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Ricdic
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Posted - 2005.11.13 15:04:00 -
[1]
Scenario under my proposed change
Pirates camping gate, industrial jumps in and gets killed. He is then pod-killed. Pirate picks up his corpse. Now, the corpse retains the pilot's implants inside of it. However the pirate cannot see or access those implants. However, he can ransom the corpse to its owner. The owner can then barter with the pirate to get his corpse back, and somehow extract his implants from this corpse.
This would mean a nice income stream for pirates. A pirate would need to guess what kind of implants are inside the corpse, so he wouldnt under-ransom. While a person with a full set of implants, can get them back for a relatively good price.
The system in this form would mean that a ransom cant be abused. In current form, pirate ransoms player, player pays pirate, pirate kills player. While there are plenty of honest pirates out there, there are still plenty who cant be trusted.
My idea gives pirates a good reason to ransom a corpse, and gives players an option to retrieve their implants. The corpse is of no value to the pirate, unless sold to the actual victim of the attack. Therefore, this could revolutionise 0.0, in that people arent as scared to go there due to implant loss, as they understand it is possible to minimise their losses (unless the pirate really dislikes the person).
So in close:
Benefit to pirate - * New income stream * Less smack (player wanting corpse back isnt going to ***** and moan) * Corpse actually holds value, and is not just a trophy * Possible options to sell/auction off corpses to others
Benefit to victim - * Minimise losses upon pod-death * Lower suicide rate upon pod-kill with +5 implants * Option to barter their losses * Ability to go into 0.0, knowing that any pirate with a brain will ransom his goods.
Now, some pirates will of course hold huge ransom costs on corpses. These pirates will only be putting themselves at a disadvantage. It is like being a producer and having only 1 person who will buy your product. Victim will basically pay up to 90% or so of the value of his implants in most cases.
Ultimately, I cant see any direct disadvantages to this system that I propose. New changes that benefit both pirate and carebear are rarely introduced into the game. If anyone sees any disadvantages to my proposed system, please reply here constructively.
Oh, and I generalised in the pirate / victim categories. Pirate may mean alliance member, and victim may mean pirate etc. I hope you get my point. Also, it could be possible to give the pirate the ability to view the implants stuck in the corpse, thus giving the pirate the ability to set varied ransom costs. Which (if either) would you guys prefer?
Regards Ricdic
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Keta Min
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Posted - 2005.11.13 16:38:00 -
[2]
isn't pod ransoming basically the same thing?
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Ricdic
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Posted - 2005.11.13 19:46:00 -
[3]
Originally by: Keta Min isn't pod ransoming basically the same thing?
Similar
* Pod ransoming is extremely hard for lowsec gate campers due to a)distance, b)tanking sentries, c) vulnerability of being flagged and hanging around waiting for cash
* Pod ransoming is impossible above scramble range. Fast enough to kill, but not fast enough to ransom before warp out. (and yes, in lowsec i had 4 battleships remote sensor boosting a close range mega, who had my pod locked and pwned in 2 shots and around 1.5 seconds).
* Corpse ransom involves interaction, bartering, and an actual use for them. Right now corpses are trophy's. I propose to change them into gift vouchers (kinda)
* Lastly and most importantly. Pod ransoming is a completely unsafe operation. Just because you are ransomed, doesnt mean he wont take your cash , then kill your pod. A lot of pirates out there still do this.
* Pod ransom = ship in space, no security , Corpse ransom = in-station, trade window/escrow , ie a safe transaction.
Just because I think this idea would be cool in-game, doesnt mean pod-ransoming cant happen. There is no reason why both cant exist in the game together. I guess I am alone in my thoughts of this idea
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Tenacha Khan
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Posted - 2005.11.13 20:01:00 -
[4]
I like this idea.
I dont see pods being ransomed and then killed as a big problem, it doesnt really happen that often
Removed - Too Big. Capsicum
Thats what all the girls say ^^ |

Jin Entres
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Posted - 2005.11.13 22:05:00 -
[5]
What about the current hundreds of corpses a lot of people have in their collection? We'd need a new forum for just corpse sales.
I however find the idea interesting, but I think the efficiency of retrieving implants from corpses should be relatively low.
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Slink Grinsdikild
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Posted - 2005.11.13 22:20:00 -
[6]
As a person who wears implants and spends lots of time in lowsec.. I approve of this idea.
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Ginger Magician
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Posted - 2005.11.13 23:06:00 -
[7]
As the player with the biggest corpse collection in EVE I should approve of this idea but the reality is it will never happen.CCP only nerf pirates and their setups they will never sanction something as potentially profitable as this which will also encourage more podding not less btw.
"Ginger Magician is just infamous. I've met more people ingame that have talked about him, than anyone else in Eve." |

