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Asuka Solo
Stark Fujikawa Stark Enterprises
2394
|
Posted - 2013.06.19 15:21:00 -
[31] - Quote
Delete cynos!
Allow caps to jump themselves!
Beware of oppressors! Eve is about Capital ships, WiS, Boobs, PI and Isk! |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1915
|
Posted - 2013.06.19 15:47:00 -
[32] - Quote
Rune Scorpio wrote:Nikk Narrel wrote:Real gameplay strips away all the "Could Happens" and the other ineffective possible tactics.
The reality is, Hot Dropping is the only thing that threatens too many economic assets. Remove it or effectively cripple hot dropping, and PvE in null becomes demonstrably safer than high sec.
Reward indexes will drop as a reflection of this.
Think about it, if they can't catch you, why even force people to undock? Just buy the mining or ratting ship and have ISK automatically be fed into your character over time, same as the skill points. Logging in won't be significant either. I'm not against hotdrops but the gank mechanic it has attached with the near instant jump to a tackled target. If you can't hold the ship in place for 30 seconds or so to get a second toon with a cyno on grid you dont deserve that kill. If people see a solo guy on intel and what he's in and figure they can take it solo there might be a whole lot more guys sticking around that figure they can take a guy in their pve ship. If they dont dock pve ships with neuts in local they are gonna derp their way out of station irregardless of cyno changes. Claiming you wont get kills because they will hide just doesnt sound reasonable. So now it will take two accounts to AFK cloak effectively.
Claiming they will use Amazing IntelGäó to avoid risks, with zero effort required to obtain it 'just doesnt sound reasonable'... but it happens.
Especially if the bar to threaten with now requires this additional effort and is even more obvious by intel with double the listed presence to warn from.
This would shift the balance towards the PvE defenders favor. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Drake Doe
SVER True Blood Public Disorder.
230
|
Posted - 2013.06.19 16:05:00 -
[33] - Quote
Mark Androcius wrote:Drake Doe wrote:Point to which hole on the doll that the cyno ship violated. Geezus, this is getting durptarded, the amount of repetition in some peoples lingo is just..... Think up something original for goodness sake, omg, i can not watch this severe lack of originality youth these days are suffering from. On and on using the same comment, on Youtube "First comment" or "240p we meet again", STFU PLEASE!!!!!!!! THINK UP SOMETHING ORIGINAL FOR ONCE IN YOUR LIFE!!!!!!!!!!!!!!!! Oh, so people can ***** about the same **** repeatedly but I can't just repost something which shows how little attention should be paid to this thread. How about this, you can go **** yourself. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! *pops more corn*" ---Evernub-- |

Tarsas Phage
Freight Club Whores in space
208
|
Posted - 2013.06.19 16:49:00 -
[34] - Quote
Just another example of a have-not getting mad at the haves. |

Mary Annabelle
Moonlit Bonsai
122
|
Posted - 2013.06.19 17:02:00 -
[35] - Quote
Rune Scorpio wrote:Getting a little boring having solo ships wander around and hotdropping 10+ guys onto solo cruisers. I think if a ship lights a cyno it should not be able to commit any hostile actions. Should be easy enough to make the ship have a maximum lockable target value of 0 when a cynosural module is activated. Gives a few seconds to try and warp off before getting blobbed. It wouldn't have much effect on dropping into an engaged fight either as things are already tackled, but it will slightly negate the guys that only want risk free kills and never take fleets on roams to hunt targets for fear of running into a similar sized fleet that spotted them. "Alright I'm going to lose. Cyno lit" is far too common. Some guys will literally go roaming on unaffiliated alts looking for fights, and as soon as something geos wrong they will bridge in all their toons over in dps alpha ships and stomp up. Usually if there's a drop as soon as the fight engages the tackled ship is dead before other guys that were already in system even land meaning the best way to pad a killboard is to sit on a titan, and maybe play another game until it's time to play eve for a few minutes.
Hotdropping is the instant action button for eve where you have a group of guys humping a titan for hours on end and then bashing their heads against their keyboards for 10 seconds. I can agree to this on one condition:
Only people docked in an outpost can see the local list. Or people who are currently behind the shield of a POS, but only for those systems with no outpost handy.
That way it takes teamwork and effort to have intel too. |

