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Sigras
Conglomo
405
|
Posted - 2013.06.14 19:16:00 -
[1] - Quote
There has been a lot of talk, and this chart concerning the meta level of the ships and their relation to each other as far as balance is concerned.
Well that chart shows the theory that T3 ships should be "more generalized" than T1 and not quite as powerful as T2, but what does more generalized even mean? That it can fill multiple roles/lines? Thats useless if your ship has to dock to do it. Why not just have another ship in the station? especially if you have to carry around all of the subsystems/fittings to refit your ship anyway.
What I propose would be a massive undertaking, but it would definitely result in gameplay where T3 ships were more generalized and harder to use but very rewarding if you got them right.
1. change all T3 ships to be 8/8/8 ships and have subsystems turn on/off certain slots instead of giving/removing slots. 2. change all T3 ships to be worse than their T2 counterparts (ie an AHAC fit legion should be worse than an AHAC fit zealot) 3. allow all T3 ships to swap subsystems in combat 4. make a UI that says something like "your new configuration allows for 6 high slots 4 mid slots and 7 low slots; please select the slots you want to be active"
This is the only way youre going to get ships that are more generalized than T1 and less powerful than T2
TL;DR A ship will never be more generalized unless it is able to fill multiple roles or switch roles on the battlefield because anyone can switch roles in a station by switching to a different ship |

Gigan Amilupar
Legion of Darkwind Order of the Void
0
|
Posted - 2013.06.14 20:42:00 -
[2] - Quote
I don't fly T3's (yet) but I don't really like this idea and I'll explain why.
#1 Doesn't really have any point unless paired with #3 which I'll get to in a minute.
#2 Effectively ruins T3's. No one is going to fly a Legion fit for heavy assault and risk losing SPs on death when they can fly a cheaper zealot that does a better job and doesn't carry that risk.
#3 Subsystems come across to me as some pretty serious hardware so it doesn't seem like switching them out readily is something that is reasonable. Were talking about millions of ISK in advanced hardware that controls the very processing power and power distribution abilities of your ship; it's not like changing a light bulb.
4# No comment, it's just a popup pertaining to #1 and #3.
When CCP says that T3 is supposed to be more generalized I don't think that means T3 ships are supposed to be highly adaptive platforms on the fly. I think it means that the hull itself has lots of different capabilities and can be set up in different ways, although not always in ways superior to a specialized tech 2 hull. For example, as far as warp technology goes a T3 can become immune to non-targeting warp interdiction via an interdiction nullifier and thus be more flexible, but there is no subsystem that allows a T3 to launch interdiction bubbles or use infinite point. And while yes it is true that a T3 might be superior to a HAC in terms of offensive power or by combining covops and an interdiction nullifier be better at running blockades then a blockade runner, in the case of HACs there is more risk involved in flying the T3 (due to aforementioned SP loss) and in the case of blockade runners your probably not going to see a T3 with more cargo space then a BR. While I don't know enough to make any sort of argument that T3's are balanced in relation to other ships in the game (they are without a doubt strong and many players complain about them being OP, although that could just be tears) I can say that T3's are on a delicate ground where CCP has to try and keep them balanced in terms of strength, cost and risk while simultaneously avoiding overlap with other ships (namely T2's) and it's difficult to strike a balance with a ship that is inherently stronger and more versatile in comparison to many others; and I think the T3s current restrictions and risks does a good job of that. If T3s are greatly overshadowing another hull in a particular specialization then that should be a call to revisit THAT hull before deciding whether or not to nerf its T3 counterpart. But that's just my opinion. |

Ersahi Kir
Infinite Mobility SpaceMonkey's Alliance
187
|
Posted - 2013.06.14 21:24:00 -
[3] - Quote
That T3 more general chart is ******** as it stands now.
T3's are currently higher risk/higher reward ships because of skill loss. If they're going to change them to be "more general" they need to remove the risk associated with flying them, because no one wants to fly a ship that is worse than a ship half it's cost that does what it needs to do better. |

Mike Flynn
Meltdown.
0
|
Posted - 2013.06.14 21:25:00 -
[4] - Quote
I believe that some t3 setups give far too much gank to overshadow Hacs, that being said, I don't think it should be outputting t1 cruiser DPS. Though now that has kind of grown considerably. Generalization without being better than another role means that a t3 should be able to put out respectable dps while performing ewar while performing evasion, though not doing any of those better than a ship that is specialized to do them individually.
However folks let's get to the point where we can realistically balance t3's https://forums.eveonline.com/default.aspx?g=posts&t=248338&find=unread
|

Alvatore DiMarco
Capricious Endeavours Ltd
357
|
Posted - 2013.06.14 21:28:00 -
[5] - Quote
That chart is outdated.
This is the new chart as of FanFest 2013: http://www.youtube.com/watch?v=sKx87NwKaIE&feature=youtu.be&t=8m19s |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
230
|
Posted - 2013.06.14 21:45:00 -
[6] - Quote
more generalization for T3's mean performing multiple roles at the same time i would expect a jack of all trades.. - e-war and links -logi and e-war
possibly even able to do 3 things at a time ... at 80% of T2 level .. but they need to be on the same price scale as T2 cruisers or less -remove SP loss -increase training time on subs and hull -remove rigs to allow subs to switch between shields and armour easily.. encouraging versatility -make subs cheap so it doesn't cost 500mil or more too buy all the subs which atm discourages versatility and sub switching. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Zircon Dasher
229
|
Posted - 2013.06.14 21:46:00 -
[7] - Quote
Who knew that 256k SP was sooooo expensive! lolz Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |

Sigras
Conglomo
405
|
Posted - 2013.06.14 22:02:00 -
[8] - Quote
Gigan Amilupar wrote:I don't fly T3's (yet) but I don't really like this idea and I'll explain why.
#1 Doesn't really have any point unless paired with #3 which I'll get to in a minute.
#2 Effectively ruins T3's. No one is going to fly a Legion fit for heavy assault and risk losing SPs on death when they can fly a cheaper zealot that does a better job and doesn't carry that risk.
#3 Subsystems come across to me as some pretty serious hardware so it doesn't seem like switching them out readily is something that is reasonable. Were talking about millions of ISK in advanced hardware that controls the very processing power and power distribution abilities of your ship; it's not like changing a light bulb.
4# No comment, it's just a popup pertaining to #1 and #3.
All 4 of those things were ideas to implement together, but in response to #2 no, nobody would fly a legion when a zealot is a better, cheaper less risky ship, but would you fly a legion fit like a zealot that could turn into a guardian or pilgrim on the fly if thats what the fleet needed? I certainly would. |

Kaarous Aldurald
ROC Academy The ROC
245
|
Posted - 2013.06.15 01:33:00 -
[9] - Quote
Quote:No one is going to fly a Legion fit for heavy assault and risk losing SPs on death when they can fly a cheaper zealot that does a better job and doesn't carry that risk.
This. People use what is worth using.
Thing is, it's very easy for T2s or T3s to end up invalidating each other at the end of the day.
The problem really comes from the fact that prohibitive expense used to be a balancing factor, but that doctrine is currently being rejected.
T2s at present tend to being flat out better versions of the T1, with a little extra thrown in. They were previously balanced only by their being expensive and having longer training time.
T3s were designed to be a platform whereby you could design of your own accord, a powerful ship for a variety of specific purposes. This failed. Some of the subsystems work, some of them don't, and some of the T3s (Legion) just don't do very many things well. T3s were balanced around their even higher prohibitive expense, and around their skill loss on death, along with the fact that the skills for the T3s are exclusive in that they do not help you build toward anything else, they are just wasted skill points if the T3 in question isn't highly competitive.
The second problem with balancing T3s is that the subsystems aren't really representative of how the game has evolved to work. The cloak subsystems are useless. The link subsystems is built in such a way that it outright assumes the ship will never see combat.
So, a subsystem overhaul is pretty much required, along with price balancing (if they are going to be nerfed overall, their price needs to go down by about 30%). This is compounded by the incoming T2 rebalance.
If they go into the T2 rebalance while keeping T3s in their minds at the same time, then this could turn out well. I hope... Not posting on my main, and loving it.-á Because free speech.-á |

