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Warp Planet6
Tribal Liberation Force Minmatar Republic
11
|
Posted - 2013.06.12 10:20:00 -
[1] - Quote
Hi folks,
since Odyssey the nerf of income per time has been a pretty hard cut, unsless you were AFK ratting in a Sentry Ishtar anyways. I hear people had 55mil every 20 minutes (tick), now they have 40. Others had 40 mil per tick, now they have like 30. Most did Hubs in a Vindi or Machariel.
I want to know your experiences. How much has Odyssey reduced your income and how do you approach the new situation? |

Annunaki soldier
Segmentum Solar Nulli Legio
77
|
Posted - 2013.06.12 10:31:00 -
[2] - Quote
its not the end of the world you know. Even with 30m/h you are doing pretty good compared to incursions because you are solo the other one requires team work .
Most ratters where doing hubs on pirate ships but they added frigates inside and ofc they reduce the income per tick. But people that where doing sanctums - heavens they probably will see an increase as more bs spawn there now.
Ride hard, live with passion-á |

BrutalButFair
Happy Endings. The Retirement Club
72
|
Posted - 2013.06.12 12:49:00 -
[3] - Quote
Annunaki soldier wrote:its not the end of the world you know. Even with 30m/h you are doing pretty good compared to incursions because you are solo the other one requires team work .
Most ratters where doing hubs on pirate ships but they added frigates inside and ofc they reduce the income per tick. But people that where doing sanctums - heavens they probably will see an increase as more bs spawn there now.
He actually said per tick.
Warp, Ask yourself this:
"Is 55 mil a tick on par with the rest of isk making in eve solo, or is it waaaay to much?" I mean thats like 150-160 mil an hour in the completly safety of your sov home, which is actually safer than highsec. So there making 3 times the isk an hour compared to highsec mission runners in complete safety. Seems unfair to me.
Now it's still approx. 120 mill an hour which is still a lot more than highsec mission runners or even incursion runners.
|

Warp Planet6
Tribal Liberation Force Minmatar Republic
11
|
Posted - 2013.06.12 12:59:00 -
[4] - Quote
Actually I don't want to get into the risk / reward thingy. With increased WH appearance and scrambling frigates in anos null is even riskier with even lower reward now - which might make some people happy.
My situation is: A fitted cruiser sized pvp ship costs me 300-500 mil and I just want to avoid to sit even longer in anomalies (2-3 hours) to earn my pvp ships (=having fun 20 mintes).
I just wanted to know how you guys (nullbears) approach the new situation. Other income type? Other anomalies with other ships? etc. |

l0rd carlos
Friends Of Harassment
472
|
Posted - 2013.06.12 13:19:00 -
[5] - Quote
Havent Sacntums/Heavens not been buffed with the patch? German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

Arkanon Nerevar
The Riot Formation Unclaimed.
18
|
Posted - 2013.06.12 21:20:00 -
[6] - Quote
55 mill ticks was only vindi against strictly serp f.hubs, my mach vs angels could do 46 mill ticks, next best to a vindi the big problem is that these are turret using pirate bs and as such have been hit with a double whammy
The first is the nerf to TEs which if your flying your mach/vindi right youl have 3 faction ones and be using naturally short range ammo, with this nerf youl be shooting in deep falloff much more often (over half op+falloff) which decreases your dps
The second and more important is the inclusion of frigs now, if your upclose to the spawn point (which you should be) these frigs will spawn close to you, even with triple faction TEs triple faction TCs loaded with tracking scripts with my maxed turret skills in my mach i still cant hit those frigs, people will now be screaming that you can use lights for them, yes, you CAN, but, if the wave spawn with 4 BS and 4 frigs, you immediatly deploy warrior 2s and use turrets on the bs, a mach/vindi will have killed those 4 BS while the lights are still on the second frig, this is the biggest cause to turret ship isk/hr drop, the time spent killing the frigs will trash your isk intake.
Either one of the 2 above would have been a serious blow to turret based ratting, the two combined are a immense shift, the reasoning behind this was not spelt out by CCP yet it seems obvious to me, part of the war on percieved isk glutony, the benefits of drones for ratting is another article but all can agree (or confess) that in subcap it will hit a wall in isk generation, a pirate BS on the other hand can (or could) increase expotentially, that 46 mill taks with a mach is due to a pirate BS hull, extreme deadspace/faction module use, multiple hardwirings and completely maxed skills, 46 mill is more than the average carrier, a vindi with equel fit/skills can do 50-55 mill ticks vs serp, thats near equal to a supercarrier.
In my most tinfoil hat moments i believe this is a concentrated effort by CCP to greatly reduce the only viable solo proffession in the game in its solo form, this also affects all the other turret ratters such as nado/naga which are popular with lower sp players, carrier ratting is not a solo proffesion, carrier pilots are virtually always just one of the chars the player owns, this applies to other professions such as mining/research/PI which are inherently alt favouring, a skilled subcap ratter could sustain the player as his only account, fullfilling the dual functions of his PVE & PVP character, these changes reduce this viability. A massive conspirancy to force us to buy & sub more accounts & buy plex for isk?? or have i simply gone on to many fleets lately & and the fleet chats getting to me menatally, meh my takes more interesting Trust Not in God, but Have Faith in Hail L |