Lord Adrastus
Hostile. PURPLE HELMETED WARRIORS
0
|
Posted - 2013.06.19 17:04:00 -
[36] - Quote
It pleases me to know that my work does not go unnoticed :) |

Rune Scorpio
Xion Limited Primal Force
17
|
Posted - 2013.06.19 20:03:00 -
[37] - Quote
Mary Annabelle wrote:Rune Scorpio wrote:Getting a little boring having solo ships wander around and hotdropping 10+ guys onto solo cruisers. I think if a ship lights a cyno it should not be able to commit any hostile actions. Should be easy enough to make the ship have a maximum lockable target value of 0 when a cynosural module is activated. Gives a few seconds to try and warp off before getting blobbed. It wouldn't have much effect on dropping into an engaged fight either as things are already tackled, but it will slightly negate the guys that only want risk free kills and never take fleets on roams to hunt targets for fear of running into a similar sized fleet that spotted them. "Alright I'm going to lose. Cyno lit" is far too common. Some guys will literally go roaming on unaffiliated alts looking for fights, and as soon as something geos wrong they will bridge in all their toons over in dps alpha ships and stomp up. Usually if there's a drop as soon as the fight engages the tackled ship is dead before other guys that were already in system even land meaning the best way to pad a killboard is to sit on a titan, and maybe play another game until it's time to play eve for a few minutes.
Hotdropping is the instant action button for eve where you have a group of guys humping a titan for hours on end and then bashing their heads against their keyboards for 10 seconds. I can agree to this on one condition: Only people docked in an outpost can see the local list. Or people who are currently behind the shield of a POS, but only for those systems with no outpost handy. That way it takes teamwork and effort to have intel too.
All that would turn into is a bunch of people recycling trial alts to have local. Shouldnt this be reserved for the no local threads? |

Mary Annabelle
Moonlit Bonsai
123
|
Posted - 2013.06.19 20:17:00 -
[38] - Quote
Rune Scorpio wrote:All that would turn into is a bunch of people recycling trial alts to have local. Shouldnt this be reserved for the no local threads? Suggesting it should be a seperate thread? That's like saying you pay for a sandwich, but the bread is a seperate charge.
Hot Dropping- Local chat - and cloaking are the unholy three way. They affect each other to the point where you must acknowledge any change to one as having an obvious impact on the others.
Without hot dropping, pve targets maybe just fit a tank, maybe a couple of stabs, and they just leave if they think more trouble than they can handle is coming. At no point can they be stopped or hunted, but you might catch one of they screw up.
Without cloaking, as an untraceable defense, any threats to pve would just get swept out the door as needed, and sov blocks would be solidly entrenched.
Without local, players would need to actually work together to generate intel up to a level that would be usable. Only a fool points out this intel does not exist reliably, since local prevents it being in demand. Only versions covering regions and multiple systems exists, and those work quite nicely, thank you very much.
I want to do mining without the absolutes present, so it can be fun. |

Rune Scorpio
Xion Limited Primal Force
17
|
Posted - 2013.06.19 23:15:00 -
[39] - Quote
Tarsas Phage wrote:Just another example of a have-not getting mad at the haves.
ISK is a non issue when it comes to balancing game mechanics. Thanks for the bump though. |

Rune Scorpio
Xion Limited Primal Force
17
|
Posted - 2013.06.19 23:20:00 -
[40] - Quote
Ludvig Von Baithoven wrote:^^
Agreed
Nothing makes my eyes bleed more than nerds thinking they are cool by repeatedly stating the same thing one original person posted sometime in the past.
I wouldn't mind actually skinning the First comment people alive. If only it weren't illegal.
I typically ignore them. Maybe they think up something good while they sit and wait for replies that dont come in. First post people crack me up though. Always reminds me of the collegehumor vid If business meetings were like an internet forum. https://www.youtube.com/watch?v=vzgEi_u9-88&feature=youtube_gdata_player |

