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Hyperion Bloodmoon
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Posted - 2005.11.14 23:34:00 -
[1]
OK, could be wrong, but I heard a rumor that there is going to me an insta (bookmark, bm, pt, etc) nerf in the next patch. True or not? Is it just warp distances changing or all instas? If warp distances changing, can we remake instas and use at new distances, or are they completely gone?
If true, what could be the possible rationale? Do we have to slow-boat it to gates now when travelling through lowsec? In other words are you giving more time to pirates to kill us? Seems to me that instas are an effective way to protect yourself against pirates as much as possible. It also isn't a cheat since they can still get you (jammers, etc). Seems to me like you're removing our best defense.
I predict CCP is going to run a lot of people out of the game if this is true. May be the last straw in a long string of nerfs. I'm going to start calling CCP "Nerf Village."
Again, I could be wrong, mainly want to see if ths is true or not.
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Ange1
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Posted - 2005.11.14 23:38:00 -
[2]
Edited by: Ange1 on 14/11/2005 23:38:45 Pirates are just as likely to die as the travelling miners from these changes. Its not one sided. ------------------------- CEO of The Establishment |

HUGO DRAX
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Posted - 2005.11.14 23:38:00 -
[3]
Dont go in lowsec or fly what you cannot afford. when I travel dangerous lowsec I make sure I can afford the loss.
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Necrologic
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Posted - 2005.11.14 23:39:00 -
[4]
Hahaha. No. Instas were never intended in the first place i'll remind you. Also, piracy is getting a swing from the nerf bat too. Ships are getting more hp so it is harder to kill them sniping, and stacking penalty is making gank/sniper setups less effective.
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Hyperion Bloodmoon
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Posted - 2005.11.14 23:40:00 -
[5]
Originally by: Ange1 Edited by: Ange1 on 14/11/2005 23:38:45 Pirates are just as likely to die as the travelling miners from these changes. Its not one sided.
OK, not my point...focus here. Just want to know if it's true and, if so, why they're doing it.
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Necrologic
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Posted - 2005.11.14 23:41:00 -
[6]
Originally by: Hyperion Bloodmoon
Originally by: Ange1 Edited by: Ange1 on 14/11/2005 23:38:45 Pirates are just as likely to die as the travelling miners from these changes. Its not one sided.
OK, not my point...focus here. Just want to know if it's true and, if so, why they're doing it.
They are doing it because that's how it is supposed to be, instas were never intended and make surviving WAY to easy in dangerous places. Wcs+instas=invincible unless the enemy gets a warp bubble down.
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Cryten Jones
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Posted - 2005.11.14 23:44:00 -
[7]
OK. There is now a 0m warpin range on your warp menu. This is a 'get me as close as you can' option. Some times it gets you right on the money, other times it means you end up 15k out. Most of the time it's somewhere in the middle.
Your insta;s are now basicly the same as the 0m option.
Whilst I agree that something needs to be done about instas in general I realy, realy hope that the increased tanking allows us non combatants to at least have a go at playing the way we want to.
On the other hand the nasty ebil pirates will not be able to just jump past the hunting posse eitehr so fairs fair :D
Oh, and yes this will also affect warping to belts, stations
Hope that helps.
-CJ
Advantage Inc.
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s73v3n2k
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Posted - 2005.11.14 23:49:00 -
[8]
Well firstly you should go on the test server and have a look for yourself (if you can that is).
The warp distances have changed and are now 0km 10km 20km 30km 50km 70km.
You can't make new BM sets because all the distances result in a random jumpin distance with the selected distance being a perfect jump.
Now from doing loads of jump from gate to gate on the test server i found that for each of the above distances there can be upto a 15km deviation in the jump distance.
this means:-
0km can be 0-15km 10km can be 10-25km 20km can be 20-35km 30km can be 30-45km 50km can be 50-65km 70km can be 70-85km
Also the chance getting and accurate jump seems to be less that getting an inacurate jump.
I have not heard anything offical about this change and how its going to be implemented in RMR if at all so there maybe a ship module and skill to improve accuracy of jumps.
I am hoping CCP release a blog on this as to me and most other people its going to be more important than anything else there has been a blog about.
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Helion Darkstar
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Posted - 2005.11.14 23:57:00 -
[9]
There better some fixes done. I can see lots of accounts being cancelled if this random warp in stuff stays. What's the point in telling your ship to warp to a place at 20km if your gonna more than likely end up at 30km instead.
Either reset the warps to being precise or scrap the whole game, as inaccurate warps with no way to improve accuracy is just gonna result in a flood of reimbursment petitions due to ships lost by random warp-ins.
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Rasitiln
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Posted - 2005.11.14 23:58:00 -
[10]
Can you still setup instas off a gang mate? Like if I get my friend behind the gate at 15 and I warp to him at 15 will it work?
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Corvus Dove
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Posted - 2005.11.15 00:00:00 -
[11]
Wow. That certainly would put us back to where things are square again...
And FYI, pirates having more food is a good thing, it forces the economy to deflate.
I must say, though, when I read the OP I just thought, "wow, another 'OMFGIMAQUITNERFNERFNERFNERF' post about a patch that isn't even out yet". The more CCP uses modules to resolve balance issues instead of systemwide rules, the more control CCP will have over how EVE works. CCP, please keep this in mind before swinging the nerfbat. |

Hyperion Bloodmoon
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Posted - 2005.11.15 00:06:00 -
[12]
Originally by: Cryten Jones OK. There is now a 0m warpin range on your warp menu. This is a 'get me as close as you can' option. Some times it gets you right on the money, other times it means you end up 15k out. Most of the time it's somewhere in the middle.
Your insta;s are now basicly the same as the 0m option.
Thanks, this is the info I was looking for. But why? So what if it wasn't intended, it has become a major part of the game.
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Jaabaa Prime
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Posted - 2005.11.15 00:08:00 -
[13]
Why another thread ?
This one "SiSi, RMR and Bookmark mess up !" is still on the main page. And there a whole section dedicated to the test server:
Quote:
Game Development Forum Test server feedback, comments to changes and fixes.
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Hyperion Bloodmoon
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Posted - 2005.11.15 00:11:00 -
[14]
Originally by: Jaabaa Prime Why another thread ?
Cuz I didn't know that. Thanks.
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Corvus Dove
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Posted - 2005.11.15 01:02:00 -
[15]
I vote locky, I hate when stuff gets multi-threaded. The more CCP uses modules to resolve balance issues instead of systemwide rules, the more control CCP will have over how EVE works. CCP, please keep this in mind before swinging the nerfbat. |

sonofollo
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Posted - 2005.11.15 01:07:00 -
[16]
ok heres the go we have 0m and 10km and on those warp in points there is now up to a 10-15km random entrance feature
For those of u wanting gate travel all existing intas will need to be reset to a 5-9km range as it seems the random 0m warp in point brings u 5km - 9km out from the gate most tiems (a balance between being locked and warp scrambled or being able to get to within 2.5km of the gate and jump)
While the randomness will remain i would recommened with as it stans now to make instas down from 15km to 5-9km and this offsets the highest factors of randomness to land u i would say 80% of the time within 5km of the gate. either other side or this side but still its a lot better than automatic 15km.
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Corvus Dove
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Posted - 2005.11.15 01:09:00 -
[17]
Originally by: sonofollo ok heres the go we have 0m and 10km and on those warp in points there is now up to a 10-15km random entrance feature
For those of u wanting gate travel all existing intas will need to be reset to a 5-9km range as it seems the random 0m warp in point brings u 5km - 9km out from the gate most tiems (a balance between being locked and warp scrambled or being able to get to within 2.5km of the gate and jump)
While the randomness will remain i would recommened with as it stans now to make instas down from 15km to 5-9km and this offsets the highest factors of randomness to land u i would say 80% of the time within 5km of the gate. either other side or this side but still its a lot better than automatic 15km.
Agreed to a degree. It's not as good as an insta for a , but it's better than being forced to 15km it. The more CCP uses modules to resolve balance issues instead of systemwide rules, the more control CCP will have over how EVE works. CCP, please keep this in mind before swinging the nerfbat. |

sonofollo
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Posted - 2005.11.15 01:41:00 -
[18]
yes i think CCP have taken a reasonable balancing option - they intend to implement it and no amount of whining will stop that from happening but players can put forward constructive ideas on how to balance it so it favors niehter pirates nor carebears. Solid testing on SISI is an idea and feedback as well.
It should help inflation if ship losses are going to mount up but not to much will help there.
All the other changes going on will change this game a lot in a reasonable well balanced manner as well dont forget people are getting an overall HP boost across all ships and armour tanking will be more effective so even if u have to run a camp u get more protection and survive longer and stealth modules all provide a reasonable counter balance
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Krackles
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Posted - 2005.11.15 01:51:00 -
[19]
Krackles thinks the OP is silly for thinking insta nerf won't affect pirates too.
Krackles also thinks that anyone who needs to cheat to survive probably won't be missed much.
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Dionysus Davinci
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Posted - 2005.11.15 02:38:00 -
[20]
Originally by: Hyperion Bloodmoon
I predict CCP is going to run a lot of people out of the game if this is true. May be the last straw in a long string of nerfs. I'm going to start calling CCP "Nerf Village."
If by 'nerf' you mean fix the near invinciblity that pilots have enjoyed for to long.
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Malthros Zenobia
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Posted - 2005.11.15 02:56:00 -
[21]
This change makes a ton of sense. You can pin-point a location in a system, but your computer would still have a hard time (de)accellerating to the point that you'd land right on the mark, not to mention pilot error.
And then there's the fact this is going to put the risk in flight that is suppose to be there, which is good. How much fun would freelancer have been if you could just insta jump from system to system? ------------------------------------ Your Civilian Gatling Railgun perfectly strikes Choke Slam [CAIN], wrecking for 6.0 damage. |

sonofollo
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Posted - 2005.11.15 04:05:00 -
[22]
um the 100km option is still in there so where u guys are getting its removal from ive no idea and 100km should be left in there to given the speed of AFs and the slow turning and warping speed of BSes
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Ezekiel Nailo
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Posted - 2005.11.15 04:13:00 -
[23]
To my Understanding the 15km deviation is one sided ie it doesnt land you 15km behind the gate. so if i understand this as explained if you warp to a insta bookmark that lands you <2000m on the far side of the gate the 15km devaiation will land you from <2000m on the far side of the gate to 0m from the gate (as they are something like 30km across) or is the deviation a x,y,z not just a x,y deviation (assuming your warping parallyl to the x,y plane)
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