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Zondorf Algaert
Spliced Infinities
0
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Posted - 2013.06.05 09:21:00 -
[1] - Quote
Okay so I started playing EvE over the weekend (Old WoW player) I will be getting an 3 month upgrade Specials but I can't decide on what to get as I have no idea what race or w/e I'm even playing and I'm concerned that I will take something I can't use.
So heres a list of what's available:
1:Gallente Starter pack
Standard Cerebral Accelerator Atron 1MN Microwarpdrive I 75mm Gatling Rail I Afterburner Antimatter Charge S Damage Control I Electronics Energy Management Engineering Gallente Frigate Gunnery High Speed Maneuvering Hull Upgrades Lead Charge S Mechanics Micro Auxiliary Power Core I Navigation Propulsion Jamming Repair Systems Small Armor Repairer I Small Hybrid Turret Spaceship Command Stasis Webifier I Warp Disruptor I
2: Amarr Starter pack
Standard Cerebral Accelerator Executioner 1MN Microwarpdrive I Afterburner Amarr Frigate Damage Control I Electronics Energy Management Engineering Gatling Pulse Laser I Gunnery High Speed Maneuvering Hull Upgrades Mechanics Micro Auxiliary Power Core I Multifrequency S Navigation Propulsion Jamming Radio S Repair Systems Small Armor Repairer I Small Energy Turret Spaceship Command Stasis Webifier I Warp Disruptor I
3: Caldari Starter pack
Standard Cerebral Accelerator Condor 1MN Microwarpdrive I Afterburner Caldari Frigate Damage Control I Electronics Energy Management Engineering High Speed Maneuvering Mechanics Medium Shield Extender I Micro Auxiliary Power Core I Missile Launcher Operation Mjolnir Rocket Navigation Propulsion Jamming Repair Systems Rocket Launcher I Science Scourge Rocket Shield Upgrades Spaceship Command Stasis Webifier I Warp Scrambler I
4: Minmatar Starter pack
Standard Cerebral Accelerator Slasher 125mm Gatling Autocannon I 1MN Microwarpdrive I Afterburner Damage Control I Electronics EMP S Energy Management Engineering Gunnery High Speed Maneuvering Hull Upgrades Mechanics Medium Shield Extender I Micro Auxiliary Power Core I Minmatar Frigate Navigation Propulsion Jamming Repair Systems Shield Upgrades Small Projectile Turret Spaceship Command Stasis Webifier I Warp Disruptor I
I currently own a Slasher (Received from a Mission)
My first aim is to survive as I am struggling to learn the game and I almost died on my 4th mission. I don't know how big the differences are between the kits but I intend on exploring a lot, doing Military Missions, I will try out PvP but only at a much later state.
Also please don't quote the whole post, only quote what you intend on answering.
Any help will be appreciated.
Thanks |

erg cz
The Scope Gallente Federation
0
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Posted - 2013.06.05 10:08:00 -
[2] - Quote
You are Minmatar - so choose Minmatar Starter pack. I am at the same boat like you - also started recently and also plan to focus on exploration and security missions first. PvP is in much later plans...
If you finish all missions from the tutorial you will get few better ships, then your current one. Better in the sence of doing missions - after you are over with advanced military you will get a destroyer for free. It can mount much more turrets and there fore will help you to do missions quicker.
For exploration you will need special fregate, that has bonuses to exploration tools - probes. You will get one after exploration missions are over.
Keep you fast fregate as well - sometimes you will have to do distribution missions and here the speed is essencial. |

Dheeradj Nurgle
Hoover Inc. Test Alliance Please Ignore
410
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Posted - 2013.06.05 10:50:00 -
[3] - Quote
Your race doesn't matter. You can train the frigates for all races is a day or two. I have no experience with those packs, but choosing the obe coresponding with your race will be a good start.
Caldari: fat shields, and long range missiles are their bread and butter, with Hybrid turrets as secondary weapons. Gallante: relatively nimble armour, using Drones, and hybrid turrets. Minmatar; short range, that can both shield, and armour tank. Projectile turrets, with missiles as secondary weapons. Amarr: heavy armour, en lasers. And missiles or drones as secondary weapons. |