Rune Scorpio
Xion Limited Primal Force
17
|
Posted - 2013.06.20 12:07:00 -
[41] - Quote
Mary Annabelle wrote:Rune Scorpio wrote:All that would turn into is a bunch of people recycling trial alts to have local. Shouldnt this be reserved for the no local threads? Suggesting it should be a seperate thread? That's like saying you pay for a sandwich, but the bread is a seperate charge. Hot Dropping- Local chat - and cloaking are the unholy three way. They affect each other to the point where you must acknowledge any change to one as having an obvious impact on the others. Without hot dropping, pve targets maybe just fit a tank, maybe a couple of stabs, and they just leave if they think more trouble than they can handle is coming. At no point can they be stopped or hunted, but you might catch one of they screw up. Without cloaking, as an untraceable defense, any threats to pve would just get swept out the door as needed, and sov blocks would be solidly entrenched. Without local, players would need to actually work together to generate intel up to a level that would be usable. Only a fool points out this intel does not exist reliably, since local prevents it being in demand. Only versions covering regions and multiple systems exists, and those work quite nicely, thank you very much. I want to do mining without the absolutes present, so it can be fun.
Forum ate my post... Anywho starting over... The matter IS unrelated as unfortunately it opens a whole new can of worms to fix a mechanic that is already unbalanced. Covops blobs would just replace bridging and promote even more boring gameplay. Saying people will fit stabs on pve ships is just reaching as that can already be done to the same effect. |

Jenn aSide
STK Scientific Initiative Mercenaries
2223
|
Posted - 2013.06.20 13:11:00 -
[42] - Quote
Drake Doe wrote:Point to which hole on the doll that the cyno ship violated.
LOL
|

Anna Djan
Banana Corp
13
|
Posted - 2013.06.20 13:16:00 -
[43] - Quote
I think it's more that cyno's are pretty instant. If they had a "spool" time of a few seconds with clear visuals and it breaks locks for that given ship I think it would add a more tactical dynamic for it.
I'm not that clued up on cyno'ing, so i'll leave any more comments to people who know the subject better :) |

Jerick Ludhowe
The Scope Gallente Federation
468
|
Posted - 2013.06.20 13:26:00 -
[44] - Quote
Cyno mechanics are some of the worst mechanics ever witnessed in any mmo... The overwhelming effectiveness of this module/tactic is not counterbalanced well or really even at all. The simple fact that this issue has not been addressed or even really commented on is a surefire indicator that ccp is Bad, and should feel bad...
What's needed is spool up times and mass limits for each cyno. The solution to the problem is outrageously simple... |

Mary Annabelle
Moonlit Bonsai
123
|
Posted - 2013.06.20 13:37:00 -
[45] - Quote
Rune Scorpio wrote:Forum ate my post... Anywho starting over... The matter IS unrelated as unfortunately it opens a whole new can of worms to fix a mechanic that is already unbalanced. Covops blobs would just replace bridging and promote even more boring gameplay. Saying people will fit stabs on pve ships is just reaching as that can already be done to the same effect. That's not true at all.
It has been established in more than one thread that cloaking, specifically as augmented by the threatened hot drop mechanic, is the only thing balancing the intel provided by local chat. Calling hot dropping already unbalanced shows utter disregard for the mind bending impact local's free intel has on other parts of the game. I can only assume you have adapted to it's presence to the point which you now see it as normal. You seem to have lost your objectivity on this.
IF you nerf hot dropping, and let's be clear on this, you are suggesting a nerf... then you kill most of the threat implied by hot dropping. It is not disputed that true cloaking ships are ineffective combat threats. In the absence of hot dropping, the number one risk changes to: being webbed and pointed, since that is the only way to delay the target leaving before serious DPS can arrive. THAT is why pve pilots would suddenly start fitting stabs, if this change were to happen. They can shift their risk avoiding burden into this aspect, since it is not longer an absolute like their intel is. |

Alvatore DiMarco
Capricious Endeavours Ltd
454
|
Posted - 2013.06.20 13:38:00 -
[46] - Quote
I'm not sure how you expect to get mass limits outside of titan/blops bridges. The cyno beacon is just a beacon; each jump-capable ship in a titan-less hotdrop opens its own private wormhole to that beacon. |

