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Ris Dnalor
Tribal Liberation Force Minmatar Republic
495
|
Posted - 2013.06.08 06:24:00 -
[1] - Quote
I've been watching some videos from the fanfest. some of the stuff was terri-bad.
It has been my experience that there are three driving factors to do anything in eve.
1. to make isk.
2. to socially interact with other players.
3. to do it because you enjoy it immensely. ( this often requires doing a lot of # 1. to afford it )
Now consider the mini-game approach that seems to be so attractive to CCP developers.
1) Mini-games do not facilitate the making of isk. People don't want to have to work harder to get it. ever.
2) Mini-games detract from social interaction with other players, because it requires more focus on the task and less focus on interacting socially.
3) Mini-games for enjoyment? I suppose it's possible. Folks that just want to enjoy a mini-game typically don't want someone else to be able to trample thru their mini-game-garden, and this is eve... plus eve isn't free and mini-games kinda are free.
So stop the mini-games. Eve is a game, and it's o.k. on it's own.
Everything you change / add within eve-online should be balanced against these basic tenets.
* Can you make decent isk for the effort put in? * Can you socially interact with others while doing it? * Does a large percentage of the player base find the activity enjoyable?
Ideally, 2 out of 3 would make a great addition to eve.
In 10+ years, almost everyone that sticks with eve, does so because of the social interaction.
Mini-games certainly wont' help and in some cases they will reduce interaction.
( -- to be clear, a poker table would be a good mini-game, so long as it doesn't produce tritanium from thin air, and so long as you're playing against other players, not the computer -- )
my 2 isk.
Ris Dnalor https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |

Kyle Valentine
Aliastra Gallente Federation
15
|
Posted - 2013.06.08 06:51:00 -
[2] - Quote
Minigames should be exterminated in any game with RPG in his name. My character has skills, use them. I hate minigames. They're always bad, repetitives and awfully boring. In fact, i don't do exploration anymore, and will stop to mine too if it's a minigame. They're really the plague of today games. I want the possibility to skip them with an overskilled character, even if the training takes twice the time. |

Indahmawar Fazmarai
2357
|
Posted - 2013.06.08 07:02:00 -
[3] - Quote
Ris Dnalor wrote:I've been watching some videos from the fanfest. some of the stuff was terri-bad.
It has been my experience that there are three driving factors to do anything in eve.
1. to make isk.
2. to socially interact with other players.
3. to do it because you enjoy it immensely. ( this often requires doing a lot of # 1. to afford it )
Now consider the mini-game approach that seems to be so attractive to CCP developers.
1) Mini-games do not facilitate the making of isk. People don't want to have to work harder to get it. ever.
2) Mini-games detract from social interaction with other players, because it requires more focus on the task and less focus on interacting socially.
3) Mini-games for enjoyment? I suppose it's possible. Folks that just want to enjoy a mini-game typically don't want someone else to be able to trample thru their mini-game-garden, and this is eve... plus eve isn't free and mini-games kinda are free.
So stop the mini-games. Eve is a game, and it's o.k. on it's own.
Everything you change / add within eve-online should be balanced against these basic tenets.
* Can you make decent isk for the effort put in? * Can you socially interact with others while doing it? * Does a reasonable percentage of the player base find the activity enjoyable?
Ideally, 2 out of 3 would make a great addition to eve.
In 10+ years, almost everyone that sticks with eve, does so because of the social interaction.
Mini-games certainly wont' help and in some cases they will reduce interaction.
( -- to be clear, a poker table would be a good mini-game, so long as it doesn't produce tritanium from thin air, and so long as you're playing against other players, not the computer -- )
my 2 isk.
Ris Dnalor
Minigames are a nice solution to provide content to soloers and casuals. Of course, that implies that minigames must be soloable and allow casual gameplay, two things in which the hacking minigame sucks miserably.
But then, this is CCP and they're not known for "getting it". CCP's concept of a lollipop is something with a 2 foot thorny stick that will bend randomly and must be eaten with an arm tied to your back, before a grizzly bear looses itself from a rottten string. The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |

Ace Uoweme
Republic Military School Minmatar Republic
232
|
Posted - 2013.06.08 07:22:00 -
[4] - Quote
Ris Dnalor wrote:2) Mini-games detract from social interaction with other players, because it requires more focus on the task and less focus on interacting socially.
And if that happens it's bad design.
EQII the tradeskill mini-game is easy enough to not interfere with both socializing and even doing rush orders. Players will be in their guild halls, in VOIP and doing just fine.
Problem with the mini-game so far released is: EvE is a PvP game and it can happen anywhere. Such a mini-game will have to be small, and where a player can watch over his shoulder. Something like keypads. Spend too long at it, it turns it into a cannon fodder activity, and that's a waste of time and money.
In PvP, KISS principle applies. When players don't loot drops in fear of not seeing the enemy (Black Legion loot policy for example -- 2bil worth of goods can goto waste, but they're not stopping to loot it, they'll destroy it instead)...yeah...keep it simple. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Herzog Wolfhammer
Sigma Special Tactics Group
2860
|
Posted - 2013.06.08 07:25:00 -
[5] - Quote
If the player base does not want mini games, it should not RMT and support botting in any way.
Overall I disagree with the OP for more detailed reasons which are well echoed by others in these forums.
Brainless point and click is coming to an end. Thank God. |

Garresh
Team Chicken and Waffles
256
|
Posted - 2013.06.08 07:56:00 -
[6] - Quote
The discussion of the mini game and optimal strategy has promoted social interaction. I've crossed paths and made contacts with people precisely because I understood the mechanics better, and the exchange of information created a common ground for us in hostile space. Say what you will, but the inclusion of player skill and the fact that it distracts from dscan is forcing player interaction at gunpoint all over new eden right now
This Space Intentionally Left Blank |

Indahmawar Fazmarai
2357
|
Posted - 2013.06.08 13:50:00 -
[7] - Quote
Garresh wrote:The discussion of the mini game and optimal strategy has promoted social interaction. I've crossed paths and made contacts with people precisely because I understood the mechanics better, and the exchange of information created a common ground for us in hostile space. Say what you will, but the inclusion of player skill and the fact that it distracts from dscan is forcing player interaction at gunpoint all over new eden right now
And that's good because...?  The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |

Xervish Krin
Imperial Collective
53
|
Posted - 2013.06.08 14:13:00 -
[8] - Quote
Kyle Valentine wrote:Minigames should be exterminated in any game with RPG in his name. My character has skills, use them. I hate minigames. They're always bad, repetitives and awfully boring. In fact, i don't do exploration anymore, and will stop to mine too if it's a minigame. They're really the plague of today games. I want the possibility to skip them with an overskilled character, even if the training takes twice the time.
How the hell is watching a module cycle worse that clicking through a short game? You think things should be pure RPG, with everything depending on your skills?
Hell, let's remove ship combat then! It's basically a minigame, and besides, eve shouldn't be about player skill but character skill! The ships should approach each other and then the player with lower skills should explode. None of that dirty casual **** for my Eve! |

