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So Brave
Odin's Beard Inc.
0
|
Posted - 2013.06.10 23:07:00 -
[1] - Quote
Hey guys! I'm pretty new to wormholes, and I recently joined a corp that just moved into a c4. Basically, they're telling me that they want to fly armor ships.
From what I've been reading, Tengu is hands down the best pve wormhole ship right now. However, from my understanding, the tengu itself, and the ships leading to it (mainly the drake) are usually shield tanked.
As for the other t3 ships, I understand that the Proteus is good for pvp, Loki is for c5-c6 wormholes as a utility ship and the Legion is pretty much just all around bad?
So basically my question is, do any of you also run armor tanked ships for c4 and below wormholes, and if so, what ships do you use? Thanks!
|

TheNewestTwin
Avalon Project Shadow Rock Alliance
54
|
Posted - 2013.06.10 23:56:00 -
[2] - Quote
So Brave wrote:Hey guys! I'm pretty new to wormholes, and I recently joined a corp that just moved into a c4. Basically, they're telling me that they want to fly armor ships.
From what I've been reading, Tengu is hands down the best pve wormhole ship right now. However, from my understanding, the tengu itself, and the ships leading to it (mainly the drake) are usually shield tanked.
As for the other t3 ships, I understand that the Proteus is good for pvp, Loki is for c5-c6 wormholes as a utility ship and the Legion is pretty much just all around bad?
So basically my question is, do any of you also run armor tanked ships for c4 and below wormholes, and if so, what ships do you use? Thanks!
Legion is actually pretty good for sleeper sites. Just take a look at this fit for example: http://eve.battleclinic.com/loadout/25568-Legion-Legion-C3-Sleepers.html
Ask around in your corp what they are flying and what the composition of these fleets will be like, I am sure they can help you out.
-TNT |

Elle Lau
Lead Farmers Kill It With Fire
6
|
Posted - 2013.06.11 02:48:00 -
[3] - Quote
Each ship within this game has a purpose in each and every different situation.
Sure Legions are not the best in PVP or for running C5-C6 sleeper sites but they're by no means bad.
And in your case of running lower class sites using armor ships they're probably the best for the job. A handful of Legions with a couple of Guardians would be the best course of action.
If you're not sure about this you could try out the poor mans Legion aka Omen Navy Issue. |

So Brave
Odin's Beard Inc.
0
|
Posted - 2013.06.11 03:04:00 -
[4] - Quote
Thanks for the advice. Do you know how an Omen Navy Issue compares to the equivalent Caldari ship? Or how a Harbinger compares to a Drake?
|

Elle Lau
Lead Farmers Kill It With Fire
6
|
Posted - 2013.06.11 03:44:00 -
[5] - Quote
Well as I mentioned they have their own purpose. There is no equivalent Caldari ship that can be used for your express purpose.
The Omen Navy Issue will be used in your armor gangs along side Guardians. There is no Caldari cruiser that can do that and help out with sites because they're mainly shield tanked ships.
Again with the Harbinger vs Drake. Armor vs Shield. Different purposes altogether.
The reason I suggested the Omen Navy Issue in this case is because it can be used to good effect in an armor gang and is pretty cheap to fit and easy to train in to. |

Dato Koppla
Rage of Inferno Malefic Motives
229
|
Posted - 2013.06.11 03:52:00 -
[6] - Quote
Battleships are also an option for C4/3 WHs and armor tanked RR BS gangs are reasonably popular. If you're using Guardians honestly anything with decent EHP and resists can join in doing sites. If you're local tanking you'll need a T3 for C3s, and a BC for C2/1. C4s are very difficult to local tank and most of the time it's run with RR or logistics. |

Adriana Nolen
Sama Guild
2
|
Posted - 2013.06.11 07:32:00 -
[7] - Quote
unless the C4 is wolf rayet, damn near no one armor tanks for C4 sites. Shield Gank fit + RR is the way to go.
Edit: on caldari ships, unless it's a tengu/chimera/basi. There's something else better than it for WH's that can shield tank for PVE. |

Adriana Nolen
Sama Guild
2
|
Posted - 2013.06.11 07:40:00 -
[8] - Quote
Dominix is good for RR armor tank work. Just not as good as a shield version. |

