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JD No7
Malevolent Intentions Ineluctable.
51
|
Posted - 2013.06.10 23:53:00 -
[1] - Quote
The new sites are excellent. Here are my reasons:
* Hacking game gives a chance to fail / is fun in its own right
* the Loot can system makes sense when used with a scanner and some knowledge of how items drop.
* Attention drawn to the mini-game draws attention from local / D-Scan, meaning more risk for the rewards that can be had.
* ...which are definitely better than before if you know how to play the drops.
* Don't need multiple characters or a Tech 3 to complete a site - Just a Cov Ops will do.
All round an excellent edition - both from the point of view of a Hacker and a PVPer. I look forward to seeing the hacking game expanded and other, similar tweaks and additions. 0.0 is a great place to be atm!
JD |

Dain Highwind
Sebiestor Tribe Minmatar Republic
27
|
Posted - 2013.06.10 23:56:00 -
[2] - Quote
The new sites are crap. Here is the reason:
* Everybody can do the new sites without skill nor skills. |

Haulie Berry
1014
|
Posted - 2013.06.11 00:00:00 -
[3] - Quote
Dain Highwind wrote:The new sites are crap. Here is the reason:
* Everybody can do the new sites without skill nor skills.
In this thread, we pretend that watching a module cycle a few times constitutes skill. |

Simeon Tor
New Dawn Corp New Eden Research.
5
|
Posted - 2013.06.11 00:21:00 -
[4] - Quote
Haulie Berry wrote:
In this thread, we pretend that watching a module cycle a few times constitutes skill.
To be fair, he didn't say the old system involved skill, just that the new system doesn't.
I was sceptical of the new minigame at first, but I'm actually pleased now that I've tried it.
|

Xavier Liche
ACME Mineral and Gas
52
|
Posted - 2013.06.11 01:13:00 -
[5] - Quote
It's not the mini game, it is a dumb phone app, but harmless, it is the loot spew and the imaginary tractor beam.
They took away all the NPCs, they could have at least required a real tractor beam.
Oh course that would have really made people realize how lame the loot part is. |

Ioci
Bad Girl Posse Somethin Awfull Forums
408
|
Posted - 2013.06.11 01:35:00 -
[6] - Quote
Credit where it's due, it's fun. I haven't changed old habits much. I still spend more time hunting down A6 wormholes and often simply add the rest to ignore but I've done a few. Setting aside my frustration with R&D in general and how it's tied to this, the new mini games are solid. If people are doing them, that's the point.
Still pissed about the commander tags omitted from tags for sec but the sucker in me still holds out hope you make them useful one day. R.I.P. Vile Rat |

Kaarous Aldurald
ROC Academy The ROC
219
|
Posted - 2013.06.11 01:48:00 -
[7] - Quote
Dain Highwind wrote:The new sites are crap. Here is the reason:
* Everybody can do the new sites without skill nor skills.
In highsec.
In any other part of space, this isn't even close to true.
The new sites in highsec have crap loot, yes, but that's because of their insane accessibility. They must have crap loot, because if they didn't the economy would be wrecked as a result.
If this bothers you, get your butt into lowsec and get the real loot. Not posting on my main, and loving it.-á Because free speech.-á |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3689
|
Posted - 2013.06.11 02:38:00 -
[8] - Quote
The new data and relic sites don't have crap loot, which is why decryptors and MJD blueprints are now crap loot (six times greater supply than previously available).
The loot spew relies on adding two new game mechanics: first the new can type and second the magical tractor beam which works on loot spew cans but nothing else. Altering the mechanism to use existing mechanics would mean jetcans with a reduced lifetime, allowing the containers to be locked, and requiring use of an actual tractor beam to capture the container.
Day 0 advice for new players: Day 0 Advice for New Players |

