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ElQuirko
Jester Syndicate S0UTHERN C0MF0RT
1426
|
Posted - 2013.06.10 16:49:00 -
[31] - Quote
Ramona McCandless wrote:ElQuirko wrote: BORING WORDS NONSENSICAL GIBBERISH
Your gore posts were funnier  Save the Domi model! Spacewhales should be preserved. |

Ramona McCandless
Standards and Practices Petition Blizzard
174
|
Posted - 2013.06.10 16:52:00 -
[32] - Quote
ElQuirko wrote:Ramona McCandless wrote:ElQuirko wrote: BORING WORDS Complete sense Your gore posts were funnier 
Thank you :) I try to appeal... not wait.. I try to put off as many people as I can.
"You are even dumber than everyone says." - Kristopher Rocancourt
Tell The Others |

ElQuirko
Jester Syndicate S0UTHERN C0MF0RT
1426
|
Posted - 2013.06.10 16:54:00 -
[33] - Quote
Ramona McCandless wrote:ElQuirko wrote:Ramona McCandless wrote:ElQuirko wrote: Rousing and informative speech Complete sense Your gore posts were funnier  Thank you :) I try to appeal... not wait.. I try to put off as many people as I can. I do like them. Moar pls. Save the Domi model! Spacewhales should be preserved. |

Ramona McCandless
Standards and Practices Petition Blizzard
174
|
Posted - 2013.06.10 17:10:00 -
[34] - Quote
ElQuirko wrote:Ramona McCandless wrote:ElQuirko wrote:Ramona McCandless wrote:ElQuirko wrote: Rousing and informative speech Complete sense Your gore posts were funnier  Thank you :) I try to appeal... not wait.. I try to put off as many people as I can. I do like them. Moar pls.
Ok well thinking about what you said and this thread made me start thinking....
Faction Tech 3 Shapeshifting Strategic Cruiser
"Blood Legion"
Cargo Bay Reprocessing Subsystem - Although this subsystem uses the same armor nano-assemblers as the Augmented Plating Subsystem, its function is entirely different.
Captives and other human beings scooped from space (in the form of Pods, both Casuleer and regular Escape Pods as well as space suited individuals) are placed into the Ante-Chamber, Long metal pins pierce their flesh through the elbows and knees and affix them to the flensing tables ready for vivisection. Their clothing is burned from their bodies with a chemical laser, set to cease once non-organic material is has been removed.
The tables are then carried carried along the corridor on a conveyor belt in extreme comfort and past murals depicting Mediterranean scenes, towards the rotating knives which begin the two hour long process of carefully and very slowly separating flesh from bone and pumps drain the fluids from the bodies and sorts them into their various categories.
The blood pours down chutes into the collection tanks and the mangled flesh slurps into a matter compressor similar to that used for making Fuel Blocks.
Using the theorised "shape-shifting" concept, the bay can be reconfigured to quickly crush and pulp the living captives into cubes if the pilot considers her ship to be in danger of being attacked by local enemies.
Subsystem Skill Bonus: 10% Cargo Bonus per level for organic matter "You are even dumber than everyone says." - Kristopher Rocancourt
Tell The Others |

marVLs
177
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Posted - 2013.06.10 17:22:00 -
[35] - Quote
Leave in space transformation for T3 BattleShips |

ElQuirko
Jester Syndicate S0UTHERN C0MF0RT
1427
|
Posted - 2013.06.10 17:28:00 -
[36] - Quote
marVLs wrote:Leave in space transformation for T3 BattleShips 
You think after the clamour of OP cruisers that this is ever going to happen? Save the Domi model! Spacewhales should be preserved. |

Lexmana
1000
|
Posted - 2013.06.10 17:29:00 -
[37] - Quote
marVLs wrote:Leave in space transformation for T3 BattleShips  I think that might be a good idea but only if they can make it work on cruisers first without breaking the game. |

Amitious Turkey
The Red Circle Inc.
118
|
Posted - 2013.06.10 17:35:00 -
[38] - Quote
I like this idea. With the proper restrictions it would also give 1-account wormhole dwellers like me a bit of extra flexibility. Wouldn't need a POS (or could go longer without one). When I first heard of t3's this is what I thought they would be anyway. I like to lick things.
Haunting the forums since 03. |

Andrea Griffin
484
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Posted - 2013.06.10 17:38:00 -
[39] - Quote
I would like the capability.
What I think people are asusming is that it will be an instant transformation.
War Kitten wrote:OP, yes I too would love a cloaky interdiction nullified ship that instantly transformed into a gank-mobile once in the correct system, and then changed back to escape the gatecamps. As an example of someone who is rejecting the idea outright by making terrible assumptions.
The transformation would (and should) have some drawbacks. For one, it should take some time. For another, there should be a restriction on active modules, and you shouldn't be able to dock or jump while changing, for example. A few limitations like that and this could be a very workable idea. CCP Sreegs is my favorite developer. |