Le'Mon Tichim
End-of-Line
40
|
Posted - 2013.06.11 15:49:00 -
[9] - Quote
Remote repair laser Legion. I've run with some recently, and they're tough nuts to crack. Can you hear them? They are calling to us. It is beautiful. |

Andrew Indy
Rage Knights Headshot Gaming
12
|
Posted - 2013.06.12 08:07:00 -
[10] - Quote
Legions are great for C3s and you don't really need a bling setup for all but the hardest sites (1 of the Relic and Data sites)
This is the Legion is use and its great for the price.
[Legion, WH] Medium Armor Repairer II Medium Armor Repairer II Energized Adaptive Nano Membrane II True Sansha Energized Thermic Membrane Heat Sink II Heat Sink II Heat Sink II
10MN Afterburner II Federation Navy Stasis Webifier Cap Recharger II Large Capacitor Battery II
Heavy Pulse Laser II, Conflagration M Heavy Pulse Laser II, Conflagration M Heavy Pulse Laser II, Conflagration M Heavy Pulse Laser II, Conflagration M Heavy Pulse Laser II, Conflagration M
Medium Auxiliary Nano Pump II Medium Auxiliary Nano Pump II Medium Anti-EM Pump II
Legion Defensive - Nanobot Injector Legion Electronics - Tactical Targeting Network Legion Engineering - Capacitor Regeneration Matrix Legion Offensive - Liquid Crystal Magnifiers Legion Propulsion - Fuel Catalyst
I have also used this Abso for Anomalies but its not as good as a legion.
[Absolution, WH] Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Medium Armor Repairer II Medium Armor Repairer II Heat Sink II Heat Sink II Capacitor Power Relay II
Cap Recharger II 10MN Afterburner II Federation Navy Stasis Webifier
Heavy Pulse Laser II, Imperial Navy Multifrequency M Heavy Pulse Laser II, Imperial Navy Multifrequency M Heavy Pulse Laser II, Imperial Navy Multifrequency M Heavy Pulse Laser II, Imperial Navy Multifrequency M Heavy Pulse Laser II, Imperial Navy Multifrequency M Heavy Pulse Laser II, Imperial Navy Multifrequency M Corpum C-Type Medium Nosferatu
Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I
Hobgoblin II x5
I am assuming that like me you will have a scanning alt or some one in your gang will. (some one has to sit on the hole, might as well be a cloaky scanner. )
Also if you have logi then drop the reps and related Cap/Rigs mods and add more DPS a bit more buffer. |

Resilan Bearcat
Fighting Carebears
10
|
Posted - 2013.06.12 12:03:00 -
[11] - Quote
So Brave wrote:Hey guys! I'm pretty new to wormholes, and I recently joined a corp that just moved into a c4. Basically, they're telling me that they want to fly armor ships.
From what I've been reading, Tengu is hands down the best pve wormhole ship right now. However, from my understanding, the tengu itself, and the ships leading to it (mainly the drake) are usually shield tanked.
As for the other t3 ships, I understand that the Proteus is good for pvp, Loki is for c5-c6 wormholes as a utility ship and the Legion is pretty much just all around bad?
So basically my question is, do any of you also run armor tanked ships for c4 and below wormholes, and if so, what ships do you use? Thanks!
You can use Dominix for DPS with sentry drones and a Guardian to provide reps. When we lived in a c2 with a c4 static, we used Rattlesnakes with a Basilisk for reps. Sentry drones are by far the most efficient weapon platform for running C4 sites since you can put out significant DPS at 120km. |

Mr Kidd
Center for Advanced Studies Gallente Federation
1175
|
Posted - 2013.06.12 12:38:00 -
[12] - Quote
Resilan Bearcat wrote:
You can use Dominix for DPS with sentry drones and a Guardian to provide reps. When we lived in a c2 with a c4 static, we used Rattlesnakes with a Basilisk for reps. Sentry drones are by far the most efficient weapon platform for running C4 sites since you can put out significant DPS at 120km.
In c2 & c3 territory, if you can field two ships one being a domi and the other a logi, do yourself a favor. Fly 2 rr domis and finish the site twice as fast.
As for being the most efficient method for C4's. IDK. 2 Tengus make you 200mil/hr/pilot. And I'm pretty sure you require a minimum of 3 rr domis in a c4. While the 3 domis may clear the site faster, but I'm not sure its more efficient. I could be wrong.
Since the missile nerf, Tengus aren't suffering as much as people might believe in C4 territory. HTFU!...for the children! |

