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Faxanadu Phantasm
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Posted - 2005.11.13 11:19:00 -
[1]
Please, can anyone come up with a loadout that would see a good use for a CFC? I really would like to know what purpose this thingy has - it must have SOME puprose, however useful - please dont say "It may be available on the market when a PDU isnt" heh
Is there some hidden benefit we cannot see plainly? Does it give your cap a little more kick at that sweet 30% mark? whats the deal?
For those that havnt taken a close look at the thing... it reduces your total cap while giving you a boost to your cap recharge - the crux of my rant being that your cap recharge value is the time it takes to get your cap back REGARDLESS as to how much you have - so if you want to know how good your cap tank is, the real question is - how much cap do you get back per second? and you find this by dividing cap amount by cap recharge rate. SO... if a cap flux coil reduces total cap and gives you more recharge, you will find that these 2 effects work to cancel eachother out when you do the math (so it seems). So it appears that a power diagnostic which gives a small bonus to cap capacity and a small bonus to cap recharge rate is better all around - and since theyre both low slot items - it seems to me, one would choose PDU over CFC anyday. There must be some obscure loadout for ninja-bookmark-making or something wacky that would see a use for CFC...
... ?
:D |

Great Artista
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Posted - 2005.11.13 11:20:00 -
[2]
You again...
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Faxanadu Phantasm
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Posted - 2005.11.13 11:24:00 -
[3]
Edited by: Faxanadu Phantasm on 13/11/2005 11:26:42 What? i didnt do it - it was other kids .. uhh i gotta go!
*running away noise*
(edit - forgot my slaves) |

F'nog
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Posted - 2005.11.13 11:29:00 -
[4]
I don't think anyone knows why the various flux modules were invented, except maybe Pottsey (a kickass JE). They're down there even below Damage Controls, which are at least getting a use with the next patch. But the devs have said that they're looking into them, so perhaps one day they'll have a use. Right now, they're only good for recycling or selling to gullible noobs (if you care for that and are really lucky).
Sig modified due to xenophobic comments -Iacon
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Faxanadu Phantasm
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Posted - 2005.11.13 11:44:00 -
[5]
Thx vrry much for your thoughts F'nog :D
Originally by: F'nog They're down there even below Damage Controls, which are at least getting a use with the next patch.
Well that takes care of my "Damage Controls WHY GOD WHY?" post ahead of time - Bonus points for seeing the future hehe |

Pottsey
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Posted - 2005.11.13 16:20:00 -
[6]
ôI don't think anyone knows why the various flux modules were invented, except maybe Pottsey (a kickass JE).ö Thanks and I have 1 very and I do stress ôvery limitedö use for the cap and shield flux modules. Which is one of the reasons I buy all the best named versions. But for combat setups itÆs a useless module.
_________________________________________________ Nominate famous people in Eve who had an impact on you. |

Vishnej
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Posted - 2005.11.13 18:04:00 -
[7]
Cap flux coils are a remnant from a collision with an alternate universe where total cap and time to recharge aren't independant of each other. T2 Destroyers: a proposal Requested Changes: An alphabet's worth |

Detaurus
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Posted - 2005.11.13 19:30:00 -
[8]
Capacitor Flux coils are ultimately useless, however they do increas overall cap recharge rate. So if your mid slot modules are eating up 10 cap per second, your cpa will run out eventually no matter if it is 3500 or 4800, with more flux coils you recharge faster, according to my calculations 6 % faster than with standard capacitor capacity. perhaps useful for shield tankers, that cant sacrifice more mid slots for cap rechargers. But PDU 2 recharges at 8.5 % without penalty, so it is all quite retarded. :)
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Joerd Toastius
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Posted - 2005.11.13 20:04:00 -
[9]
There are theoretical uses I can see in certain situations...
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Joerd Toastius
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Posted - 2005.11.13 20:04:00 -
[10]
Edited by: Joerd Toastius on 13/11/2005 20:03:55 whoops
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Dark Shikari
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Posted - 2005.11.13 20:10:00 -
[11]
Edited by: Dark Shikari on 13/11/2005 20:14:33 A CFC is better than a PDU1 for overall cap recharge, albeit barely, if I remember the numbers right. But it still sucks. - Proud member of the [23].
Don't get the reference in my sig? Click it.
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Papermate
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Posted - 2005.11.13 20:14:00 -
[12]
Capacitator power relay is better in every way, except for shield tankers.
"Master of Papercuts"
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Ilym
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Posted - 2005.11.13 21:07:00 -
[13]
Shield tanking?? I believe that's a myth... seriously, you can't maintain a shield tank indefinately unless, maybe, you have 8 mid slots and t2 cap rechargers and PDS.
Besides all real men hull tank 
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Dimitri Forgroth
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Posted - 2005.11.13 21:36:00 -
[14]
T2 flux coil would be mildy useful.
Originally by: Oveur To the nerfmobile!
DPS Sheet |

whoisdisis
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Posted - 2005.11.13 22:03:00 -
[15]
Edited by: whoisdisis on 13/11/2005 22:03:52 PDS I = 12.43% boost to max cap recharge rate CFC I = 13.33% PDS II = 14.75% CFC II = 21.43% (when it's released) CPR I = 25%
CFC II will be a very nice item for shield tankers. Gives about half more boost to cap recharge as the next best option, the PDS II.
Go to school, kiddies.
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Zmeu
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Posted - 2005.11.13 22:56:00 -
[16]
Originally by: Ilym Shield tanking?? I believe that's a myth... seriously, you can't maintain a shield tank indefinately unless, maybe, you have 8 mid slots and t2 cap rechargers and PDS.
Besides all real men hull tank 
try a comboof pdu's t2 and large nosf tank will hold
------------------------------------------ "Luck favours the prepared! " |