Grog Barrel
Federal Navy Academy Gallente Federation
37
|
Posted - 2013.06.08 14:59:00 -
[9] - Quote
Ris Dnalor wrote:I've been watching some videos from the fanfest. some of the stuff was terri-bad.
It has been my experience that there are three driving factors to do anything in eve.
1. to make isk.
2. to socially interact with other players.
3. to do it because you enjoy it immensely. ( this often requires doing a lot of # 1. to afford it )
Now consider the mini-game approach that seems to be so attractive to CCP developers.
1) Mini-games do not facilitate the making of isk. People don't want to have to work harder to get it. ever.
2) Mini-games detract from social interaction with other players, because it requires more focus on the task and less focus on interacting socially.
3) Mini-games for enjoyment? I suppose it's possible. Folks that just want to enjoy a mini-game typically don't want someone else to be able to trample thru their mini-game-garden, and this is eve... plus eve isn't free and mini-games kinda are free.
So stop the mini-games. Eve is a game, and it's o.k. on it's own.
Everything you change / add within eve-online should be balanced against these basic tenets.
* Can you make decent isk for the effort put in? * Can you socially interact with others while doing it? * Does a reasonable percentage of the player base find the activity enjoyable?
Ideally, 2 out of 3 would make a great addition to eve.
In 10+ years, almost everyone that sticks with eve, does so because of the social interaction.
Mini-games certainly wont' help and in some cases they will reduce interaction.
( -- to be clear, a poker table would be a good mini-game, so long as it doesn't produce tritanium from thin air, and so long as you're playing against other players, not the computer -- )
my 2 isk.
Ris Dnalor
dude, what are you talking about? I'm loving where the mini-games-thing is going. Just imagine you and me in a certain future, both owning space pets and we do mini-games together! pet vs pet, which also implies social interaction.. An amazing future awaits us. |

MotherSammy
Gespenster Kompanie Villore Accords
24
|
Posted - 2013.06.08 16:13:00 -
[10] - Quote
Xervish Krin wrote:
How the hell is watching a module cycle worse that clicking through a short game? You think things should be pure RPG, with everything depending on your skills?
Hell, let's remove ship combat then! It's basically a minigame, and besides, eve shouldn't be about player skill but character skill! The ships should approach each other and then the player with lower skills should explode. None of that dirty casual **** for my Eve!
Fking this.
|
|

Xavier Liche
ACME Mineral and Gas
30
|
Posted - 2013.06.08 16:19:00 -
[11] - Quote
Indahmawar Fazmarai wrote:Minigames are a nice solution to provide content to soloers and casuals. Of course, that implies that minigames must be soloable and allow casual gameplay, two things in which the hacking minigame sucks miserably. But then, this is CCP and they're not known for "getting it". CCP's concept of a lollipop is something with a 2 foot thorny stick that will bend randomly and must be eaten with an arm tied to your back, before a grizzly bear looses itself from a rottten string... and then the flavor of the lollipop is Brussels sprouts.
If you want to play mini games go the app store on your phone... |

Xavier Liche
ACME Mineral and Gas
30
|
Posted - 2013.06.08 16:20:00 -
[12] - Quote
Xervish Krin wrote:Kyle Valentine wrote:Minigames should be exterminated in any game with RPG in his name. My character has skills, use them. I hate minigames. They're always bad, repetitives and awfully boring. In fact, i don't do exploration anymore, and will stop to mine too if it's a minigame. They're really the plague of today games. I want the possibility to skip them with an overskilled character, even if the training takes twice the time. How the hell is watching a module cycle worse that clicking through a short game? You think things should be pure RPG, with everything depending on your skills? Hell, let's remove ship combat then! It's basically a minigame, and besides, eve shouldn't be about player skill but character skill! The ships should approach each other and then the player with lower skills should explode. None of that dirty casual **** for my Eve!
Because at the end of the old module cycle you got a loot container, now the loot spews out and disintegrates...
It is dumb. |

Nexus Day
Lustrevik Trade and Travel Bureau
616
|
Posted - 2013.06.08 17:10:00 -
[13] - Quote
I am an immortal capsuleer. The universe trembles before me.
I play Jenga for my lootz! This thread has so much content it may be 'Thread of the Year' and it is only January.
|

MotherSammy
Gespenster Kompanie Villore Accords
24
|
Posted - 2013.06.08 17:26:00 -
[14] - Quote
Nexus Day wrote:I am an immortal capsuleer. The universe trembles before me.
I play Jenga for my lootz!
Whack-a-mole would be a more apt comparison.
|

Solhild
Republic Military School Minmatar Republic
1048
|
Posted - 2013.06.08 17:30:00 -
[15] - Quote
OP makes a good point and I agree. |

Garresh
Team Chicken and Waffles
259
|
Posted - 2013.06.08 17:51:00 -
[16] - Quote
Indahmawar Fazmarai wrote:Garresh wrote:The discussion of the mini game and optimal strategy has promoted social interaction. I've crossed paths and made contacts with people precisely because I understood the mechanics better, and the exchange of information created a common ground for us in hostile space. Say what you will, but the inclusion of player skill and the fact that it distracts from dscan is forcing player interaction at gunpoint all over new eden right now
And that's good because...? 
More chance of combat. More chance for socializing. The distraction and time investment ups the risk of a human encounter, whether at gunpoint or not. This Space Intentionally Left Blank |

Ris Dnalor
Tribal Liberation Force Minmatar Republic
504
|
Posted - 2013.06.09 04:15:00 -
[17] - Quote
Garresh wrote:The discussion of the mini game and optimal strategy has promoted social interaction. I've crossed paths and made contacts with people precisely because I understood the mechanics better, and the exchange of information created a common ground for us in hostile space. Say what you will, but the inclusion of player skill and the fact that it distracts from dscan is forcing player interaction at gunpoint all over new eden right now
While technically true ( the underliney-bits ) it's just another example of new-features added to eve that people help each other learn. -- It has nothing to do with the fact that it's a mini-game.
I could argue whether or not the mini-game requires player skill, but again, that's not what I'm talking about. The fact is if I want to do something in eve, I do not want to have to play mine-craft to accomplish it.
And as far as the distraction, well, it sounds like you're arguing my point. The folks that do enjoy the mini-game, will not continue to do so, if it is as you say that "forced player interaction at gunpoint" is truly happening all over new eden right now.
They might do it for the loot, if it's good enough, but they won't do it for the enjoyment, and they won't do it for social interaction. The social interaction of which you speak is likely not happening DURING the mini-game, unless I misunderstand your definitions of "player-skill" and "distractions".
Thanks for the reply,
Ris Dnalor https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |

Nexus Day
Lustrevik Trade and Travel Bureau
626
|
Posted - 2013.06.09 04:32:00 -
[18] - Quote
MotherSammy wrote:Nexus Day wrote:I am an immortal capsuleer. The universe trembles before me.
I play Jenga for my lootz! Whack-a-mole would be a more apt comparison. Actually it is Jenga followed by Whack-a-mole.
CCP has skipped the amusement park and went straight for Chuck E Cheese instead. This thread has so much content it may be 'Thread of the Year' and it is only January.
|