Praxis Ginimic
325
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Posted - 2013.06.05 11:47:00 -
[4] - Quote
Both gallente and amarr have ships that rely heavily in drones for damage. This frees up lot of high slots for utilities such as a cloak & probe launcher making them generally considered well fit for exploration. With that said, you've chosen the right time to join the game with a bend toward explo. The Odyssey expansion that came out yesterday is very exploration oriented and all of the t1 ships have just been rebalanced, meaning that any race will have choices that suite you well.
As far as deciding to go into pvp later. This is not optimal. Pvp in EVE has much more to do with player skill than character skill so if you want to do it then its best to start early. You will suck. Every one does. Its just much less embarrassing and much much less expensive to suck at an early stage.
Welcome to EVE. Have fun |

erg cz
The Scope Gallente Federation
1
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Posted - 2013.06.05 12:16:00 -
[5] - Quote
Praxis Ginimic wrote:Its just much less embarrassing and much much less expensive to suck at an early stage.
Umm, what do you mean under "less expensive" ? What would prevent me to start my PvP experience with the very same cheap frigate as I would do now? Or you mean I will be forced to learn PvP basics loosing expensive explorer ships, regardless if I am ready to PvP or not?
|

Trudeaux Margaret
London Elektricity The Aurora Shadow
0
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Posted - 2013.06.05 12:33:00 -
[6] - Quote
erg cz wrote:Praxis Ginimic wrote:Its just much less embarrassing and much much less expensive to suck at an early stage.
Umm, what do you mean under "less expensive" ? What would prevent me to start my PvP experience with the very same cheap frigate as I would do now? Or you mean I will be forced to learn PvP basics loosing expensive explorer ships, regardless if I am ready to PvP or not?
If I may respond -- I am new too. Less new than you, obviously, but in terms of this game, still very new. It has taken me a long time to settle in to the complexities of the combat system and interface, and I have only just now started to try to PvP a little. With hindsight, I feel that this was a big mistake. I have been in a great corp that has sponsored frequent lowsec roams and I have not been taking advantage of the opportunity to learn what are, in this game, vital skills.
And yes, to start, you use cheap frigates to pvp in. A lot. You do this while you are learning precisely because it can get to be very expensive.
Go to the lowsec systems that are designated as "factional warfare". Use your map feature to find systems that don't have an overabundance of ship/pod kills recently but that also aren't completely dead. Or even better, find yourself an awesome corp that will help to train you.
I am currently exceptionally awful at PvP and I am not ashamed to admit it! But I am also not afraid of it and I look forward to those times when I can fleet up with the more experienced guys in my corp/alliance and be a part of what this game is famous for. |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
600
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Posted - 2013.06.05 12:51:00 -
[7] - Quote
erg cz wrote:Praxis Ginimic wrote:Its just much less embarrassing and much much less expensive to suck at an early stage.
Umm, what do you mean under "less expensive" ? What would prevent me to start my PvP experience with the very same cheap frigate as I would do now? Or you mean I will be forced to learn PvP basics loosing expensive explorer ships, regardless if I am ready to PvP or not?
Nothing prevents you from stating PvP latter and using cheap ships, there is no reason to try and start first thing. Well except for the fact that you will feed some people cheap kills, and perhaps that is what Praxis is looking for.
Get your core skills to standard and learn how to fly your ship in missions, research a bit about the game, then find a corp that goes out on roams. Solo PvP is a whole different ballgame, and one that typically requires several months of gaming to be able to enjoy and to be a bit competitive.
But as part of a gang you can start as tackle (kind of a puller, they die alot.) or logi (healing) very quickly. Soon after you can start EWAR and combat scanning. And all the while your DPS should be getting better, which is what most people actually focus on. Your large type 2 weapon system is a big decision that takes a couple of months to train into. So get a good feel for the different options and the flow of combat by taking on the support roles first.
Check the description of the cerebral accelerator; I think it only works during the first 2 weeks of character creation. Which means that you want to get it plugged in as soon as possible, or plan on using it for a "hauler alt". I could be wrong there, never used one myself.
Re which racial package to pick; take a couple of hours and read about each race and look at their ships. I recommend just picking the one that you like the looks of the best, alternatively you could pick the one you like the backstory of. Don't feel that you have to evaluate combat effectiveness and stats, the devs do a great job of balancing all the races. So whichever you pick it will be competitive and have good opportunities for play.
I go against the standard wisdom of trying to keep good standings with all the races. Eve has a great story, jump into that a bit, develop your character as a Minmatar freedom fighter who hates the Amarrians and will never go to their space. Or as a Gallente scientist investigating the mysteries of rogue drones and sleepers, and aiding the federation in its war against the Caldari. If you need to go into "enemy" space you can always create an alt to do so, or hire "red frog" to move goods for you.
Many people try to keep all their options open in Eve, but in so doing one must also limit the interaction and engagement with the game world and its on going story.
Best of luck and welcome to Eve Bored in highsec? How to get into low http://www.youtube.com/watch?v=cQ5GPtmQETo-á |