Sigras
Conglomo
405
|
Posted - 2013.06.15 18:41:00 -
[10] - Quote
Jonas Sukarala wrote:more generalization for T3's mean performing multiple roles at the same time i would expect a jack of all trades.. - e-war and links -logi and e-war
possibly even able to do 3 things at a time ... at 80% of T2 level .. but they need to be on the same price scale as T2 cruisers or less -remove SP loss -increase training time on subs and hull -remove rigs to allow subs to switch between shields and armour easily.. encouraging versatility -make subs cheap so it doesn't cost 500mil or more too buy all the subs which atm discourages versatility and sub switching. I agree that more generalization means performing multiple roles on the battlefield at the same time, but how do you do that without being able to switch subsystems on the fly?
If you gave it 8 high slots, a double damage bonus, a RR bonus and 4 turrets so it could both DPS and RR at the same time, most people would just fit neuts in the utility highs for a better combat ship.
if you gave it a bunch of mids and lows with a TD bonus most people would just shield tank it and use the lows for damage.
Switching subsystems mid combat is the only way to make the T3s more generalized.
Also I agree that if they do this, they should remove the SP loss but i think they should keep the price the same |

Omnathious Deninard
The Scope Gallente Federation
1177
|
Posted - 2013.06.15 19:14:00 -
[11] - Quote
While I agree they should be able to refit by themselves in space I do not agree that during combat is the correct place. I believe they should have a 1 min refuting penalty while switching subsystems and can refit modules from a special module and subsystem bay around 600m^3. The hull should have a special bonus that reduces the capacitor needs of onlining modules by 15%/level. Ideas for Drone ImprovementTwitter Account-á @Omnathious |

Reaver Glitterstim
Dromedaworks inc Tribal Band
548
|
Posted - 2013.06.15 21:27:00 -
[12] - Quote
The generalization aspect is in having five different types of subsystems. Pick any one subsystem you like, it should not do its role better than a whole ship oriented in that direction. You can now customize the other 4 subsystems to have what you want in conjunction with the one.
Setting up a T3 is about having effective combinations of subsystems. Every subsystem should be balanced to by itself be quite effective though less effective than an entire tech 2 ship streamlined into the same role. A HAC can shoot a bit harder than a tech 3 and maybe tank better, but the tech 3 maybe also has bonused EWAR on it at the same time, or is using interdiction nullifiers to get past a blockade, or maybe just has the specific type of tank/slot setup you want with your particular offense type.
Have to dock to swap subsystems? So what, you can secure a station system deep in enemy territory and do skirmishes around there, hopping back to the station to make quick refits. I feel that any fitting service should be able to swap subsystems though, so that includes a POS or ship fitting service. So you jump a carrier into a system, refit your T3s super fast, then jump it back out again.
That's the way T3s should be, that's what CCP sees in them and I agree. They are already sort of that, but a lot of the subsystems are ****, and a lot of others are overpowered. So the current T3s have "right" setups and everyone uses them as a specialized better-than-tech-2 ship. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. |

Kaarous Aldurald
ROC Academy The ROC
250
|
Posted - 2013.06.15 23:13:00 -
[13] - Quote
Quote:That's the way T3s should be, that's what CCP sees in them and I agree. They are already sort of that, but a lot of the subsystems are ****, and a lot of others are overpowered
I'd agree with some of that statement. Most of the subsystems are ****, but the only ones that are really overpowered is the Tengu missile offensive, and the links. The rest of them, on just about all the T3s, need buffed badly.
Quote:So the current T3s have "right" setups and everyone uses them as a specialized better-than-tech-2 ship
This isn't as much of a problem as you think. T3s still have a huge opportunity cost associated with skilling them, and a possible loss of skillpoints even undocking in one.
Furthermore, if a T3 isn't competitive against a T2, no one will fly it. It's just that simple.
That's the real trick to all of this. Depending on how the T2s turn out after their rebalance, it might be different. But with things standing the way they are now, it's really a knife's edge balance between one side invalidating the other.
My thought is T2s will end up becoming more specialized in their roles, while T3s will become powerful, but not as hyper specialized, in a lot of roles.
But all that hinges on them giving enough of a damn to properly balance the different racial subsystems against each other, and to make certain choices not automatically worse than others. Not posting on my main, and loving it.-á Because free speech.-á |

Alvatore DiMarco
Capricious Endeavours Ltd
367
|
Posted - 2013.06.16 03:37:00 -
[14] - Quote
I went out and bought a Vagabond. Haven't bothered with my Loki since. From what I can tell on Singularity, it'll be the same thing with my Tengu after I buy a Sacrilege. |

Sigras
Conglomo
407
|
Posted - 2013.06.16 03:48:00 -
[15] - Quote
ummm what? the loki is a better vagabond than the vagabond can ever be . . . if you have a vagabond fit that can challenge a loki, i'd love to see it. |

Reaver Glitterstim
Dromedaworks inc Tribal Band
551
|
Posted - 2013.06.16 06:33:00 -
[16] - Quote
Alvatore DiMarco wrote:I went out and bought a Vagabond. Haven't bothered with my Loki since. From what I can tell on Singularity, it'll be the same thing with my Tengu after I buy a Sacrilege. Vagabond can't get a target painter bonus. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. |

Alvatore DiMarco
Capricious Endeavours Ltd
373
|
Posted - 2013.06.16 08:42:00 -
[17] - Quote
Neither can the Loki. You're thinking of web range bonuses. |

Reaver Glitterstim
Dromedaworks inc Tribal Band
551
|
Posted - 2013.06.16 08:52:00 -
[18] - Quote
Yeah that one. Vagabond doesn't get it.
Loki should have a target painter bonus option though. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
713
|
Posted - 2013.06.16 09:34:00 -
[19] - Quote
Reaver Glitterstim wrote:The generalization aspect is in having five different types of subsystems.... Pretty much my understanding of the concept, they can occupy any T2 hull niche by choosing the appropriate subsystems, but never as good at the role as the dedicated T2 and never more than one at a time. Also part of the 'generalisation' is that they are not restricted by the slot tyranny in the same way as T2 hulls often are .. sure one might min/max subs to get enough grid and whatnot but it is not forced.
And didn't they just add, or say they intended to add, the ability to re-sub from POS maintenance arrays to make T3 use in worms more viable? That alone is an insane boost to T3. |