Indahmawar Fazmarai
2375
|
Posted - 2013.06.09 07:39:00 -
[19] - Quote
Garresh wrote:Indahmawar Fazmarai wrote:Garresh wrote:The discussion of the mini game and optimal strategy has promoted social interaction. I've crossed paths and made contacts with people precisely because I understood the mechanics better, and the exchange of information created a common ground for us in hostile space. Say what you will, but the inclusion of player skill and the fact that it distracts from dscan is forcing player interaction at gunpoint all over new eden right now
And that's good because...?  More chance of combat. More chance for socializing. The distraction and time investment ups the risk of a human encounter, whether at gunpoint or not.
You're assuming that players generally want to...
...socialize. ...fight.
And that EVE does not provide ample (ample as in "80% of the bloody mechanics") possibilities for that.
You know, some people ("some" as in "an awful amount of players") have LIMITED time and that seriously hampers the abiltiy to "socialize" and "fight". Just yesterday, a buddy went AFK without warning because lil' sister needed help. Please share with us how attending such RL events is compatible with sitting by a bullseye evreyfrigginbody knows it's there right since thyey enter the system, then tinkering with a timed AI event until you start chasing the product of your time, effort and time, specially TIME. TIME is a valuable player commodity CCP essentially disrgards, mechanic after mechanic, iteration upon iteration, and expansion upon expansion.
Exploration takes time. Finding hacking sites takes time. Hacking takes time. And most people in the real world are more likely to have 3x 20 minutes, than 1x 60 minutes.
Yesterday i spent one hour exploring. Man, it is fast now. Scanned 4 systems, located 3 wormholes, 6 anomalies, 4 gravitic sites... wow. Didn't find any hackable site, though. And all in all, I got like 600,000 ISK because it was 6 anomalies (5 empty) and 4 gravitic sites (all 4 holding carp) and WH... well, i am not doing WH.
600,000 ISK is about what I get mining for 4 minutes. And guess what? I can socialize and talk with friends while i mine, even if they're 30 jumps away or their lil' sister needs some help. Is exploring funnier than mining? Mechanically yes, but it's not specially rewarding as a time investment.
As i said, minigames are a nice solution to provide content to soloers and casuals. But that implies that minigames must be soloable and allow casual gameplay, two things in which the hacking minigame sucks miserably, as is usual with EVE. The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |

Garresh
Team Chicken and Waffles
264
|
Posted - 2013.06.09 08:14:00 -
[20] - Quote
Ris Dnalor wrote:Garresh wrote:The discussion of the mini game and optimal strategy has promoted social interaction. I've crossed paths and made contacts with people precisely because I understood the mechanics better, and the exchange of information created a common ground for us in hostile space. Say what you will, but the inclusion of player skill and the fact that it distracts from dscan is forcing player interaction at gunpoint all over new eden right now
While technically true ( the underliney-bits ) it's just another example of new-features added to eve that people help each other learn. -- It has nothing to do with the fact that it's a mini-game. I could argue whether or not the mini-game requires player skill, but again, that's not what I'm talking about. The fact is if I want to do something in eve, I do not want to have to play mine-craft to accomplish it. And as far as the distraction, well, it sounds like you're arguing my point. The folks that do enjoy the mini-game, will not continue to do so, if it is as you say that "forced player interaction at gunpoint" is truly happening all over new eden right now. They might do it for the loot, if it's good enough, but they won't do it for the enjoyment, and they won't do it for social interaction. The social interaction of which you speak is likely not happening DURING the mini-game, unless I misunderstand your definitions of "player-skill" and "distractions". Thanks for the reply, Ris Dnalor
Let me put it this way: In 3 years of exploration, I've never gotten attacked in an exploration site before. Last time I died was way back when I was a noob. People TRIED to gank me, but I was d-scanning every 3 seconds while I watched netflix on my second screen. This was stupid, and I readily admit it. But that was what exploration was. The risks were negligible. In many ways they're still low, but for the first time in years, I got attacked in a site just 2 hours ago. I was shitting bricks, as I had about 800 mil in cargo, and that was WITHOUT me watching netflix. My eyes were on the screen. I was dscanning, but the distraction meant I lowered my guard for just a second. Next thing I knew, I had a helios and a hound warp disrupting me.
And that's my point. Odyssey opened new doors to would-be explorers, and gives the hunters and gankers more targets. Although in this case I'm pretty sure my gankers were pissed, cause they didn't have a scram, and I did. Scrammed the helios and MWD'd out at full burn. Anyways, that simply wouldn't happen prior to Odyssey. We'd all be perfectly d-scanning every 3 seconds for the duration of our run, and effectively taking no risks. This is an improvement over the previous system in every way.
And one more thing: Risk is part of the fun. Exploration was fun before, but it lost all sense of risk very early on. I only did it because I enjoyed the wandering nature of it. Now that I'm actively at risk and getting shot at, I'm having WAY more fun than before. Forget isk income(even if it's better than before), and focus on simple gameplay. I actually feel moderately challenged again, as I have to go into null now. Low has lost some of it's value, but null is now accessible, which balances it out. Simply having isk rain from the skies isn't fun. I want to work for it. I want to get shot at. I want to be hunted. If I'm not at risk, then PvE simply isn't enjoyable to me. This Space Intentionally Left Blank |
|

Indahmawar Fazmarai
2376
|
Posted - 2013.06.09 08:19:00 -
[21] - Quote
Garresh wrote:Ris Dnalor wrote:Garresh wrote:The discussion of the mini game and optimal strategy has promoted social interaction. I've crossed paths and made contacts with people precisely because I understood the mechanics better, and the exchange of information created a common ground for us in hostile space. Say what you will, but the inclusion of player skill and the fact that it distracts from dscan is forcing player interaction at gunpoint all over new eden right now
While technically true ( the underliney-bits ) it's just another example of new-features added to eve that people help each other learn. -- It has nothing to do with the fact that it's a mini-game. I could argue whether or not the mini-game requires player skill, but again, that's not what I'm talking about. The fact is if I want to do something in eve, I do not want to have to play mine-craft to accomplish it. And as far as the distraction, well, it sounds like you're arguing my point. The folks that do enjoy the mini-game, will not continue to do so, if it is as you say that "forced player interaction at gunpoint" is truly happening all over new eden right now. They might do it for the loot, if it's good enough, but they won't do it for the enjoyment, and they won't do it for social interaction. The social interaction of which you speak is likely not happening DURING the mini-game, unless I misunderstand your definitions of "player-skill" and "distractions". Thanks for the reply, Ris Dnalor Let me put it this way: In 3 years of exploration, I've never gotten attacked in an exploration site before. Last time I died was way back when I was a noob. People TRIED to gank me, but I was d-scanning every 3 seconds while I watched netflix on my second screen. This was stupid, and I readily admit it. But that was what exploration was. The risks were negligible. In many ways they're still low, but for the first time in years, I got attacked in a site just 2 hours ago. I was shitting bricks, as I had about 800 mil in cargo, and that was WITHOUT me watching netflix. My eyes were on the screen. I was dscanning, but the distraction meant I lowered my guard for just a second. Next thing I knew, I had a helios and a hound warp disrupting me. And that's my point. Odyssey opened new doors to would-be explorers, and gives the hunters and gankers more targets. Although in this case I'm pretty sure my gankers were pissed, cause they didn't have a scram, and I did. Scrammed the helios and MWD'd out at full burn.  Anyways, that simply wouldn't happen prior to Odyssey. We'd all be perfectly d-scanning every 3 seconds for the duration of our run, and effectively taking no risks. This is an improvement over the previous system in every way.
Pssst, you forgot to add "and I got the 800 million in the first 20 minutes of scanning".  The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |

Garresh
Team Chicken and Waffles
264
|
Posted - 2013.06.09 08:19:00 -
[22] - Quote
Quote:Yesterday i spent one hour exploring. Man, it is fast now. Scanned 4 systems, located 3 wormholes, 6 anomalies, 4 gravitic sites... wow. Didn't find any hackable site, though. And all in all, I got like 600,000 ISK because it was 6 anomalies (5 empty) and 4 gravitic sites (all 4 holding carp) and WH... well, i am not doing WH.
It took you an hour to cover 4 systems? I think I found the problem... This Space Intentionally Left Blank |

