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DeuSQ
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Posted - 2005.11.09 19:21:00 -
[1]
Hey, i read these forums as a minmatar piolet (i'm pretty noob at EVE) and always wondered what alpha strike is as it appears too affect my race alot?
GUESS : First shot in battle before enamy starts moving and dodging and stuff? ------ I'm just a defenceless newbie, ignore the stupidness. |
Kuningatar
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Posted - 2005.11.09 19:24:00 -
[2]
Edited by: Kuningatar on 09/11/2005 19:28:30
maybe not
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Gort
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Posted - 2005.11.09 19:25:00 -
[3]
Alpha strike is the immediate first volly, before waiting for the second round.
Gort Makeup artist for the dead |
Herc Mondo
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Posted - 2005.11.09 19:27:00 -
[4]
Basically it is firing all of your weapons at once at one opponent in an attempt to cripple them quickly.
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Jim Raynor
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Posted - 2005.11.09 19:39:00 -
[5]
alpha strike is a more politically correct term for "instagank"
supposedly without this ability the minmatar are hopeless in PvP ------ If Captain James T. Kirk and Mr. Spock embracing one another, in a bath tube, nude, in space, is wrong, I don't want to be right. |
vecdran
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Posted - 2005.11.09 19:43:00 -
[6]
Terminology from MechWarrior universe, it's when you unleash every weapon at once in a large barrage, supposed to be very damaging.
Sorta the same in Eve. It means the Minmatar deal more damage in the single first salvo than any other race, but that is offset by the slow rate of fire. So while a sniper-rail setup may take 4-5 volleys to take someone out, an artillery setup would take maybe two salvos.
Being nerfed next patch with the fixing of stacking penalties on damage mods, so minmatar will not be able to fire such a damaging first salvo. Signature Removed due size. Limits are 400 * 120 pixels and max. filesize is 24000bytes. Mail mods@ccpgames for questions. - Laqum |
The Worm
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Posted - 2005.11.09 20:00:00 -
[7]
Alpha strike = OMGOMGF1F2F3F4F5F6F7F8KTHXDIE |
HippoKing
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Posted - 2005.11.09 20:10:00 -
[8]
Originally by: The Worm Alpha strike = OMGOMGF1F2F3F4F5F6F7F8KTHXDIE
best explanation so far
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Reapo 2
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Posted - 2005.11.09 20:24:00 -
[9]
Originally by: HippoKing
Originally by: The Worm Alpha strike = OMGOMGF1F2F3F4F5F6F7F8KTHXDIE
best explanation so far
dtf
Originally by: Oveur ****! Lets nerf it!
To the nerfmobile!
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Vol Jbolaz
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Posted - 2005.11.09 20:25:00 -
[10]
Edited by: Vol Jbolaz on 09/11/2005 20:26:32 In the MechWarrior usage, Alpha Strike didn't mean a first strike. It meant firing all weapons, regardless of your ability to dissipate the heat generated by those weapons.
In MechWarrior/BattleTech, several 'mechs were designed with the idea of fire groups. You can fire this grouping of weapons, or this grouping of weapons. You used grouping 1 for certain circumstances and switch to grouping 2 in others.
The best, true equivalent for 'Alpha Strike' would be firing all your weapons, regardless of whether your capicator could maintain that configuration.
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KilROCK
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Posted - 2005.11.09 21:42:00 -
[11]
Alpha strike is when your ship blows up in 1 volley of a fleet Lol
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Psycarne
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Posted - 2005.11.09 23:49:00 -
[12]
It is when you punch a Christian. ------------- Order of the Wombles: Recycling those untidy modules on your ship.
Removed - Innapropriate material contained in signature -Daigon
Is it becuase I am scum? :( |
Joerd Toastius
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Posted - 2005.11.10 00:11:00 -
[13]
The significance of "alpha strike" is only really apparent when you look at DPS. If you ignore the first volley, DPS is a constant, as you always have a period of waiting followed by a volley, and as both the wait time and volley damage (idealised) are constant, you have constant DPS.
However, the first volley has no preceding delay period, which means your actual damage per second for the interval starting at the first volley and finishing at the second is higher than your theoretical max DPS (using normal calculations). The period starting volley 1 and finishing volley 3 similarly has higher-than-max DPS, although less than 1-2, and so on.
Perhaps an easier way of looking at it is this: at the beginning of the fight you get "free damage" equal to the amount of damage you can put out in one volley, assuming you're balancing for DPS. For something fast-firing and low-damage, like an autocannon, this isn't really significant. However, for artillery, with massive fire delays and equally massive damage output, it's a big deal, because the amount of damage you get "free" is an entire volley and that's a huge frikkin' number for a 1400 II.
The reason this matters WRT hit-point increases is better illustrated by the "increased DPS" explanation. Your time interval is the time it takes to kill the enemy ship. The extra DPS you get over this period is basically the damage you can put out in a single volley divided by the amount of seconds till you kill them. If you can kill people quickly (low HP), you get a lot of extra DPS, because the divider's lower. Add more hitpoints, it takes longer to kill, you divide by a larger number, your average DPS boost goes down.
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Avon
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Posted - 2005.11.10 00:38:00 -
[14]
An alpha strike is doing the maximum possible damage in one salvo.
The ships is dedicated to doing the highest possible damage, with no thought to DPS. This is important to minimatar ships in general because of the slow rate of fire of artillery in general, and especially 1400mm's. Also, due to the nature of fleet battles (ie, everyone shooting one target), the total damage in the first strike is usually the deciding factor in a fight. Sustained damage becomes meaningless because prolonged fire on a target is time the other fleet has to use against you. The tempest had become the 'uber' fleet damage-dealer because of this. The ability of a group of them to destroy a target in one salvo gives a tactical advantage. ______________________________________________
The Battleships is not and should not be a solo pwnmobile - Oveur |
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