Sigras
Conglomo
412
|
Posted - 2013.06.16 21:22:00 -
[20] - Quote
Reaver Glitterstim wrote:The generalization aspect is in having five different types of subsystems. Pick any one subsystem you like, it should not do its role better than a whole ship oriented in that direction. You can now customize the other 4 subsystems to have what you want in conjunction with the one.
Setting up a T3 is about having effective combinations of subsystems. Every subsystem should be balanced to by itself be quite effective though less effective than an entire tech 2 ship streamlined into the same role. A HAC can shoot a bit harder than a tech 3 and maybe tank better, but the tech 3 maybe also has bonused EWAR on it at the same time, or is using interdiction nullifiers to get past a blockade, or maybe just has the specific type of tank/slot setup you want with your particular offense type. This would be ideal, but right now, the T3 ships outclass HACs in every way (except for the edge cases of the Cerberus range and the Ishtar's drones)
Also, how do you give a ship bonused e-war without giving it a bunch of mid slots that can be re-purposed. Say you make a proteus as a carbon copy of a deimos except it does 10% less damage but has +2 mid slots and a sensor dampening bonus. People would say "screw the damp bonus, im shield tanking this ship" and you'd end up with a shield tanked deimos with extra damage mods/TEs in the lows
Reaver Glitterstim wrote:Have to dock to swap subsystems? So what, you can secure a station system deep in enemy territory and do skirmishes around there, hopping back to the station to make quick refits. I feel that any fitting service should be able to swap subsystems though, so that includes a POS or ship fitting service. So you jump a carrier into a system, refit your T3s super fast, then jump it back out again. If you're going to go through the trouble of returning to the station, why not just come back with a different ship specialized for what you want it to do? its cheaper and less risky
Even if youre going to jump in a carrier to refit, why not just bring in the ship you need?
Basically as I see it, there are two options: 1. T3s must be straight better than T2 or nobody will fly them given their cost 2. T3s must be able to refit in combat meaning they arent as good as T2 but can do something T2 ships cant. |

Reaver Glitterstim
Dromedaworks inc Tribal Band
552
|
Posted - 2013.06.16 21:29:00 -
[21] - Quote
Sigras wrote:Also, how do you give a ship bonused e-war without giving it a bunch of mid slots that can be re-purposed. Say you make a proteus as a carbon copy of a deimos except it does 10% less damage but has +2 mid slots and a sensor dampening bonus. People would say "screw the damp bonus, im shield tanking this ship" and you'd end up with a shield tanked deimos with extra damage mods/TEs in the lows Why give it +2 mid slots? Why not leave it with the same net number of slots as the Deimos, maybe with more total mids but less lows to balance it out. It doesn't even necessarily need that. It could have the same slot layout as a Deimos, 2 hybrid bonuses instead of 3, a sensor damp bonus, and have a strong advantage over a Deimos. The Deimos can fit one or two sensor dampeners too, but it/they won't be nearly as effective. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. |

Sigras
Conglomo
413
|
Posted - 2013.06.16 22:46:00 -
[22] - Quote
be honest, would you really fly that ship? a deimos that looses you SP when you die in it, costs 3x as much and has a sensor damp bonus? |

Reaver Glitterstim
Dromedaworks inc Tribal Band
552
|
Posted - 2013.06.16 22:48:00 -
[23] - Quote
You had me at Deimos with sensor damp bonus. Gimme gimme.
To be honest, I personally would not fly it in most situations, but then I wouldn't really fly a strategic cruiser at all anyway. This has more to do with my inability to keep ships alive than anything else. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. |

Sigras
Conglomo
413
|
Posted - 2013.06.16 23:07:00 -
[24] - Quote
well, maybe the deimos was a bad example cause pretty much nobody wants to fly that ship anyway . . . its nickname is "the die-most" for a reason
That being said, the general consensus in ship fitting is "make your ship do one thing really well" this is why we dont see falcons with mag stabs in the lows, and why we all fit either short ranged or long ranged guns. Years of ship fitting have told us that being flexible isnt as good as being good at what you do, so we make specialized fits for specialized roles; we have dedicated tackle and dedicated e-war ships.
The T3 ships would need a serious incentive to break out of this idea, and I just dont see a ship bonus being that incentive.
We already have ships that ignore some of their bonuses in favor of a more focused ship: the falcon (ignores damage for more jamming) the myrmadon (shield tank fit) the brutix (shield tank fit) the hyperion (shield tank fit) the HICs (ignore damage for additional tank)
This is why I propose being able to switch subsystems mid combat; this would allow the ship to retain it's focused fit, but it would also be able to change what that focus was based on the battlefield.
Now of course you would only have 8/8/8 modules so you could only change to the extend that you prepared for when you undocked, but you could effectively fill 2-3 roles I think.
This would make for some seriously powerful ships, but really expensive as you would be losing all 24 modules + rigs + all the subsystems you were carrying with you at the time. |

Reaver Glitterstim
Dromedaworks inc Tribal Band
552
|
Posted - 2013.06.16 23:33:00 -
[25] - Quote
Maybe T3s should just be ships flown by eccentric master PVPers who know how to properly use them. Maybe they should be rare. MOST people have learned to specialize their ships. This is not because flexible fits are bad, it's because most people can't figure out how to set one up.
Commander Ted can show you a nice Arbitrator fit which makes a great solo pvper. That's a ship with inadequate tank and inadequate dps using its EWAR bonus along with the other two to shine. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. |

Sigras
Conglomo
417
|
Posted - 2013.06.18 10:12:00 -
[26] - Quote
I feel like the elite PvPers all specialize their ships. Looking at the fits of the top PvP groups and individuals, ive seen specialized fit after specialized fit. I am of the opinion that a specialized ship is usually better.
Like I mentioned before, nobody would fit both railguns and blasters to their ship. This would make it more flexible and more versatile but in reality it just makes your ship less effective in the best of circumstances, and marginally less terrible in the worst of circumstances. |

max ericshaun
Ekchuah's Shrine Comporium Kill It With Fire
11
|
Posted - 2013.06.18 12:58:00 -
[27] - Quote
This debate is getting tiresome. I can understand making some of the subsystems more useful. I can even see making some slightly less powerful, but why on earth should a T2 ship be better than a T3? Doesn't T3 mean more technologically advanced than T2? A T3 cruiser fit up as a HAC should be better than a T2 cruiser fit up as a HAC. If anything, increase the skills needed to fly the T3s. Make them much more skill intensive. A good FC with a good fleet of pilots can honestly hold their own in thoraxes against both AHAC fleets and proteus fleets with fairly even numbers. I've been on both sides of that. Stop crying about how over powered they are. The cries for the nerf bat to hit ships that you can't kill is so damn annoying. |

Reaver Glitterstim
Dromedaworks inc Tribal Band
555
|
Posted - 2013.06.19 05:04:00 -
[28] - Quote
In many instances, specialized ships are better. It's highly situational. But most "elite pvpers" are pretty close-minded about fits too. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
717
|
Posted - 2013.06.19 09:51:00 -
[29] - Quote
max ericshaun wrote:...Doesn't T3 mean more technologically advanced than T2?... Yes and no. Advancement is not always vertical, sometimes it goes off to the side.
T3 is the Spork, a sideways evolution of the most basic utensils .. it can function as either a Spoon or a Fork but will always be inferior to the real deals as either. |

Alvatore DiMarco
Capricious Endeavours Ltd
417
|
Posted - 2013.06.19 10:04:00 -
[30] - Quote
That is a wonderful analogy. The spork is the personification of T3 ships, made into something suitable for eating my dinner with. For all its versatility though, the spork is not modular. This is what makes it so versatile in the first place. You can eat all kinds of things with it and you don't actually have to touch it (well you do, but..) or modify it in any way. It's just ready to go, all the time.
I wonder if properly capitalizing on the "flexibility" aspect intended for V3s will require going completely back to the drawing board. Perhaps the key to proper T3 flexibility is to assign generalized, well-rounded bonuses to the hull itself. From there, you then add your subsystems, whose bonuses are completely redesigned around the notion of giving certain stats or abilities a nudge this way or the other, with some stripping away a bonus, heavily penalizing a bonus/stat or simply adding a new function/altering the weapon platform with no change to the hull's basic stats.
Such an approach might also include standardizing a slot layout, so that each T3 has its own specific slot layout and only certain subsystems have the ability to move a slot from here to there with no other significant effects, while other powerful subsystems remove a slot entirely as a way of balancing what they do. |

max ericshaun
Ekchuah's Shrine Comporium Kill It With Fire
21
|
Posted - 2013.06.19 11:50:00 -
[31] - Quote
A spork is a free utensil you get with your chalupa at taco bell. A strategic cruiser is a ship that at minimum is double the price of it's T2 variant that runs the risk of you retraining a skill. Next analogy please. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
855
|
Posted - 2013.06.19 13:14:00 -
[32] - Quote
You people are arguing around bad perceptions.
T3's are not OP, HACs are shite, that's all.
NO T3's can't do anything the specialized counter parts can't do better except in 2 specific cases, Command subs that need to be removed from the equation or nerf to the ground and in HAC's playground because HAC's are terrible.
For any other role the specialized versions are better or you guys are doing it wrong. After T2 cruisers rebalance T3's will require a lot of love on top of what they already have not nerfs, or you guys don't fly them and are moaning about shite you know nothing about. *removed inappropriate ASCII art signature* - CCP Eterne |

Ramirez Dora
Snuff Box Urine Alliance
86
|
Posted - 2013.06.19 13:16:00 -
[33] - Quote
We've got a discussion similar to this going on at FHC (I'm sure you can find it) so whilst I won't reiterate all the good points made there, I will say this:
1) The main T3 skill is relatively useless (just a 'nice to have') and so many people fly around in T3s with the main skill at 2-4
2) You can not remove their obscene tank without a review to the skill loss applied, or nobody will fly them (to quote "gold-leaf paper bags"). To merge with number 1 above, adding a 15% per level chance reduction of skill loss per level (to a max of 75%) would not be a bad thing on the main skill.
3) The subsystems have silly requirements (read: none). EWAR subsystem should require IV (preferably V given the T3 nature) of the respective EWAR skill(s). That might mitigate the need for drastic capability nerfing, and increase the room you have to nerf/boost the various subsystems so all can be utilised.
2.5 cents |

max ericshaun
Ekchuah's Shrine Comporium Kill It With Fire
22
|
Posted - 2013.06.19 13:55:00 -
[34] - Quote
Ramirez Dora wrote:
3) The subsystems have silly requirements (read: none). EWAR subsystem should require IV (preferably V given the T3 nature) of the respective EWAR skill(s). That might mitigate the need for drastic capability nerfing, and increase the room you have to nerf/boost the various subsystems so all can be utilised.
2.5 cents
The subsystems should all require significant lvl V prereqs that revolve around their capabilities. That should stop quite a bit of the moaning about T3's. It might also be interesting to include some T2 spaceship command requirements prior to flying T3's, such as Recon IV or V, HAC IV or V, and maybe even command ships IV or V. I'm not saying make this a requirement... I'm just thinking out loud as I type.  |

Alvatore DiMarco
Capricious Endeavours Ltd
439
|
Posted - 2013.06.19 23:12:00 -
[35] - Quote
max ericshaun wrote:A spork is a free utensil you get with your chalupa at taco bell. A strategic cruiser is a ship that at minimum is double the price of it's T2 variant that runs the risk of you retraining a skill. Next analogy please.
Way to incorrectly oversimplify. Congratulations, my first facepalm of the day goes to this post. Also, I never get sporks with my chalupas. Should I be talking to the manager about this?
Moving on..
Now that CCP has taken the approach of requiring various support skills at Lv5 for T2 ships instead of requiring that you first have trained other T2 ships, I think we've got a good model in place for re-defining the skill tree required for T3 hulls.
- Electronics Upgrades 5
- Signal Analysis 5
- Energy Grid Upgrades 5
- Energy Management 5
- Long Range Targeting 5
- Science 5
- Advanced Weapons Upgrades 5
These and more seem like excellent skills to put into the T3 cruiser's requirements. Especially AWU5. They would serve to make a T3 ship a significantly higher SP investment while also ensuring both that you have nearly optimal skills for fitting them and also the basic ability to fly the T2 ships they're intended to mimic.
Whether these skills are put into the prerequisites for the main skill itself or into the subsystem skills is immaterial as you cannot train the hull without having the subsystems already trained and so it ends up the same either way.
I am, however, completely and utterly in steadfast opposition to the horrible idea that T3 ships should require having T2 ships trained. That's the exact kind of convoluted and annoying silliness that CCP just went through the process of removing from the T2 tree.
Requiring Command Ships at all in order to fly a T3 is just nonsense and has no place in a serious discussion. |

Reaver Glitterstim
Dromedaworks inc Tribal Band
557
|
Posted - 2013.06.19 23:59:00 -
[36] - Quote
Alvatore DiMarco wrote:Whether these skills are put into the prerequisites for the main skill itself or into the subsystem skills is immaterial as you cannot train the hull without having the subsystems already trained and so it ends up the same either way. Absolutely not. Those requirements should be on individual subsystem types, not on the subsystem skills, and certainly not on the main hull. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. |

max ericshaun
Ekchuah's Shrine Comporium Kill It With Fire
25
|
Posted - 2013.06.20 13:48:00 -
[37] - Quote
Alvatore DiMarco wrote:max ericshaun wrote:A spork is a free utensil you get with your chalupa at taco bell. A strategic cruiser is a ship that at minimum is double the price of it's T2 variant that runs the risk of you retraining a skill. Next analogy please. Way to incorrectly oversimplify. Congratulations, my first facepalm of the day goes to this post. Also, I never get sporks with my chalupas. Should I be talking to the manager about this? Moving on.. Now that CCP has taken the approach of requiring various support skills at Lv5 for T2 ships instead of requiring that you first have trained other T2 ships, I think we've got a good model in place for re-defining the skill tree required for T3 hulls.
- Electronics Upgrades 5
- Signal Analysis 5
- Energy Grid Upgrades 5
- Energy Management 5
- Long Range Targeting 5
- Science 5
- Advanced Weapons Upgrades 5
These and more seem like excellent skills to put into the T3 cruiser's requirements. Especially AWU5. They would serve to make a T3 ship a significantly higher SP investment while also ensuring not only that you have nearly optimal skills for fitting them but also the basic ability to fly the T2 ships they're intended to mimic. Whether these skills are put into the prerequisites for the main skill itself or into the subsystem skills is immaterial as you cannot train the hull without having the subsystems already trained and so it ends up the same either way. I am, however, completely and utterly in steadfast opposition to the horrible idea that T3 ships should require having T2 ships trained. That's the exact kind of convoluted and annoying silliness that CCP just went through the process of removing from the T2 tree. Requiring Command Ships at all in order to fly a T3 is just nonsense and has no place in a serious discussion.
Well analogy aside, it seems we are more or less on the same page with a need for tougher requirements to fly T3's. As I stated previously, I'm not saying T2 ship training should be a requirement. Mostly I brought them up due to the roles T3's are usually used to fill. The list you have is certainly a minimum that should be added. That list could easily be doubled in length with various support skills. Bottom line, instead of people insisting that T3's in general be nerfed, beef up the T2 variants and severely intensify the skill training involved in flying T3's. |

