracts, because they can always quit the game. Non-one can be forced to play a game.
Enforceable contracts are a cornerstone of a free-market economy. |

Tuggboat
Oneida Inc.
21
|
Posted - 2013.09.15 07:23:00 -
[66] - Quote
Sounds like some right wing whacko religious kook anarchist tea party libertarian trying to apply his mental masturbations to a video game |

Adunh Slavy
1250
|
Posted - 2013.09.15 15:58:00 -
[67] - Quote
Tuggboat wrote:Sounds like some right wing whacko religious kook anarchist tea party libertarian trying to apply his mental masturbations to a video game
Is this what passes for objective commentary in the left/right sheep pens these days? Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.-á-á- William Pitt |

Tuggboat
Oneida Inc.
21
|
Posted - 2013.09.15 19:37:00 -
[68] - Quote
define objective? Is it not a bit nebulous also like our op's "friends" anarchist/barter driven economic werldview? |

Adunh Slavy
1252
|
Posted - 2013.09.15 19:55:00 -
[69] - Quote
Tuggboat wrote:define objective? Is it not a bit nebulous also like our op's "friends" anarchist/barter driven economic werldview?
Your defense for your rant is attempting to redefine objective.
This passes for intelligence in your circles no doubt. Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.-á-á- William Pitt |

Tuggboat
Oneida Inc.
21
|
Posted - 2013.09.15 22:50:00 -
[70] - Quote
oh god, ive been accused of a rant |

Adunh Slavy
1252
|
Posted - 2013.09.15 23:48:00 -
[71] - Quote
Tuggboat wrote:oh god, ive been accused of a rant. Have it your way, I'll trade you 800 bajillion rifters for a titan, all union made of course
Accused? I have proof. Get back in the shallow end, it's safer. Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.-á-á- William Pitt |

Diomedes Calypso
Aetolian Armada
109
|
Posted - 2013.09.16 00:27:00 -
[72] - Quote
And .. while you're at it.. may as well complain about the artificial rules on real world economies aimed at achieveing social goals... wasteful and misguided sometimes, but none the less providing some social insurance and buffering to extreme swings of short run effects on segments of populations even if in a wasteful way in terms of "maximum" out-put. Sometimes distribution is as important as aggregate in terms of maintaing a civil society and a rule of law that allows the protection of private property in the first place.
Or.. football.. why does it put artificial constraints on competition like minutes in the game and those pesky out of bounds lines?
Sure.. the players have all out competition within the rules... but ... its not a true player driven match if the players are contrained by rules on the pitch?
Silly.. the economy is player driven within the scafold..... rules are there.. players drive the economy competitively under the context.. just like gravity in the real word was set by whoever created physics and the particle level forces that ultimately lead to soemthing that can be measured to 14 meters per second per second (or whatever it is) |

Tuggboat
Oneida Inc.
21
|
Posted - 2013.09.16 00:33:00 -
[73] - Quote
If you want what the OP is trying to post scribe everything is negotiable including word and number definitions and even if CCP removed ISK from game you could still claim that they had had their hand in it and it was still not player driven. I could trade a bajillion rifters and define what a rifter is as well as what a bajillion is. In a universe without trust, how far would that go? What makes trust? sticking to agreements and you have to have agreements before you can build trust.
All economies rapidly evolve to more convenient forms of wealth through tradeable symbols that have agreed upon values. If they are not agreed upon by at least three parties they have no worth other than to each other. Once you have more than two parties and people start agreeing and forming a social consensus that consensus becomes an authority also.
but kooky libertarians and their sorts reserve the right to not be part of the consensus, to not agree so that the rest of us can have nothing of value, no trust, no order, anarchy. |

Adunh Slavy
1252
|
Posted - 2013.09.16 03:42:00 -
[74] - Quote
Tuggboat wrote: but kooky libertarians and their sorts reserve the right to not be part of the consensus, to not agree so that the rest of us can have nothing of value, no trust, no order, anarchy.
You do not know what libertarianism is, and you do not know what anarchy is, in the context they use it, more to the point, anarcho-capitalisim.
If you're going to argue against something, best to know what it is you're talking about. Words like "kooky" just make you look ignorant. Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.-á-á- William Pitt |

Diomedes Calypso
Aetolian Armada
109
|
Posted - 2013.09.16 05:42:00 -
[75] - Quote
Adunh Slavy wrote:Tuggboat wrote: but kooky libertarians and their sorts reserve the right to not be part of the consensus, to not agree so that the rest of us can have nothing of value, no trust, no order, anarchy.
You do not know what libertarianism is, and you do not know what anarchy is, in the context they use it, more to the point, anarcho-capitalisim. If you're going to argue against something, best to know what it is you're talking about. Words like "kooky" just make you look ignorant.
Take a look at his avatar and appreciate the humor in those words...
I'm not sure but I think " looking ignorant" might be an improvement.. not much a threat
... also.. he was taunting you I believe....by purposely muddling them all up in a pretty pile |