Robert Caldera
Caldera Trading and Investment
611
|
Posted - 2013.06.20 13:46:00 -
[47] - Quote
instead of trying to nerf cynos, the gameplay should be changed the way cynos wouldnt be mandatory anymore in the first line. |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1921
|
Posted - 2013.06.20 13:47:00 -
[48] - Quote
Jerick Ludhowe wrote:Cyno mechanics are some of the worst mechanics ever witnessed in any mmo... The overwhelming effectiveness of this module/tactic is not counterbalanced well or really even at all. The simple fact that this issue has not been addressed or even really commented on is a surefire indicator that ccp is Bad, and should feel bad...
What's needed is spool up times and mass limits for each cyno. The solution to the problem is outrageously simple... The worst mechanic is the one being countered by hot dropping.
Like I pointed out elsewhere, if it was not for local making it tactically necessary, it would NEVER happen.
Why don't we have cynos being used off grid, or in a next door system? BECAUSE the ability to have the intel, (which tells a pilot who is present in the system), is free from effort or chance of failure.
The moment more pilots show up, the target is instantly told by the sudden increase in pilots present. Pilots without the tell-tale blue or green squares in their name icon. Only a fool would mistake that for anything but an alarm that a clear and present danger exists, so they immediately warp to safety. This results in 100% avoidance for any player simply staying aligned and watching local. You cannot catch them with current game mechanics short of them screwing up.
Right now, the only remaining threat happens when the teasingly single name in local is present. It's just ONE pilot.... they may not even be at their keyboard at all... I could probably sneak out and do stuff, and they would not notice.
Noone seriously takes this same risk with two or more unknown threats present. Gameplay demonstrates this pretty clearly. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Mike Voidstar
Voidstar Free Flight Foundation
175
|
Posted - 2013.06.20 15:01:00 -
[49] - Quote
The problem is that PvP combat is too starkly binary.
You don't get engaged by any anyone not capable of destroying you without risk to themselves, unless they screw up.
Initiative in the fight is 100% on the side of the aggressor. Fix the mechanics that turn EVE PVP into a culture of ambush predators vs. space pi+¦ata's, and much of that reliance on cloak + hotdrop goes away. |

Jerick Ludhowe
The Scope Gallente Federation
468
|
Posted - 2013.06.20 15:26:00 -
[50] - Quote
Nikk Narrel wrote: The worst mechanic is the one being countered by hot dropping.
Touche good sir, Honestly a very good point. I retract my statement as cyno being the worst mechanic. I'll now list it as the number 2 worst mechanic in an mmo, following local chat as number 1 of course.
|

Michael Harari
Genos Occidere HYDRA RELOADED
597
|
Posted - 2013.06.20 15:44:00 -
[51] - Quote
Danika Princip wrote:Rune Scorpio wrote:
What part do you want explained?
Why hotdropping is bad. Why we shouldn't be able to kill ratters, lone caps, small gangs and the like. Why smaller groups shouldn't be able to jump on disorganised larger groups, take down something expensive and get out quickly. Why dumb people jumping unscouted to cyno beacons should be invulnerable. Why dropping a gang on a gatecamp without getting scouted first is bad. Where the cyno touched you. Show us on the doll.
Because in the current age of eve online, solo cruiers get hotdropped by supers. |

Robert Caldera
Caldera Trading and Investment
613
|
Posted - 2013.06.20 17:04:00 -
[52] - Quote
Michael Harari wrote: Because in the current age of eve online, people are bored too much.
fyp
you say because solo cruisers getting dropped by some bored people, all mentioned above things in your quote shouldnt be possible anymore, right? |

Drake Doe
SVER True Blood Public Disorder.
234
|
Posted - 2013.06.20 17:18:00 -
[53] - Quote
Michael Harari wrote:Danika Princip wrote:Rune Scorpio wrote:
What part do you want explained?
Why hotdropping is bad. Why we shouldn't be able to kill ratters, lone caps, small gangs and the like. Why smaller groups shouldn't be able to jump on disorganised larger groups, take down something expensive and get out quickly. Why dumb people jumping unscouted to cyno beacons should be invulnerable. Why dropping a gang on a gatecamp without getting scouted first is bad. Where the cyno touched you. Show us on the doll. Because in the current age of eve online, solo cruiers get hotdropped by supers. So you're saying a cruiser can't kill the bomber, etc squishy ship with a low sig/decent lock time/cloak before a super locks on to it? Maybe something without a decent dps like a celestis, blackbird, or logi cruiser, but those would either A, be dead in any other confrontation or B, escape using ewar. Or C, weren't sober. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! *pops more corn*" ---Evernub-- |