Darvaleth Sigma
Progressive State State Section 9
297
|
Posted - 2013.06.10 17:48:00 -
[40] - Quote
What if one of the T3 ships had to take a "fitting" subsystem for each one the other T3 wants to change? Similar to a Carrier fitting system, except you can't refit out of "fitting" subs, nor fit into them, outside a station. The "fitting" subs would also give woefully low numbers of modules and give no bonuses to anything, making that ship very vulnerable, whilst allowing your T3 gang to be much more flexible.
This way, a solo T3 ship can't screw you over, and if you find the fitting T3 then the rest are stuck. I'd see this being great for Wormholing, where the crew can "fit up" on the fitting ship, scan the system, then fit into cloak, scout, then fit into combat, and shoot.
EDIT: By each sub, I mean they'd have to take Offensive fitting, defensive fitting, prop fitting etc. if his friends wanted to refit offensive, defensive, and prop. So you could go half and half to keep some vestige of effectiveness at being a ship in your own right whilst providing some refitting.
EDIT 2: The "fitting" subs would also be very expensive, and would make the whole tactical T3 roam super-expensive because everyone needs multiple subs in cargo, along with other modules, to take advantage of it. Give a man a match and you warm him for a day.
Set a man on fire and he's warm for the rest of his life! |

Stetson Eagle
ROC Academy The ROC
41
|
Posted - 2013.06.10 19:15:00 -
[41] - Quote
Subsystems need to go. Just remove them, grant all role abilities to hull through subsystem skills, adjust base values to do all roles worse than t2.
Then grant the ability to fit in space from limited cargohold.
There you go, generalized shapeshifter that does everything on faction ship quality but worse than t2. Easy to balance since subsystems are out of the equation. Worthwile to fly because you can adjust fit between exploration, pve and pvp on the fly.
Edit: t3 skill could reduce cap penalty for onlining new mods to make shapeshifting faster (still takes minutes realistically). |

Ramona McCandless
Standards and Practices Petition Blizzard
178
|
Posted - 2013.06.10 19:33:00 -
[42] - Quote
Stetson Eagle wrote:Subsystems need to go.
Why?
"You are even dumber than everyone says." - Kristopher Rocancourt
Tell The Others |

Hessian Arcturus
S.W.O.R.D. Navy
125
|
Posted - 2013.06.10 20:24:00 -
[43] - Quote
Ruskarn Andedare wrote:Hessian Arcturus wrote:I'm suprised Doc hasn't commented in here with his one line troll post...  Sometimes you have to wait for the things you love 
Gorram it...Doc's letting me down!!! It's human nature to want to explore. To find your line and go beyond it. The only limit, is the one you set yourself. |

Stetson Eagle
ROC Academy The ROC
41
|
Posted - 2013.06.10 20:43:00 -
[44] - Quote
Ramona McCandless wrote:Stetson Eagle wrote:Subsystems need to go. Why?
GÇó they restrict the generalization of t3 as you need to dock up before playing the other roles GÇó they add an unnecessary layer to the game balance GÇó they add an unnecessary layer to game complexity; less is more and fitting them is plain tedious GÇó they add an unnecessary layer of industry and tedious manufacturing GÇó they do not actually accomplish anything you could not do better by simply fitting more ships and swapping in station
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Brujo Loco
Brujeria Teologica
931
|
Posted - 2013.06.10 22:12:00 -
[45] - Quote
Came into thread expecting THIS ... left dissapointed, and I also enjoyed the background music ... if T3s came with music like that during reptilian shapeshifting I would buy all 4 racial ones. Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco |

Tiber Ibis
Republic Military School Minmatar Republic
11
|
Posted - 2013.06.10 22:14:00 -
[46] - Quote
This thread is really productive...... that is, if you are looking for lots and lots of really ridiculous suggestions which are never going to happen :) |

Forum Clone 77777
State War Academy Caldari State
106
|
Posted - 2013.06.10 22:37:00 -
[47] - Quote
Ramona McCandless wrote:Pretty sure they were On Saturday, 11 November 2006, White Wolf and CCP Games, the Icelandic MMO development company responsible for EVE Online, announced a merger between the two companies during the keynote address at the EVE Online Fanfest 2006. It was also revealed that a World of Darkness MMORPG was already in the planning stages. You realise EVERY other gallente ship is named after greek mythology right?
... **** sake, its obvious to a friggin DOG that its named Proteus after, y'know, Proteus from greek myth. Gtfo with your vampire twilight crap. |

Minty Aroma
The Metalocalypse is Coming
6
|
Posted - 2013.06.10 23:04:00 -
[48] - Quote
What I would like to see is the T3 ships becoming able to take on multiple roles at the same time, but slightly weaker than any one T2 ship's role. Therefore there would be subsystems to make your T3 into a logistics recon ship, which would be weaker at either role than the T2 logistics or recon ship, but would be a pretty cool amalgamation of the 2 requiring new tactics to fly and counter.
Then again, maybe EVE doesn't need something that will complicate it further! |

Xavier Liche
ACME Mineral and Gas
52
|
Posted - 2013.06.10 23:13:00 -
[49] - Quote
Horrible idea. Impossible to balance.
|

Tiber Ibis
Republic Military School Minmatar Republic
11
|
Posted - 2013.06.11 00:20:00 -
[50] - Quote
Minty Aroma wrote:What I would like to see is the T3 ships becoming able to take on multiple roles at the same time, but slightly weaker than any one T2 ship's role. Therefore there would be subsystems to make your T3 into a logistics recon ship, which would be weaker at either role than the T2 logistics or recon ship, but would be a pretty cool amalgamation of the 2 requiring new tactics to fly and counter.
Then again, maybe EVE doesn't need something that will complicate it further! I think this is pretty much what they are going to be doing. |

Mallak Azaria
GoonWaffe Goonswarm Federation
3083
|
Posted - 2013.06.11 00:20:00 -
[51] - Quote
What if the idea in the OP was terrible? The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

Velarra
235
|
Posted - 2013.06.11 01:41:00 -
[52] - Quote
Would they require Energon cubes as fuel to transform? Would the visual changes be similar to the current Rorqual?
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