Alvatore DiMarco
Capricious Endeavours Ltd
454
|
Posted - 2013.06.20 13:58:00 -
[38] - Quote
Reaver Glitterstim wrote:Alvatore DiMarco wrote:Whether these skills are put into the prerequisites for the main skill itself or into the subsystem skills is immaterial as you cannot train the hull without having the subsystems already trained and so it ends up the same either way. Absolutely not. Those requirements should be on individual subsystem types, not on the subsystem skills, and certainly not on the main hull.
Certainly, if you agree to take a substantial nerf on the hull itself that will bring it in line with how quickly you can train for it.
T3s really are much too easy to get into, and I say this as a pilot who has specialized almost solely in T3s to the detriment of being able to fly anything else. |

Onomerous
Shockwave Innovations Surely You're Joking
133
|
Posted - 2013.06.20 15:01:00 -
[39] - Quote
Alvatore DiMarco wrote:Reaver Glitterstim wrote:Alvatore DiMarco wrote:Whether these skills are put into the prerequisites for the main skill itself or into the subsystem skills is immaterial as you cannot train the hull without having the subsystems already trained and so it ends up the same either way. Absolutely not. Those requirements should be on individual subsystem types, not on the subsystem skills, and certainly not on the main hull. Certainly, if you agree to take a substantial nerf on the hull itself that will bring it in line with how quickly you can train for it. T3s really are much too easy to get into, and I say this as a pilot who has specialized almost solely in T3s to the detriment of being able to fly anything else.
Getting into it and being adequately trained to fly it are not the same. To get into a full T2 fit T3 hull with adequate subsystem skills is not too easy. Then you lose some of it if you get killed... |

Ranger 1
Ranger Corp
4288
|
Posted - 2013.06.20 18:41:00 -
[40] - Quote
Onomerous wrote:Alvatore DiMarco wrote:Reaver Glitterstim wrote:Alvatore DiMarco wrote:Whether these skills are put into the prerequisites for the main skill itself or into the subsystem skills is immaterial as you cannot train the hull without having the subsystems already trained and so it ends up the same either way. Absolutely not. Those requirements should be on individual subsystem types, not on the subsystem skills, and certainly not on the main hull. Certainly, if you agree to take a substantial nerf on the hull itself that will bring it in line with how quickly you can train for it. T3s really are much too easy to get into, and I say this as a pilot who has specialized almost solely in T3s to the detriment of being able to fly anything else. Getting into it and being adequately trained to fly it are not the same. To get into a full T2 fit T3 hull with adequate subsystem skills is not too easy. Then you lose some of it if you get killed... Actually, yes they are easy to master... and the skill point loss that terrifies everyone is at most a few days to retrain.
Keep them easy for newish people to get into. Reduce their price. Balance them as proposed (more flexible, yet still effective... not as good at a particular thing as a T2 vessel specialized for that task). Consider making the size of the sub systems a bit smaller, to facilitate easy transport to forward bases and WH.
I'm sorry, but making them transformers in space doesn't make much sense. Making them easy to move to a forward base or WH is a very nice advantage they have that could be built upon. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
241
|
Posted - 2013.06.20 19:00:00 -
[41] - Quote
Alvatore DiMarco wrote:max ericshaun wrote:A spork is a free utensil you get with your chalupa at taco bell. A strategic cruiser is a ship that at minimum is double the price of it's T2 variant that runs the risk of you retraining a skill. Next analogy please. Way to incorrectly oversimplify. Congratulations, my first facepalm of the day goes to this post. Also, I never get sporks with my chalupas. Should I be talking to the manager about this? Moving on.. Now that CCP has taken the approach of requiring various support skills at Lv5 for T2 ships instead of requiring that you first have trained other T2 ships, I think we've got a good model in place for re-defining the skill tree required for T3 hulls.
- Electronics Upgrades 5
- Signal Analysis 5
- Energy Grid Upgrades 5
- Energy Management 5
- Long Range Targeting 5
- Science 5
- Advanced Weapons Upgrades 5
These and more seem like excellent skills to put into the T3 cruiser's requirements. Especially AWU5. They would serve to make a T3 ship a significantly higher SP investment while also ensuring not only that you have nearly optimal skills for fitting them but also the basic ability to fly the T2 ships they're intended to mimic. Whether these skills are put into the prerequisites for the main skill itself or into the subsystem skills is immaterial as you cannot train the hull without having the subsystems already trained and so it ends up the same either way. I am, however, completely and utterly in steadfast opposition to the horrible idea that T3 ships should require having T2 ships trained. That's the exact kind of convoluted and annoying silliness that CCP just went through the process of removing from the T2 tree. Requiring Command Ships at all in order to fly a T3 is just nonsense and has no place in a serious discussion.
Well atm T3's require cruiser lv 5 which when you think about it makes no sense as they will no longer be a specialization infact any lv5 skill is a specialization so T3's should only need lv4 skills at most. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Reaver Glitterstim
Dromedaworks inc Tribal Band
559
|
Posted - 2013.06.21 03:19:00 -
[42] - Quote
It's not specialized if it requires core skills at 5. But it shouldn't require any of those specialized skills at 5, and it shouldn't require any tech 2/advanced skills at all.
Here's what I'd set for the skill requirements on Legion subsystems: DEFENSIVE Adaptive Augmenter: Remote Armor Repair Systems 4 Augmented Plating: Hull Upgrades 4 Nanobot Injector: Repair Systems 4, Hull Upgrades 3, Nanite Operation 3 Warfare Processor: Armored Warfare Specialist 4
ELECTRONIC Dissolution Sequencer: Radar Sensor Compensation 4 Energy Parasitic Complex: Energy Emission Systems 4 Tactical Targeting Network: Targeting 4, Signature Analysis 4 Emergent Locus Analyzer: Astrometric Pinpointing 2
ENGINEERING Augmented Capacitor Reservoir: Energy Management 4 Capacitor Regeneration Matrix: Energy Systems Operation 4, Energy Grid Upgrades 3 Power Core Multiplier: Energy Grid Upgrades 4 Supplemental Coolant Injector: Thermodynamics 3
OFFENSIVE Assault Optimization: Heavy Assault Missiles 3, Rapid Launch 3, Missile Bombardment 3 Drone Synthesis Projector: Combat Drone Operation 4 Liquid Crystal Magnifiers: Medium Energy Turret 3, Controlled Bursts 3, Sharpshooter 3 Covert Reconfiguration: Cloaking 4
PROPULSION Chassis Optimization: Navigation 4, Acceleration Control 3 Fuel Catalyst: Afterburner 4, Acceleration Control 3 Wake Limiter: Acceleration Control 3, High Speed Maneuvering 3 Interdiction Nullifier: Evasive Maneuvering 4, Warp Drive Operation 4 _______________________________________
This is an example of how I think the skill requirements should be setup. I tried to get everything as close as I could to costing a little bit more than a 2x at level 4. Covert Reconfiguration requires Cloaking 4 (a 6x skill), and the Covert Ops cloak requires even more. The real reason the subsystem carries this requirement is both to give it a requirement at all, and to give non-cloakers something to train for if they're just using it to skate the energy turret skill requirement. I apologize if any skill requirements are absurd, or if I have miscalculated their totals. I did this quickly. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. |