Adunh Slavy
1252
|
Posted - 2013.09.16 05:57:00 -
[76] - Quote
Diomedes Calypso wrote: ... also.. he was taunting you I believe....by purposely muddling them all up in a pretty pile
Taunting me, by outing him self as a state loving slave? Ok then. Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.-á-á- William Pitt |

Tuggboat
Oneida Inc.
21
|
Posted - 2013.09.16 08:22:00 -
[77] - Quote
The Ammatars are descendants of Minmatars that collaborated with the Amarrians during the latter occupation of the Minmatar worlds. When the Amarrians were thrown out during the Minmatar Rebellion their collaborators fled with them. The Amarrians helped their Minmatar allies to settle in a few systems not far from the newly formed Minmatar Republic. The Ammatars regard themselves as the true rulers of the Minmatars, mainly based around the fact that a fair proportion of the old Minmatar aristocracy, or tribal leaders, were among them. In this vein they named their domain San Matar, meaning GÇÿtrue homeGÇÖ.
The term Ammatar was first used by the Gallenteans to distinguish between the two groups. Out of convenience even the Ammatars themselves started using it, stating that, with the help of the Amarrians, theyGÇÖve progressed beyond the old social structure of the Minmatar tribes. Indeed, the Ammatars have very deliberately abolished many age-old traditions of the Minmatar tribal society and embraced some Amarrian ones instead.
The Ammatar domain, San Matar, is semi-autonomous. The Ammatar rulers have full domestic control, but their foreign policies must have the consent of the Amarrians and their military forces are, nominally, under the authority of the Amarrians. The relationship of the two has been remarkably smooth in the past, with no serious quarrels.
The San Matar government is structured the same way as any other province of the Amarr Empire, with a governor at the head and district officials beneath him prescribing over the various departments of state. These heads of state are always Ammatar, although the governor himself traditionally is an Amarrian, and acts as the supreme representative of the Amarr Empire. As is to be expected not all Ammatars are eager for constant warfare with the Minmatar Republic. Those who are the most belligerent of them often feel that the Ammatar state is doing too little so they have formed a group of their own to fight the Minmatars. In a sense this group is a direct response to the independent rebel groups the Minmatar have and the guerilla tactics employed by either side are similar.
Since its inauguration San Matar has been in a constant struggle with the Minmatar Republic. Both states have expanded considerably in the last decades and now border on each other in numerous places. The Republic, backed by the Gallente Federation, had the upper hand for a while, forcing the Amarr Empire to repeatedly come to the aid of their allies, but in recent years the tables have been turning and the Ammatar have managed to set up military installations and space stations right under the RepublicGÇÖs nose
Broad speculation existed for many years on where the Ammatar got the support for these conquests, as the Amarr traditionally were only willing to aid the Ammatars when the latter were under direct threat. Though nothing has been conclusively proven, it is widely whispered that for decades the Caldari provided clandestine support to the Ammatar in exchange for the promise of mineral rights to the rich territories being battled over. These allegations were a frequent diplomatic sticking point between the Caldari and the Minmatar, and the mere mention of them rankles both sides to this day.
Tell me again who is the slave |

Adunh Slavy
1252
|
Posted - 2013.09.16 08:32:00 -
[78] - Quote
Tuggboat wrote: Tell me again who is the slave
Is this the Role Play Forum? And if it is ... hey dude, I'm Caldari. Back to the drawing board with you. Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.-á-á- William Pitt |

Tuggboat
Oneida Inc.
21
|
Posted - 2013.09.16 08:35:00 -
[79] - Quote
So much for never conclusively proven. |

Jdestars
Stars Research systems Incorporation
3
|
Posted - 2013.09.16 15:31:00 -
[80] - Quote
The economy managed by the players in a limit: the one that fixes the gameplay on which decides the publisher CCP
When CCP dicovers some breakings rules mechanical ( exploit game ) , they counter them
but also when player used the market rules CCP introduce some new rules for counter them too ? why ? because some player in CSM crying for th troubleshouting of their madness external fail macro ? ...
Unlike markets irl the capacity of the zone of storage in station(resort) NPC what are infinite what allows operations that markets reality could not envisage what Eve allows: - absent in cool(expenses) of storage - absence of limit of storage - resource infinity - entropy of the resource according to the increasing number player
so If CCP intervenes on the gameplays of games(sets) to counter mechanism normal of the markets, they have to change clearly position and finish with dogmatic positron that they **** cheerfully in profit of some players.
some key :
- introduce again the npc orders for calm down the fire of quotation ( based on baseprice npc fixe in db if available) - Limit the volume of storage in station(resort) Npc (well to avoid the phenomena of hub and fluidify the exchanges) - ressource respawn are always under control
-On the other hand, the mathematical and statistical laws it cannot be questioned. It was necessary to think of it before setting up the mechanisms of games (to whip the project director and the economic leader ) |
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