Michael Harari
Genos Occidere HYDRA RELOADED
601
|
Posted - 2013.06.21 16:20:00 -
[54] - Quote
Drake Doe wrote:Michael Harari wrote:Danika Princip wrote:Rune Scorpio wrote:
What part do you want explained?
Why hotdropping is bad. Why we shouldn't be able to kill ratters, lone caps, small gangs and the like. Why smaller groups shouldn't be able to jump on disorganised larger groups, take down something expensive and get out quickly. Why dumb people jumping unscouted to cyno beacons should be invulnerable. Why dropping a gang on a gatecamp without getting scouted first is bad. Where the cyno touched you. Show us on the doll. Because in the current age of eve online, solo cruiers get hotdropped by supers. So you're saying a cruiser can't kill the bomber, etc squishy ship with a low sig/decent lock time/cloak before a super locks on to it? Maybe something without a decent dps like a celestis, blackbird, or logi cruiser, but those would either A, be dead in any other confrontation or B, escape using ewar. Or C, weren't sober.
Or the cyno ship is a 80k ehp cruiser? |

Mr Doctor
Los Polos Hermanos. Happy Cartel
1
|
Posted - 2013.06.21 16:53:00 -
[55] - Quote
Edward Olmops wrote:Different approach:
Force the bridging ship to ALWAYS do the jump too. You want to bridge something? Fine. But then you have to risk your BLOPS or titan, too. So basically no hotdrops NOT involving jump ships... I really like this idea! |

Erutpar Ambient
Real Nice And Laidback Corporation Black Core Alliance
36
|
Posted - 2013.06.21 21:22:00 -
[56] - Quote
The whole get rid of local discussion again. Just so everyone knows getting rid of local has its own massive implications to both sides of the playing field. Local provides instant intel on who's in the system, true. But it also provides that intel to attackers and defenders. And to be fair, the person jumping into a system is much more likely to notice who's in local than someone who's already there noticing someone move into it. This is because a person is not a robot and does not have robot like diligence to be able to constantly keep track of the movement or not of local. So its already more of a benefit for the aggressor.
So in all fairness, if you do remove local then you must also remove the other piece of perfect effortless intel: starmap statistics. Starmap stats are to aggressors as local is to defenders, only on a much grander scale. Local only shows you who's in house, startmap stats show you where everyone's house is and who's home. Without this and local you'd be forced to scout every system and dscan constantly. Not sure if this would benefit anyone or not, but that is what would happen.
As for cyno, I am of the oppinion that jump bridges are currently overpowered for force projection. The ability to jump an entire fleet to where ever and whenever at such an amazingly crazy distance to anything and anyone that can fit a ****** little cyno is just unbelieveably rediculous. Its the reason people are scare to undock when a neut is in system, it has nothing to do with the person being cloaky sitting around your system afk 99% of the time. Its about the potential of hotdrop o'clock or of course cloaky Tech3, those have too much force projection alone to be able to warp while cloaked and cherry pick targets, but that's another thread.
I have a few ideas. Tell me what you think. Also I'm all for dumping local as long as you dump starmap stats. Here goes:
Change bridge mechanics to no longer use cynos. Instead you bridge to a "WH anchor" or something of the sort, because of course every bridge needs an anchor not just a beacon. The anchors would come in small,med,large,Xlarge, and would have a mass and distance limit based on the size of anchor you're using. Having the anchor module fit would prevent your ship from being able to jump drive or use a jump bridge, because you're an anchor! This prevents small worthless, highly agile ships from posing an overly significant threat. But doesn't prevent the mechanic from being used at all. Also this would prevent the original anchor ship from being able to jump back. Thus causing some risk applied to the aggressor. Also you can't fit a cyno and anchor on the same ship. Though if you wanted to move a bunch of dudes you could cyno in 2 carriers and then refit off of eachother and bridge long distances. But that would take time and luck.
Another thing would be prevent cloak and cyno on the same ship. That wouldn't prevent log-offski tactics but would require 2 ships.
Reduce jumpbridge range. Make it harder for them to reach anywhere while being perfectly safe.
Blops jump bridges have same affect as double jumping a wh. Only it lasts for 15min or something. Its more of a commitment jumping so sending more than you need to will incur greater risk. Maybe affect cloaking for a period after jumping too. This way there's no risk free gank and runs. Its a commitment where you put your ships on the line and risk them for a good time. Not just free kills and carebear tears.
If you're opposed to these please be objective. State the item you disagree with and why. |

Drake Doe
SVER True Blood Public Disorder.
235
|
Posted - 2013.06.22 01:13:00 -
[57] - Quote
Michael Harari wrote:Drake Doe wrote:Michael Harari wrote:Danika Princip wrote:Rune Scorpio wrote:
What part do you want explained?
Why hotdropping is bad. Why we shouldn't be able to kill ratters, lone caps, small gangs and the like. Why smaller groups shouldn't be able to jump on disorganised larger groups, take down something expensive and get out quickly. Why dumb people jumping unscouted to cyno beacons should be invulnerable. Why dropping a gang on a gatecamp without getting scouted first is bad. Where the cyno touched you. Show us on the doll. Because in the current age of eve online, solo cruiers get hotdropped by supers. So you're saying a cruiser can't kill the bomber, etc squishy ship with a low sig/decent lock time/cloak before a super locks on to it? Maybe something without a decent dps like a celestis, blackbird, or logi cruiser, but those would either A, be dead in any other confrontation or B, escape using ewar. Or C, weren't sober. Or the cyno ship is a 80k ehp cruiser? Which can't warp in cloaked, so it would be your own faulr for not checking d scan. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! *pops more corn*" ---Evernub-- |

Naomi Anthar
Loza Szydercow Li3 Federation
76
|
Posted - 2013.06.22 01:18:00 -
[58] - Quote
Whatever it takes to stop blobs from blobing ... I support. Solo pvp FTW ~~ |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1924
|
Posted - 2013.06.22 03:38:00 -
[59] - Quote
Erutpar Ambient wrote:So in all fairness, if you do remove local then you must also remove the other piece of perfect effortless intel: starmap statistics. I agree, but for starmap statistics just reduce the updates to once a day, new update becomes available when servers come back up from down time.
Kinda still gives general use intel, but no idea what timezone it can deal with. Takes significantly more effort to track down, and more useless targets than useful would be encountered. Unless, of course, the hunter plays in all timezones...
To Naomi Anthar: As to anti blob tactics, local favors blobs strongly. Every pilot can contribute to intel channels, because you know everyone in the system automatically. This means whoever has the most pilots has the best intel, since intel gathering at this level is zero effort. The guy cradled in safety, docked in an outpost, is still reporting the presence of neutral and hostiles entering, despite not even having an active ship, let alone active sensors.... Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Rune Scorpio
Xion Limited Primal Force
21
|
Posted - 2013.06.25 12:06:00 -
[60] - Quote
Nikk Narrel wrote:Jerick Ludhowe wrote:Cyno mechanics are some of the worst mechanics ever witnessed in any mmo... The overwhelming effectiveness of this module/tactic is not counterbalanced well or really even at all. The simple fact that this issue has not been addressed or even really commented on is a surefire indicator that ccp is Bad, and should feel bad...
What's needed is spool up times and mass limits for each cyno. The solution to the problem is outrageously simple... The worst mechanic is the one being countered by hot dropping. Like I pointed out elsewhere, if it was not for local making it tactically necessary, it would NEVER happen. Why don't we have cynos being used off grid, or in a next door system? BECAUSE the ability to have the intel, ( which tells a pilot who is present in the system), is free from effort or chance of failure. The moment more pilots show up, the target is instantly told by the sudden increase in pilots present. Pilots without the tell-tale blue or green squares in their name icon. Only a fool would mistake that for anything but an alarm that a clear and present danger exists, so they immediately warp to safety. This results in 100% avoidance for any player simply staying aligned and watching local. You cannot catch them with current game mechanics short of them screwing up. Right now, the only remaining threat happens when the teasingly single name in local is present. It's just ONE pilot.... they may not even be at their keyboard at all... I could probably sneak out and do stuff, and they would not notice. Noone seriously takes this same risk with two or more unknown threats present. Gameplay demonstrates this pretty clearly.
Hot dropping would still happen. You just feel the need to remove local so blobular 1v30 warfare can be perpetuated in another form. People will still gather intel on groups with the mountain of other tools available and go "oh hey look this group likes solo pvp/pve and only has 10 guys. Lets go bait and bridge today with a fleet of tier/tech 3's and logi." Like I said it will just turn into large groups of people ganking with cloakies instead (there is no good solution to cloaking btw) and the lame no risk pvp ganks will continue. Can you even guess how many omfg wtf crap is this cloaky blob spam threads will pop up? There needs to be a defence to an offence. Stop trying to force a large scale change to eve over a mechanic that is clearly broken. |
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