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sparkle firey
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Posted - 2005.11.14 14:33:00 -
[1]
A plead to CCP:
From the way the capital ships and jump drive are positioned, this is clearly that solo players will be at a disadvantage.
Not trying to whine but let's look at it in a all rounded aspect of the game play. There are players who have been playing long enough to fly a dreadnought. But they won't buy it due to the following limitation:
1) Can't enter high security space. 2) Need another player to activate jump drive in low security.
I personally like the idea of jump drive if it can allow fleet jumps. (those that are ganged with the DN)
Can CCP come out with other limitations such as the following to enable solo players to own some nice ships to play around with? Afterall, we are all paying the same amount of subscription every month. Shouldn't solo players get some goodies as well?
1) Allow capital ships to jump into high security space.
2) Allow those who are in gang to follow the jump as well. (Excellent for fleet action)
3) Disable siege mode activation when in 0.5 and above system. (To prevent pirates from abusing it to do gate camp in empire space)
This is to help other players in npc corp to get a chance to fly some nice ships in the game. Doesn't really matter what they use it for (mining/missioning/empire wars/just for show off). Its a game, its suppose to be fun. And I don't think any player should be force into joining a player corp or alliance in order to gain access to some nice toys. I think the players in npc corps are working together fairly well.
Just speaking up as one of the many individuals who love EVE and hope CCP will give us some attention. |

FireFoxx80
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Posted - 2005.11.14 14:46:00 -
[2]
Umm....
Some jump ships are going to be capable of pulling gang members though a jump. Not sure which ones though, but it was in E-ON.
Dreadnaughts currently cannot enter 0.5+, they can leave it, just not enter.
TBH I wouldn't hold your breath, although Eve is a fantastic solo game, it is primarily designed for multiplayers.
23? # Missile Tool # ex: P-TMC : USAC |

Testy Mctest
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Posted - 2005.11.14 14:46:00 -
[3]
If you're a solo player, why would you *want* to jump around in a dreadnought? You'd just get kapowned by the first small gang that decided to *****your 2.5 billion ship.
And secondly, long time players have plenty of ships they can fly to make them happy. Faction BS, navy/fleet BS, expensive faction items that noobs cant afford.....
As someone quoted recently:
Mass Multiplayer Online Game
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Officer Dibble
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Posted - 2005.11.14 17:55:00 -
[4]
Quote: If you're a solo player, why would you *want* to jump around in a dreadnought? You'd just get kapowned by the first small gang that decided to *****your 2.5 billion ship
There again "why shouldn't you be able to" ??
If you have put the time and effort into the game should you be able to "fly the big stuff" or shall we say anything over "battleship size" is for corporations and alliances only ....
"The beauty of Eve" is your freedom ....
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Krulla
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Posted - 2005.11.14 18:52:00 -
[5]
Originally by: Officer Dibble shall we say anything over "battleship size" is for corporations and alliances only ....
PRECISELY!
You just nailed it pal. Dreads and carriers are for corps and alliances only!
Respect the Domi. Or else. |

Justice Starcatcher
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Posted - 2005.11.14 19:04:00 -
[6]
Originally by: Officer Dibble
Quote: If you're a solo player, why would you *want* to jump around in a dreadnought? You'd just get kapowned by the first small gang that decided to *****your 2.5 billion ship
There again "why shouldn't you be able to" ??
If you have put the time and effort into the game should you be able to "fly the big stuff" or shall we say anything over "battleship size" is for corporations and alliances only ....
"The beauty of Eve" is your freedom ....
There is a difference between freedom and functionality. Your question is similar to asking "Why can't I use logistic ships solo?"
What the... |