Kyle Langdon
Helghan Imperial Armada Apocalypse Now.
0
|
Posted - 2013.06.13 06:42:00 -
[7] - Quote
Warp Planet6 wrote:Actually I don't want to get into the risk / reward thingy. With increased WH appearance and scrambling frigates in anos null is even riskier with even lower reward now - which might make some people happy.
My situation is: A fitted cruiser sized pvp ship costs me 300-500 mil and I just want to avoid to sit even longer in anomalies (2-3 hours) to earn my pvp ships (=having fun 20 mintes).
I just wanted to know how you guys (nullbears) approach the new situation. Other income type? Other anomalies with other ships? etc.
Maybe I'm missing something here but that seems a bit expensive for a pvp fit cruiser. Maybe you should look into getting cheaper pvp ships instead of complaining about how much you get per hour from anoms if those numbers are correct... |

Warp Planet6
Tribal Liberation Force Minmatar Republic
11
|
Posted - 2013.06.13 09:25:00 -
[8] - Quote
Arkanon Nerevar wrote:55 mill ticks was only vindi against strictly serp f.hubs, my mach vs angels could do 46 mill ticks, next best to a vindi the big problem is that these are turret using pirate bs and as such have been hit with a double whammy
The first is the nerf to TEs which if your flying your mach/vindi right youl have 3 faction ones and be using naturally short range ammo, with this nerf youl be shooting in deep falloff much more often (over half op+falloff) which decreases your dps
The second and more important is the inclusion of frigs now, if your upclose to the spawn point (which you should be) these frigs will spawn close to you, even with triple faction TEs triple faction TCs loaded with tracking scripts with my maxed turret skills in my mach i still cant hit those frigs, people will now be screaming that you can use lights for them, yes, you CAN, but, if the wave spawn with 4 BS and 4 frigs, you immediatly deploy warrior 2s and use turrets on the bs, a mach/vindi will have killed those 4 BS while the lights are still on the second frig, this is the biggest cause to turret ship isk/hr drop, the time spent killing the frigs will trash your isk intake.
Either one of the 2 above would have been a serious blow to turret based ratting, the two combined are a immense shift, the reasoning behind this was not spelt out by CCP yet it seems obvious to me, part of the war on percieved isk glutony, the benefits of drones for ratting is another article but all can agree (or confess) that in subcap it will hit a wall in isk generation, a pirate BS on the other hand can (or could) increase expotentially, that 46 mill taks with a mach is due to a pirate BS hull, extreme deadspace/faction module use, multiple hardwirings and completely maxed skills, 46 mill is more than the average carrier, a vindi with equel fit/skills can do 50-55 mill ticks vs serp, thats near equal to a supercarrier.
Thank you. This is exactly the situation I am and others are facing.
Kyle Langdon wrote:Warp Planet6 wrote: My situation is: A fitted cruiser sized pvp ship costs me 300-500 mil .
Maybe I'm missing something here but that seems a bit expensive for a pvp fit cruiser. Maybe you should look into getting cheaper pvp ships instead of complaining about how much you get per hour from anoms if those numbers are correct... I want to have success in PVP and thus I do not fly "cheap" ships. Feel free to fly whatever you want, I do the same.
Anyways, I don't want to talk about pvp here. This is about pve. Thanks for the comments on the topic so far. |

