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Yoruichi Shihouin
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Posted - 2005.11.16 18:25:00 -
[1]
I was think of getting 2 geddons, one for armor tanking and another fitted with smartbombs. I was think of first the armor geddon shooting a random ship, concord response fast. They start working on you and hurting you, thats were the geddon with the smart bombs come in, fly at the range you can use the sb, and go all out, would this work or would it be a waste of time to just get wtfpwned  ________________________________________________________________________
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MAcheTT3
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Posted - 2005.11.16 18:28:00 -
[2]
Well, if the second 'geddon had no tanking, he'd be dead pretty quickly, yes, since Concord and sentries switch targets.
What are you trying to achieve anyway? A way to kill in High Sec and not lose your ships (which is a bannable exploit, BTW)?
I make sigs, fo' sh!zzle. Check it! |

Yoruichi Shihouin
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Posted - 2005.11.16 18:39:00 -
[3]
well thats impossible you will lose a ship regardless, but like its said there is always a way to beat something, it just takes time and planning to achieve it.
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MAcheTT3
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Posted - 2005.11.16 18:45:00 -
[4]
Originally by: Yoruichi Shihouin well thats impossible you will lose a ship regardless, but like its said there is always a way to beat something, it just takes time and planning to achieve it.
That's what I was asking. What do you mean by trying to 'beat' Concord?
The best you could hope to do is survive them long enough to get a few kills, since if you manage to 'beat' them, by killing some ships, then escaping intact, that's an exploit...
So I don't understand that you mean by 'beating' Concord?
I make sigs, fo' sh!zzle. Check it! |

Chode Rizoum
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Posted - 2005.11.16 19:44:00 -
[5]
i still wonder if you can get true yulai.. with instas and a geddon with 8 stabs...
Teddycorp signature... By myal terego www.evepirates.com/ http://www.tundragon.com/ killboard |

Corvus Dove
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Posted - 2005.11.16 20:08:00 -
[6]
Even if you found a way to "beat" one Concord spawn, more Concord ships will come from neighboring systems to finish you off.
And "Beating" Concord was done once. A Corp called Zombie used several support ships to tank a smartbombing BS at a gate in Yulai. More than 200 pods were popped. CCP finally had to intervene (I won't go into what happened there, since game moderation is not up for discussion on the forums) and ever since then Concord switches targets. Additionally, CCP has declared that triggering a Concord response and not losing your ship as a result is an exploit. The more CCP uses modules to resolve balance issues instead of systemwide rules, the more control CCP will have over how EVE works. CCP, please keep this in mind before swinging the nerfbat. |

Triniton
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Posted - 2005.11.16 22:11:00 -
[7]
The video about that is in the EVE videos, communtity created..
Zombies are still around >)
ZOMBIE PRUNES! |

Corvus Dove
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Posted - 2005.11.16 22:13:00 -
[8]
Too bad corpses don't have a time/location stamp, or there'd be some 225 collector's items out there somewhere. The more CCP uses modules to resolve balance issues instead of systemwide rules, the more control CCP will have over how EVE works. CCP, please keep this in mind before swinging the nerfbat. |

Deja Thoris
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Posted - 2005.11.16 22:17:00 -
[9]
Originally by: Corvus Dove Too bad corpses don't have a time/location stamp, or there'd be some 225 collector's items out there somewhere.
Thats a creepyily good idea.
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aeti
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Posted - 2005.11.16 22:39:00 -
[10]
a dreadnought in siege mode can outtank concord
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Vargrh
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Posted - 2005.11.17 00:55:00 -
[11]
"Additionally, CCP has declared that triggering a Concord response and not losing your ship as a result is an exploit"
Whilst thats the case, it's debatable if thats a reasonable attitude to take. Concord shouldn't be invincible as it makes it unrealistic. Also as long as you use the game mechanic and modules present in game, and dont rely on a lag exploit that effects the server, its hard to see a ban for exploiting as reasonable.
What would be better is if each time someone successfully comes up with a tactic that defeats concord, concord evaluate the intelligence of this and form countermeasures that stop the same attack being successfull in the future. Whilst the backend code for this is coded up by ccps hoards of coder monkeys(tm) and until patched, the tactic should be considered legitimate. Empire only players have had it safe for too long, and in rl regimes are occasionally attacked until sedition is put down.
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K3NDY
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Posted - 2005.11.17 12:45:00 -
[12]
Originally by: aeti a dreadnought in siege mode can outtank concord
ud have to get one into high sec first, which as far as i know isnt alowd/cant be done.
concord would still pwn u and if they didnt then ud get banned FOR THE CRIME IM ABOUT TO COMMIT, MAY EVE MAKE ME TRUELY THANKFUL |

