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Novah Soul
14
|
Posted - 2013.06.10 13:33:00 -
[1] - Quote
Fitting out a MJD Sentry/Sniper Dominix for a change of pace in my mission running (as much it can be changed up anyway, lol).
So far I got lows/mids all set, just need a hand with the highs. So far im looking at:
Low: 1x LAR 3x Hardeners 3x DDAs
Mid: 1x MJD 2x Omnis 1x Sebo w/ lock range script 1x TP
So I was thinking, and was gonna go with 2-3 DLAs, a medium remote armor rep, and a single gun to pull aggro (prob. a beam laser just to not need to carry any ammo). The spare high will be for utility, like an extra rep, tractor, or w/e.
Anyone test out the new dominix and come up with something a bit more efficient? 700ish dps is a bit on the low side but it is a cheap fit so I can't expect greatness I suppose. |

mama guru
Thundercats The Initiative.
130
|
Posted - 2013.06.10 15:18:00 -
[2] - Quote
You're pretty much right on the money with what you can do with it. 3-4 DLA, gun and remote rep is the usual. Although you can pull aggro with the painter if you got one. ______
EVE online is the fishermans friend of MMO's. If it's too hard you are too weak. |

Dato Koppla
Rage of Inferno Malefic Motives
228
|
Posted - 2013.06.10 16:09:00 -
[3] - Quote
MJD is unnecessary for most missions and you shouldn't base your fit around it IMO. There's been alot of discussion about Domi fits and I also discussed MJD use in a thread not too long ago, it's alot of effort to repost everything here so just search my post history. |

Garak n00biachi
The Scope Gallente Federation
3
|
Posted - 2013.06.10 16:44:00 -
[4] - Quote
Switch your TP for a AB\mwd..also fit a Sentry drone damage augmentor rig. |

Tsukino Stareine
EVE University Ivy League
322
|
Posted - 2013.06.10 20:13:00 -
[5] - Quote
Garak n00biachi wrote:Switch your TP for a AB\mwd..also fit a Sentry drone damage augmentor rig.
sentry drone augmentor rigs aren't worth it
@OP
you could probably drop down to 2 hardeners and another DDA if you are doing MJD fits
As for highs I put at least 2 DLAs one remote rep and rest 1200mm artillery |

Novah Soul
14
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Posted - 2013.06.10 20:47:00 -
[6] - Quote
Thanks for the responses all, they have been very helpful. |

Frank Pannon
Imperial Shipment Amarr Empire
64
|
Posted - 2013.06.11 08:11:00 -
[7] - Quote
I will try pairing it up with a gunboat, and do a capchain between the two. So high will be 2 drone link augmentor, a large engergy transfer, and maybe a remote rep.
If you do missions solo, than I have no idea yet for the highs, sorry.
Do you need 2 Omnis in the mids? I wonder if with the new drone tracking bonus you could use just one and put something else in that midslot. |

Adriana Nolen
Sama Guild
2
|
Posted - 2013.06.11 12:49:00 -
[8] - Quote
I wish the revamp allowed Domi's to use Drone Control Units; even if it was just 3 or something. |

Gell Deraison
Omega Encounter The Omega Industries
0
|
Posted - 2013.06.12 07:55:00 -
[9] - Quote
Nevermind.  |

