
Cismet
Icon Inc.
1
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Posted - 2013.09.03 10:09:00 -
[92] - Quote
Daniel Whateley wrote:Because eve is a PVP game, go back to WoW, you'll be happier raiding dungeons there.
I'm not sure that this was directed at me or not but I'll address it nonetheless. Congratulations on giving out the ******** answer that is absolutely meaningless in what was an interesting discussion. "Becauthe it'th PVP and I don't wanna", what are you, 2 years old? Add something meaningful to the discussion or don't even bother because you are wasting everyone's time.
To the others with a similar argument some of what has been proposed would actually make your wars more interesting, by adding in the ability for a defending player to end the war on their own terms in some fashion (beyond the payment of ISK which comes right back to Ransom and may or may not be successful), you give them a reason to not turtle up and make your war boring. If a war is declared on me I would be perfectly happy to sit in a station and go play one of my other games that are sitting and waiting on the shelf for me to go finish if I have no meaningful way of hurting my attackers and am just going to lose ships. There is a valid psychological tactic to this. I take away your enjoyment of declaring war on me by not presenting a target and you will eventually get bored and stop. Sometimes that will take longer than others, but frankly, I can wait. That's not fun for you when I just sit in a station and wait for you to get bored of paying to continue the Declaration. How much more interesting would it be if the defending corp had a list of options they could make when the war is decc'ed that would allow them to end the war.
They could be from taking out 10% of your corps assets in a single week, keeping their losses to under 10% of their assets in a single week (conditional on them being in space for a set period a day), mining a billion ISK in ore without losing a ship (value changing depending on their corps size). There are probably others but I just woke up and haven't had my coffee yet..... The point is that if the defender manages his "win condition" then the war ends at the end of the current week and the aggressor cannot implement another war against the same corp for a month. Some of the defenders will still turtle up and that happens but that's what a sandbox is for but some of them will actually try for their win-condition and what will that do? Give you more targets and give them a reason to play the game with you, they have something to aim for.
I have already elaborated in my previous post that you could make your "victory condition" a meaningless, unattainably high value so as to keep it going indefinitely, though I concede you could just leave the option on the aggressors side as no victory condition and have it as wars are now. It's not something to stop the care-bears whining that's being proposed, it's something to encourage the care-bears to be less care-beary.
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