Garresh
Team Chicken and Waffles
264
|
Posted - 2013.06.09 08:21:00 -
[23] - Quote
Quote:Pssst, you forgot to add "and I got the 800 million in the first 20 minutes of scanning". 
Actually, not gonna lie. I got about 450 mil of the 800 mil in half an hour, and the rest over another 2-3 hours. This Space Intentionally Left Blank |

Bellatren Star
BRAB0 The Volition Cult
21
|
Posted - 2013.06.09 08:29:00 -
[24] - Quote
It was the hacking mini game that got me to re-sub it's pretty difficult to over come in null and i love the challenge of it.
If they removed it back to mod cycling i'd probably un-sub again. Are YOU covered? |

Indahmawar Fazmarai
2377
|
Posted - 2013.06.09 09:05:00 -
[25] - Quote
Garresh wrote:Quote:Pssst, you forgot to add "and I got the 800 million in the first 20 minutes of scanning".  Actually, not gonna lie. I got about 450 mil of the 800 mil in half an hour, and the rest over another 2-3 hours.
Cool story, bro. The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |

Haulie Berry
995
|
Posted - 2013.06.09 09:18:00 -
[26] - Quote
As a fairly avid explorer, I really like the new system.
My favorite part about it, though, is the whining from people who have come to believe that they were somehow entitled to the push button -> receive bacon of the old activate-module-and-wait system.
Also, this is funny:
Quote:Because at the end of the old module cycle you got a loot container, now the loot spews out and disintegrates...
At the end of the old module cycle, you got a little bit of loot.
Now, you get a lot of loot. |

Indahmawar Fazmarai
2377
|
Posted - 2013.06.09 09:42:00 -
[27] - Quote
Haulie Berry wrote:As a fairly avid explorer, I really like the new system. My favorite part about it, though, is the whining from people who have come to believe that they were somehow entitled to the push button -> receive bacon of the old activate-module-and-wait system. Also, this is funny: Quote:Because at the end of the old module cycle you got a loot container, now the loot spews out and disintegrates... If you're not getting much more loot than you were in pre-odyssey, you're doing something wrong.
Get/buy sealed container, hack it/sell it elsewhere. Add a tiered system for containers (alpha being easy to crack but meh, omega being awful difficult to crack but jackpot) and hit casual friendliness gold. The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |

Xavier Liche
ACME Mineral and Gas
49
|
Posted - 2013.06.09 14:19:00 -
[28] - Quote
Bellatren Star wrote:It was the hacking mini game that got me to re-sub it's pretty difficult to over come in null and i love the challenge of it.
If they removed it back to mod cycling i'd probably un-sub again.
A fool and his money are soon parted, if you like childish puzzles you could have gotten 1000s for free on your phone...
|

Morganta
Peripheral Madness Clockwork Pineapple
1862
|
Posted - 2013.06.09 15:31:00 -
[29] - Quote
mini-games have their place and can be fun but CCP has got the entire concept wrong imo
a mini-game shouldn't be a replacement for a good game mechanic or even a bad one, a mini game should be a stand alone diversion for those with nothing better to do at the moment
likes having blackjack and poker in station or something to that effect
I'm actually kind of torn with this new mechanic, on one hand I think its silly and ponderous to make DSE players have to slog through a mini-game to accomplish their goals, but at the same time I like the thought of people being so involved in this poop that they fail to notice combat probes or that sudden spike in local |

Silvetica Dian
Manson Family The Retirement Club
11
|
Posted - 2013.06.09 16:28:00 -
[30] - Quote
What amazes me is this. If as this OP , the numerous supporters in this thread and the myriad other indentical threads are correct why is it i am seeing about 3 times as many scanners as i did previously and about ten times as many in low sec? It is almost as if these people know something that the whiners on the forums don't....... |
|

Lexmana
977
|
Posted - 2013.06.09 16:35:00 -
[31] - Quote
Morganta wrote:mini-games have their place and can be fun but CCP has got the entire concept wrong imo
a mini-game shouldn't be a replacement for a good game mechanic or even a bad one, a mini game should be a stand alone diversion for those with nothing better to do at the moment
likes having blackjack and poker in station or something to that effect
I'm actually kind of torn with this new mechanic, on one hand I think its silly and ponderous to make DSE players have to slog through a mini-game to accomplish their goals, but at the same time I like the thought of people being so involved in this poop that they fail to notice combat probes or that sudden spike in local Havent done too many of those yet but the hacking game seems quite appropriate and fits well into the task. And as you say it distracts from dscan. I see that as a feature and it makes it more dangerous for the hacker. I am not particularly found of the loot spew yet but I guess I will adapt and it does have the same distracting feature as the hacking game. |

Indalecia
90
|
Posted - 2013.06.09 18:12:00 -
[32] - Quote
Herzog Wolfhammer wrote:If the player base does not want mini games, it should not RMT and support botting in any way.
Overall I disagree with the OP for more detailed reasons which are well echoed by others in these forums.
Brainless point and click is coming to an end. Thank God.
And you really think the new exploration mini-game is not brainless? http://o.smium.org/ - A browser-based fitter and loadout sharing platform |

Haulie Berry
1001
|
Posted - 2013.06.09 18:30:00 -
[33] - Quote
Indalecia wrote:Herzog Wolfhammer wrote:If the player base does not want mini games, it should not RMT and support botting in any way.
Overall I disagree with the OP for more detailed reasons which are well echoed by others in these forums.
Brainless point and click is coming to an end. Thank God. And you really think the new exploration mini-game is not brainless?
It's not intended to be particularly hard. It's intended to force the explorer to spend a bit of time exposed and distracted from relentlessly spamming dscan. It does this pretty well.
There's also an element of tension when you've found a particularly valuable can, especially after you fail the first hack attempt.  |

J3ssica Alba
Federal Navy Academy Gallente Federation
811
|
Posted - 2013.06.09 18:39:00 -
[34] - Quote
While the new system is interesting, the hordes of new explorers guzzling a data and relic site as it spawns means that the bottom is falling out of the market for decryptors and blue salvage. At some point money earned will be so bad that the new explorers will move to greener pastures (hopefully) This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |

Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
259
|
Posted - 2013.06.09 18:41:00 -
[35] - Quote
PI is a minigame and works fine in EVE. |

Garresh
Team Chicken and Waffles
264
|
Posted - 2013.06.09 19:09:00 -
[36] - Quote
Indalecia wrote:Herzog Wolfhammer wrote:If the player base does not want mini games, it should not RMT and support botting in any way.
Overall I disagree with the OP for more detailed reasons which are well echoed by others in these forums.
Brainless point and click is coming to an end. Thank God. And you really think the new exploration mini-game is not brainless?
My hacking skills have not improved since odyssey. Yet with each passing day I lose less cans to "luck" as I discover more nuances to the distribution pattern of the board. This Space Intentionally Left Blank |

Capt Tenguru10
Nintendo Power Against ALL Authorities
905
|
Posted - 2013.06.09 19:16:00 -
[37] - Quote
the hacking mini game is a joke, way too hard. not enough balance. the can wins 99% of the time. and the loot spew is terrible it disapears to fast. bad idea ccp just bad http://i.imgur.com/EYX5Zi7.gif |

Haulie Berry
1001
|
Posted - 2013.06.09 19:34:00 -
[38] - Quote
Capt Tenguru10 wrote:the hacking mini game is a joke, way too hard. not enough balance. the can wins 99% of the time.
You sound bad. I almost never pop a can. |

Ris Dnalor
Tribal Liberation Force Minmatar Republic
523
|
Posted - 2013.06.10 02:57:00 -
[39] - Quote
Garresh wrote:Ris Dnalor wrote:--[quote=Garresh]-- Let me put it this way: In 3 years of exploration, I've never gotten attacked in an exploration site before. Last time I died was way back when I was a noob. People TRIED to gank me, but I was d-scanning every 3 seconds while I watched netflix on my second screen. This was stupid, and I readily admit it. But that was what exploration was. The risks were negligible. In many ways they're still low, but for the first time in years, I got attacked in a site just 2 hours ago. I was shitting bricks, as I had about 800 mil in cargo, and that was WITHOUT me watching netflix. My eyes were on the screen. I was dscanning, but the distraction meant I lowered my guard for just a second. Next thing I knew, I had a helios and a hound warp disrupting me. And that's my point. Odyssey opened new doors to would-be explorers, and gives the hunters and gankers more targets. Although in this case I'm pretty sure my gankers were pissed, cause they didn't have a scram, and I did. Scrammed the helios and MWD'd out at full burn.  Anyways, that simply wouldn't happen prior to Odyssey. We'd all be perfectly d-scanning every 3 seconds for the duration of our run, and effectively taking no risks. This is an improvement over the previous system in every way. And one more thing: Risk is part of the fun. Exploration was fun before, but it lost all sense of risk very early on. I only did it because I enjoyed the wandering nature of it. Now that I'm actively at risk and getting shot at, I'm having WAY more fun than before. Forget isk income(even if it's better than before), and focus on simple gameplay. I actually feel moderately challenged again, as I have to go into null now. Low has lost some of it's value, but null is now accessible, which balances it out. Simply having isk rain from the skies isn't fun. I want to work for it. I want to get shot at. I want to be hunted. If I'm not at risk, then PvE simply isn't enjoyable to me.
Good story. Nice one on the scram :)
I can now see your point clearly, though I can't say I agree with it. I will never enjoy playing a mini-game in eve, and while I'm not opposed to some, I fear they may overdo it, based on what I've seen from the fanfest video... If all mundane tasks become minigames, well... . Have you seen the "future" ideas for mining spray and what are your thoughts on that or the "minecraft" version of mining?
https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |

Garresh
Team Chicken and Waffles
266
|
Posted - 2013.06.10 04:40:00 -
[40] - Quote
Ris Dnalor wrote: Good story. Nice one on the scram :)
I can now see your point clearly, though I can't say I agree with it. I will never enjoy playing a mini-game in eve, and while I'm not opposed to some, I fear they may overdo it, based on what I've seen from the fanfest video... If all mundane tasks become minigames, well... . Have you seen the "future" ideas for mining spray and what are your thoughts on that or the "minecraft" version of mining?
No idea. I like minecraft, but I don't want to see that kind of stuff in eve, no. I think that adding a minigame to mining is okay, but they should draw the line there. It's really only mining and hacking that are sorely lacking any interaction, and everything else has more than enough to compensate. There's still going to be tons of crap in eve that doesn't require minigames, even within exploration. Combat sites and plexes, for instance. This Space Intentionally Left Blank |
|

Nariya Kentaya
Exclusion Cartel The Kadeshi
620
|
Posted - 2013.06.10 05:01:00 -
[41] - Quote
Ace Uoweme wrote:Ris Dnalor wrote:2) Mini-games detract from social interaction with other players, because it requires more focus on the task and less focus on interacting socially. And if that happens it's bad design. EQII the tradeskill mini-game is easy enough to not interfere with both socializing and even doing rush orders. Players will be in their guild halls, in VOIP and doing just fine. Problem with the mini-game so far released is: EvE is a PvP game and it can happen anywhere. Such a mini-game will have to be small, and where a player can watch over his shoulder. Something like keypads. Spend too long at it, it turns it into a cannon fodder activity, and that's a waste of time and money. In PvP, KISS principle applies. When players don't loot drops in fear of not seeing the enemy (Black Legion loot policy for example -- 2bil worth of goods can goto waste, but they're not stopping to loot it, they'll destroy it instead)...yeah...keep it simple. I remember once in wormholes, there was a blown up Orca i kept insisting on checking for loot, FC kept saying "no no, it died recently on their Killboard, enemy fleet is prolly at a deepsafe in here"
anyways, went up to loot the container (loe and behold, craptons of sleeperloot), start loading up my cargo with the best stuff, ****-crap 7 proteus' decloak (yeah seriously, they were flying cloaky proteus' not even joking), start targeting my tengu, allied fleet of 3 loki's a tengu, and 2 legions decloak, enemy fleet proceeds to die in a fire and i fly home with a hold full of candy.
though to be fair, when everyone is cloaked, its quite possible to spring traps on the trapper, guess in k-space its a little less "grey" i suppose? |

Reaver Glitterstim
Dromedaworks inc Tribal Band
540
|
Posted - 2013.06.10 05:38:00 -
[42] - Quote
Ris Dnalor wrote:1) Mini-games do not facilitate the making of isk. People don't want to have to work harder to get it. ever.
2) Mini-games detract from social interaction with other players, because it requires more focus on the task and less focus on interacting socially.
3) Mini-games for enjoyment? I suppose it's possible. Folks that just want to enjoy a mini-game typically don't want someone else to be able to trample thru their mini-game-garden, and this is eve... plus eve isn't free and mini-games kinda are free. You must be a miner!
1.) Minigames make it harder for bots to do it, thus they DO facilitate ISK gain, by giving players an advantage in securing the resources.
2.) COLLECTING RESOURCES detracts from social interaction. Making it entertaining makes it more fun for the time you have to do it, allowing you the resources to go have your social interaction. Or heck, teamwork mini-games. Like hacking.
3.) Minigames are a lot more enjoyable than collecting without mini-games.
So basically your whole post is pretty much the opposite of how I feel about mini-games in EVE. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. |

Indahmawar Fazmarai
2380
|
Posted - 2013.06.10 06:43:00 -
[43] - Quote
Reaver Glitterstim wrote:(...)
2.) COLLECTING RESOURCES detracts from social interaction. (...)
I wonder how could that be, provided that mining only requires a modicum of attention, is quite a relaxed activity and we got those pretty chat channels to entertain ourselves speaking with other players.
Perhaps your definition of "social interaction" is different than mine? The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |

Inxentas Ultramar
Ultramar Independent Contracting Home Front Coalition
508
|
Posted - 2013.06.10 08:16:00 -
[44] - Quote
At first I had the same idea as OP. Minigames in my EVE!? I absolutely detest mini-games and QTE's in my console games. Then I realized doing a minigame makes a person focus on the 'hack' for a while. It requires a person to expose themselves while trying to solve a puzzle. Will the person be elusive, slowly but steadily progress throught the minigame while spamming d-scan? Will he ask for some help from another pilot?
Having to put your attention anywhere else but space for a while rewards the social interaction you did beforehand: dude, wanna help me loot this site and keep an eye out for that neut in local? I have grown from healthy skepticism to carefull acceptance over the past few days. |