Merouk Baas
662
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Posted - 2013.06.05 13:08:00 -
[8] - Quote
Each of those specials is just a frigate and a bunch of equipment and gear for when you start. You can get this stuff from the market (auction house - there are almost no npc vendors in this game) for very little cash; they're just gifts to get you started, really. You'll get more from the tutorial and career agents.
Train the skills, sell what you don't need back on the market, and by the end of the tutorial/career missions you should have about 10 million, which is a nice sum to get you 3-4 more spares of those ships and/or some cash for some more skills.
The game is pretty extensive; a typical character ends up training 160 or more different skills, and may have 5-20 or more ships in their hangars, for various purposes. More if they're at war.
So, pick something, get started, learn the game, have fun, and don't worry too much about the choice, as it is minor. |

Daniel Plain
Science and Trade Institute Caldari State
1167
|
Posted - 2013.06.05 13:19:00 -
[9] - Quote
Corey Fumimasa wrote:Check the description of the cerebral accelerator; I think it only works during the first 2 weeks of character creation. Which means that you want to get it plugged in as soon as possible, or plan on using it for a "hauler alt". I could be wrong there, never used one myself.
the Standard Cerebral Accelerator is the only valuable thing in those starter packs. you should plug it in as soon as possible. not only will it increase your pilot's combat strength for the first month or so, it will also help him train skills faster.
alternatively, you can take a look at selling it. i can imagine it would get you quite a lot of ISK, though i cannot check for myself right now.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Thomas Builder
Center for Advanced Studies Gallente Federation
25
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Posted - 2013.06.05 15:16:00 -
[10] - Quote
Daniel Plain wrote:alternatively, you can take a look at selling it. i can imagine it would get you quite a lot of ISK, though i cannot check for myself right now. As far as I know it is only sold thru contracts. And it is usually offered for quite a bit of ISK, but I don't know if these offers actually sell.
And yes, as Daniel said, it is the only thing worth something, the rest is less than two million ISK total, which is almost nothing in EVE. |

Zondorf Algaert
Spliced Infinities
0
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Posted - 2013.06.06 07:17:00 -
[11] - Quote
Well, thanks for the advice guys. I will certainly make use of it all.  |

