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Hunter Blake
The Southern Legion RISE of LEGION
28
|
Posted - 2013.06.05 03:34:00 -
[1] - Quote
The Stargate effect seems incomplete.
Don't get me wrong, I'm still enamoured of the concept, and the implementation as far as it goes, but it lacks a conclusion.
You spool up, aim down the Gate, shoot into some wormhole-like hyperjump space, then.... anti-climax... you're just there.
No re-entry effect. No corona, nothing... you're just... there.
2 / 3 is a great score... but I'd like a resolution to the effect. A 're-entry' to normal space graphic. |

Ruze
Next Stage Initiative Trans-Stellar Industries
309
|
Posted - 2013.06.05 05:14:00 -
[2] - Quote
Two out of three, ain't bad.
But seriously, I agree with this. Something to show you've landed, with impact. It should be impressive.
Maybe spin the camera around, throw out a disco ball effect, and add more screen shake too. Okay, ignore that last sentence, hehehe ... If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that? |

Reaver Glitterstim
Dromedaworks inc Tribal Band
536
|
Posted - 2013.06.05 05:18:00 -
[3] - Quote
**** that, I like it as it is. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. |

Hesod Adee
Turalyon Plus
14
|
Posted - 2013.06.05 05:22:00 -
[4] - Quote
I don't mind the arriving.
But I do have an issue with Gallente gates where my camera gets slammed through the solid rear end of the gate. |

Pidgeon Saissore
Sacred Templar Knights Claimed.
27
|
Posted - 2013.06.05 06:22:00 -
[5] - Quote
An arriving sequence doesnt really agree with game mechanics as you are stopped and cloaked unless it doesnt happen until after you take an action. To make this work you would have to see the grid without being there. Then it would show the sequence a and moving right into you action
Personally I'm in favor of it being exiting a portal at high speed.
If that is made as part of game mechanics as well you ship would be moving opposite the direction the stargate is pointing, possible making the option of a quick warp safe spot or other tactical considerations. |

Janna Windforce
EVE University Ivy League
14
|
Posted - 2013.06.05 06:29:00 -
[6] - Quote
Hesod Adee wrote:But I do have an issue with Gallente gates where my camera gets slammed through the solid rear end of the gate.
That.
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Alvatore DiMarco
Capricious Endeavours Ltd
234
|
Posted - 2013.06.05 07:43:00 -
[7] - Quote
The Art Team is pretty busy doing lots of other stuff, especially lots of other V3ing. They may or may not make a quick re-design pass for the Gallente System and Gallente Constellation gates, but I wouldn't expect it anytime soon.
In the meantime, depending on how much the gate design bothers you, you could move to Minmatar space for a while. Lots to do there. |

Hunter Blake
The Southern Legion RISE of LEGION
28
|
Posted - 2013.06.05 09:48:00 -
[8] - Quote
Pidgeon Saissore wrote:An arriving sequence doesnt really agree with game mechanics as you are stopped and cloaked unless it doesnt happen until after you take an action. To make this work you would have to see the grid without being there. Then it would show the sequence a and moving right into you action
Personally I'm in favor of it being exiting a portal at high speed.
If that is made as part of game mechanics as well you ship would be moving opposite the direction the stargate is pointing, possible making the option of a quick warp safe spot or other tactical considerations.
The animation seems to be client-side only. There's no huge tunnel opening up that all can see when you jump a gate. And at the moment, you zoom out of the tunnel to your cloaked ship just sitting there... all I ask for a a flashy 'zoom to ship' style exit... enhancing what we have already.
Everything else can remain the same! |

Maximus Aerelius
PROPHET OF ENIGMA
109
|
Posted - 2013.06.05 09:54:00 -
[9] - Quote
Please add this to this thread: Official Odyssey Feedback Thread. Good post though OP. My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |

Jade III
Wolf Star Miners
8
|
Posted - 2013.06.05 14:16:00 -
[10] - Quote
Hunter Blake wrote:The Stargate effect seems incomplete.
Don't get me wrong, I'm still enamoured of the concept, and the implementation as far as it goes, but it lacks a conclusion.
You spool up, aim down the Gate, shoot into some wormhole-like hyperjump space, then.... anti-climax... you're just there.
No re-entry effect. No corona, nothing... you're just... there.
2 / 3 is a great score... but I'd like a resolution to the effect. A 're-entry' to normal space graphic.
How about space lightning coming out of the warp gate? Where it doesn't damage yours or other ships? http://www.wolfstarminer.com
Come, join me in our quest to mine and PVP! We have cookies.....e-mail me ingame for your application to Wolf Star Miners! |

Thorian Crystal
Bene Gesserit ChapterHouse Sanctuary Pact
21
|
Posted - 2013.06.05 15:36:00 -
[11] - Quote
One thing is that you don't see your ship going into the gate and flying. When you warp somewhere, you can see your ship all the way and rotate the screen, too. But when you jump, you can't rotate the screen as you like, it is rotated for you. And the jump is jerky, I mean, it loads or something mid jump which makes the animation stutter badly. The jump is so short, that the stuttering takes a big portion of the whole effect, and then you are through already. |
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