Soldarius
Deadman W0nderland Tribal Band
320
|
Posted - 2013.06.21 20:44:00 -
[43] - Quote
If you want a more accurate graphical representation of the current ability of tech 3, take it from it's current position in that chart, move it all the way to the top, and stretch it out so it reaches all the way left and all the way right.
nerf strat cruisers. less grid, more sigrad, less boosting. Free Ripley Weaver! |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
241
|
Posted - 2013.06.21 21:05:00 -
[44] - Quote
Soldarius wrote:If you want a more accurate graphical representation of the current ability of tech 3, take it from it's current position in that chart, move it all the way to the top, and stretch it out so it reaches all the way left and all the way right.
nerf strat cruisers. less grid, more sigrad, less boosting.
NERF them ...NERF them into the ground !!!!
And then from their ashes should arise flexibility incarnate ... m'kay :) 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

max ericshaun
Ekchuah's Shrine Comporium Kill It With Fire
26
|
Posted - 2013.06.21 21:30:00 -
[45] - Quote
Reaver Glitterstim wrote:It's not specialized if it requires core skills at 5. But it shouldn't require any of those specialized skills at 5, and it shouldn't require any tech 2/advanced skills at all.
-list of very short training times- _______________________________________
This is an example of how I think the skill requirements should be setup. I tried to get everything as close as I could to costing a little bit more than a 2x at level 4. Covert Reconfiguration requires Cloaking 4 (a 6x skill), and the Covert Ops cloak requires even more. The real reason the subsystem carries this requirement is both to give it a requirement at all, and to give non-cloakers something to train for if they're just using it to skate the energy turret skill requirement. I apologize if any skill requirements are absurd, or if I have miscalculated their totals. I did this quickly.
I'm sorry but this strikes me the OPPOSITE of what specialized means. When I think of someone as highly specialized, I think of years of school and training. A neurosurgeon is highly specialized and spends close to a decade training. You can get a job at a gas station without graduating high school. Training to fly a T3 should be one of the most skill intensive subcaps in the game. I will admit I should not have mentioned T2 ship skills as requirements. I typed it as I thought it and decided it was a bad idea once I had a chance to think it over.
As for the cries to nerf them, DON'T. Improve T2 and then see how they compare to T3. If CCP does it right, I think people will be pleasantly surprised at how the two compare. |

Reaver Glitterstim
Dromedaworks inc Tribal Band
565
|
Posted - 2013.06.22 00:28:00 -
[46] - Quote
I disagree. As a highly generalized ship, it should not have hefty skill requirements. Its price tag pays for its fitting options, it should not be better than tech 2 and it should not cost as much training time as tech 2. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. |

max ericshaun
Ekchuah's Shrine Comporium Kill It With Fire
26
|
Posted - 2013.06.22 03:55:00 -
[47] - Quote
Reaver Glitterstim wrote:I disagree. As a highly generalized ship, it should not have hefty skill requirements. Its price tag pays for its fitting options, it should not be better than tech 2 and it should not cost as much training time as tech 2.
This is a debate that will never end... There will always be an argument as to whether T3 should be better than T2 or not. Personally I'd never fly a T3 if a T2 ship could do it better. What's the point? Yes I get they can be reconfigured. So what? If I want to fly a recon instead of a hac, I'll buy a recon, not a now comparatively worthless T3 (under the assumption they were to get nerfed). And honestly, I don't reconfigure my T3's anyway. I have multiples for different functions. The T3 should be better than it's T2 counterparts, and should require skills above and beyond it's T2 counterparts. There's no other reason to fly a T3. |

Jerick Ludhowe
The Scope Gallente Federation
470
|
Posted - 2013.06.22 04:52:00 -
[48] - Quote
So, question. Why do t3 cruisers receive more bonuses, better bonuses, more normal slots, and more rig slots compared to Hacs? Oh yeah, why do they take less sp too? |

Sigras
Conglomo
428
|
Posted - 2013.06.22 05:41:00 -
[49] - Quote
max ericshaun wrote:Reaver Glitterstim wrote:I disagree. As a highly generalized ship, it should not have hefty skill requirements. Its price tag pays for its fitting options, it should not be better than tech 2 and it should not cost as much training time as tech 2. This is a debate that will never end... There will always be an argument as to whether T3 should be better than T2 or not. Personally I'd never fly a T3 if a T2 ship could do it better. What's the point? Yes I get they can be reconfigured. So what? If I want to fly a recon instead of a hac, I'll buy a recon, not a now comparatively worthless T3 (under the assumption they were to get nerfed). And honestly, I don't reconfigure my T3's anyway. I have multiples for different functions. The T3 should be better than it's T2 counterparts, and should require skills above and beyond it's T2 counterparts. There's no other reason to fly a T3. what if it could switch roles in combat as your fleet needed? I feel like this would be a useful thing that T2 ships just cannot do.
Picture this scenario: Youre in a small to medium sized fleet of say 20 legions and 10 guardians and you get jumped by a battleship fleet of 40 ships, they have little to no RR support so you think you can take them, but they begin to put out far more DPS than your 10 guardians can keep up with. Luckily for you, your fleet was prepared for this and half of your legions are carrying RR subsystems with them. They refit mid combat and supplement your failing guardian force.
Your enemy, seeing that you are now tanking their damage calls in an archon which drops into triage and begins RRing the battleships. Again your fleet adapts and 4-5 of your remaining DPS ships switch to curse mode and begin cap draining the triage archon. Once it is cap dry 3 of them switch back to DPS mode and focus it down with relative ease then proceed to destroy the remaining battleship fleet.
Yes, T2 ships in those specific roles would be better, but your fleet doesnt know ahead of time what exactly it is going to be facing, so that point is moot; yes a zealot may do more DPS, and a guardian may rep more, and a curse may cap drain more, but the legion is the only one that can do all of those things on the fly as the fleet needs. |

max ericshaun
Ekchuah's Shrine Comporium Kill It With Fire
27
|
Posted - 2013.06.22 14:42:00 -
[50] - Quote
I don't think that kind of on the fly refitting should happen, but even if it changed to something like that, T3's need to be more skill intensive. |

Sigras
Conglomo
429
|
Posted - 2013.06.24 18:32:00 -
[51] - Quote
Isnt that the best kind of skill intensive? player skill intensive . . .
Can you give me a good reason why this wouldnt work for the rebalance? it does everything CCP said they want, it would make them less powerful than T2 and more generalized than T1 while retaining a unique aspect of modular ship design.
Also if they were nerfed to say 80% of the effectiveness of their T2 counterparts, I dont think that they'd be out of balance. Especially if you only had 8/8/8 slots to work with, you could only fill 2-3 roles at a time, and even that would take advanced fitting planning. Also you'd have to carry those subsystems around with you so you're also increasing your risk, and making a loss more expensive. |

max ericshaun
Ekchuah's Shrine Comporium Kill It With Fire
34
|
Posted - 2013.06.24 19:03:00 -
[52] - Quote
Jerick Ludhowe wrote:So, question. Why do t3 cruisers receive more bonuses, better bonuses, more normal slots, and more rig slots compared to Hacs? Oh yeah, why do they take less sp too? Raise the skill requirements for T3's. A lot. |

