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JimmySav
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Posted - 2003.08.06 09:40:00 -
[1]
This is madness...... if u jam some1 u r wary of for defensive purposes u will now be the aggressor?? how in the world can it be seen as offensive?
If u wanna make use of it u will have to shoot, and that WILL be offensive, so why make ECM jamming a hostile act? Jim'll Fix it For You. ( and you and you!)
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Mitchman
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Posted - 2003.08.06 09:46:00 -
[2]
Most likely because people were jamming Concord at gates, and since it was only a defensive action previously, Concord didn't send any backup.
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Luther Pendragon
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Posted - 2003.08.06 10:39:00 -
[3]
There can be two pirates, one shooting, one jamming. You wouldnt be able to shoot the jamming one back to free yourself. ____________________________________ Taggart wants YOU. Join TTi! *waves his hand in your face in the jedi way* |

Caillech
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Posted - 2003.08.06 11:06:00 -
[4]
pfft no it isnt madness ..makes perfect sense to me.
-------- Caillech Director of Sexual Healing
2003.08.22 16:18:53 ----- Your 1200mm Artillery Cannon I perfectly strikes Small Secure Container, wrecking for 1102.9 damage
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Quantum Gopher
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Posted - 2003.08.09 18:43:00 -
[5]
Edited by: Quantum Gopher on 09/08/2003 18:49:49 Ok...let's see here...
Say I'm flying my indy towards a gate. A known pirate locks onto me. I use a module to break his target lock. Concord warps in and blows me up and the pirate collects the loot, no shots fired.
There's something wrong with that picture. Perhaps targetting a pilot that's not in your corp or gang should be made a hostile act as well.
If I were in a frigate, it certainly wouldn't take much to destroy me and would be a sound tactical decision to use an ECM to prevent it...except that it would be illegal to defend myself from a deliberate (orange warning) threat.
Edit (idea): Initiating a target lock should be hostile. Returning one should not. ECMs should only affect ships that are targeted (offensive) or that target you (defensive, i.e. against a deliberate threat).
Q. Gopher __________ I know...it's only ROCK and roll, but I like it!! |

John Zeppe
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Posted - 2003.08.09 18:46:00 -
[6]
" Say I'm flying my indy towards a gate. A known pirate locks onto me. I use a module to break his target lock. Concord warps in and blows me up and the pirate collects the loot, no shots fired."
Well, duh. Why don't you wait until he fires one shot at ya, then? Unless you're in a bestower... 
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Quantum Gopher
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Posted - 2003.08.09 18:56:00 -
[7]
Quote: " Say I'm flying my indy towards a gate. A known pirate locks onto me. I use a module to break his target lock. Concord warps in and blows me up and the pirate collects the loot, no shots fired."
Well, duh. Why don't you wait until he fires one shot at ya, then? Unless you're in a bestower... 
A known rapist (male) grabs a girl in the middle of the street. She uses a can of mace on him. The police arrest her and let the perpetrator go free since he didn't******her, he only grabbed her which while treatening, it wasn't a crime. Oh...wait...maybe it is. 
I edited my previous post with an idea...that targetting should be hostile since it's a deliberate threat. 
Q. Gopher __________ I know...it's only ROCK and roll, but I like it!! |

Valeria
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Posted - 2003.08.09 19:08:00 -
[8]
Situations like this are unavoidable as long as NPCs are involved.
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

Ehxo
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Posted - 2003.08.09 22:17:00 -
[9]
If you get close enough to a ship (i.e ina fast frigate) and use 2 ECM Bursts within range of the targetted ship, you can almost permanently jam a cruiser. It's not only a defense module, it ca very well be offensive as well. That's why they did that.
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Striker IV
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Posted - 2003.08.10 00:47:00 -
[10]
bursts? you mean the strengths of 8 ? yeah right, the day i get held up by frigates is going to be a gold star on my calendar
plain and simple there are 2 kinds of ecm defensive, and offensive, why cant ccp read their own decriptions and write their programming accordingly
scheech
Team work is essential... It gives the other team something ELSE to shoot at!
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PornStarr
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Posted - 2003.08.10 04:57:00 -
[11]
This is going overboard..did CCP hire entirely new staff? Beta wasn't this anal.
Might as well put locking someone a hostile act, being within 10km of someone a hostile act, doing show info on them a hostile act. |

Ehxo
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Posted - 2003.08.10 05:46:00 -
[12]
Edited by: Ehxo on 10/08/2003 05:47:10
Quote: bursts? you mean the strengths of 8 ? yeah right, the day i get held up by frigates is going to be a gold star on my calendar
plain and simple there are 2 kinds of ecm defensive, and offensive, why cant ccp read their own decriptions and write their programming accordingly
scheech
Ever heard about stacking??? I think if you use more than 1 burst at the same time they stack (if you have for example 2 of them running), but I'm not sure... in which case you'd be able to do 16 jamming in every radar type... which is 4 more than the Blackbird has...
There is no such thing as defensive ECM unless they make it so it only works if you get jammed first, or if it boosts your OWN radar strength. ECM Bursts do NOT boost your OWN radar strength, it jams the ENEMY SHIP, which is why it's not defensive but offensive. It is also a question of area of effect. The ECM Bursts affects every ship that gets within range, not just your target. Which means that a friendly or non-hostile ship could get target jammed by you if he gets within the range of the bursts.
It's simple: Module needing target lock to be used = offensive or defensive.. because they only affect the ship targetted.
Area of effect modules that do not need a target lock (i.e like splash damage from missiles) = offensive, unless the effect is a bonus effect...
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Aldebaran
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Posted - 2003.08.10 18:59:00 -
[13]
FACT: ECM Burst do NOT stack with another ECM Burst. Only with other types of ECM
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Meau
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Posted - 2003.08.10 20:26:00 -
[14]
What aldeberan said.
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