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Enockx Kaine
Royal Amarr Institute Amarr Empire
1
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Posted - 2013.06.12 04:51:00 -
[1] - Quote
So I have been watching videos and reading up on this subject in addition to ones signature radius.
I have a question....afterburners and microwarp drives.......do I want them ON while I am dog fighting? It seems to me that I would always want to go faster, but I saw somewhere that using afterburners or mwd will INCREASE my sig radius effectively making it easier to hit me. Is any of this correct? |
Nikolai Lachance
Happy Wheels Logistics
12
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Posted - 2013.06.12 04:55:00 -
[2] - Quote
Enockx Kaine wrote:So I have been watching videos and reading up on this subject in addition to ones signature radius.
I have a question....afterburners and microwarp drives.......do I want them ON while I am dog fighting? It seems to me that I would always want to go faster, but I saw somewhere that using afterburners or mwd will INCREASE my sig radius effectively making it easier to hit me. Is any of this correct?
Afterburners don't have an effect on your signature radius. They do increase your mass, making you somewhat less maneuverable and make it take longer to get into warp, though.
Microwarpdrives, however, do balloon your signature radius by a factor of 6. This basically nullifies any benefit your speed is giving you in regards to avoiding damage from turrets and missiles.
MWD is purely about lots of speed, getting somewhere fast. It isn't going to do you any good as far as avoiding damage, except maybe to help you get out of range of your enemy.
Afterburners are helpful, though in this regard. They do consume capacitor at a pretty healthy rate, though, so keep that in mind as you are fighting. |
Abbadon21
Cosmic Cimmerians Usurper.
15
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Posted - 2013.06.12 05:01:00 -
[3] - Quote
This depends a lot on the situation.
If you're not taking any damage and are not at any risk, don't run either.
Running an Afterburner will almost always decrease the amount of damage you are taking.
MWD's will make you a bigger target, but also faster. Most the time if you are orbiting in close you will want the MWD off. But there are exceptions to this like when you are fighting a Rapier with a Wolf or Taranis and he has you dual webbed. In that case running your MWD could give you enough speed to avoid his guns tracking.
Don't be afraid to overload a AB or MWD to get out of trouble. Learn How PRO Players Make Billions of ISK and Dominate PVP: http://www.EVEProGuides.com |
Nikolai Lachance
Happy Wheels Logistics
12
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Posted - 2013.06.12 06:49:00 -
[4] - Quote
Abbadon21 wrote:MWD's will make you a bigger target, but also faster. Most the time if you are orbiting in close you will want the MWD off. But there are exceptions to this like when you are fighting a Rapier with a Wolf or Taranis and he has you dual webbed. In that case running your MWD could give you enough speed to avoid his guns tracking. Except the signature bloom entirely cancels out the benefit of the extra speed, so it won't really help, unless you're flying a ship that reduces mwd signature bloom, or using a deadspace mwd. |
Abbadon21
Cosmic Cimmerians Usurper.
16
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Posted - 2013.06.12 06:54:00 -
[5] - Quote
Both Wolf and Taranis get bonus reduction to sig penalty. Learn How PRO Players Make Billions of ISK and Dominate PVP: http://www.EVEProGuides.com |
Turgesson
Five-0 Northern Associates.
42
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Posted - 2013.06.12 13:54:00 -
[6] - Quote
Nikolai Lachance wrote:Abbadon21 wrote:MWD's will make you a bigger target, but also faster. Most the time if you are orbiting in close you will want the MWD off. But there are exceptions to this like when you are fighting a Rapier with a Wolf or Taranis and he has you dual webbed. In that case running your MWD could give you enough speed to avoid his guns tracking. Except the signature bloom entirely cancels out the benefit of the extra speed, so it won't really help, unless you're flying a ship that reduces mwd signature bloom, or using a deadspace mwd.
Not really...it all depends on if you can take a spike or 2 on the way in considering distance versus the other guys cyclic rate until you get under the bigger guns. Once you have good ANGULAR velocity you can spiral in even with no AB and under a web. Here is an example to prove it to you. (the protus came in because I was running out of ammo faster than he was running out of cap boosters but the tackle was done with an incursus that a two week old guy could fly and covered over 50-60k while under fire with the last 14?k under a fed web and no prop mod)
http://eve-kill.net/?a=kill_detail&kll_id=18124266
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Pinaculus
Fweddit I Whip My Slaves Back and Forth
215
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Posted - 2013.06.12 14:46:00 -
[7] - Quote
Enockx Kaine wrote:So I have been watching videos and reading up on this subject in addition to ones signature radius.
I have a question....afterburners and microwarp drives.......do I want them ON while I am dog fighting? It seems to me that I would always want to go faster, but I saw somewhere that using afterburners or mwd will INCREASE my sig radius effectively making it easier to hit me. Is any of this correct?
The easy answer is:
Your afterburner should almost always be turned on. It makes you go faster and doesn't affect your sig. You should overheat it as much as you can without burning it out, because your opponents will be doing the same. Train more Thermodynamics and get a feel for how many cycles you can overheat before it breaks.
Your MWD should be used to control range, either to close fast or to build a gap for kiting. A MWD is terrible for "dog-fighting" because it makes you overshoot your orbit a lot, blows up your sig a lot, and drinks cap. A MWD is great for closing to tackle range quickly (after which you turn it off) or for keeping out of Scram range to kite things (and it's left on the whole time). Also, overheat this as much as you can and practice doing so without burning it out.
There are goofy fits that use both MWD and AB at the same time, but those are more complex and uncommon builds. There are edge cases where the above might not be the best use, but most of the time you can sum it up with...
Afterburner = Always On
MWD Kiting = Always On
MWD Closing = Burst of Speed, Then Turn Off
Overheat To The Limit, Because The Other Guy Is Too I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs. |
Merouk Baas
674
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Posted - 2013.06.12 15:15:00 -
[8] - Quote
Also, some ships don't care about signature radius. Like if you're in a big fat battleship that's already taking full damage from pretty much all weapons, and you have to rely on your tank and resists to survive, who cares what your sig radius is? They can already lock you fast and shoot you easily. Matters more to be able to get in range for your weapons, or get out of the warp bubble.
If you're facing bigger ships that can't normally hit you well, then yes it matters; you don't want to target-paint yourself. But if you're facing same-size or smaller ships, with weapons that can already hit you ok, then getting close or getting outa dodge may be critical. |
Lost Greybeard
Drunken Yordles
345
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Posted - 2013.06.12 18:20:00 -
[9] - Quote
Pinaculus wrote: Afterburner = Always On
MWD Kiting = Always On
MWD Closing = Burst of Speed, Then Turn Off
I would add to this a list of size category and ship factors for MWD:
Battleship: always on
Battlecuiser: Shieldboat, usually always on, Armor boat use in bursts
Ship with % reduction to radius increase: pulse for approach, but also pulse in combat as needed to handle multiple targets. |
Enockx Kaine
Royal Amarr Institute Amarr Empire
3
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Posted - 2013.06.12 20:51:00 -
[10] - Quote
all of this is good stuff. appreciate it yall. |
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