Spawn08
Synergy R3act1on R O G U E
19
|
Posted - 2013.06.13 09:43:00 -
[9] - Quote
Warp Planet6 wrote:Actually I don't want to get into the risk / reward thingy. With increased WH appearance and scrambling frigates in anos null is even riskier with even lower reward now - which might make some people happy.
My situation is: A fitted cruiser sized pvp ship costs me 300-500 mil and I just want to avoid to sit even longer in anomalies (2-3 hours) to earn my pvp ships (=having fun 20 mintes).
I just wanted to know how you guys (nullbears) approach the new situation. Other income type? Other anomalies with other ships? etc.
A solution to your problem, would be to adapt |

Warp Planet6
Tribal Liberation Force Minmatar Republic
11
|
Posted - 2013.06.13 10:10:00 -
[10] - Quote
Spawn08 wrote:A solution to your problem, would be to adapt
Congratulations, you seem to understand the reason of my topic. |

eve Penken
School of Applied Knowledge Caldari State
3
|
Posted - 2013.06.13 10:36:00 -
[11] - Quote
Hello My Friend,
is still do with my macha with Fusion L (T1 Ammo) 40m+ ticks and thats ok aint know where is ur problem? |

Warp Planet6
Tribal Liberation Force Minmatar Republic
11
|
Posted - 2013.06.13 10:40:00 -
[12] - Quote
eve Penken wrote:Hello My Friend,
is still do with my macha with Fusion L (T1 Ammo) 40m+ ticks and thats ok aint know where is ur problem?
Interesting. You do it solo? How do you kill those bloddy frigs?  |

l0rd carlos
Friends Of Harassment
474
|
Posted - 2013.06.13 10:52:00 -
[13] - Quote
I don't do Anomalies, but lowsec DED compelx who also have tackler frigs.
If i burn ~20 - 30km away my 800mm hit them fairly well. Thats like 1 or 2 MWD cycles. I also split my guns up in two groups, and let them each shoot one frig at a time.
After the frigs a dead, i turn around and burn with MWD close again. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

eve Penken
School of Applied Knowledge Caldari State
4
|
Posted - 2013.06.13 11:09:00 -
[14] - Quote
Warp Planet6 wrote:eve Penken wrote:Hello My Friend,
is still do with my macha with Fusion L (T1 Ammo) 40m+ ticks and thats ok aint know where is ur problem? Interesting. You do it solo? How do you kill those bloddy frigs? 
just using my sneaky warrior's where is the problem? when im done with the BS the frigs are also gone. |

Spawn08
Synergy R3act1on R O G U E
19
|
Posted - 2013.06.13 12:06:00 -
[15] - Quote
Warp Planet6 wrote:Spawn08 wrote:A solution to your problem, would be to adapt Congratulations, you seem to understand the reason of my topic.
I know i do :) |

Arkanon Nerevar
The Riot Formation Unclaimed.
19
|
Posted - 2013.06.13 12:18:00 -
[16] - Quote
actually ive been thinking about this, given the vindis tracking bonus, web bonus and inherently better tracking of large blasters vs large autos, a vindi could then switch a TC to a faction web and still be the anom runner it has been with only minor reduction in isk/hr. ofc its still limited by the hybrids set dmg type, so its only applicable against serp (guri as a second), so not much help for mach pilots, and this is still only my experienced assumption based on stats, testing would be needed to confirm a ratting web vindi could pop frigs at close range, thinking of trying this out on test server now. Trust Not in God, but Have Faith in Hail L |

Haramir Haleths
Nutella Bande
5
|
Posted - 2013.06.13 12:38:00 -
[17] - Quote
you want to be successful in pvp with a 300+ million isk cruiser and you need a new cruiser every 20 Minutes ?
Am i right ?
Back to topic .... |

Warp Planet6
Tribal Liberation Force Minmatar Republic
11
|
Posted - 2013.06.13 13:54:00 -
[18] - Quote
Arkanon Nerevar wrote:actually ive been thinking about this, given the vindis tracking bonus, web bonus and inherently better tracking of large blasters vs large autos, a vindi could then switch a TC to a faction web and still be the anom runner it has been with only minor reduction in isk/hr. ofc its still limited by the hybrids set dmg type, so its only applicable against serp (guri as a second), so not much help for mach pilots, and this is still only my experienced assumption based on stats, testing would be needed to confirm a ratting web vindi could pop frigs at close range, thinking of trying this out on test server now.
I wanted to test it aswell, just couldn't find any anomalies  |

