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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Steven Shen
oxoxoox
3
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Posted - 2013.07.01 16:27:00 -
[1] - Quote
I found a problem between Myrmidon and Medium Ancillary Armor Repairer. Seems like AAR is not affected by the repair bonus of Mymidon. Please check. Thx very much.
And I also advise that you should split the fitting window into three parts (high, med, low, just like EFT does). This makes the fitting windows nicer. |
Steven Shen
oxoxoox
3
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Posted - 2013.07.03 13:53:00 -
[2] - Quote
ahhhh~ Med Energy Turret damage bonus in Omen Navy Issue also doesn't work correctly. |
Steven Shen
24th Imperial Crusade Amarr Empire
3
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Posted - 2014.04.08 03:32:00 -
[3] - Quote
I think that the bonus of Interdictor Heretic doesn't work |
Steven Shen
Passive Aggresive Federal Defense Coalition
3
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Posted - 2014.04.11 03:50:00 -
[4] - Quote
This time, I really found some mistakes.
I design a fitting for cormorant.(Neutron) In pyfa, its range is void 3.8+1.56, null 7.09+4.38 However, in game, I found it is void 3.8+5.6, null 7.0+11. The falloff is totally different. |
Steven Shen
Urban Management Bureau People's Liberation Alliance
3
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Posted - 2014.06.14 06:51:00 -
[5] - Quote
Kimimaro Yoga wrote:Feature request: when T3 subsystems are added or imported to a fit, force them into the correct order.
The problem is when you try to use an exported HTML fit inside Eve. If the subsystems are not in the correct order, they won't be fitted onto your hull (even more annoyingly, any ones that are fit will be removed). Apparently Eve sees them as unique slots, so it won't try to put an engineering sub into the defensive sub slot. The correct order is, top to bottom: Electronics Defensive Engineering Offensive Propulsion
Good idea! |
Steven Shen
Scorpions Pirate Force
3
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Posted - 2014.06.30 18:38:00 -
[6] - Quote
Now pyfa is able to set a ship as booster fit How about adding a "target fit" that allows us to set this ship as a target in the graphs. This design makes the graph works better.
And also, I advise that the electronic warefare should have an impact on target in the graphs. For example that if we wanna compare two missile ships, their DPS will be different if one of them has a target painter. Or, if a frigate orbits a cruiser in 500m, the DPS of two cruisers also will be different if one has a web. However, pyfa can not display the difference in one graph. |
Steven Shen
Scorpions Pirate Force Fraternity.
3
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Posted - 2014.08.11 21:49:00 -
[7] - Quote
Hi, buddy, can u recommend some books that can bring a newbie into the world of python?
Hope one day I can do some updates for pyfa by myself~ |
Steven Shen
Scorpions Pirate Force Fraternity.
3
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Posted - 2014.11.19 17:06:35 -
[8] - Quote
I find a small bug. I set a Tengu as "Booster fit", and then choose it as the booster for itself, however, it doesn't work very well, i.e. the signature should be reduced to 126 but it is still 150 under the booster. I have to set the skills All o first, and next choose all 5, then it presents the exact information. |
Steven Shen
Scorpions Pirate Force Fraternity.
3
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Posted - 2014.11.24 13:16:15 -
[9] - Quote
Sable Blitzmann wrote:Steven Shen wrote:I find a small bug. I set a Tengu as "Booster fit", and then choose it as the booster for itself, however, it doesn't work very well, i.e. the signature should be reduced to 126 but it is still 150 under the booster. I have to set the skills All o first, and next choose all 5, then it presents the exact information. Please provide the fit of both the tengu booster and the ship you're applying it to, as well as which pilot (All 0, All 5, character, etc) for each ship, and describe exact replication steps.
Fit a Tengu with Skirmish Evasive Maneuvers II (reduce signature) and Information Sensor Integrity II (raise sensor str). And set this Tengu as Booster fit. In the Booster-Squad, choose it as the booster. However, we will find the signature/sensor str do not decrease/increase for this Tengu (under its own links). You have to refresh it ---by turning off the link and then turning on, or setting the characters All 0 and then setting it All V---then the exact numbers come out.
Another bug I found is that sometime when I click "back" button, it will not return to the previous menu----you have to click the button 4 or 5 times. |
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