Whitehound
1461
|
Posted - 2013.06.16 23:48:00 -
[10] - Quote
I use 6x 350mm Railgun IIs in the high-slots together with sentries. I call it a Shotgun Domi, because it does not have the range of a sniper, but does quite a bit of damage across a medium distance. Before Odyssey was this kind of a fitting only good for some missions. A lot of fun to fly though and back then. Now with the battleship changes should this fitting be noob friendly.
[Shotgun Domi]
Damage Control II Large Armor Repairer II Armor Thermic Hardener II Armor Kinetic Hardener II Energized Adaptive Nano Membrane II (or a third DDA II depending on the mission) Drone Damage Amplifier II Drone Damage Amplifier II
100MN Afterburner II Phased Weapon Navigation Array Generation Extron Cap Recharger II Cap Recharger II Cap Recharger II
350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L
Large Sentry Damage Augmentor I Large Auxiliary Nano Pump I Large Capacitor Control Circuit I
Garde II x5 Ogre II x5 Hobgoblin II x5 Hammerhead II x5
With the Antimatter L charges and 5x Garde IIs does it give me 926 DPS. It reps with up to 252 eHP/s and is semi cap-stable (just do not turn on the AB or you will have to turn off the railguns or you will otherwise run out of cap). Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Tsukino Stareine
EVE University Ivy League
378
|
Posted - 2013.06.17 00:11:00 -
[11] - Quote
you're not utilising the domis superior drone optimals with that fit. You want at least 1 drone link augmentor, preferably 2.
You can get almost the same DPS to 90km. |

Whitehound
1461
|
Posted - 2013.06.17 00:12:00 -
[12] - Quote
Tsukino Stareine wrote:you're not utilising the domis superior drone optimals with that fit. You want at least 1 drone link augmentor, preferably 2.
You can get almost the same DPS to 90km. What is at 90km? The last time I flew missions, which is not that long ago, there is nothing at 90km. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Tsukino Stareine
EVE University Ivy League
378
|
Posted - 2013.06.17 00:35:00 -
[13] - Quote
Whitehound wrote:Tsukino Stareine wrote:you're not utilising the domis superior drone optimals with that fit. You want at least 1 drone link augmentor, preferably 2.
You can get almost the same DPS to 90km. What is at 90km? The last time I flew missions, which is not that long ago, there is nothing at 90km.
pretty much every level 4 mission has some spawns out that far. |

Whitehound
1461
|
Posted - 2013.06.17 01:10:00 -
[14] - Quote
Tsukino Stareine wrote:Whitehound wrote:Tsukino Stareine wrote:you're not utilising the domis superior drone optimals with that fit. You want at least 1 drone link augmentor, preferably 2.
You can get almost the same DPS to 90km. What is at 90km? The last time I flew missions, which is not that long ago, there is nothing at 90km. pretty much every level 4 mission has some spawns out that far. Hardly. The missions have a lot of spawns pretty close, plus the spawns have the tendency to come flying your way once you aggro them. So you fight the ones closest as they are the most threatening ones and aggro the rest early so they arrive in time. With a bit of practise will you manage to leave nice heaps of wrecks that are fast and easy to loot and salvage, and that are not far stretched where you would ask yourself why people actually salvage their missions.
Your comment regarding the "optimals" is pointless when you factor in that Gardes' have the shortest range with the highest DPS and you want to use them over the other ones. Range just does not make up for DPS when time is also money.
How about you put up a fitting here? I'd like to see what you have to offer besides commentary. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Tsukino Stareine
EVE University Ivy League
378
|
Posted - 2013.06.17 01:21:00 -
[15] - Quote
I've literally just finished a mission: Intercept the Saboteurs (Angel Cartel) and there were battleships almost 100km away from me.
I don't know if you've noticed but npcs don't generally have microwarp drives and take a long time to close distance and the fact that I do 800 DPS at 90km means stuff dies very quickly and often before the ones I can't reach can even get in range.
[Dominix, perfect mission] Drone Damage Amplifier II Armor Kinetic Hardener II Armor Thermic Hardener II Large Armor Repairer II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Medium Electrochemical Capacitor Booster I, Cap Booster 800 Large Micro Jump Drive Federation Navy Omnidirectional Tracking Link Federation Navy Omnidirectional Tracking Link Federation Navy Omnidirectional Tracking Link
1200mm Heavy 'Scout' Artillery I, Republic Fleet Proton L 1200mm Heavy 'Scout' Artillery I, Republic Fleet Proton L 1200mm Heavy 'Scout' Artillery I, Republic Fleet Proton L 1200mm Heavy 'Scout' Artillery I, Republic Fleet Proton L Drone Link Augmentor II Drone Link Augmentor II
Large Drone Scope Chip I Large Ionic Field Projector I Large Ancillary Current Router I
Garde II x5
this is what I'm using right now. |