Spawn08
Synergy R3act1on R O G U E
19
|
Posted - 2013.06.13 16:38:00 -
[19] - Quote
Haramir Haleths wrote:you want to be successful in pvp with a 300+ million isk cruiser and you need a new cruiser every 20 Minutes ?
Am i right ?
Back to topic ....
Exactly 1st rule of eve fly what you can afford to lose |

Annunaki soldier
Segmentum Solar Nulli Legio
77
|
Posted - 2013.06.13 16:53:00 -
[20] - Quote
Kyle Langdon wrote:Warp Planet6 wrote: My situation is: A fitted cruiser sized pvp ship costs me 300-500 mil .
Maybe I'm missing something here but that seems a bit expensive for a pvp fit cruiser. Maybe you should look into getting cheaper pvp ships instead of complaining about how much you get per hour from anoms if those numbers are correct... I want to have success in PVP and thus I do not fly "cheap" ships. Feel free to fly whatever you want, I do the same.
Anyways, I don't want to talk about pvp here. This is about pve. Thanks for the comments on the topic so far.[/quote]
just tell that you only want to fly those faction point cynabal because its way too op compared to rest eve ships. You only have 2 things on your mind . Can i simply kill it without any danger .. or gtfo
How about actually go and try some t1 cruisers, you will be amazed the amount of fun you can have even with losing it. To have on your mind only the KB status you actually skip all the fun you can get from this game.
And ticks are fine. You can still make a lot more and solo. In my opinion they need to reduce them even more. Getting more isk solo without any risk (0.0 is much safer from high sec when you are deep inside the alliance space hug ) from lets say incursions that requires team effort is.. meh
Ride hard, live with passion-á |

Warp Planet6
Tribal Liberation Force Minmatar Republic
11
|
Posted - 2013.06.13 16:55:00 -
[21] - Quote
Spawn08 wrote:Haramir Haleths wrote:you want to be successful in pvp with a 300+ million isk cruiser and you need a new cruiser every 20 Minutes ?
Am i right ?
Back to topic .... Exactly 1st rule of eve fly what you can afford to lose
Hey pubby, where did I state that I can't effort anything? This thread is about gaining ISK in a certain time. |

Ahvram
Deep Core Mining Inc. Caldari State
65
|
Posted - 2013.06.13 17:02:00 -
[22] - Quote
BrutalButFair wrote:Annunaki soldier wrote:its not the end of the world you know. Even with 30m/h you are doing pretty good compared to incursions because you are solo the other one requires team work .
Most ratters where doing hubs on pirate ships but they added frigates inside and ofc they reduce the income per tick. But people that where doing sanctums - heavens they probably will see an increase as more bs spawn there now.
He actually said per tick. Warp, Ask yourself this: "Is 55 mil a tick on par with the rest of isk making in eve solo, or is it waaaay to much?" I mean thats like 150-160 mil an hour in the completly safety of your sov home, which is actually safer than highsec. So there making 3 times the isk an hour compared to highsec mission runners in complete safety. Seems unfair to me. Now it's still approx. 120 mill an hour which is still a lot more than highsec mission runners or even incursion runners.
What brutal said. You perfectly safe solo grinding out more ISK per hour then 40 man high sec incursion fleet. If your doing that solo vs the "End game" of PVE high sec I don't see what the complaint is. Everyone knows Null is a ISK faucet tho many cry on the forums that High sec is where ISK is made. |

Warp Planet6
Tribal Liberation Force Minmatar Republic
11
|
Posted - 2013.06.13 17:08:00 -
[23] - Quote
Ahvram wrote:
What brutal said. You perfectly safe solo grinding out more ISK per hour then 40 man high sec incursion fleet. If your doing that solo vs the "End game" of PVE high sec I don't see what the complaint is. Everyone knows Null is a ISK faucet tho many cry on the forums that High sec is where ISK is made.
There is no complaint. There were only a question in my OP. Dude, really: Read. |