Vic Teishikuro
Rescue Team
1
|
Posted - 2013.06.24 19:50:00 -
[53] - Quote
T3+¿s are very very expensive and require lots of skill trainning. not to mention there are heavy used in w-space and any changes that would lower ehp or dps wout greatly effect there useability and would not be worth flying.
1) For over 1 bil and months more of skill trainning if you lower t3 dps to less than a hac, people will fly it less. and it will hurt wh-spacers and plexers
2) any reduction to ehp will again hurt the use of them soo much that they wont be worth the cost or trainning to fly and we will see more people jumping to either battleships or orther stuff..
T3s need a buff not a nerf. or people will just start buying hacs and recons for everything since... well you can only reconfig a t3 in station but it costs soo much why not just by the t2 ships if there gunna be better
|

Sigras
Conglomo
430
|
Posted - 2013.06.24 20:01:00 -
[54] - Quote
because your zealot cannot become a guardian on the fly if your fleet needs more RR, with this proposal, it would take some forethought but your legion could.
that flexibility in an of itself is worth far more than a billion isk . . . |

Alvatore DiMarco
Capricious Endeavours Ltd
509
|
Posted - 2013.06.24 23:43:00 -
[55] - Quote
I'm not going to say T3s need a buff, but I don't think they specifically need a nerf either. They need to have their subsystems looked at, with the unpopular or unviable ones being reviewed to see why they aren't used. Likewise, the hugely popular systems need to be looked at as well, to see why they're so popular - whether it's because the subsystem is overpowered or genuinely well-designed.
The "generalization" and "flexibility" offered by T3s represents a staggering amount of power that a T2 ship cannot hope to match. Ever. Therefore, a T3 ship should indeed have very hefty skill requirements, just like what I listed previously. |

Reaver Glitterstim
Dromedaworks inc Tribal Band
571
|
Posted - 2013.06.25 04:58:00 -
[56] - Quote
I'd like tech 3 components to be cheaper to collect, but for there to be a difficulty in getting the stuff back to known space. hat way, tech 3 ships would not need to be super powerful to be economically viable in wormhole space, but they would be an uncommon hull type elsewhere. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. |

Sigras
Conglomo
438
|
Posted - 2013.06.26 00:38:00 -
[57] - Quote
Alvatore DiMarco wrote:I'm not going to say T3s need a buff, but I don't think they specifically need a nerf either. They need to have their subsystems looked at, with the unpopular or unviable ones being reviewed to see why they aren't used. Likewise, the hugely popular systems need to be looked at as well, to see why they're so popular - whether it's because the subsystem is overpowered or genuinely well-designed.
The "generalization" and "flexibility" offered by T3s represents a staggering amount of power that a T2 ship cannot hope to match. Ever. Therefore, a T3 ship should indeed have very hefty skill requirements, just like what I listed previously. It is my contention that T3 ships provide no flexibility that cannot be had by a few T2 ships, and that cannot be changed without allowing them to refit in combat.
Picture this:
you have a loki with all the subsystems and all relevant modules in a station
In that same station, i have a vagabond, a scimitar and a rapier with all the relevant fittings.
Now, which of us is more flexible? It's at least a wash. You choose a role and undock, and I choose a role and undock.
The difference is that my ships were cheaper and dont blow up all together. The main fit you see in combat is the "better than a HAC fit" because they arent actually more flexible, theyre just used in one particular aspect, and in that aspect, they make the ship they're replacing completely obsolete.
This is why I said that T3 ships either need to be straight out better than T2 ships and thereby make them obsolete, or they need to be able to refit in combat to provide actual flexibility. |

Sigras
Conglomo
442
|
Posted - 2013.06.29 05:23:00 -
[58] - Quote
Jonas Sukarala wrote:Soldarius wrote:If you want a more accurate graphical representation of the current ability of tech 3, take it from it's current position in that chart, move it all the way to the top, and stretch it out so it reaches all the way left and all the way right.
nerf strat cruisers. less grid, more sigrad, less boosting. NERF them ...NERF them into the ground !!!! And then from their ashes should arise flexibility incarnate ... m'kay :) you guys seem not to be listening. Yes, nerf T3s so theyre worse than T2 ships, then give them the ability to switch roles mid combat which is something that T2 ships cannot do. This is the only way to make them flexible.
Seriously think about it; right now, as it stands, T3 ships are no more flexible than having a few T2 ships in your hanger. |

Onomerous
Shockwave Innovations Surely You're Joking
168
|
Posted - 2013.06.29 14:48:00 -
[59] - Quote
Sigras wrote:Jonas Sukarala wrote:Soldarius wrote:If you want a more accurate graphical representation of the current ability of tech 3, take it from it's current position in that chart, move it all the way to the top, and stretch it out so it reaches all the way left and all the way right.
nerf strat cruisers. less grid, more sigrad, less boosting. NERF them ...NERF them into the ground !!!! And then from their ashes should arise flexibility incarnate ... m'kay :) you guys seem not to be listening. Yes, nerf T3s so theyre worse than T2 ships, then give them the ability to switch roles mid combat which is something that T2 ships cannot do. This is the only way to make them flexible. Seriously think about it; right now, as it stands, T3 ships are no more flexible than having a few T2 ships in your hanger.
No. You really need to think about this and see why |

Reaver Glitterstim
Dromedaworks inc Tribal Band
573
|
Posted - 2013.06.29 20:16:00 -
[60] - Quote
Sigras wrote:Picture this:
you have a loki with all the subsystems and all relevant modules in a station
In that same station, i have a vagabond, a scimitar and a rapier with all the relevant fittings.
Now, which of us is more flexible? It's at least a wash. You choose a role and undock, and I choose a role and undock.
The difference is that my ships were cheaper and dont blow up all together. You forgot that the Loki can fly as one ship and carry all of its subsystems with it. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. |

Sigras
Conglomo
442
|
Posted - 2013.06.30 09:36:00 -
[61] - Quote
Reaver Glitterstim wrote:Sigras wrote:Picture this:
you have a loki with all the subsystems and all relevant modules in a station
In that same station, i have a vagabond, a scimitar and a rapier with all the relevant fittings.
Now, which of us is more flexible? It's at least a wash. You choose a role and undock, and I choose a role and undock.
The difference is that my ships were cheaper and dont blow up all together. You forgot that the Loki can fly as one ship and carry all of its subsystems with it. I didnt forget, I just didnt mention it because that presents a whole new range of problems:
1. It raises the cost of your ship quite a bit because you would also have to carry the mods for the different fittings you may need; also this turns you into a loot pinata 2. It takes time to dock and refit, and if your fleet needs extra RR, by the time you dock and come back the only thing theyre going to need is a salvager. 3. good luck finding a place to dock and refit deep in enemy territory, or in an enemy WH where you're most likely to be away from a suitable T2 replacement ship which would be a preferable alternative.
I suppose 2 and 3 could be somewhat alleviated by bringing an orca/carrier with you, but now we're back to combat refitting arent we? interesting how we keep coming back to that. |

Reaver Glitterstim
Dromedaworks inc Tribal Band
573
|
Posted - 2013.06.30 10:18:00 -
[62] - Quote
Those same problems (except for #1) and more are presented with multiple ships for multiple jobs. It's still a better ship simply being able to carry subsystems with it. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. |