Whitehound
1461
|
Posted - 2013.06.17 01:50:00 -
[16] - Quote
Tsukino Stareine wrote:I've literally just finished a mission: Intercept the Saboteurs (Angel Cartel) and there were battleships almost 100km away from me.
I don't know if you've noticed but npcs don't generally have microwarp drives and take a long time to close distance and the fact that I do 800 DPS at 90km means stuff dies very quickly and often before the ones I can't reach can even get in range. ... this is what I'm using right now. Mission NPCs do not have MWDs, yes I did notice this, but with 800 DPS are you doing less damage than I do, and with a Micro Jump Drive should you not be complaining over NPCs at 100km. You seem to have a completely different approach to it than I do. I can respect this, yet I would die of boredom if I was sniping NPCs at 100km range. Missions are generally boring and so I like to do them at close range with as much DPS as I can get and without blowing up. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Tsukino Stareine
EVE University Ivy League
379
|
Posted - 2013.06.17 01:53:00 -
[17] - Quote
but I spend less time waiting for the NPCs to fly to me or me flying to them. |

Whitehound
1461
|
Posted - 2013.06.17 09:14:00 -
[18] - Quote
Tsukino Stareine wrote:but I spend less time waiting for the NPCs to fly to me or me flying to them. That you do, but how about the occasional acceleration gate in a mission and the mission items?
I also do not see the point of using faction ammo when the arties contribute very little to the total DPS.
I can easily improve your fitting with the following one. It has got the same 800 DPS at 90km using Iridium L and Bouncer IIs, does 960 DPS at 35-40km then with Antimatter L and Garde IIs, comes with an additional afterburner and without any faction items and without a need for cross training. Only do I not know what good the tank is, but it is the same as yours:
[Dominix]
Large Armor Repairer II Armor Thermic Hardener II Armor Kinetic Hardener II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Large Micro Jump Drive 100MN Afterburner II Phased Weapon Navigation Array Generation Extron Sensor Booster II Cap Recharger II
425mm Railgun II, Iridium Charge L 425mm Railgun II, Iridium Charge L 425mm Railgun II, Iridium Charge L 425mm Railgun II, Iridium Charge L Drone Link Augmentor II Drone Link Augmentor II
Large Sentry Damage Augmentor I Large Processor Overclocking Unit I Large Ionic Field Projector I
Hobgoblin II x5 Bouncer II x5 Garde II x5 Ogre II x4
Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Tsukino Stareine
EVE University Ivy League
380
|
Posted - 2013.06.17 10:10:00 -
[19] - Quote
Whitehound wrote:Tsukino Stareine wrote:but I spend less time waiting for the NPCs to fly to me or me flying to them. That you do, but how about the occasional acceleration gate in a mission and the mission items? I also do not see the point of using faction ammo when the arties contribute very little to the total DPS. I can easily improve your fitting with the following one. It has got the same 800 DPS at 90km using Iridium L and Bouncer IIs, does 960 DPS at 35-40km then with Antimatter L and Garde IIs, comes with an additional afterburner and without any faction items and without a need for cross training. Only do I not know what good the tank is, but it is the same as yours:
Let me direct you to the triangulation theory behind MJD: https://forums.eveonline.com/default.aspx?g=posts&m=3017077#post3017077
The thing is that you ONLY get 90km with bouncers, which I will not use on anything except angels. The point of getting gardes to 90km is because of the thermal damage type.
Since the buff I've put curators and wardens away and solely using gardes on anything but angels.
Effective, applied damage is what matters. You have to understand how to apply EFT numbers in a real situation. |

To mare
Advanced Technology
200
|
Posted - 2013.06.17 11:13:00 -
[20] - Quote
same stuff you were using with the old domi rails for pve and neuts for pvp |