Galk
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Posted - 2005.11.14 19:21:00 -
[7]
Yeah well...
I fly a dread around, tbh i found it quite rewarding getting one, takes time and effort being a completely solo based flyer... but thats the beauty of putting my own time and effort in and seeing a great reward and goal reached.
Travel isn't a problem, all praise the alt, i see exactly where the original poster is coming from, ccp it seems are working on a line of droping bigger and bigger carrots to keep people intrested, it does seem that it's negated to a point of excluding the majority of the playerbase.
It's complete pap that people spout when they drop the line of a multiplayer game, when all people wish to do is enjoy newly added content in that respect.
Eve's becoming far too much of a copout for lots of people.. join a 0.0 corp.... lifes easy, rather sad in my eyes.
To the op, you can do it if you try, it aint hard to find like minded people that want to be in the same boat as yourself and are willing to just give a little to make sure you and them reap the greater benifits eve has to offer
 ----------- When they asked me if i knew you, id smile and say you were a friend of mine.
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Arleonenis
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Posted - 2005.11.14 19:47:00 -
[8]
i agree that dreadnought entering 0.5 and higher is really BAD idea, especially to some corps that get into war and suddenly realize that enemy have small fleet of dreadnoughts outside they main stations
but for needing another person o travel... i agree that its to much, those jump drives dont have infinite range and they still need fuel to operate why you need another person to guide you? it miss the point of having a JUMPdrive in ship
so yes for unbound jumpdirves no for 0.5 entering
and for clarification i dont have dreadnought and i dont want to have dreadnought (i have 2 races bs to 5 and adv weapon upgr to 5) it isnt just a ship i like to fly, to cumbersone and specialized in things i dont like
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F'nog
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Posted - 2005.11.14 21:07:00 -
[9]
I don't undertand why peple would want a Dread if they're not in a group. What exactly can you do with one that you can't do in a BS?
You won't be able to do missions. You can't solo complexes. A single BS can handle any non-DS NPC spawn except for the high-end officers, and even some people can handle them.
So what would be the point?
Sig modified due to xenophobic comments -Iacon
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Galk
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Posted - 2005.11.14 21:36:00 -
[10]
Originally by: F'nog
So what would be the point?
Dreams, desires and all that
Everybodys got one, just sadly others don't seem to see beyond their own viewpoints.
My opinion is that i have no problem with dreads being designed primary for fleet/pos hammering... whatever, it's clear thats what ccp want for their master plan (well atleast till that changes next year... again) only problem i have with are those that lack the vision.. the generic responce bunch.... the 'why would you want one' 'for multiplayer gamers only' brigade....
It's so clueless, i my myself have had multiple interaction with players putting my cap ships together.. not pvp... but it's multiplayer activity.... the online world ect ect.....
And now my ships are rolling in... i have them because i wanted them...
My dream, my desire, my goals.....
Think that says it all realy. ----------- When they asked me if i knew you, id smile and say you were a friend of mine.
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Chribba
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Posted - 2005.11.15 09:46:00 -
[11]
Originally by: Krulla
Originally by: Officer Dibble shall we say anything over "battleship size" is for corporations and alliances only ....
PRECISELY!
You just nailed it pal. Dreads and carriers are for corps and alliances only!
Phwew! Good thing I have both a corp and an alliance 
Personally I love the solo gameplay and have no intention to change my style, but it doens't bother me the least that I as a solo player will have trouble flying and using a dread/carrier.
What is the fun if everyone "should" have the same possibilities to do everything, if I need to move a dread - well then I'll just have to get someone to help me setting up the fields.
As others have said a dread was not created for solo players, why then trying to change the way it was made?
The solo player has many other advantages over a corporation/alliance-based gameplay. Not that a solo player couldn't do things that corps/alliances can - and that includes Outposts 
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sparkle firey
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Posted - 2005.11.15 10:59:00 -
[12]
Please don't get me wrong about the term 'solo'. I meant to say I work in a npc corp like federation navy. And I work with others in the same npc corp. But I have no intention to join a player corp or alliance. I believe I have the means to work with other pilots in the same npc corp to help me jump about in my dreadnought.
Like what Galk has explained, everyone has got their own dreams/desires. So why can't players in npc corp move around in a Dreadnought in empire space? I'm not cheating etc. Just flying my own ship in my own style. Its the same with pirates roaming the lower security space. I know they are hostile, so I keep away. They have their fun and I have mine. Anyway, the sole purpose of this writing is to let CCP know about the concerns of solo players in npc corp. Not trying to prove whether what is right or wrong. So if anyone find this writing offensive, please ignore it. Thank you. |

Angelic Resolution
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Posted - 2005.11.15 11:49:00 -
[13]
I'd like to see CCP make "Super missions" where a dreadnaught would give you a 75% chance of making it through without losing a ship. A mission where corp CEO's/Directors can only accept it and the reward is 500mil a mission with extras. I'm talking 20 stages, battleships, cruisers and assault frigates all the way up to 20 starting from 5. A mission where working together is key, or you quiet litterally get pounded. A mission like that would bring so much to a game with so much to offer. Imagine going out with a corp of 20, a dready, 8 battleships, 4 assault frigates, 5 battle cruisers and 4 frigates and coming back with the same fleet but with 10 mil in your pockets, each. A mission like that.. hell I'd be in a corp just for it. Gives dreads a use, gets them into .6 space (Saying .6 because hell.. these missions would only be in .6 and below).
Make something like that and bam, dreads have a mission purpose worthy of their time and effort.
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Kunming
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Posted - 2005.11.15 18:02:00 -
[14]
Taken from "The Drawingboard":
Quote: Twinned Jumpdrive Starbase Structures
Twinned Jumpdrive structures enable direct jump between two paired Starbases.
I see this as the only way for solo players to move around their DNs.. what for would a solo player need a DN anyway?
Website Killboard |

DunNa
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Posted - 2005.11.15 18:23:00 -
[15]
You guys can ask why all you want but I'll just ask why not?
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Solar Blade
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Posted - 2005.11.15 20:04:00 -
[16]
Edited by: Solar Blade on 15/11/2005 20:04:04
Quote: 2) Allow those who are in gang to follow the jump as well. (Excellent for fleet action)
freighter jumping :D
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Inturist
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Posted - 2005.11.15 22:26:00 -
[17]
Ok , but can u build dread in secure space like 0.9 , and then move it to 0.3 ??? I don't have Dread , but i want to have one , and i also think what Dread must be abble to fly even in 1.0 .
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