Hugh Ruka
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Posted - 2005.11.13 22:58:00 -
[17]
Originally by: whoisdisis Edited by: whoisdisis on 13/11/2005 22:03:52 PDS I = 12.43% boost to max cap recharge rate CFC I = 13.33% PDS II = 14.75% CFC II = 21.43% (when it's released) CPR I = 25%
CFC II will be a very nice item for shield tankers. Gives about half more boost to cap recharge as the next best option, the PDS II.
Go to school, kiddies.
With the exception that PDS also boosts total shield hp and shield recharge. ------------------------------ Removed due to offensive content - Laqum
I realy liked my signature. Oh well ... |

Meridius
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Posted - 2005.11.13 23:18:00 -
[18]
Originally by: Hugh Ruka
Originally by: whoisdisis Edited by: whoisdisis on 13/11/2005 22:03:52 PDS I = 12.43% boost to max cap recharge rate CFC I = 13.33% PDS II = 14.75% CFC II = 21.43% (when it's released) CPR I = 25%
CFC II will be a very nice item for shield tankers. Gives about half more boost to cap recharge as the next best option, the PDS II.
Go to school, kiddies.
With the exception that PDS also boosts total shield hp and shield recharge.
It's a trade off. 6.68% more cap recharge per lowslot or more shield hp/recharge/grid. Having a sustainable tank is better then having a bit more hp anyway. ________________________________________________________
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Pottsey
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Posted - 2005.11.14 07:58:00 -
[19]
Edited by: Pottsey on 14/11/2005 07:59:12 ôShield tanking?? I believe that's a myth... seriously, you can't maintain a shield tank indefinately unless, maybe, you have 8 mid slots and t2 cap rechargers and PDS.ö Hey I know a way to shield tank with over 200HP/s or 1,000 per 5 seconds that holds indefinitely.
With all the implants, skills and modules both active tanking and passive tanking can be more cap efficient then amour tanking. Every single one of my shield tanks holds indefinitely, in that cap never becomes a problem.
ôHaving a sustainable tank is better then having a bit more hp anyway.ö Not always, as boosting total hitpoints also boosts HP regen. So if youÆre not useing PDS your losing HP regen form both the shield recharge and the hitpoint boost.
Also take a hitpoint setup if you have high enough hitpoints your better off then a sustainable tank ship in fast battles. Most battles last under 2 minuets and if you have more hitpoints then the regen setup can regen in 2 minuets. Then there is no reason to take a regen based ship as its going perform a lot worse then your extra hp setup.
_________________________________________________ Nominate famous people in Eve who had an impact on you. |

Redblade
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Posted - 2005.11.14 08:05:00 -
[20]
Edited by: Redblade on 14/11/2005 08:07:49
Originally by: Ilym Shield tanking?? I believe that's a myth... seriously, you can't maintain a shield tank indefinately unless, maybe, you have 8 mid slots and t2 cap rechargers and PDS.
Besides all real men hull tank 
I have a shield tank that boosts more then 1500/4 sec and can do so indefinitely 
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Ilym
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Posted - 2005.11.14 08:54:00 -
[21]
OK aparently my sarcasm was missed. I know it's possible... I just don't do it....
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Harry Voyager
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Posted - 2005.11.14 12:11:00 -
[22]
Er, considering how CPU limited shield tanks currently are, and considering that Cap Flux Coil II's require 30 CPU each, I somehow doubt they would revitalize shield tanking in any form.
Harry Voyager
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Lord Timelord
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Posted - 2005.11.15 03:58:00 -
[23]
Originally by: Faxanadu Phantasm Please, can anyone come up with a loadout that would see a good use for a CFC? I really would like to know what purpose this thingy has - it must have SOME puprose, whats the deal?
They are extremely useful when using a full rack of Remote Shield Transporters to boost a POS's or Conquerable Stations Shields. When you staggar the transporters activation times, you'll be able to sustain their output.
For example:
A Dominix with Large or XLarge Remote Shield Transporters, Cap Recharger II's, and Capacitor Flux Coils, you'll recharge several hundred thousand shield hitpoints per hour. This is useful just after an attack on your POS (to get it out of reinforced mode as fast as possible so you can add more fuel to it's Control Tower), or when your fleet just conquered a conquerable station, and it's shields are in need of fast recharging because the original owners are gathering forces to retake the station back.
Hope that anwsers your question throughly.  __________
Visit GETCo's website at http://getco.guildportal.com/
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Ilym
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Posted - 2005.11.17 03:31:00 -
[24]
Cool info... I'll keep it in mind for future adventures in fleets.
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Harry Voyager
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Posted - 2005.11.17 05:57:00 -
[25]
But I thought Cap Relays only affected self shield boosting, not remote boosting.
In that case, wouldn't Relays be better?
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