Sigras
Conglomo
527
|
Posted - 2013.09.15 19:31:00 -
[63] - Quote
true, but the point is that having a series of T2 ships is at least as good as a T3 if you cant refit in combat, and considering that each T2 ship should be better at its role than the T3 emulation of that T2 ship. |

Sigras
Conglomo
527
|
Posted - 2013.09.15 19:41:00 -
[64] - Quote
The TL;DR of this thread is that you have 2 options:
1. combat refitting T3s 2. T3s that outclass their T2 counterparts (What we have right now)
Either one of those two things or you'll have T3s that cost more and are less effective than T2 ships. |

Jerick Ludhowe
Internet Tuff Guys
557
|
Posted - 2013.09.15 20:13:00 -
[65] - Quote
Combat refit is one of the dumbest suggestions i've seen in quite a while. |

Sigras
Conglomo
527
|
Posted - 2013.09.15 20:37:00 -
[66] - Quote
do you have a reason for thinking that or is that just what you think? |

Arthur Aihaken
The.VOID
194
|
Posted - 2013.09.15 20:53:00 -
[67] - Quote
Sigras wrote:T3s that outclass their T2 counterparts (What we have right now)
That's the whole point. They're T3s. How about this:
5. T3s are generally fine, but need a few tweaks to the Proteus and Legion. I am currently away, traveling through time and will be returning last week. |

Sigras
Conglomo
527
|
Posted - 2013.09.15 21:27:00 -
[68] - Quote
T3s are not supposed to be straight better than T2s thats ridiculous . . . if thats the case why even have T2? |

Onictus
Silver Snake Enterprise Fatal Ascension
512
|
Posted - 2013.09.15 21:37:00 -
[69] - Quote
Sigras wrote:T3s are not supposed to be straight better than T2s thats ridiculous . . . if thats the case why even have T2?
They aren't
Recons point/web/ecm/logi better than any T3 can dream of...there is no hictor varient of T3
CCP ****** it up with the HAC rebalance. The issue isn't the T3 its the HACs.
Tengu in recon mode isa joke compared to a Falcon...or Rook really T3 logi...just lol Protues can match a lauch or arazu for ping distance, its really not close Loki doesn't get Huggin's web range has no painter bounus at all Legion in a cap warfare foll when there is curse? LOL NO recon mode T3 gets a fuel bonus or the reduction to cyno duration Logi T3s are a joke outside of a couple niche rolls
...all they have is a tank
Its not the T3's issue that the HACs suck (and continue to)
Loki's isn't faster than either munnin or vaga Proteusis of dubious value in a HAC roll ...period and proteus vs ishtar? just lol, Ishhtar is far and away just better for the roll Tengu trumps eagle, its debatable between a missile tengu and a cerb now Legion trumps Sac and zealot....but the issue there is (again) the sac and zealot.
|

Zakeus Djinn
Who Called In The Fleet
4
|
Posted - 2013.09.15 22:15:00 -
[70] - Quote
I really don't like combat refitting of tech 3 ships. That isn't how they are generalist. A T3 ship should be able to fill multiple roles at the same time to sort of create a role of its own, not just one role at a time. Even if you can refit in combat, you're just moving from one single role to another.
A perfect example is cloaking warfare link ships. There is no T2 ship that fills the role of boosting a fleet while having the covops capability to warp cloaked or use covert jump bridges with the fleet. With subsystems, a T3 takes the specialization of cloaky ships, and combines it with the ability to provide fleet boosts, resulting in an entirely new role of its very own. With some subsystem changes, a tech 3 ship could be set up to have some of the electronic warfare abilities of the recon cruisers, but have much of the resilience of a HAC to keep it on the field. It wouldn't be as good as a recon at EWAR, and not quite as good at tanking as a HAC, nor would it have a HAC's EWAR resistance, but it would take the two and combine them for a unique role on the field.
A properly balanced and organized set of subsystems would make the generalist function of tech 3 ships work perfectly, without even changing the mechanics of T3 ships. |

Arthur Aihaken
The.VOID
194
|
Posted - 2013.09.16 02:45:00 -
[71] - Quote
Sigras wrote:T3s are not supposed to be straight better than T2s thats ridiculous . . . if thats the case why even have T2?
T1... T2... T3... notice a pattern here? Um, because T2s are cheaper than T3s? I am currently away, traveling through time and will be returning last week. |

Onomerous
Shockwave Innovations Surely You're Joking
288
|
Posted - 2013.09.16 17:05:00 -
[72] - Quote
FFS, it is already expensive enough without having to fly around with a cargohold full of subsystems. Great idea!! Great!!
/end sarcasm
No to changing subsystems in space. Reasons have already been given... |

Onomerous
Shockwave Innovations Surely You're Joking
288
|
Posted - 2013.09.16 17:07:00 -
[73] - Quote
Arthur Aihaken wrote:Sigras wrote:T3s that outclass their T2 counterparts (What we have right now) That's the whole point. They're T3s. How about this: 5. T3s are generally fine, but need a few tweaks to the Proteus and Legion.
Then people get on and say we need to tweak Loki and Tengu. All of them need some tweaking, some a bit more than others. I really do wonder though if some of the people even fly T3s (based on their posts). |

Sigras
Conglomo
527
|
Posted - 2013.09.16 18:23:00 -
[74] - Quote
Arthur Aihaken wrote:Sigras wrote:T3s are not supposed to be straight better than T2s thats ridiculous . . . if thats the case why even have T2? T1... T2... T3... notice a pattern here? Um, because T2s are cheaper than T3s? you mean other than the fact that you're completely ignoring CCP's stated design goals? and that youre ignoring all of the principles of good game design . . . seems legit |

Arthur Aihaken
The.VOID
194
|
Posted - 2013.09.16 18:50:00 -
[75] - Quote
Sigras wrote:you mean other than the fact that you're completely ignoring CCP's stated design goals? and that youre ignoring all of the principles of good game design . . . seems legit
Oh and price is not enough of a balancing factor; we saw that with supercarriers and titans . . . the cost difference between a HAC and a T3 is like the cost difference between a can of pepsi and a 2 liter of pepsi . . . sure if I dont need the extra soda ill go with the can, but price isnt my determining factor.
Lastly, T3s that are "combat fit" are in most cases comparable to the command ships of that race and in some cases better . . . this means they're outclassing command ships (being smaller faster and just as good if not better) and completely obsoleting HACs.
Dead horse - meet stick... The aspects of the T3s have been literally debated to death, but setting aside the cost for a minute - it's the only class where you take a significant skill hit when losing one in combat. So it's not exactly Coke vs. Pepsi here... Since you brought up HACs, from what I understand from players the new HACs easily outgun most T3s. And since you also brought up Command Ships, I'll also point out that the new Command Cruisers pretty much do everything better than a T3 can (more tank, more warfare, more DPS). There was a small nerf to T3s in the last update.
That being said, I don't think anyone would argue with the insane tank possible on the Proteus and Legion. By the same token, some of the Tengu and Loki subsystems are grossly underpowered compared to the others.
Onomerous wrote:Then people get on and say we need to tweak Loki and Tengu. All of them need some tweaking, some a bit more than others. I really do wonder though if some of the people even fly T3s (based on their posts).
I have to seriously wonder that, too. The Loki and Tengu do need some buffs on some of the offensive systems, and the Legion and Proteus definitely need a change with respect to their tank. I am currently away, traveling through time and will be returning last week. |
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