Whitehound
1461
|
Posted - 2013.06.17 16:46:00 -
[21] - Quote
Tsukino Stareine wrote:Let me direct you to the triangulation theory behind MJD: https://forums.eveonline.com/default.aspx?g=posts&m=3017077#post3017077The thing is that you ONLY get 90km with bouncers, which I will not use on anything except angels. The point of getting gardes to 90km is because of the thermal damage type. Since the buff I've put curators and wardens away and solely using gardes on anything but angels. Effective, applied damage is what matters. You have to understand how to apply EFT numbers in a real situation. Lucky for you do I understand what you are talking about. I was wondering if players, who are using MJDs, actually did two jumps to get to where they want to be. Know I appreciate you doing it, but you will be doing it, because you have little else to think about when you sit at long ranges. I cannot bear waiting 3 minutes on a second jump. The whole thing with estimating jump distances and only doing 800 DPS does my head in.
Have you yet considered how well your fitting scales? I can switch to less tank and do 1000 DPS, finish some missions even faster, and all before I consider switching the ship itself. What I see in your fitting is that you are using 3 faction omnis worth almost as much as one new ship only to maximise one bonus. I do not think you have. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Tsukino Stareine
EVE University Ivy League
381
|
Posted - 2013.06.17 17:05:00 -
[22] - Quote
I could just drop 2 faction omnis for tech 2 and lose 6km optimal. I could afford them anyway so cost really wasn't an issue for the increased performance and comfort.
You can get 1000 DPS, but again: to what range? Damage needs to have application to be useful. |

Tumahub
Sebiestor Tribe Minmatar Republic
85
|
Posted - 2013.06.17 17:17:00 -
[23] - Quote
Tsukino Stareine wrote:You can get 1000 DPS, but again: to what range? Damage needs to have application to be useful.
Quote: [Dominix, New Setup 1] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Imperial Navy Large Armor Repairer Imperial Navy Energized Adaptive Nano Membrane Imperial Navy Energized Adaptive Nano Membrane Capacitor Power Relay II
Large Micro Jump Drive Omnidirectional Tracking Link II Omnidirectional Tracking Link II Omnidirectional Tracking Link II Cap Recharger II
350mm Railgun II, Caldari Navy Lead Charge L 350mm Railgun II, Caldari Navy Lead Charge L 350mm Railgun II, Caldari Navy Lead Charge L 350mm Railgun II, Caldari Navy Lead Charge L 350mm Railgun II, Caldari Navy Lead Charge L 350mm Railgun II, Caldari Navy Lead Charge L
Large Sentry Damage Augmentor I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Garde II x5
~950dps @ ~80km
(Swap the tank/cap mods as you see fit) |

Tsukino Stareine
EVE University Ivy League
381
|
Posted - 2013.06.17 17:28:00 -
[24] - Quote
Tumahub wrote:Tsukino Stareine wrote:You can get 1000 DPS, but again: to what range? Damage needs to have application to be useful. Quote: [Dominix, New Setup 1] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Imperial Navy Large Armor Repairer Imperial Navy Energized Adaptive Nano Membrane Imperial Navy Energized Adaptive Nano Membrane Capacitor Power Relay II
Large Micro Jump Drive Omnidirectional Tracking Link II Omnidirectional Tracking Link II Omnidirectional Tracking Link II Cap Recharger II
350mm Railgun II, Caldari Navy Lead Charge L 350mm Railgun II, Caldari Navy Lead Charge L 350mm Railgun II, Caldari Navy Lead Charge L 350mm Railgun II, Caldari Navy Lead Charge L 350mm Railgun II, Caldari Navy Lead Charge L 350mm Railgun II, Caldari Navy Lead Charge L
Large Sentry Damage Augmentor I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Garde II x5
~950dps @ ~80km (Cap stable) Swap the tank/cap mods as you see fit. Also, make sure you train those fitting skills because it's tight.
You have that slight problem of only having 60km drone control range. Nice try though.
|