Ylariana
School of Applied Knowledge Caldari State
32
|
Posted - 2013.06.10 10:27:00 -
[45] - Quote
I have no problem with the mini game for hacking. I utterly DESPISE the loot spew.
In the majority of cans I hack I get what I knew was there. But the simple fact that having "won" the minigame I still have to jump through a pointless RNG hoop to actually get anything worth the time is really annoying. Its like working a shift at work then being told that your pay-packet for that shift is in one of a dozen soon to explode wallets and you can only pick up 3.
The whole "bring a friend to help scoop cans" justification is completely contrary to the "we dont like you just sitting waiting to 'get bacon', we want some participation for the player" as well. Now instead waiting for a module to complete the hack, you have player B waiting for Player A to complete the hack. Since the Spew mechanic works the same in Hi as it does in Low the Spamming D-Scan task isnt appropriate for HiSec scanning so there isnt even THAT to justify this spew mechanic.
In short, keep the MiniGame, its justifiable and not that bad. Dump the Loot Spew. |

Pak Narhoo
Splinter Foundation
1019
|
Posted - 2013.06.10 10:46:00 -
[46] - Quote
Utremi Fasolasi wrote:PI is a minigame and works fine in EVE.
PI is not a game. It a piece of irritatable dung.
What PI could have been is somewhere on a fanfest video. But today its a typical CCP project, delivered rushed, buggy, was re-developed then let to rot.
-Crowd control (lol) - Libraries -Pollution of nearby districts - Border wars That and more was envisioned but what we got was dumb clicking on round pins on a planet. The only gaming part it creates is if you PI in low sec or null and you have to dodge those that want to shoot you. |

Kyle Valentine
Aliastra Gallente Federation
32
|
Posted - 2013.06.10 11:20:00 -
[47] - Quote
Why not two types of cans or sites ? One with medium loot and the old system, and the new system for expensive loot. |

hulka Puhkastu
The Hunting Demons
0
|
Posted - 2013.06.10 14:53:00 -
[48] - Quote
The Minigame is okey. It gives possebilitys for gank and everything. But what is syupid is that you can not predict where system nod is, so many times it is about luck. I mean there is no discription where the system nod is in that mini game. I want to solved based on information like stuff always was done. Not pure luck deciede where the system nod spawns in the mini game.
That is stupid.
Thx for your responses |

Ramona McCandless
Standards and Practices Petition Blizzard
169
|
Posted - 2013.06.10 15:18:00 -
[49] - Quote
What minigame?
Please explain how in anyway the unlocking of the site containers is a game?
Game suggests you can lose.
Are you annoyed that you cannot complete this simple task? "You are even dumber than everyone says." - Kristopher Rocancourt
Tell The Others |

Morganta
Peripheral Madness Clockwork Pineapple
1871
|
Posted - 2013.06.10 15:34:00 -
[50] - Quote
Ramona McCandless wrote:Game suggests you can lose.
and you can, so game it is
|
|

Ramona McCandless
Standards and Practices Petition Blizzard
169
|
Posted - 2013.06.10 15:34:00 -
[51] - Quote
Morganta wrote:Ramona McCandless wrote:Game suggests you can lose.
and you can, so game it is
Youve lost at clicking on the screen?
How do you even load the game lol "You are even dumber than everyone says." - Kristopher Rocancourt
Tell The Others |

Wu-Tian
Center for Advanced Studies Gallente Federation
7
|
Posted - 2013.06.10 17:47:00 -
[52] - Quote
Not quite sure what the definition of a mini/sub-game is, but I think that the only true mini-game in EVE-online atm are the tournaments.
Btw. I just read that Final Fantasy VII had 30+ minigames in it and that game was pretty populair. So it's not all that bad to have minigames in a rpg, but I do agree that mini-games should be optional. |

Ris Dnalor
Tribal Liberation Force Minmatar Republic
524
|
Posted - 2013.06.11 02:20:00 -
[53] - Quote
Reaver Glitterstim wrote:Ris Dnalor wrote:1) Mini-games do not facilitate the making of isk. People don't want to have to work harder to get it. ever.
2) Mini-games detract from social interaction with other players, because it requires more focus on the task and less focus on interacting socially.
3) Mini-games for enjoyment? I suppose it's possible. Folks that just want to enjoy a mini-game typically don't want someone else to be able to trample thru their mini-game-garden, and this is eve... plus eve isn't free and mini-games kinda are free. You must be a miner!  Quote:
1.) Minigames make it harder for bots to do it, thus they DO facilitate ISK gain, by giving players an advantage in securing the resources.
Well they make it harder for players to do as well. So long as this is enjoyable, then harder could be good, I admit. Quote:
2.) COLLECTING RESOURCES detracts from social interaction. Making it entertaining makes it more fun for the time you have to do it, allowing you the resources to go have your social interaction. Or heck, teamwork mini-games. Like hacking.
For many though, collecting resources isn't why they play the game, it's what they do so that they can afford to play the game the way that they want to, for these folks, mini-games only add to the frustration, taking away time from what they really want to do in eve.Quote:
3.) Minigames are a lot more enjoyable than collecting without mini-games.
So basically your whole post is pretty much the opposite of how I feel about mini-games in EVE.
Yea, I hate mini-games. Some people don't. 
Some people explore or mine simply to try and make isk so they can afford to pew pew. These folks often-times already spend as much or more time "working" for their isk, as they do "spending" their isk to play eve the way they want.
The part about this exploration change, and the potentially planned changes to mining, could make the "work" even more time consuming, require folks to learn new skills, pay attention, etc.... leaving less time for their "play". At least mining as it is know, allows the freedom to discuss and share pvp loadouts, and tell stories of previous glorious encounters... But wait, let's ******* play mine-craft infucking stead.
Go after botters all you like, but don't alienate a considerable portion of your playerbase while doing it. https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |

Indahmawar Fazmarai
2398
|
Posted - 2013.06.11 06:50:00 -
[54] - Quote
Ris Dnalor wrote:(...) Yea, I hate mini-games. Some people don't.  Some people explore or mine simply to try and make isk so they can afford to pew pew. These folks often-times already spend as much or more time "working" for their isk, as they do "spending" their isk to play eve the way they want. The part about this exploration change, and the potentially planned changes to mining, could make the "work" even more time consuming, require folks to learn new skills, pay attention, etc.... leaving less time for their "play". At least mining as it is know, allows the freedom to discuss and share pvp loadouts, and tell stories of previous glorious encounters... But wait, let's ******* play mine-craft infucking stead. Go after botters all you like, but don't alienate a considerable portion of your playerbase while doing it.
What's interesting is that the same applies to many other acitvities. EVE is a sandbox and so it's easy that everyone got something that floats his boat, even if it's not something CCP foresaw.
Frankly, i can't see how mining alone could be the goal to anyone. A mean to a goal, sure. But not a goal itself. And as you point out, CCP may be considering that mining is too "boring" and must be more "engaging" albeit players who ACTUALLY MINE may have found their own solution, and making mining more "engaging" with a minigame may steal the time they use to reach their goal, whatever it is.
As i said, minigames provide a golden chance to deliver content to soloers and casuals, and that's because of their instanced nature. Negating them that instanced nature renders them useless to casuals. The bloody fixation to make everyfuckingthing "better in group" negates their usefulness to soloers. So essentially CCP invented the useless minigame, and are so proud of their fartchild that may extend it to destroy other soloable/casual friendly activities.
They never get it. May be sunlight deprivation or just a cultural artifact, but they never get it. Right when they're about to take the right path, they shake the wheel and get back to the old ways. The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |

Ris Dnalor
Tribal Liberation Force Minmatar Republic
525
|
Posted - 2013.06.12 02:01:00 -
[55] - Quote
Indahmawar Fazmarai wrote:Ris Dnalor wrote:(...) Yea, I hate mini-games. Some people don't.  Some people explore or mine simply to try and make isk so they can afford to pew pew. These folks often-times already spend as much or more time "working" for their isk, as they do "spending" their isk to play eve the way they want. The part about this exploration change, and the potentially planned changes to mining, could make the "work" even more time consuming, require folks to learn new skills, pay attention, etc.... leaving less time for their "play". At least mining as it is know, allows the freedom to discuss and share pvp loadouts, and tell stories of previous glorious encounters... But wait, let's ******* play mine-craft infucking stead. Go after botters all you like, but don't alienate a considerable portion of your playerbase while doing it. What's interesting is that the same applies to many other acitvities. EVE is a sandbox and so it's easy that everyone got something that floats his boat, even if it's not something CCP foresaw. Frankly, i can't see how mining alone could be the goal to anyone. A mean to a goal, sure. But not a goal itself. And as you point out, CCP may be considering that mining is too "boring" and must be more "engaging" albeit players who ACTUALLY MINE may have found their own solution, and making mining more "engaging" with a minigame may steal the time they use to reach their goal, whatever it is. As i said, minigames provide a golden chance to deliver content to soloers and casuals, and that's because of their instanced nature. Negating them that instanced nature renders them useless to casuals. The bloody fixation to make everyfuckingthing "better in group" negates their usefulness to soloers. So essentially CCP invented the useless minigame, and are so proud of their fartchild that may extend it to destroy other soloable/casual friendly activities. They never get it. May be sunlight deprivation or just a cultural artifact, but they never get it. Right when they're about to take the right path, they shake the wheel and get back to the old ways...
I agree that the soloable\casual activities should be preserved in some fashion. And I'm not entirely opposed to mini-games, because as you say, if properly implemented, like performing PI while safely cloaked or docked ( for most of the stuff ) would be a good addition to eve.
https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |

Dragnkat
Winfield Star-Tech Un.Bound
32
|
Posted - 2013.06.13 06:23:00 -
[56] - Quote
Herzog Wolfhammer wrote:If the player base does not want mini games, it should not RMT and support botting in any way.
Overall I disagree with the OP for more detailed reasons which are well echoed by others in these forums.
Brainless point and click is coming to an end. Thank God.
Seriously?
Cause if you ask me this minigame is just another example of the great exploration dumbdown of 2013. And the great gankfest of 2013 since (like ore site changes) EVE just got even more dumbdowned for the gankers, while being made a royal PITA for anyone who prefers activities other then brainless gank blob pew pew.
Click lick click oh core! Please explain to me how that was any different then, click turn on module, wait for actual loot instead of this new exploding can everywhere horse hockey. Aside from the fact these changes have added more brainless clicking to hack, and then even MORE brainless clicking to catch the cans.
All this minigame is? It's a glorified time sink. (which for some of us doesn't equal money but is in short supply before RL obligations) And no different then waiting for a module cycle. If anything to me it's more annoying because of the many negative reasons others have given. Not the least of which is again it's advantage gankers since you're stuck looking at this boring after the first 5 times minigame instead of being aware of your surroundings with dscan or local watching.
And yes haulie, we've all seen your pretty pic and your incessant blather about this in every thread too, guess what, still don't care. The fact we can cargo scan for the good loot, or the fact we should look for the right can to click (parts or data over scrap) doesn't make this new system any better, and sure as hell doesn't increase "social interaction" unless your idea of interaction is being jumped by gankers. Or feeling frustrated as half the loot vaporizes.
Total one step forward (removing rats) then two steps back by adding this mindless clickfest minigame and loot pinata bull that is about as unEVE as you can get.
|

Indahmawar Fazmarai
2415
|
Posted - 2013.06.13 06:59:00 -
[57] - Quote
Dragnkat wrote:(...) All this minigame is? It's a glorified time sink. (which for some of us doesn't equal money but is in short supply before RL obligations) And no different then waiting for a module cycle. If anything to me it's more annoying because of the many negative reasons others have given. Not the least of which is again it's advantage gankers since you're stuck looking at this boring after the first 5 times minigame instead of being aware of your surroundings with dscan or local watching. (....).
Being a time sink it's not bad in itself; what's bad is that such timesink is implemented in a way that rather than allwo to sue waste tiem shard,s makes oyu waste valauble tiem shards.
WIN: "got 20 minutes and 10 containers to hack, let's log in, queue skills, hack some containers and call it a day. THANK YOU CCP!!"
LOSE: "You MUST find them, MUST be first to jump in, MUST not be bothered, MUST spend x time hacking, MUST succeed hacking, MUST chase the bloody splatter of rewards, MUST not be bothered, MUST find something valuable, and MUST convince yourself that it was worth spending a valuable hour to get a few stupid datacores"
CCP: "Oh, and you MUST not lose your ship in the above process"
CCP, skillfully dodging good sense since 1997.  The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |

Brooks Puuntai
Solar Nexus.
1596
|
Posted - 2013.06.13 09:56:00 -
[58] - Quote
Ramona McCandless wrote:Morganta wrote:Ramona McCandless wrote:Game suggests you can lose.
and you can, so game it is Youve lost at clicking on the screen? How do you even load the game lol
I've lost a few 0.0 mainframes before. This is also with Hacking V, T2 Codebreaker, and a explo frig. Since the mini game is random it is quite easy to fail, if you hit a couple suppressors or regen nodes without any utilities to combat them you're screwed. CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE-á/ Dynamic New Eden |

Ramona McCandless
Standards and Practices Petition Blizzard
280
|
Posted - 2013.06.13 10:54:00 -
[59] - Quote
Brooks Puuntai wrote:Ramona McCandless wrote:Morganta wrote:Ramona McCandless wrote:Game suggests you can lose.
and you can, so game it is Youve lost at clicking on the screen? How do you even load the game lol I've lost a few 0.0 mainframes before. This is also with Hacking V, T2 Codebreaker, and a explo frig. Since the mini game is random it is quite easy to fail, if you hit a couple suppressors or regen nodes without any utilities to combat them you're screwed.
Then you are doing something seriously wrong
My explor. Alt just flies a Buzzard with a Relic Analyser 1 and Hacking 3 and has never failed this task.
Im being honest here, I have no idea what you are doing wrong, but its obviously something "You are even dumber than everyone says." - Kristopher Rocancourt
Tell The Others |

Krixtal Icefluxor
INLAND EMPIRE Galactic
16240
|
Posted - 2013.06.13 11:05:00 -
[60] - Quote
Ris Dnalor wrote:
It has been my experience that there are three driving factors to do anything in eve.
1. to make isk.
2. to socially interact with other players.
3. to do it because you enjoy it immensely. ( this often requires doing a lot of # 1. to afford it )
I just had to give up here, at the beginning of this rant with the above bolded quoteage.
Your approach and attitude towards the game is already terrible from the outset if you believe item #1 or #3.
These mini-games were added for purpose. The purpose of making RMT more difficult, something which truly ruins EVE ind it's famous player-driven economy.
You can have your attitude about this, but all it is doing is encouraging more RMT and exploitation of the game mechanics.
Blame the world and it's people, and leave CCP's efforts to be a policeman, which they absolutely must do, out of it.
EVE is the only MMOPRG I have ever even touched, but I've seen no shortage of other ones out there the past 20 years. Why don't you give them a whirl ??? |
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Krixtal Icefluxor
INLAND EMPIRE Galactic
16240
|
Posted - 2013.06.13 11:07:00 -
[61] - Quote
Indalecia wrote: And you really think the new exploration mini-game is not brainless?
Try hacking every single one. ALL of them. Just try. For once........... |