Evelyn Meiyi
Meiyi Family Holdings Tei-Su Syndicate
109
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Posted - 2013.06.06 12:23:00 -
[12] - Quote
Zondorf Algaert wrote:Well, thanks for the advice guys. I will certainly make use of it all. 
Welcome to New Eden!
Just as a side note: there's nothing in EVE that you will be absolutely 'unable to use'; any pilot can learn to use any ship or module that's available.
As a couple of people have pointed out, death is cheap in New Eden. If you're involved in any kind of ship-to-ship combat, you're going to be re-cloning quite a lot at first, so it's better to fly starter frigates until you get the 'lay of the land'.
There are two 'unwritten rules' regarding piloting a ship:
1) Never fly what you can't afford to lose. 2) Always make sure your clone is up-to-date.
I'd suggest looking for a new-player corp to ease you into your first few days and make the experience a bit easier.
Good luck out there! |

Kezn Tzestu
Spectral Technology
6
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Posted - 2013.06.06 12:55:00 -
[13] - Quote
Personally id advice you to NOT go for the new-player corps except maybe eve uni or rvb(RvB pure pvp, arranged 24/7) there are 1-2 more that is solid picks but i cant remember their names, most of those "new player corps" are made up of new players leadership and cant really teach you much.
|

Taos D'Heretic
Sons of The Forge SpaceMonkey's Alliance
4
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Posted - 2013.06.06 13:29:00 -
[14] - Quote
If you do go the pvp route then remember this. A one week old toon can shutdown a 10 year old one, a one week old toon can also be a t1 hero tackle.
Find a solid corp, look in the corp forums and find a corp that meets your playstyle. Your young enough in game and have nothing to lose so try everything. |

erg cz
Sliperer
3
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Posted - 2013.06.06 13:40:00 -
[15] - Quote
Zondorf Algaert wrote: I intend on exploring a lot
Here are some places, you may find interesting to explore...
|

Boomhaur
135
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Posted - 2013.06.06 17:20:00 -
[16] - Quote
Welcome to Eve. Everyone here is an Evil Sick Sadistic Bastard who is out to get you. Anyone who tells you otherwise is either trying to scam you or use you. Welcome to Eve. Everyone here is an Evil Sick Sadistic Bastard who is out to get you. Anyone who tells you otherwise is either trying to scam you or use you. |

Padooka Charante
Federal Navy Academy Gallente Federation
0
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Posted - 2013.06.06 17:36:00 -
[17] - Quote
HI I'm also new and looking into upgrading my account to full and like you I have no Idea what starter pack to chose. I'm also interested in exploration.
Just so you know I also found these 2 other exploration starter packs (1 month game time only):
http://www.greenmangaming.com/s/us/en/pc/games/mmos/eve-online-30-day-starter-pack-amarr-explorer/
http://www.gamersgate.com/DD-EVEOGESP/eve-online-starter-pack-gallente-explorer
Are either of these 2 starter packs better than the ones listed above?
I'm leaning towards the Amarr Explorer Starting pack but I'm really not sure....
|

Spathe Ne Boirelle
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.06.06 20:29:00 -
[18] - Quote
i hope its not too late Zondorf but here are some tips that WILL help you... those have been already said but repeating them is not considered redundant lmao
Evelyn Meiyi wrote:
1) Never fly what you can't afford to lose. 2) Always make sure your clone is up-to-date.
For the starter pack...they seem to confuse me because when you start the game you already have them and if you complete your first set of tutorial agent in the military section, he gives it to you...so why does the starter pack contains those skills...I got no clue. A dev told me in a petition they are currently debating it.
Anyway, besides those tips, just listen to mine and your learning should be easier and faster. Just join a corp that is willing to get a newbie like you inside and listened to them. All you have to make sure is to join a corp that specialises in the profession you wish to pursue...doesn't make sense to join a pvp corp when you want to do pve...
Also, complete ALL of the tutorial agents if your not sure what profession you want to do or what you want to do since theres a whole lot to do in Eve-Online. At most, you could lose a couple of days worth of skill training but in order to determine what you want...its worth it
Follow these tips and you wont regret your decision. |
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