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Thudders
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Posted - 2005.11.16 07:10:00 -
[1]
Edited by: Thudders on 16/11/2005 07:15:31 In all seriousness, I'm a total noob to this game. I'll be the first to admit that. However, I'm not noobish enough to fail to realize WHY the core systems are straining. The simple fact is that Rens has 9 security agents in one station. Lots of people like running security missions. This one station has agents of levels 1-4, of various quality. It also helps that there's no threat of being attacked by pirates. It's not hard to figure out why there's nearly always 100+ people in this system, 200+ during peak times. Hell, even I run missions out of Rens.
The question is: Why haven't the Devs spread these agents out a bit?
I frankly don't care that Rens is sort of the base of Brutor Tribe. You can add stations elsewhere and make them the base of Brutor Tribe. No amount of wanting to preserve your story line is an excuse for the kind of lag that we experience daily because of CCP's poor handling of the situation.
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Rendill
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Posted - 2005.11.16 07:45:00 -
[2]
They are being moved in RMR CEO |

Sam Comco
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Posted - 2005.11.16 08:29:00 -
[3]
So is CCP trying to totally spread out the population? It would just seem wrong if there was no big hub in the galaxy. All games have some central point, or points, where a large number of people gather, which has many benefits; and its just kinda cool to see so many ships zippin' around at one place 
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Guvante
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Posted - 2005.11.16 08:59:00 -
[4]
Edited by: Guvante on 16/11/2005 08:59:00
Originally by: Thudders The question is: Why haven't the Devs spread these agents out a bit?
They have waited this long because no one likes being forced to move, and logging in one day and seeing "Your agent has been moved to ___________" is not something anyone likes to see 
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sonofollo
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Posted - 2005.11.16 09:00:00 -
[5]
1 hub systems will become 5 by 5 hub constelations within regions
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Jaleean Atheria
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Posted - 2005.11.16 09:20:00 -
[6]
^^ And that would still be better than today.
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Feta Solamnia
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Posted - 2005.11.16 09:34:00 -
[7]
Still, the number of people in local is much less compared to what yulai had before the changing of it's gates (far before exodus, ~1.5yrs ago). It also had no damn lag. To give you an idea of the traffic there, ALL trading happened there. You could go from Yulai to any of the other regions in 2-3 jumps max. (Yulai->Amarr in 1j anyone? )
It's a general consensus that something else is wrong. I even see from the fleet combat people complaining that even though they fleet combat in less numbers than they used to in the curse wars, the lag is impossible to face.
Originally by: Oveur
I have access to all market data. Believe me, we have not reached anything close to deflation yet.
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Baraak Tizhaan
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Posted - 2005.11.16 11:12:00 -
[8]
Probably true enough. And I'm not convinced that its BMs. I certainly never remembered so much lag, in busy systems, when I first started playing. More likely inefficient netcode and database backend. [ |

Dark Shikari
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Posted - 2005.11.16 11:13:00 -
[9]
Originally by: Feta Solamnia Still, the number of people in local is much less compared to what yulai had before the changing of it's gates (far before exodus, ~1.5yrs ago). It also had no damn lag. To give you an idea of the traffic there, ALL trading happened there. You could go from Yulai to any of the other regions in 2-3 jumps max. (Yulai->Amarr in 1j anyone? )
It's a general consensus that something else is wrong. I even see from the fleet combat people complaining that even though they fleet combat in less numbers than they used to in the curse wars, the lag is impossible to face.
Yulai had no lag because there was no mission running going on. Trading doesn't use much CPU. - Proud member of the [23].
Don't get the reference in my sig? Click it.
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Tar om
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Posted - 2005.11.16 11:36:00 -
[10]
While noone likes lag - crowded systems are incredibly atmospheric and impressive. I remember the traffic jams in Yulai before they changed the gates. I remember joining the back of the queue in my mammoth and zooming out to see the 30odd ships waiting for the gate to fire them each in turn. It was annoying, but it was also fantastic to see.
Crowded hub systems build community, they build trade and they give the game flavour. Even if you are in 0.0 in the middle of nowhere you can check the blobs on the map and feel smug because you are NOT there. Without contrast, everything is the same - and becomes boring.
CCP need to fix the code/hardware/design/whatever. I hope that spreading people out is only a temporary solution.
Tar om -- We are the Octavian Vanguard www.octavianvanguard.net
"The belief in the possibility of a short decisive war appears to be one of the most ancient and dangerous of human illusions." |

Matthew
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Posted - 2005.11.16 12:01:00 -
[11]
Originally by: Dark Shikari Yulai had no lag because there was no mission running going on. Trading doesn't use much CPU.
A very good point - running missions requires a lot of spawning/despawning of items, NPC AI etc. Each mission runner is creating their own mini-battle, so they'll be generating a lot more load than a player doing most other things. That probably also explains why performance in these hubs is so erratic - how many of the 300 are running missions, and how many of those missions are extravaganza-type missions will have a significant effect on how well the node copes.
Spreading out the missions should spread the majority of load out from the hubs, even if there are still a lot of people going to the hubs to trade.
You can do anything. But you can't do everything. |

Matthew
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Posted - 2005.11.16 12:03:00 -
[12]
Originally by: Tar om While noone likes lag - crowded systems are incredibly atmospheric and impressive. I remember the traffic jams in Yulai before they changed the gates. I remember joining the back of the queue in my mammoth and zooming out to see the 30odd ships waiting for the gate to fire them each in turn. It was annoying, but it was also fantastic to see.
Spreading out the agents won't end the hub's role as a trade centre, it will simply mean that the trade centre isn't in the same place everyone lives. After all, no-one actually lives in a shopping centre, but it's still a crowded social hub.
You can do anything. But you can't do everything. |

sonofollo
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Posted - 2005.11.16 12:08:00 -
[13]
well what are individual players doing to help drag some of the lag out of the core systems
What are youre favourite low sec hubs where u can get 10-30 people in busy times. Are u creating a market in low sec
I attempt where i have a surplus to undercut escrow items in empire as a loss leader to get more business i create player created courier mission from my assets in high sec to bring players out.
I use the agents and sell a lot of basic items very cheaply to encourage buyers or reprocessing types. Other things like bringing t2 items from empire and reselling at a 3-6% markup from empire keeps the low sec players in low sec.
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