Dato Koppla
Rage of Inferno Malefic Motives
236
|
Posted - 2013.06.12 13:09:00 -
[13] - Quote
Andrew Indy wrote:Legions are great for C3s and you don't really need a bling setup for all but the hardest sites (1 of the Relic and Data sites) This is the Legion is use and its great for the price. [Legion, WH] Medium Armor Repairer II Medium Armor Repairer II Energized Adaptive Nano Membrane II True Sansha Energized Thermic Membrane Heat Sink II Heat Sink II Heat Sink II 10MN Afterburner II Federation Navy Stasis Webifier Cap Recharger II Large Capacitor Battery II Heavy Pulse Laser II, Conflagration M Heavy Pulse Laser II, Conflagration M Heavy Pulse Laser II, Conflagration M Heavy Pulse Laser II, Conflagration M Heavy Pulse Laser II, Conflagration M Medium Auxiliary Nano Pump II Medium Auxiliary Nano Pump II Medium Anti-EM Pump II Legion Defensive - Nanobot Injector Legion Electronics - Tactical Targeting Network Legion Engineering - Capacitor Regeneration Matrix Legion Offensive - Liquid Crystal Magnifiers Legion Propulsion - Fuel Catalyst
Just a minor nitpick, putting the pimp into your rigs isn't efficient as you can get a similar tank by putting the money into your reps instead for cheaper, it also means theres less sunk cost as it's easy to just unfit your reps and sell them if you want to change the fit/sell the ship.
In fact for the amount of money you have in this you can switch one rep to a Shadow Serpentis Rep, the other to a Centum C-Type Rep, use 2 T1 auxiliary nano pumps, retain similar tank stats (with slightly less capacitor stability) but have an extra rig slot to play with, I'd use a T2 Locus Coordinator bringing your range up to 40km. All for slightly less cost. |

Nash MacAllister
Anomalous Existence
59
|
Posted - 2013.06.12 13:20:00 -
[14] - Quote
Mr Kidd wrote:2 Tengus make you 200mil/hr/pilot.
Personal experience in C4 has shown that if you count the time to make improved BM's, run the sites, and salvage, you are not anywhere near that rate. About 160mil/hr/pilot is the best you can hope for, and that is with dual/triple boxing scouts and salvagers, no improved BM's, and not using Tengu. And that rate is the same for 2 people, or 6-7, depending on how good the fleet comp is. I am not sure if you are, but there is a frequent tendency to only count "in-site" time in the ISK/hr calcs and that is only part of the picture.
Armor is not going to compete with shield in terms of ISK/hr, but if its what you have, go with it. RR Domi with Sentries can make it happen.
I can say for many fleet comps, running C4 sites got much tougher with the Ship Resist nerf. The enemy of my enemy is... -ájust another guy that needs killin' |

Mr Kidd
Center for Advanced Studies Gallente Federation
1176
|
Posted - 2013.06.12 14:24:00 -
[15] - Quote
Nash MacAllister wrote:Mr Kidd wrote:2 Tengus make you 200mil/hr/pilot. Personal experience in C4 has shown that if you count the time to make improved BM's, run the sites, and salvage, you are not anywhere near that rate. About 160mil/hr/pilot is the best you can hope for, and that is with dual/triple boxing scouts and salvagers, no improved BM's, and not using Tengu. And that rate is the same for 2 people, or 6-7, depending on how good the fleet comp is. I am not sure if you are, but there is a frequent tendency to only count "in-site" time in the ISK/hr calcs and that is only part of the picture. Armor is not going to compete with shield in terms of ISK/hr, but if its what you have, go with it. RR Domi with Sentries can make it happen. I can say for many fleet comps, running C4 sites got much tougher with the Ship Resist nerf.
Depends what sites your running. If you focus on one or two specific sites it averages to 200mil +/- depending on rib drops and if you know how to run the sites efficiently and assuming CCP hasn't nudged those drops slightly downward which of late is kinda feel slike. But random is random.
It's as you say, forethought and preparation. But I also know how to run the sites so there is no time wasted traversing distances through which you're not shooting. When I run a site, I'm always applying dps. Which is why I say Tengus have not suffered as much as others would believe.
And that is why I believe running 2 rr tengus barring a few creative fleet comps is the most efficient. Example: running two RR tengus and a mach will net you 25% more isk/hr. Conversely adding a 3rd tengu to the mix will help you complete the sites faster but not more isk efficient. Trust me. I know what I'm talking about. HTFU!...for the children! |

Derath Ellecon
Washburne Holdings Situation: Normal
1435
|
Posted - 2013.06.12 14:59:00 -
[16] - Quote
Nash MacAllister wrote:Mr Kidd wrote:2 Tengus make you 200mil/hr/pilot. Personal experience in C4 has shown that if you count the time to make improved BM's, run the sites, and salvage, you are not anywhere near that rate. About 160mil/hr/pilot is the best you can hope for, and that is with dual/triple boxing scouts and salvagers, no improved BM's, and not using Tengu. And that rate is the same for 2 people, or 6-7, depending on how good the fleet comp is. I am not sure if you are, but there is a frequent tendency to only count "in-site" time in the ISK/hr calcs and that is only part of the picture. Armor is not going to compete with shield in terms of ISK/hr, but if its what you have, go with it. RR Domi with Sentries can make it happen. I can say for many fleet comps, running C4 sites got much tougher with the Ship Resist nerf.
Improved BM's?
The nice thing about farming C4's is usually the static is chock full of sites, allowing for easy cherry picking of the anoms you like.
Running Barracks I can easily clear 4 an hour, so say 70min to clear and salvage 4.(If you consider an average 100mil per barracks it is pretty close to 400mil/hr or 200mil/hr per pilot) This is dual boxing Tengus (non RR, yea they are pimpish but they do better DPS and have better range than our RR fits).
I am in range upon landing in a Barracks and can put myself in range for all 3 waves, so range is not an issue. I've also learned where to drop a BM so that all of the wrecks are in easy salvage range.
Command posts are slighly annoying, but the first wave of frigs burns in so fast you can actually move away from them towards the second wave location, so very little time is lost due to range (maybe 30 seconds?).
I still prefer running with a fleet when everyone is on. But I usually make my best isk/hr when im on my own.
Integrated terminus and SIC? I usually ignore these. |

Nash MacAllister
Anomalous Existence
59
|
Posted - 2013.06.12 15:02:00 -
[17] - Quote
Mr Kidd wrote:barring a few creative fleet comps
I believe that we run one of these, hence my scoffing at your Tengu statement... Very SP intensive in terms of training needs to be fully effective, but if you have the right skills, it is amazingly effective. The enemy of my enemy is... -ájust another guy that needs killin' |

Nash MacAllister
Anomalous Existence
59
|
Posted - 2013.06.12 15:08:00 -
[18] - Quote
Derath Ellecon wrote:Improved BM's?
I will assume I am not being trolled here. 
When we ran RR Tengu fleets, we had to make Improved BM's to get us the proper ranges at warp-in to minimize the time to engage. Typically a specific structure at each type of site, with a specific fleet warp-in range. While it sounds easy, and it was, it still took time and someone willing and able to do it. Now, we just warp to zero on every site and kill everything without ever having to move. There is a lot to be said for a setup when the only prep is 2 people saying "Hey, let's plex the C4", and they go do it... The enemy of my enemy is... -ájust another guy that needs killin' |

