Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

cyndrogen
The Greatest Corp in the Universe
156
|
Posted - 2013.06.14 04:14:00 -
[1] - Quote
I encountered this ship for the very first time tonight and I am somewhat intrigued.
I was flying a caracal and ofcourse lost but I was wondering what you would recommend as a counter?
I was originally thinking a faction navy boat but with all the neuting that thing puts out I would have to use a cap booster or have an RR pilot on standby. I mainly fly caldari ships, missiles etc.
Any suggestions? |

Omnathious Deninard
The Scope Gallente Federation
1167
|
Posted - 2013.06.14 04:26:00 -
[2] - Quote
Passive shield tank and missiles, no tracking disruption on missiles and no neuting on passive shield tank. Edit: I will be a little more specific, a fully passive tanked drake ( only resistance amplifiers and shield extenders) Ideas for Drone ImprovementTwitter Account-á @Omnathious |

Degnar Oskold
Justified Chaos
24
|
Posted - 2013.06.14 04:57:00 -
[3] - Quote
Assuming he doesn't have boosts, a Caracal is a pretty good ship to counter the Ashimmu.
Ashimmu gets a bonus to neut amount, not range. So stay out of 12-15 km. Ashimmu also gets a bonus to web amount. Assuming he puts a shines web on it, he can web you at 18km.
So you need a kiting caracal that stays over 20km away from him and beats him down. If you get within 18km you will die. |

cyndrogen
The Greatest Corp in the Universe
156
|
Posted - 2013.06.14 05:06:00 -
[4] - Quote
Degnar Oskold wrote:Assuming he doesn't have boosts, a Caracal is a pretty good ship to counter the Ashimmu.
Ashimmu gets a bonus to neut amount, not range. So stay out of 12-15 km. Ashimmu also gets a bonus to web amount. Assuming he puts a shines web on it, he can web you at 18km.
So you need a kiting caracal that stays over 20km away from him and beats him down. If you get within 18km you will die.
I was unlucky to get caught after entering a system so there was no way for me to get away fast enough, his tracking locked onto me very quickly before I could get enough distance (I was around 7k close to him). But I have to say I'm really enjoying pvp, much more challenging. It was a good fight and I got him down into almost half armor when he ate through my tank. If I had been able to get distance I could have survived.
How can I improve my speed and sig radius? Maybe a nano fit? |

Crosi Wesdo
War and Order
614
|
Posted - 2013.06.14 05:47:00 -
[5] - Quote
Degnar Oskold wrote:Assuming he doesn't have boosts, a Caracal is a pretty good ship to counter the Ashimmu.
Ashimmu gets a bonus to neut amount, not range. So stay out of 12-15 km. Ashimmu also gets a bonus to web amount. Assuming he puts a shines web on it, he can web you at 18km.
So you need a kiting caracal that stays over 20km away from him and beats him down. If you get within 18km you will die.
Not much margin for error there even if he isnt boosted.
As for speed, he has at least 1 90% web, there is no getting away from that.
Personally ive been flying a lot of maulus'. This comes from a keres fit i made to kill a vigilant (similar to ashimu but no neuting) before descovering that the new maulus was better for most other things.
Damps > nearly all. |

Jack Miton
Aperture Harmonics K162
1998
|
Posted - 2013.06.14 06:06:00 -
[6] - Quote
caracal should beat an ashimmu. it's a pretty terrible ship. |

Cal Stantson
Spiritus Draconis Sicarius Draconis
36
|
Posted - 2013.06.14 13:01:00 -
[7] - Quote
Bring the counter to everything: a blob.
People like to think that solo is the epitome of PvP, but your enemies are just as dead if they're blobbed by a dozen BCs as if they're defeated by a single Rifter. |

Degnar Oskold
Justified Chaos
24
|
Posted - 2013.06.14 13:22:00 -
[8] - Quote
cyndrogen wrote:Degnar Oskold wrote:Assuming he doesn't have boosts, a Caracal is a pretty good ship to counter the Ashimmu.
Ashimmu gets a bonus to neut amount, not range. So stay out of 12-15 km. Ashimmu also gets a bonus to web amount. Assuming he puts a shines web on it, he can web you at 18km.
So you need a kiting caracal that stays over 20km away from him and beats him down. If you get within 18km you will die. I was unlucky to get caught after entering a system so there was no way for me to get away fast enough, his tracking locked onto me very quickly before I could get enough distance (I was around 7k close to him). But I have to say I'm really enjoying pvp, much more challenging. It was a good fight and I got him down into almost half armor when he ate through my tank. If I had been able to get distance I could have survived. How can I improve my speed and sig radius? Maybe a nano fit?
If he caught you on your own at a gate, then it was pretty much over. The Ashimmu is lethal to almost any ship that gets within web range.
But it is very weak against ships outside of web range. It is essentially an extremely situational ship, but you found yourself in the one situation that it is guaranteed to win solo at.
Yet even you saw how much damage the Ashimmu took from you in that situation. Imagine how easily you would have owned it if you had managed to kite around out it outside of 18km.... |

Danny John-Peter
New Eden Renegades
211
|
Posted - 2013.06.14 13:54:00 -
[9] - Quote
I would lay odds you would pretty quickly kill an Ashimmu in a plated Cane.
[Hurricane, Armourcane] 1600mm Reinforced Rolled Tungsten Plates I Gyrostabilizer II Gyrostabilizer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II
Fleeting Propulsion Inhibitor I Faint Epsilon Warp Scrambler I Small Capacitor Booster II, Navy Cap Booster 400 Experimental 10MN Microwarpdrive I
220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M Medium Unstable Power Fluctuator I
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Warrior II x4 Valkyrie II x1
Small injector to keep the Scram/Web running, overload guns and injector, profit? |

Kagura Nikon
Mentally Assured Destruction Whores in space
420
|
Posted - 2013.06.14 14:47:00 -
[10] - Quote
cyndrogen wrote:I encountered this ship for the very first time tonight and I am somewhat intrigued.
I was flying a caracal and ofcourse lost but I was wondering what you would recommend as a counter?
I was originally thinking a faction navy boat but with all the neuting that thing puts out I would have to use a cap booster or have an RR pilot on standby. I mainly fly caldari ships, missiles etc.
Any suggestions?
If you were in a caracal... staying outside its range would do the trick.... ashimmus usually are not very fast because of their fitting issues. |
|

cyndrogen
The Greatest Corp in the Universe
156
|
Posted - 2013.06.15 11:03:00 -
[11] - Quote
Danny John-Peter wrote:I would lay odds you would pretty quickly kill an Ashimmu in a plated Cane.
[Hurricane, Armourcane] 1600mm Reinforced Rolled Tungsten Plates I Gyrostabilizer II Gyrostabilizer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II
Fleeting Propulsion Inhibitor I Faint Epsilon Warp Scrambler I Small Capacitor Booster II, Navy Cap Booster 400 Experimental 10MN Microwarpdrive I
220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M Medium Unstable Power Fluctuator I
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Warrior II x4 Valkyrie II x1
Small injector to keep the Scram/Web running, overload guns and injector, profit?
Cool fit but I'm trained as a caldari/missile character. Any suggestions for missiles? |

Tsukino Stareine
EVE University Ivy League
368
|
Posted - 2013.06.15 11:12:00 -
[12] - Quote
Armour rupture would make the ashimmu have a very bad day, however due to the nature of 90% webs it can disengage at will. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |