
Sergeant Spot
|
Posted - 2005.11.16 18:55:00 -
[1]
Excerpt from "Sergeant Spot's Commentary for Noobs":
------------------------------------------
#2: THE CORE ATTRACTIONS OF EVE
#2a: RISK, PAIN and STRUGGLE (Especially ôPAINö)
Strange as it may sound, ôpainö is the central attraction of Eve. It is often painful to die in Eve. It can be even more painful to be a victim of theft.
In 0.0, there are many Player Owned Stations (POS). Some cost billions. Player Owned Outposts cost even more (close to 30 billionà). A player can lose such things, and do lose them. Ships with well over a billion isk worth of Officer modules are not horribly uncommon. Some ships would cost multiple billions to replace. Folks fly such ships into combat and lose them. Risk and Pain.
In short, the struggles in Eve have more emotional ôimpactö than in less ôpainfulö games. It is this ôimpactö that is the attraction. Successfully getting 10,000,000,000+isk value worth of cargo successfully delivered to a deep 0.0 destination has a real satisfying feel to it. The rush of winning a high stakes battle is intense. Even losing a high stakes battle that is well fought can be a rush.
"Pain" is Eve's blessing and curse. It gives the game its "impact", but it also makes that impact more rare. There is not, and never will be, a solution for this, only a balance. The "Balance" has NOTHING to do with how hard it is to make kills. The "Balance" has everything to do with how painful it is to lose a fight. You want more frequent fights? Then make them less painful. NOT a solution I recommend.
You donÆt need to go to Vegas for high stakes gambling, because it is right here in Eve, along with the mental challenges of good planning, preparation, teamwork and tactics.
The ôstrugglesö among the major pvp groups are ôseriousö high stakes fights. It might be ôjust a gameö, but so is the Superbowl / World Cup. The moment you enter 0.4, and especially 0.0, you enter their world, and they will trample you without a thought, and rightly so. The stakes they play for are far too serious for them to go around you. While many are happy to get a chance to use their guns on any uninvited guests to 0.0, many donÆt enjoy shooting strangers, but they all WILL shoot strangers and rightly so. Not doing so would doom them. Anything not æconfirmed friendlyÆ is a threat.
In addition the PvP struggles in this game, the non-PvPers also have struggles of their own. As much as some small minded fools whine otherwise, it is not easy to become a major economic player in this game. It takes work, people skills, and more work.
|