Derath Ellecon
Washburne Holdings Situation: Normal
1435
|
Posted - 2013.06.12 15:24:00 -
[19] - Quote
Nash MacAllister wrote:Derath Ellecon wrote:Improved BM's? I will assume I am not being trolled here.  When we ran RR Tengu fleets, we had to make Improved BM's to get us the proper ranges at warp-in to minimize the time to engage. Typically a specific structure at each type of site, with a specific fleet warp-in range. While it sounds easy, and it was, it still took time and someone willing and able to do it. Now, we just warp to zero on every site and kill everything without ever having to move. There is a lot to be said for a setup when the only prep is 2 people saying "Hey, let's plex the C4", and they go do it...
Not trolled. Just not needed.
My dual Tengu setup hits to 97km (pilots have max skills) and targets to 117km.
A frontier barracks you land ~95km from the first wave warping in at 0. I am in range upon landing. After that its a matter of knowing which way to fly to keep in range of the new waves and keep wrecks in a nice tight ball of sorts.
Frontier command posts are a pain with their starting ranges. But there again as I already said, the first wave is fast frigates. Not really worth the time to make a BM for them as they are in range in 15-20 seconds on average. After that its again knowing which way to fly to be in range of new waves.
Sleeper information sanctum. Its a short range anom where everything burns in nice and close and quickly.
Integrated Terminus. Honestly F this anom. I skip them. |

Nash MacAllister
Anomalous Existence
59
|
Posted - 2013.06.12 15:29:00 -
[20] - Quote
Got ya. Not everyone had perfect Tengu skills on our end so it made for quite a bit of no-dps time for people. Still quite substandard to our current fleet though.
A C4 with a bunch of SIS is pretty sweet no matter what fleet you are running. The enemy of my enemy is... -ájust another guy that needs killin' |

Derath Ellecon
Washburne Holdings Situation: Normal
1436
|
Posted - 2013.06.12 15:31:00 -
[21] - Quote
Nash MacAllister wrote:Got ya. Not everyone had perfect Tengu skills on our end so it made for quite a bit of no-dps time for people.  Still quite substandard to our current fleet though.
RR tengu's also suffer from needing the CPU sub which kills your lock range.
And yes when the corp is on we have much better fleets to run. But I like being able to not have to rely on others (I sometimes play odd hours). |

Piolp
Infinity Engine Sleeping Dragons
0
|
Posted - 2013.06.12 15:59:00 -
[22] - Quote
Nash MacAllister wrote:Mr Kidd wrote:2 Tengus make you 200mil/hr/pilot. Personal experience in C4 has shown that if you count the time to make improved BM's, run the sites, and salvage, you are not anywhere near that rate. About 160mil/hr/pilot is the best you can hope for, and that is with dual/triple boxing scouts and salvagers, no improved BM's, and not using Tengu. And that rate is the same for 2 people, or 6-7, depending on how good the fleet comp is. I am not sure if you are, but there is a frequent tendency to only count "in-site" time in the ISK/hr calcs and that is only part of the picture. Armor is not going to compete with shield in terms of ISK/hr, but if its what you have, go with it. RR Domi with Sentries can make it happen. I can say for many fleet comps, running C4 sites got much tougher with the Ship Resist nerf.
4 tengus, 3 RR 1 salvage, 2 pilots duelboxing with a 3rd account on entrance and watching dscan like a mofo, make easy 200m an hour... run 3 barracks sites an hour with this set up on a damn near daily basis! |

Nash MacAllister
Anomalous Existence
59
|
Posted - 2013.06.12 16:48:00 -
[23] - Quote
Piolp wrote:Nash MacAllister wrote:Mr Kidd wrote:2 Tengus make you 200mil/hr/pilot. Personal experience in C4 has shown that if you count the time to make improved BM's, run the sites, and salvage, you are not anywhere near that rate. About 160mil/hr/pilot is the best you can hope for, and that is with dual/triple boxing scouts and salvagers, no improved BM's, and not using Tengu. And that rate is the same for 2 people, or 6-7, depending on how good the fleet comp is. I am not sure if you are, but there is a frequent tendency to only count "in-site" time in the ISK/hr calcs and that is only part of the picture. Armor is not going to compete with shield in terms of ISK/hr, but if its what you have, go with it. RR Domi with Sentries can make it happen. I can say for many fleet comps, running C4 sites got much tougher with the Ship Resist nerf. 4 tengus, 3 RR 1 salvage, 2 pilots duelboxing with a 3rd account on entrance and watching dscan like a mofo, make easy 200m an hour... run 3 barracks sites an hour with this set up on a damn near daily basis!
Off topic at this point but unless I see a loot list with exact times and prices, over multiple sessions, I say no way. Especially not in RR Tengu. I/we have been tracking dozens of sessions, with multiple fleet comps, excellent skills, pulling Jita prices on the spot, and ~160/hr is the best seen. That is 20% lower than your claim, which is a big difference. It is usually in the 140's since people aren't always completely focused. The reason for tracking exact details is for tweaking fleet comps to maximize effectiveness and in turn ISK/hr. I have seen time and time again, even in our own corp, people think they are making a certain ISK/hr based on educated guessing but when they actually calculate it out, it isn't the case. Track the moment you hit warp to the first site, to the minute the salvager clears the last site, pull actual prices, and see...
EDIT: Sorry to come across as arguing, it was not my intent. To each their own but I am quite confident in my statements as I have quite a bit of data to back them up. In the end, what you "make" in ISK/hr is not my concern. As long as it keeps you and your guys flying shinies and PVP'ing, it is a win for us all.  The enemy of my enemy is... -ájust another guy that needs killin' |

Mr Kidd
Center for Advanced Studies Gallente Federation
1177
|
Posted - 2013.06.12 21:33:00 -
[24] - Quote
Nash MacAllister wrote:Off topic at this point but unless I see a loot list with exact times and prices, over multiple sessions, I say no way. Especially not in RR Tengu. I/we have been tracking dozens of sessions, with multiple fleet comps, excellent skills, pulling Jita prices on the spot, and ~160/hr is the best seen. That is 20% lower than your claim, which is a big difference. It is usually in the 140's since people aren't always completely focused. The reason for tracking exact details is for tweaking fleet comps to maximize effectiveness and in turn ISK/hr. I have seen time and time again, even in our own corp, people think they are making a certain ISK/hr based on educated guessing but when they actually calculate it out, it isn't the case. Track the moment you hit warp to the first site, to the minute the salvager clears the last site, pull actual prices, and see... EDIT: Sorry to come across as arguing, it was not my intent. To each their own but I am quite confident in my statements as I have quite a bit of data to back them up. In the end, what you "make" in ISK/hr is not my concern. As long as it keeps you and your guys flying shinies and PVP'ing, it is a win for us all. 
Well, you're probably right if you run sites indiscriminately. But I did qualify my statement with "focus". Obviously, I'm not making 200mil/hr/tengu running Termini. But if a particular type of site averages100mil in loot/salvage and I can run 4 of those in 1hr, then yeah, that's 200mil/hr/tengu. I'm not factoring in prep or salvage times. If you are, that would be the discrepancy.
I don't know what you run or how you run it. All I can suggest to you is know your triggers and know how to manipulate those and know which targets to get out of the way first so you can work on getting into position for when you trigger the next wave. HTFU!...for the children! |

Oska Rus
Free Ice Cream People
15
|
Posted - 2013.06.12 22:01:00 -
[25] - Quote
Abaddns with guardian support might work. But for anything smaller than blaping dreads shield tanking is usually better for pve. |

Rall Mekin
End-of-Line
54
|
Posted - 2013.06.14 22:18:00 -
[26] - Quote
Le'Mon Tichim wrote:Remote repair laser Legion. I've run with some recently, and they're tough nuts to crack.
I'm a legion pilot (technically), and I borrowed one of the EU TZ guys in our corp and went running with them last Saturday. They work well, but you fly them completely differently than a remote rep tengu fleet (the legions are remote rep, as well).
I didn't read the whole forums, so I'm not sure if a similar RR fit has been posted. I'll read more later and probably post the one their using. Join End-of-Line, -EOL, today, and kill your CEO!(Terms and conditions apply.) |