Lugalzagezi666
205
|
Posted - 2013.06.17 17:29:00 -
[25] - Quote
You need drone range control bonus from dla or rig to be able to control drones beyond 60k.
If there isnt enough npcs to make you shoot them for 3 minutes, you most likely dont have to jump at all and you can easily tank them with faction lar and 2 racial hardeners. If you know that you will need to jump in the next room, jump to acc gate when you have some npcs still left so your mjd wont be on cooldown in the next room.
And its not like you MUST use mjd in every mission to kill every npc group. |

Tumahub
Sebiestor Tribe Minmatar Republic
88
|
Posted - 2013.06.17 17:38:00 -
[26] - Quote
Tsukino Stareine wrote: You have that slight problem of only having 60km drone control range. Nice try though.
Quote:[Dominix, New Setup 1] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Imperial Navy Large Armor Repairer Imperial Navy Energized Adaptive Nano Membrane Imperial Navy Energized Adaptive Nano Membrane Capacitor Power Relay II
Large Micro Jump Drive Federation Navy Omnidirectional Tracking Link Federation Navy Omnidirectional Tracking Link Federation Navy Omnidirectional Tracking Link Cap Recharger II
425mm Railgun II, Caldari Navy Uranium Charge L 425mm Railgun II, Caldari Navy Uranium Charge L 425mm Railgun II, Caldari Navy Uranium Charge L 425mm Railgun II, Caldari Navy Uranium Charge L 425mm Railgun II, Caldari Navy Uranium Charge L Drone Link Augmentor II
Large Sentry Damage Augmentor I Large Capacitor Control Circuit I Large Ancillary Current Router I
Garde II x5
964dps @ 84km (~7mins cap all running) - Requires 3% CPU implant |

MeBiatch
Republic University Minmatar Republic
1102
|
Posted - 2013.06.17 20:26:00 -
[27] - Quote
Novah Soul wrote: and a single gun to pull aggro (prob. a beam laser just to not need to carry any ammo). .
WTF? this aint 2005 brosef There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

Whitehound
1461
|
Posted - 2013.06.17 22:00:00 -
[28] - Quote
Tumahub wrote:964dps @ 84km (~7mins cap all running) - Requires 3% CPU implant
Addendum: Please make more threads like this. I am excruciatingly bored at work today! So now you have of a faction-fit tank, Gardes with a tracking better than any large blasters, and still do you want to do 100km jumps to triangulate your way to acceleration gates, mission items and the average missing 16km of your locking range. Any chance that I could get to see a video of this? Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Tsukino Stareine
EVE University Ivy League
383
|
Posted - 2013.06.17 23:17:00 -
[29] - Quote
I enter mission, MJD to position 100km away from acceleration gate and proceed to blap everything in the room
By the time everything is dead my MJD is recharged or close to and I get to acceleration gate by MJDing again.
|

Tauranon
Weeesearch
180
|
Posted - 2013.06.17 23:53:00 -
[30] - Quote
Whitehound wrote:Tsukino Stareine wrote:but I spend less time waiting for the NPCs to fly to me or me flying to them. That you do, but how about the occasional acceleration gate in a mission and the mission items? I also do not see the point of using faction ammo when the arties contribute very little to the total DPS.
Time benefit of any dps increase is always that you reduce the chance of NPCs cycling their tanks. The benefit of increasing the damage of the lesser weapon system (with faction ammo), will depend on your target, your setup, number of guns etc.
For particular npc tasks I do with the Ishtar, its -very- time beneficial to shoot and kill as many frigates as possible with rails, because the drones have sufficient firepower to 1 shot most npc cruisers, and they shoot tremendous amounts of overkill on frigates.
Similar things happens with dominixes in missions - so as much as possible I want to do splitfire to let drones kill cruisers, and therefore I need to get as much out of the guns as is possible. If I'm really on the ball, if a drone salvo fails to kill a cruiser I may well move the drones on, and let the rails do the killing blow on a cruiser too.
In both cases I get utility out of faction ammo - that utility is avoiding firing extra bad overkill salvos from the drones.
I find artillery to be clumsy for this, but its situationally worth it for being able to select the racial damage type.
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