DeMichael Crimson
Republic University Minmatar Republic
8024
|
Posted - 2013.06.11 02:54:00 -
[9] - Quote
JD No7 wrote:The new sites are excellent. Here are my reasons:
* Hacking game gives a chance to fail / is fun in its own right
* the Loot can system makes sense when used with a scanner and some knowledge of how items drop.
* Attention drawn to the mini-game draws attention from local / D-Scan, meaning more risk for the rewards that can be had.
* ...which are definitely better than before if you know how to play the drops.
* Don't need multiple characters or a Tech 3 to complete a site - Just a Cov Ops will do.
All round an excellent edition - both from the point of view of a Hacker and a PVPer. I look forward to seeing the hacking game expanded and other, similar tweaks and additions. 0.0 is a great place to be atm!
JD lol, Oh My Gawd
I sense Brown Nose Level 5 trained up.
The new mechanic is nothing more than a gankers wet dream come true. It's an actual slap in the face to all veteran explorers. Of course very little chance of getting ganked if you're in the middle of the Big Blue Null Sec Donut.
DMC
|

Haulie Berry
1017
|
Posted - 2013.06.11 02:55:00 -
[10] - Quote
DeMichael Crimson wrote:
The new mechanic is nothing more than a gankers wet dream come true.
You sound scared. |

Nexus Day
Lustrevik Trade and Travel Bureau
640
|
Posted - 2013.06.11 04:16:00 -
[11] - Quote
Mara Rinn wrote:The new data and relic sites don't have crap loot, which is why decryptors and MJD blueprints are now crap loot (six times greater supply than previously available).
The loot spew relies on adding two new game mechanics: first the new can type and second the magical tractor beam which works on loot spew cans but nothing else. Altering the mechanism to use existing mechanics would mean jetcans with a reduced lifetime, allowing the containers to be locked, and requiring use of an actual tractor beam to capture the container.
This is what bothers me, all ships underwent a universal refit. The new system scanner was somehow fit to every vessel in the EvE universe, free of charge. What does this have to do with EvE, all and free?
Same with the jackass tractor beam. It makes no sense whatsoever.
Mark my words R&D gets the ez mode next. And my guess is it will have a minigame. This thread has so much content it may be 'Thread of the Year' and it is only January.
|

Himnos Altar
An Errant Venture
202
|
Posted - 2013.06.11 04:40:00 -
[12] - Quote
Nexus Day wrote:Mara Rinn wrote:The new data and relic sites don't have crap loot, which is why decryptors and MJD blueprints are now crap loot (six times greater supply than previously available).
The loot spew relies on adding two new game mechanics: first the new can type and second the magical tractor beam which works on loot spew cans but nothing else. Altering the mechanism to use existing mechanics would mean jetcans with a reduced lifetime, allowing the containers to be locked, and requiring use of an actual tractor beam to capture the container.
This is what bothers me, all ships underwent a universal refit. The new system scanner was somehow fit to every vessel in the EvE universe, free of charge. What does this have to do with EvE, all and free? Same with the jackass tractor beam. It makes no sense whatsoever. Mark my words R&D gets the ez mode next. And my guess is it will have a minigame.
seriously? You're PISSED that (T1) Industry, something that hasn't REALLY changed a whole lot in a good long while, is going to get worked on? I say it's about damn time.
Granted, T2 has had a bit more love, but ffs Industry needs love too. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3689
|
Posted - 2013.06.11 05:47:00 -
[13] - Quote
Himnos Altar wrote:seriously? You're PISSED that (T1) Industry, something that hasn't REALLY changed a whole lot in a good long while, is going to get worked on? I say it's about damn time.
Granted, T2 has had a bit more love, but ffs Industry needs love too.
I don't want the kind of "love" that T1 & T2 industry are going to get. No more passive gameplay: we can look forward to more interactivity to get industry jobs working. Perhaps a game of "towers of Hanoi" or "Sokuban" in order to pack your assembly line? Solve a Sudoku to determine the success of your invention job?
What next, CCP Soundwave? You already have R&D agents in your sights, since moving datacores to LP stores for combat pilots makes sense in your world while converting Research Agent interaction to PI-style "research projects" wasn't going to make the grade.
Yes, I mad. Day 0 advice for new players: Day 0 Advice for New Players |

Darth Kilth
Silver Guardians Fidelas Constans
108
|
Posted - 2013.06.11 05:51:00 -
[14] - Quote
DeMichael Crimson wrote: lol, Oh My Gawd
I sense Brown Nose Level 5 trained up.
The new mechanic is nothing more than a gankers wet dream come true. It's an actual slap in the face to all veteran explorers. Of course very little chance of getting ganked if you're in the middle of the Big Blue Null Sec Donut.
DMC
Hehe, someone actually believes the big blue doughnut theory, I always tough ignorant people like you were a myth. |

DeMichael Crimson
Republic University Minmatar Republic
8041
|
Posted - 2013.06.11 07:26:00 -
[15] - Quote
Darth Kilth wrote:DeMichael Crimson wrote: lol, Oh My Gawd
I sense Brown Nose Level 5 trained up.
The new mechanic is nothing more than a gankers wet dream come true. It's an actual slap in the face to all veteran explorers. Of course very little chance of getting ganked if you're in the middle of the Big Blue Null Sec Donut.
DMC
Hehe, someone actually believes the big blue doughnut theory, I always tough ignorant people like you were a myth. Thanks for proving asshattery is still alive and well.
|

Mario Putzo
Caldari Provisions Caldari State
1
|
Posted - 2013.06.11 07:27:00 -
[16] - Quote
Exploration....Id hit that.
(thanks CCP) |

Tippia
Sunshine and Lollipops
14735
|
Posted - 2013.06.11 08:55:00 -
[17] - Quote
Mara Rinn wrote:Perhaps a game of "towers of Hanoi" or "Sokuban" in order to pack your assembly line? Solve a Sudoku to determine the success of your invention job? I approve of all these solutions.
Also, the new explorations are a massive improvement in every way over the old one, so good times ahead!  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Skeln Thargensen
The Scope Gallente Federation
179
|
Posted - 2013.06.11 09:14:00 -
[18] - Quote
I'm a big fan of being able to run them in covops as I wouldn't bother training a HAC or T3 for this otherwise. freelance space bum |

Xavier Liche
ACME Mineral and Gas
55
|
Posted - 2013.06.12 23:06:00 -
[19] - Quote
Tippia wrote:Mara Rinn wrote:Perhaps a game of "towers of Hanoi" or "Sokuban" in order to pack your assembly line? Solve a Sudoku to determine the success of your invention job? I approve of all these solutions. Also, the new explorations are a massive improvement in every way over the old one, so good times ahead! 
Everything except loot spew is awesome.
The "phone app" is even well done, I like how they tied it into skill and fit.
I don't really think puzzles should be a part of EVE, but they did a good job.
The loot spew is not even implemented right, it should require a tractor beam, or opening containers.
Imaginary tractor beam is lame |

Karash Amerius
Sutoka
97
|
Posted - 2013.06.12 23:15:00 -
[20] - Quote
I understand the purpose of the loot spew...but I don't like it at all.
My hope is there will be a lot of iteration on this profession...since they dedicated an entire expansion to "exploration" they had better keep adding features because if this is all we get for "exploration" it seems a bit short of the goalpost. Karash Amerius Operative, Sutoka |

Skydell
Bad Girl Posse Somethin Awfull Forums
549
|
Posted - 2013.06.12 23:34:00 -
[21] - Quote
It isn't super productive but it's fun, at least in the short term. Granted I look for stuff I can use, not sell. It's always been why I looted. I don't think I've ever sold a 'rare' loot. |

Steve Ronuken
Fuzzwork Enterprises
1516
|
Posted - 2013.06.12 23:35:00 -
[22] - Quote
Nexus Day wrote:Mara Rinn wrote:The new data and relic sites don't have crap loot, which is why decryptors and MJD blueprints are now crap loot (six times greater supply than previously available).
The loot spew relies on adding two new game mechanics: first the new can type and second the magical tractor beam which works on loot spew cans but nothing else. Altering the mechanism to use existing mechanics would mean jetcans with a reduced lifetime, allowing the containers to be locked, and requiring use of an actual tractor beam to capture the container.
This is what bothers me, all ships underwent a universal refit. The new system scanner was somehow fit to every vessel in the EvE universe, free of charge. What does this have to do with EvE, all and free? Same with the jackass tractor beam. It makes no sense whatsoever. Mark my words R&D gets the ez mode next. And my guess is it will have a minigame.
As one of the devs was saying:
How do you transfer cargo from a wreck to your ship? It just pops over now. Teleportation, it would seem. They're thinking about using the mini tractor beam for this too. Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |

Xavier Liche
ACME Mineral and Gas
55
|
Posted - 2013.06.12 23:40:00 -
[23] - Quote
Steve Ronuken wrote:Nexus Day wrote:Mara Rinn wrote:The new data and relic sites don't have crap loot, which is why decryptors and MJD blueprints are now crap loot (six times greater supply than previously available).
The loot spew relies on adding two new game mechanics: first the new can type and second the magical tractor beam which works on loot spew cans but nothing else. Altering the mechanism to use existing mechanics would mean jetcans with a reduced lifetime, allowing the containers to be locked, and requiring use of an actual tractor beam to capture the container.
This is what bothers me, all ships underwent a universal refit. The new system scanner was somehow fit to every vessel in the EvE universe, free of charge. What does this have to do with EvE, all and free? Same with the jackass tractor beam. It makes no sense whatsoever. Mark my words R&D gets the ez mode next. And my guess is it will have a minigame. As one of the devs was saying: How do you transfer cargo from a wreck to your ship? It just pops over now. Teleportation, it would seem. They're thinking about using the mini tractor beam for this too.
As long as they keep thinking, we're ok, they will eventually figure out how horrible it is.
What is scary is when they stop thinking and start doing  |

Zach meii
Nintendo Power Against ALL Authorities
3
|
Posted - 2013.06.13 01:25:00 -
[24] - Quote
Mara Rinn wrote:Himnos Altar wrote:seriously? You're PISSED that (T1) Industry, something that hasn't REALLY changed a whole lot in a good long while, is going to get worked on? I say it's about damn time.
Granted, T2 has had a bit more love, but ffs Industry needs love too. I don't want the kind of "love" that T1 & T2 industry are going to get. No more passive gameplay: we can look forward to more interactivity to get industry jobs working. Perhaps a game of "towers of Hanoi" or "Sokuban" in order to pack your assembly line? Solve a Sudoku to determine the success of your invention job? What next, CCP Soundwave? You already have R&D agents in your sights, since moving datacores to LP stores for combat pilots makes sense in your world while converting Research Agent interaction to PI-style "research projects" wasn't going to make the grade. Yes, I mad.
couldn't have said it better myself,
Their was a reason you seperated Industry from combat..
THEY ARE DIFFERENT.
When will industry pilots get the same as combat pilots? lvl4 mining missions that give mercoxit in highsec? maybe a invention mission that requires you to blow up some guristas spies..
You need to remember why people do industry.
|

Xia Kairui
Delete Inc. Enigma Project
23
|
Posted - 2013.06.13 09:47:00 -
[25] - Quote
Himnos Altar wrote:... but ffs Industry needs love too.
Be careful what you wish for.
I already see a minigame where all components in a job are falling out of a big box, and one character has to sort them according to type into other boxes. Every now and then these boxes are jettisoned into space and the second guy has to move them to the third guy who gets them on a conveyor belt and has to click a button to weld them together.
This cycle can be repeated ad inifinitum, until you have a finished product. That is jettisoned into space.
I can already see builders hiring new and unskilled characters to do the sorting, transporting and welding. My, it will be just like having a real factory with real jobs and real workers, only in a game! Yay!
|

Doctor Laser
Air Initiative Mercenaries
0
|
Posted - 2013.06.13 10:00:00 -
[26] - Quote
new way better than old imho, but....
i'd like to note.. pre Odyssey: regular drops of intact armour plates from salvaging sites in my region.. ive now run 50 or so relic sites and not a single intact plate has dropped..
so a total waste of time for me now as I normally build t2 trimarks, finding alternative - thanks! |
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