Pages: 1 2 3 [4] :: one page |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Erik Finnegan
Polytechnique Gallenteenne
50
|
Posted - 2012.02.16 12:50:00 -
[91] - Quote
I support this idea.
It should be pushed by the CSM. All of them. I heard that a formal writeup is underway. Not a single one can get credit for a good implementation since the ideas have been around since...like...forever. I always like to remind everyone of Dierdra Vaal's good write-up of 2008 "Nil mortifi sine lucre".
One particular idea by Malcanis merrits addition : being able but not required to limit who collects that bounty based on standings. That not only is an additional measure effective against exploitation, but is also an important RP factor imho. In other proposals, the bounty issuer is designed to being able to approve of any aspiring hunter. Also good, but more cumbersome and might delay the action due to TZ and response time. |

Kimbeau Surveryor
Stapeley House
1
|
Posted - 2012.02.16 16:07:00 -
[92] - Quote
Cordo Draken wrote:I like this payout system! My question to the new system is who can hunt? Of course we don't have a specific class, "Bounty Hunter," but shouldn't there be a qualification, i.e. Faction Standing or Sec Status to be able to freely engage a bounty that is in high sec? I've been partial to the idea of establishing a "Kill" contract, like a mini war if you will for a limited time. You fail to eliminate the target within a specific time it goes back up to a bounty pool that only qualified Bounty hunters can obtain. Of course this is all theory crafting but something along these lines would help establish a much wanted proffession.
Dil'e Mahn wrote:I'm a pirate. I might be on the receiving end of bounties, and I still approve. As it stands now, the guys that most often collect bounties from pirates are other pirates (or alts if it's a nice & juicy bounty). That's just not how it should work. It'd be awesome if there were groups of players who specialised in bounty hunting; that could result in plenty of gudfites. +1 Agreed. I have always dreamed of an Eve where some of Concord's function is taken over by the players, just as production has been moved away from NPCs. The bounty system is key to this. Therefore I propose an extension to this bounty fix:
*** allow the bounty setter to specify which alliances are allowed to collect his bounty.***
This makes it more complicated (but not impossible) for people to collect their own bounties, but more importantly encourages the creation of a quasi-police alliance to whom bounties could popularly be allocated.
[If anyone cares, I have thought out how to calculate what happens when there are multiple bounties with different alliance allocations, and when some of the killmail toons are in different alliances. A bit of a pain, but trivial compared to some of the stuff that gets computed every time a ship flies round New Eden.]
|

K1RTH G3RS3N
Caldari Provisions Caldari State
94
|
Posted - 2012.02.16 17:16:00 -
[93] - Quote
not sure if i understand your proposal completely, if someone could fill me in here.
so if bob has 1bil bounty on his head and lets say he only has 900k skillpoints and he has no implants of value, i basically get nothing for podding him? |

Ogopogo Mu
United Highsec Front The 99 Percent
73
|
Posted - 2012.02.16 20:21:00 -
[94] - Quote
K1RTH G3RS3N wrote:not sure if i understand your proposal completely, if someone could fill me in here.
so if bob has 1bil bounty on his head and lets say he only has 900k skillpoints and he has no implants of value, i basically get nothing for podding him?
For podding him right... you would still collect on his ship value for blowing up his ship. If Bob somehow managed to get a 1B bounty while being under 900K SP with no implants, he could just pod himself over and over for free and collect money.
It is a loophole, but a minor one, as a <900K SP character who manages to get himself to low sec status and bountied would pretty much be a super low SP suicide ganking alt who made people spacemad. Such a character is doing it for the lulz anyway; it's probably better not to pay him extra on top of it.
|

Kimbeau Surveryor
Stapeley House
1
|
Posted - 2012.02.16 20:46:00 -
[95] - Quote
Erik Finnegan wrote: In other proposals, the bounty issuer is designed to being able to approve of any aspiring hunter. Also good, but more cumbersome and might delay the action due to TZ and response time. My version of this is to allow you (at the time when you post the bounty) to select which Alliances can collect. Similar control, less interaction.
|

Mechael
Team Pizza Viro Mors Non Est
36
|
Posted - 2012.02.20 09:09:00 -
[96] - Quote
Just allow the person setting the bounty to select what type of ship it applies to. Then allow the person to set by standing who can collect the bounty. While you're at it, allow people to place bounties on entire corporations/alliances. Easy enough. I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |

Maeste Madeveda
The Spawning Pool Team Liquid
3
|
Posted - 2012.02.22 15:13:00 -
[97] - Quote
Excellent game design here. |
|
|
Pages: 1 2 3 [4] :: one page |
First page | Previous page | Next page | Last page |