Krixtal Icefluxor
INLAND EMPIRE Galactic
16240
|
Posted - 2013.06.13 11:09:00 -
[62] - Quote
Haulie Berry wrote:Capt Tenguru10 wrote:the hacking mini game is a joke, way too hard. not enough balance. the can wins 99% of the time. You sound bad. I almost never pop a can.
For once I'm agreeing with you right off the bat. 
These folks either have not done the hacking game, or are just spewing vitriol just to be spewing vitriol. |

Krixtal Icefluxor
INLAND EMPIRE Galactic
16240
|
Posted - 2013.06.13 11:12:00 -
[63] - Quote
Ramona McCandless wrote:Morganta wrote:Ramona McCandless wrote:Game suggests you can lose.
and you can, so game it is Youve lost at clicking on the screen?
How do you even load the game lol
With this you have outed yourself as a 12 year old, really. |

Ramona McCandless
Standards and Practices Petition Blizzard
285
|
Posted - 2013.06.13 11:26:00 -
[64] - Quote
Krixtal Icefluxor wrote:Ramona McCandless wrote:Morganta wrote:Ramona McCandless wrote:Game suggests you can lose.
and you can, so game it is Youve lost at clicking on the screen?
How do you even load the game lol With this you have outed yourself as a 12 year old, really.
How do you figure that one, sportsfan? "You are even dumber than everyone says." - Kristopher Rocancourt
Tell The Others |

Krixtal Icefluxor
INLAND EMPIRE Galactic
16250
|
Posted - 2013.06.13 11:38:00 -
[65] - Quote
Ramona McCandless wrote:
How do you figure that one, sportsfan?
Correction. 10. |

Ramona McCandless
Standards and Practices Petition Blizzard
285
|
Posted - 2013.06.13 11:39:00 -
[66] - Quote
Krixtal Icefluxor wrote:Ramona McCandless wrote:
How do you figure that one, sportsfan?
Correction. 10.
Im still waiting to hear your rational on how any of those posts equate to my age matching your mental age.
Please, enlighten me
Krixtal Icefluxor wrote:
That's an accusatory troll with no basis in fact. At all.
You already said it best yourself "You are even dumber than everyone says." - Kristopher Rocancourt
Tell The Others |

Krixtal Icefluxor
INLAND EMPIRE Galactic
16251
|
Posted - 2013.06.13 11:58:00 -
[67] - Quote
Because you are trolling too hard, badly, and obviously. |

Ramona McCandless
Standards and Practices Petition Blizzard
285
|
Posted - 2013.06.13 12:03:00 -
[68] - Quote
Krixtal Icefluxor wrote:Because you are trolling too hard, badly, and obviously.
Sorry, I think you have me confused with someone else
Just because you dont agree with my point of view doesnt make me a troll.
I suggest you stay out of politics "You are even dumber than everyone says." - Kristopher Rocancourt
Tell The Others |

Ris Dnalor
Tribal Liberation Force Minmatar Republic
526
|
Posted - 2013.06.14 19:30:00 -
[69] - Quote
Krixtal Icefluxor wrote:Ris Dnalor wrote:
It has been my experience that there are three driving factors to do anything in eve.
1. to make isk.
2. to socially interact with other players.
3. to do it because you enjoy it immensely. ( this often requires doing a lot of # 1. to afford it )
These mini-games were added for purpose. The purpose of making RMT more difficult, something which truly ruins EVE ind it's famous player-driven economy.
Making RMT harder should not come at the expense of making playing the game the way you want harder. There has to be a better way.
https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |

cptnstabn
city of sails
1
|
Posted - 2013.06.15 02:33:00 -
[70] - Quote
Well I tried the hacking mini-game today , seriously what a joke I don't sub to play mini-games let alone have loot spew and vanish, If i wanted a mini-game I'm sure I could slit a wrist and play candy crush, who's the idiot that said sure lets make eve worse and introduce mini-games
enough said.. |
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Ace Uoweme
Republic Military School Minmatar Republic
263
|
Posted - 2013.06.15 04:40:00 -
[71] - Quote
Ris Dnalor wrote:3) Mini-games for enjoyment? I suppose it's possible. Folks that just want to enjoy a mini-game typically don't want someone else to be able to trample thru their mini-game-garden, and this is eve... plus eve isn't free and mini-games kinda are free.
Mini-games work if designed well and fit. Adding a mini-game after-the-affect as a time sink does not.
EQII has a tradeskill mini-game that prevents bots from tradeskilling (it used to be severe enough you could die from not hitting the right key sequence). It was perfect way to time sink tradeskilling and in the manner that also promoted socialization (tradeskill stations in the guildhall, so it becomes the guild's social hub area). It demanded socialization otherwise a player would be bored to death doing 500 rush orders a night to level the guild!
In a PvP game any mini-game has to be quick because the screen and focus should never be away from being aware of your surroundings. A little hacking game (something like Deus Ex used to open locked doors [lockpicking]), anything else isn't designed for solo exploring/fighting. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Ris Dnalor
Tribal Liberation Force Minmatar Republic
528
|
Posted - 2013.06.20 15:40:00 -
[72] - Quote
Ace Uoweme wrote:Ris Dnalor wrote:3) Mini-games for enjoyment? I suppose it's possible. Folks that just want to enjoy a mini-game typically don't want someone else to be able to trample thru their mini-game-garden, and this is eve... plus eve isn't free and mini-games kinda are free. Mini-games work if designed well and fit. Adding a mini-game after-the-affect as a time sink does not. EQII has a tradeskill mini-game that prevents bots from tradeskilling (it used to be severe enough you could die from not hitting the right key sequence). It was perfect way to time sink tradeskilling and in the manner that also promoted socialization (tradeskill stations in the guildhall, so it becomes the guild's social hub area). It demanded socialization otherwise a player would be bored to death doing 500 rush orders a night to level the guild! In a PvP game any mini-game has to be quick because the screen and focus should never be away from being aware of your surroundings. A little hacking game (something like Deus Ex used to open locked doors [lockpicking]), anything else isn't designed for solo exploring/fighting.
hmm... I hadn't even considered the lockpicking from deus ex to even be a mini-game, but you're right. It was just a very unobtrusive one, that had a place, made sense, and didn't take long to do.
thanks for bringing that up, it's a fine example. https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |

Darth Khasei
Wavestar Business Ventures Inc.
86
|
Posted - 2013.06.20 15:57:00 -
[73] - Quote
Ace Uoweme wrote:[quote=Ris Dnalor]3) In a PvP game any mini-game has to be quick because the screen and focus should never be away from being aware of your surroundings. A little hacking game (something like Deus Ex used to open locked doors [lockpicking]), anything else isn't designed for solo exploring/fighting.
Respect. 
Glad you brought this up.
I cannot stand puzzle games and my true hate for mini games in EVE shines as bright as 1 million Jupiter sized suns! Deus Ex was ahead of it's time and just done so well in many areas, this one stands out.
CCP could learn a few things from the way it was done in Deus Ex for sure.
I think the exploration changes are truly a fail on the part of CCP, the auto scanning of sites and the not fun mini game/hacking changes lead the way.
Obviously not the best from CCP. 
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