Grimwalius d'Antan
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Posted - 2005.11.13 23:16:00 -
[8]
Originally by: Ricdic While there are plenty of honest pirates out there, there are still plenty who cant be trusted.
Sorry for going off topic, but are you basing this statement on personal experience? Actual facts?
Your idea by the way, will still result in ship desctruction and poddings. Fact is, there will be more poddings and less ransoms, since you can always try and sell the corpse back. Also, being able to extract implants from SEVERELY mutilated corpses does not fit so well with the storyline, given how implants are ruined when unplugged.
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vile56
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Posted - 2005.11.13 23:28:00 -
[9]
i like it, and whos to say a new person didnt come up with a way for implants to be reused if taken from a corpse well walk up to her with your pants down and if she runs away it was never meant to be. |

Drew Peacock
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Posted - 2005.11.13 23:49:00 -
[10]
What a brain dead idea. If this was adopted then there would be no reason to ransom the pod. So there would be more podding. So the barrier to going to 0.0 would go up.
If you are finding it so hard to make money as an ebil pie-rat, try something more suited to your ability. I am sure that you could get a job as hamburger flipper at the local pleasure hub.
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Ghengis Khan
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Posted - 2005.11.14 00:14:00 -
[11]
/emote forces drew back down to his crotch,
that actually sounds like a good idea
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Ricdic
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Posted - 2005.11.14 01:40:00 -
[12]
Originally by: Drew Peacock What a brain dead idea. If this was adopted then there would be no reason to ransom the pod. So there would be more podding. So the barrier to going to 0.0 would go up.
If you are finding it so hard to make money as an ebil pie-rat, try something more suited to your ability. I am sure that you could get a job as hamburger flipper at the local pleasure hub.
There would not be more podding. Every pirate/alliance member etc who is holding their space WILL go for your pod, whether they get a bonus for it or not. You cant tell me that a pirate will just shoot your ship and let your pod sit afk in front of him. Either way, the POD is a target. Why not make the pod a little less valuable?
This might increase pirates choice to pod-kill, however it also reduces player risk, as he has an almost guaranteed chance of getting his implants back at a price. As it stands, Pirating barely (if at all) pays the bills. Under my plan, more people would go to lowsec, the line between pirate and carebear wouldnt be lined as much with smacktalk, and most importantly the system is not abusable. ------------------------------------------ Dreadnought Production INC is recruiting Join DPI Channel Or Visit (IGB) http://www.mmorpg-online.net/intro.html |

Ricdic
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Posted - 2005.11.14 01:44:00 -
[13]
Oh, and in case you didnt do your research. I am an industrial carebear. I have never pirated before (well there was a destroyer in a belt this one time), and I am on the carebear side.
Pod-killing can actually be a stressfull situation, hence the reason that so many stay away from those areas. Pod-killing is also (as you guys said) not such an often occurance. A player with implants will look at it, "I can go to low-sec with a decent chance of death, however they probably wont get my pod in time, and even if they do, 20-30mils should recover my hundreds of millions in implants. ------------------------------------------ Dreadnought Production INC is recruiting Join DPI Channel Or Visit (IGB) http://www.mmorpg-online.net/intro.html |

Roshan longshot
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Posted - 2005.11.14 14:32:00 -
[14]
And how is this suppose to "Assist" in getting empire players into 0.0?
The sad fact is, this game is mostly PVE, and non-combative PVP.
People dont want to go through several ships to find that "right" set up to be in 0.0
People dont want to deal with gate campers, snipers, and gankers.
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter [i]pirate[/i] or mixture of them all.
[i]As read from the original box. |

Kerushi
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Posted - 2005.11.14 14:44:00 -
[15]
nerf the gate-campÖ and u`ll have ur exodus ________________
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Dionysus Davinci
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Posted - 2005.11.14 17:13:00 -
[16]
Originally by: Kerushi nerf the gate-campÖ and u`ll have ur exodus
Pay up.
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Vladic Ka
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Posted - 2005.11.14 19:06:00 -
[17]
This would definatly make me want to go into 0.0 more. Great idea Ric.   
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Kerushi
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Posted - 2005.11.14 23:19:00 -
[18]
Originally by: Dionysus Davinci
Originally by: Kerushi nerf the gate-campÖ and u`ll have ur exodus
Pay up.
i`m a poor carebear, if no gate camps so i could mine some good stuff i`ll pay for entrance  ________________
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Polydectes
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Posted - 2005.11.14 23:33:00 -
[19]
Its not the pirates that are a problem in most cases, the alliances with the stations like to shoot neutrals cuz they dont want people exploited there territory. If people want to get to 0.0, all they have to do is pay the alliances and usually they can work just fine in most 0.0 regions. -------------------------------------------------
Violence is Golden |

w0rmy
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Posted - 2005.11.15 01:12:00 -
[20]
Move system resources to 0.0
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