Mykal Day
Anal Cactii Assaulters Brothers of Tangra
0
|
Posted - 2013.06.13 23:35:00 -
[24] - Quote
I haven't really seen a change in isk/tick at all tbh. Being a low skill pilot (23m) I fly a Nightmare with sansha pulses and I can crack 23m/tick soloing drone patrols. The frigates in patrols web and scram however they aren't that big of an issue. Warp in a 10m and stand orbiting the spawn. Running a TE II (4 heat sinks) and a TC II with tracking script i can alpha the frigates at anything outside 15km.
My gun skills are far from perfect as well. Large energy turret 3, and all gunnery support skills at 4/5. Being a recent nightmare convert my laser skill is low. |

iatool Ottig
Republic Military School Minmatar Republic
0
|
Posted - 2013.06.14 02:53:00 -
[25] - Quote
Untill i left eve (last week) i used a machariel and yeah with odissey the income was reduced a bit (they were also redused for tha ones like me that rat in sansha space with the npcs TD boosts and bugs on retribution), however i found a way to keep it close to the old levels, Fit a faction smartbomb instead that useless nos and kill thouse close range fast frigates, the long range ones, well the tracking nerf does not help to much but they will not last long i hoppe.
My 2 cents
And for thouse saying that null is safer than high, well that just have become a lie with Odissey as you can be found instantly when a red gets on system with only the enemy warp speed as an edge to warp, so if you happen to be fighting with one of thouse scramm frigates you are dead. That solo null income is to high it a lie, they have been nerfing it since i can remember and every day it gets worst. I must say that in an ideal world you should be able to neat 200+ mills an hour in null causse the risk involved and cause it is supossed to be the end game. |

Annunaki soldier
Segmentum Solar Nulli Legio
77
|
Posted - 2013.06.14 03:20:00 -
[26] - Quote
iatool Ottig wrote:Untill i left eve (last week) i used a machariel and yeah with odissey the income was reduced a bit (they were also redused for tha ones like me that rat in sansha space with the npcs TD boosts and bugs on retribution), however i found a way to keep it close to the old levels, Fit a faction smartbomb instead that useless nos and kill thouse close range fast frigates, the long range ones, well the tracking nerf does not help to much but they will not last long i hoppe.
My 2 cents
And for thouse saying that null is safer than high, well that just have become a lie with Odissey as you can be found instantly when a red gets on system with only the enemy warp speed as an edge to warp, so if you happen to be fighting with one of thouse scramm frigates you are dead. That solo null income is to high it a lie, they have been nerfing it since i can remember and every day it gets worst. I must say that in an ideal world you should be able to neat 200+ mills an hour in null causse the risk involved and cause it is supossed to be the end game.
no it doesnt. Any team effort pve should just have more. It involves more people coordinating and it is more difficult (incursions)
The new mechanics about anomalies are also nice but still doesnt stop you knowing someone is comming from your intel. It only improves the initial warp nothing more . Any good dscan pilot always had that chance getting to you before.5 secs of difference is not an excuse as all the people need at least 1 dscan to see what ship is near what planet so they can chooce the closest anomaly
As null is a freaking dangerous zone etc , if it gets no local like WH believe me half of the residents will just leave to high sec.
Ride hard, live with passion-á |

iatool Ottig
Republic Military School Minmatar Republic
0
|
Posted - 2013.06.14 05:04:00 -
[27] - Quote
Annunaki soldier wrote:iatool Ottig wrote:Untill i left eve (last week) i used a machariel and yeah with odissey the income was reduced a bit (they were also redused for tha ones like me that rat in sansha space with the npcs TD boosts and bugs on retribution), however i found a way to keep it close to the old levels, Fit a faction smartbomb instead that useless nos and kill thouse close range fast frigates, the long range ones, well the tracking nerf does not help to much but they will not last long i hoppe.
My 2 cents
And for thouse saying that null is safer than high, well that just have become a lie with Odissey as you can be found instantly when a red gets on system with only the enemy warp speed as an edge to warp, so if you happen to be fighting with one of thouse scramm frigates you are dead. That solo null income is to high it a lie, they have been nerfing it since i can remember and every day it gets worst. I must say that in an ideal world you should be able to neat 200+ mills an hour in null causse the risk involved and cause it is supossed to be the end game. no it doesnt. Any team effort pve should just have more. It involves more people coordinating and it is more difficult (incursions) The new mechanics about anomalies are also nice but still doesnt stop you knowing someone is comming from your intel. It only improves the initial warp nothing more . Any good dscan pilot always had that chance getting to you before.5 secs of difference is not an excuse as all the people need at least 1 dscan to see what ship is near what planet so they can chooce the closest anomaly As null is a freaking dangerous zone etc , if it gets no local like WH believe me half of the residents will just leave to high sec.
wrong, you used to had atleast a 10 secs window to align and warp out. About incursions, yeah they may need a team, not much of an effort except for the FC tho, and they should give more, in fact they do as they gives you 100m/h or more to each pilot involved plus LPs, that means a pro isboxer can do around 1.1bill an hour of constant income if not more. and about wormholes... you are completly wrong there, whormholes are the ultimate carebear land, you can farm them with allmost 0 risk, just collapse your statics and keep and eye if a new signature pops (ohh wait you dont even need to do that anymore with the new system) they have no local is true, however they are inmune to hotdrops cover or not and if somone wants to take you down will need an equal or bigger size gang (with a loki, a couple of dreads and triage you cant be ganked just like that).
If null gets no local but also you remove the abilitie to hotdrop i assure you it will become a carebear paradice as no ***** cloakie gankers will risk their beloved ships. |

Derath Ellecon
Washburne Holdings Situation: Normal
1443
|
Posted - 2013.06.14 11:30:00 -
[28] - Quote
iatool Ottig wrote:and about wormholes... you are completly wrong there, whormholes are the ultimate carebear land, you can farm them with allmost 0 risk, just collapse your statics and keep and eye if a new signature pops (ohh wait you dont even need to do that anymore with the new system) they have no local is true, however they are inmune to hotdrops cover or not and if somone wants to take you down will need an equal or bigger size gang (with a loki, a couple of dreads and triage you cant be ganked just like that).
Please, have you even lived in wormholes? As annoyed as you seem to be about people making assumptions about 0.0 when they don't live there, don't be a hypocrite about Wormhole space.
|

iatool Ottig
Republic Military School Minmatar Republic
0
|
Posted - 2013.06.14 16:34:00 -
[29] - Quote
I did untill i got bored (lasted like 15 days), was a c2 tho, the only pvp action i had was a noob in a thrasher that i ganked and an offline small tower 0.o. So it was a completly secure experience for me. I would like to make an analogy between ganks in high tier wormholes and airplane crashes, they both do happen from tieme to time but they still the most secure way to do things of their kind (griind isk or transport from a place to another). How many wormhole capital ganks you see on killboards? maybe 3 a week with luck, how many null ratters ganks you see on the KB? maybe 100s a day if not more (havent even bothered to count :P). Anyway, im not arging about wormholes, i find them great for the ones that are bothered to do them, i was arguing against Annunaki soldier comparing null and wormholes with the vague no local issue, as i think they both have completly diferent estructures and dinamics that can not be compared that easy.
pd: Only a week away and im starting to miss eve... should have reprocessed all my characters pd2: i already gived away my stuffs  |

Mykal Day
Anal Cactii Assaulters Brothers of Tangra
0
|
Posted - 2013.06.14 17:25:00 -
[30] - Quote
What is this ten second window you're talking about? Having a clear local makes it incredibly safe. On the other hand... if you, like me, have angry reds that leave covops cyno alts online in your space 24/7 it becomes a bit more interesting. And before you insist that we just kill them if/when they choose to drop its incredibly easy to just come back during off hours in a cloacky cyno ship and do it all over again...
People always talk about how carebear null is and for some it is, but those are the people who live in uncontested areas surrounded by blue space without a care in the world. For those of us who literally take the space from our enemies, gain sovereignty, farm the crap out of our systems as they start with zero anoms and work their way up through anoms that are less lucrative than L1 missions up to something worth while, meanwhile we pay for all of these upgrades, protect our space from reds that live two systems over and the worm holers that seem to show up increasingly since odyssey hit.
So when I say my nightmare makes 25m/tick easy mode soloing.... what I mean is that it takes an alliance to support, protect, and maintain the space that facilities this. Null isn't just about going out and making isk in hordes/sanctums. So while you log in and decide if you're going to farm L4's or do an incursions in your deadspace mach without a care in the world. We log on and fly what we think is worth the risk that day given the military climate. |
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