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Swiftstrike1
Interfector INC. Fade 2 Black
36
|
Posted - 2013.06.05 13:25:00 -
[1] - Quote
I know this is a touchy subject (95% of the community hates the idea) and has been raised many times in the past, but I believe I have a genuinely fresh take on the topic.
1st consideration: The ability to instantly re-allocate SP is a game breaker. Avoid at all costs.
2nd consideration: Exchange rate. How many of the SP that you delete do you get back?
3rd consideration: Frequency. How often can you do this and how much can you do in one go?
Proposal
Each character has a number of SP Recycling "tokens" (just like with neural remaps) up to a maximum of 4. One token is allocated to each player every 3 months i.e. 4 per year.
Each token allows you to completely delete 1 skill (not just revert to level 0).
20% of the SP that were associated with the deleted skill are transferred to a recycling pool.
Here's the new spin on things...
Instead of being able to re-allocate the recycled SP, they are given out slowly to whatever skill you are training at the time.
For every 5th SP you gain through normal training, 1 is allocated from the recycling pool to the skill at the top of your queue.
This equates to a 20% increase in skill training speed for as long as you have SP in your recycling pool.
Important advantages over instant re-allocation:
Can't instantly exchange (for example) all gallente sub cap skills for minmatar carrier level 5.
Doesn't make the neural remap redundant.
And finally... the bit I don't like, but CCP might enjoy: make this service like the dual training service. Your recycling pool will only pay out SP if you have fed it a PLEX for that month. |

Maximus Aerelius
PROPHET OF ENIGMA
111
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Posted - 2013.06.05 13:30:00 -
[2] - Quote
1) Make this an annual thing and not every quarter. A bit like Neural Remaps
2) I like the 1 Pool SP for every 5th SP trained idea
3) No more fracking PLEX ideas! PLEX is a PILOT LICENSE EXTENSION\Aadd Game Time not a drop pit for everything else. If anything use Aurum but stop this push on PLEX as it makes prices go through the roof IG please, for the love of the Four Empires, pleeeease.
I'm usually against the "Let my tidy my skill sheet\reallocate SP" and still am 50\50 but I like the new spin from the OP. Good going there. My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |

Mag's
the united Negative Ten.
14884
|
Posted - 2013.06.05 13:35:00 -
[3] - Quote
I'm against ANY SP reallocation system, unless it's due to CCP removing a skill and giving back the SP from that skill. For all the reasons posted before.
I do however agree with the added ability to remove unwanted skills, but the price for this will be the loss of the SP in that skill. But there should be checks and balances in place, to avoid a large increase in petition queues.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Jint Hikaru
OffWorld Exploration Inc
594
|
Posted - 2013.06.05 13:47:00 -
[4] - Quote
Swiftstrike1 wrote:I know this is a touchy subject (95% of the community hates the idea) and has been raised many times in the past, but I believe I have a genuinely fresh take on the topic.
1st consideration: The ability to instantly re-allocate SP is a game breaker. Avoid at all costs.
2nd consideration: Exchange rate. How many of the SP that you delete do you get back?
3rd consideration: Frequency. How often can you do this and how much can you do in one go?
Proposal
Each character has a number of SP Recycling "tokens" (just like with neural remaps) up to a maximum of 4. One token is allocated to each player every 3 months i.e. 4 per year.
Each token allows you to completely delete 1 skill (not just revert to level 0).
20% of the SP that were associated with the deleted skill are transferred to a recycling pool.
Here's the new spin on things...
Instead of being able to re-allocate the recycled SP, they are given out slowly to whatever skill you are training at the time.
For every 5th SP you gain through normal training, 1 is allocated from the recycling pool to the skill at the top of your queue.
This equates to a 20% increase in skill training speed for as long as you have SP in your recycling pool.
Important advantages over instant re-allocation:
Can't instantly exchange (for example) all gallente sub cap skills for minmatar carrier level 5.
Doesn't make the neural remap redundant.
And finally... the bit I don't like, but CCP might enjoy: make this service like the dual training service. Your recycling pool will only pay out SP if you have fed it a PLEX for that month.
Seems like a lot of different counters, timers, tokens and programing work for an idea which you admin that "95% of the community hates".
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |

Maximus Aerelius
PROPHET OF ENIGMA
117
|
Posted - 2013.06.05 23:18:00 -
[5] - Quote
Jint Hikaru wrote:Seems like a lot of different counters, timers, tokens and programing work for an idea which you admin that "95% of the community hates".
Glad we got that valuable addition to this idea . It's something different though and I thought worthy of adding some content to the thread.
My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |

Douglas Whyte
WhyteKream
4
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Posted - 2013.06.06 01:42:00 -
[6] - Quote
The problem I see with SP reallocating is that your pilot is defined by your skills. It's who he is, and who he was. After all in life do we not all have skills that are no longer applicable to our goals and efforts.
With that said, you have a well thought out idea. So i'll contribute to what I feel would suit it.
I don't like the idea of removing a skill completely, like defines your pilot. However being changing specialties I can understand. So instead of removing a skill completely I would suggest only having the ability to reduce a level 5 skill to level 4, and transfer that SP gradually to the progress toward improving a level 4 skill to 5.
I do like the idea of gradually adding the bonus. It a good balance to the proposed mechanic, and avoid character's from changing from one specialty to another to exploiting the FOTM. I would like to add onto it.
Depending on the rank of the skill would determine the bonus you receive'd towards your training, each rank applying +10% to the transfer'd amount. This would mean that Rank 1 LvL5, would only offer +10% back, and a Rank 8 LvL 5 +80%, including rank 16 LvL 5 at 160%. The SP would apply gradually to the learning of another level 5 skill, However you can only apply the *Forgotten* SP to ONE SKILL, alongside the restrictions of a limited ability to do so. So if you went for that carrier, spent the month and a half training, and changed your mind, you can practically insta learn a new skill... but you still lost out on all those days.
I agree that it should use aur. That currency need's some attention. However... it's still going to affect the plex market as plex can be converted. I wouldn't worry too much though, as higher values on market has always resulted in a surge of PLEX purchases, which always put's it back down.
Along with the proposed suggestion, I want to offer one finale detail to discourage abuse, and add some lore. This feature can only be taken advantage of at a outpost that offer's a Jove Medical bay. The Jove's endless thirst for knowledge has attracted them to the experiences us pod pilots. Jove's always being very generous with their capabilities and technology have begun offering a service to pilots. In exchange for complete access to your memory, they assist in your own endevours of learning by transfer's applicable knownledge to the pursuit of another. During the process the pilot become un-responsive and unable to be actively played.
Along with that... upon doing so, the Jove's will ask you think of a memory you hold dear, an experience that they may find be of interest in. This will be the only option aside from viewing your character sheet that this character will have. This "Memory" will be saved in your character detail's under a new tab labeled "History"... or "memories" |

Azrael Dinn
The 20th Legion Mildly Sober
123
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Posted - 2013.06.06 07:20:00 -
[7] - Quote
As we talk that 95% of the community hates the idea of SP remap.
If CCP would implement it in any way, if it's this or if it's something else then 95% of the playerbase will use it and most likely no one would even complain ofter it has been implemented.
So the real cry is about the isks someone looses on char bazaar and few who cries over choise this choise that. |

Swiftstrike1
Interfector INC. Fade 2 Black
41
|
Posted - 2013.06.06 09:09:00 -
[8] - Quote
Douglas Whyte wrote:The problem I see with SP reallocating is that your pilot is defined by your skills. It's who he is, and who he was. After all in life do we all have skills that are no longer applicable to our goals and efforts. although I could trade wiggling my eye brows for learning how to do helicopter now... I would.
I don't know about you, but if I learn a skill in real life and then don't use it for several years... well its not like riding a bike, which is attributable to muscle memory. Actual memory is a lot more fickle. As we focus on new goals and neglect old skills, we gradually lose those old skills. I think it would be good if there was some sort of emulation of this process in-game. It increases the immersion. Maybe we could even make it completely passive:
If a player doesn't make use of a skill they have trained for 12 whole months, those SP begin to trickle away into nothingness. Not recyclable, not for re-allocation, just gone. Perhaps the trade-off would be that if the player wanted to re-train a "forgotten" skill, they could do so at an increased rate of skill training. |

Maximus Aerelius
PROPHET OF ENIGMA
117
|
Posted - 2013.06.06 09:26:00 -
[9] - Quote
Swiftstrike1 wrote:Douglas Whyte wrote:The problem I see with SP reallocating is that your pilot is defined by your skills. It's who he is, and who he was. After all in life do we all have skills that are no longer applicable to our goals and efforts. although I could trade wiggling my eye brows for learning how to do helicopter now... I would. I don't know about you, but if I learn a skill in real life and then don't use it for several years... well its not like riding a bike, which is attributable to muscle memory. Actual memory is a lot more fickle. As we focus on new goals and neglect old skills, we gradually lose those old skills. I think it would be good if there was some sort of emulation of this process in-game. It increases the immersion. Maybe we could even make it completely passive: If a player doesn't make use of a skill they have trained for 12 whole months, those SP begin to trickle away into nothingness. Not recyclable, not for re-allocation, just gone. Perhaps the trade-off would be that if the player wanted to re-train a "forgotten" skill, they could do so at an increased rate of skill training.
Oh god no, not this! I have skills that have always been in my character sheet that one day I might use after spending the real time\subscription time training them...they shouldn't disappear just because I didn't use them.
A living example:
I used to deal with helicopters IRL and it's been approx 9 years since I last marshalled one onto an LZ but if I came across an accident that needed a medivac I could marshal that Air Ambulance right down on that spot with no problems! My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |

Douglas Whyte
WhyteKream
7
|
Posted - 2013.06.08 01:10:00 -
[10] - Quote
The major difference between "YOU" and the pilot, is the pilot brain in unique in that it retains and transmit EVERYTHING it knows. Not to mention I don't know about you, but give me a few days practice at something I haven't done in years, and it's like sitting on a bike again. Truth is you don't forget, you compartmentalize. The problem is that as you get older it becoming harder to un-compartmentalize older information especially for those... that stopped learning new things. |

Robert Saint
Playright
52
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Posted - 2013.06.08 17:45:00 -
[11] - Quote
Azrael Dinn wrote:As we talk that 95% of the community hates the idea of SP remap.
If CCP would implement it in any way, if it's this or if it's something else then 95% of the playerbase will use it and most likely no one would even complain ofter it has been implemented.
So the real cry is about the isks someone looses on char bazaar and few who cries over choise this choise that.
This guy is EXACTLY right!!!
But, it's more the long term players who don't like it due to the fact that they have all the skills they need for the most part.
If it was here, EVERYONE would use it, EVERYONE would like it, because EVERYONE would have the same variable regarding balance, what ever the setup is for how it works.
don't worry about people moving the cheese fellows, it's a game and checking out new stuff with your same toon is fun. Having to buy another toon on the bazaar just to try out a new part of the game is "Emotionless" as it's not nearly as fun to play with someone else's creation, then your own dude or dudette.
Fun!
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