Blodhgarm Dethahal
Transcendent Sedition Dustm3n
13
|
Posted - 2013.06.24 19:26:00 -
[27] - Quote
Rall Mekin wrote:Le'Mon Tichim wrote:Remote repair laser Legion. I've run with some recently, and they're tough nuts to crack. I'm a legion pilot (technically), and I borrowed one of the EU TZ guys in our corp and went running with them last Saturday. They work well, but you fly them completely differently than a remote rep tengu fleet (the legions are remote rep, as well). I didn't read the whole forums, so I'm not sure if a similar RR fit has been posted. I'll read more later and probably post the one their using.
You got a fit for that RR Legion? I always found the DPS and Range abysmal compared to the Tengu so I gave up and kept on using my Tengus.
On another note.. RR Sentry Proteus works as well and if you have good drone skills it seems to out perform the RR Tengu that we use. Its basicly a scaled down Domi all in all, perfect for raiding your static C4 without worring about shoving battleship fleets through. -Bl+¦d
Wormholes are the best Space.. |

QT McWhiskers
Hard Knocks Inc.
175
|
Posted - 2013.06.25 02:26:00 -
[28] - Quote
3 guards (two MAY work but you run the risk of one being neuted and the other being shot) and 4 armor tech 3s should do just fine for sites. I recommend Ham legions as their range is significantly better than prots. Or laser legions if you really want to reach out and touch someone. 1 webbing painting loki is all you need for those sites.
So with 7 people you have enough to clear the sites. We use this for c5s. IDK how well this would work in c4s I can only assume that its better in c4s. |

Andrew Indy
Rage Knights Headshot Gaming
14
|
Posted - 2013.06.28 04:09:00 -
[29] - Quote
Dato Koppla wrote: Just a minor nitpick, putting the pimp into your rigs isn't efficient as you can get a similar tank by putting the money into your reps instead for cheaper, it also means theres less sunk cost as it's easy to just unfit your reps and sell them if you want to change the fit/sell the ship.
In fact for the amount of money you have in this you can switch one rep to a Shadow Serpentis Rep, the other to a Centum C-Type Rep, use 2 T1 auxiliary nano pumps, retain similar tank stats (with slightly less capacitor stability) but have an extra rig slot to play with, I'd use a T2 Locus Coordinator bringing your range up to 40km. All for slightly less cost.
Fair Enough, I guess it really comes down to whether you will change your rigs. I have stuck with that same rig config for about a year now so it was a worth while investment. 2X T2 Rigs + T2 Reps is about the same rep amount (20 DPS less) than 2X T1 rigs and 2X Corelum C-Type Reps (cost 30mil more) and both setups use the same cap so they are really about the same.
If you pimp the rigs straight up it gives to the room to upgrade the reps without destroying rigs, when I am in a dodgy WH I fit T2 stuff, when i'm in my home C3 I fit Colerum B or C-types. It just means I can fit for the situation more easily. |

Xequecal
Ministry of War Amarr Empire
0
|
Posted - 2013.06.29 16:14:00 -
[30] - Quote
Why are people fitting webs on their PvE Legions? Is there something critical that I'm missing here?
Also don't you need an analyzer and/or a salvager in order to loot anything of real value from the sites? |

Icarus Able
Pheonix Corp Selectus
30
|
Posted - 2013.06.30 20:14:00 -
[31] - Quote
Xequecal wrote:Why are people fitting webs on their PvE Legions? Is there something critical that I'm missing here?
Also don't you need an analyzer and/or a salvager in order to loot anything of real value from the sites?
Webs to hit the frigs for full damage..Also Yes but you dont fit that on your combat ships you come back later to salvage.
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Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
694
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Posted - 2013.07.01 20:44:00 -
[32] - Quote
Typhoons and RR/drone assist Domis are great. Just about anything with gaurdians as noted. Eve is Real |

Archdaimon
NorCorp Enterprise No Holes Barred
192
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Posted - 2013.07.01 22:09:00 -
[33] - Quote
Why didn't you take this up with your corp? Wormholes have the best accoustics. It's known. - Sing it for me - |

Jack Miton
Semper Ubi Sub Ubi
2072
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Posted - 2013.07.02 00:14:00 -
[34] - Quote
Here is a comprehensive list of armour sub cap ships that are good for certain WH PVE activities in C4s and above:
Navy Geddon Machariel Vindicator Loki Guardian
For comparison, here is the shield list:
Nightmare Golem CNR Vindicator Machariel Loki Basilisk
You might notice a pattern.
PS: no, tengu does NOT make the shield list and a legion most certainly doesnt make the armour list. |
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