Eddie Gordo
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Posted - 2005.11.17 13:11:00 -
[13]
You can build in high sec, and then use the jump drive to get out. You cant however jump back in.
Now recruiting
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Eddie Gordo
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Posted - 2005.11.17 13:14:00 -
[14]
Originally by: Yoruichi Shihouin I was think of getting 2 geddons, one for armor tanking and another fitted with smartbombs. I was think of first the armor geddon shooting a random ship, concord response fast. They start working on you and hurting you, thats were the geddon with the smart bombs come in, fly at the range you can use the sb, and go all out, would this work or would it be a waste of time to just get wtfpwned  ________________________________________________________________________
      
You would get wtf+pwnd. What are you trying to achieve? kills vs players? or kills vs concord?
If all you want to do is fight concord (no loot btw) I dont think ccp would bother persuing you.
If you want to gank players you will get either a tempory ban, or a permenant one.
Now recruiting
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Ashraaf
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Posted - 2005.11.17 14:02:00 -
[15]
Attacking concord spawn or concord ship at gate?
I know that concord spawn is impossible (exploit) but what about concord ship at gate
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Eftim S'Jet
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Posted - 2005.11.17 14:08:00 -
[16]
Waaaaaiiit a second! Being a new player I'm a bit oblivious...
If you attack and beat Concord (using game mechanics, no cheating), you get banned?
That's not fair at all. Heck if some corp deceides (and has) 50 BSes and want to start setting fire to Concord ships they should be able to until Concord brings in their 50BSes... Money on your head? Chop! |

Butter Dog
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Posted - 2005.11.17 14:16:00 -
[17]
Edited by: Butter Dog on 17/11/2005 14:19:06 No - you won't get banned for killing a CONCORD ship.
But realistically, no-one is going to survive multiple CONCORD spawns for longer than 30 seconds. No-one.
What you would get banned for, is finding away to bend the rules in highsec so you didnt lose your ship if you attacked another player. The whole system is set up so that you do.
Oh an no corp would bother doing that, unless they really wanted to lose 50 Battleships in some kind of bizarre suicide mission.
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turnschuh
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Posted - 2005.11.17 14:57:00 -
[18]
well if you would do it in jita, rens you would get lots of money
what if you use remote armor repper or remote shiled booster on someone who is tanking concord? do they attack you?
would be fun to see 5-10dreads camping a system like jita and kill everyone 
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Hesperedes
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Posted - 2005.11.17 15:12:00 -
[19]
But seriously...
I was thinking of moving into some less legitimate revenue paths, and the sec loss worries me a bit... how do you move about eve world..? I guess you can use a pod and concord will ignore you - could you use a shuttle..? or a inty with WCS..? Can concord see you if you use a cov ops..? Is there anyway to move about in high sec with a -9.9 sec rating and not get blown up..?
Surely they aren't completely super human..?
Hesp.
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Traxio Nacho
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Posted - 2005.11.17 15:29:00 -
[20]
Originally by: turnschuh well if you would do it in jita, rens you would get lots of money
what if you use remote armor repper or remote shiled booster on someone who is tanking concord? do they attack you?
would be fun to see 5-10dreads camping a system like jita and kill everyone 
AFAIK aiding a criminal will get you flagged as well.
Plus no one is gonna lose about 24 billion isk of dreads for a laugh, also I doubt the dreads would be able to hit much other than stations specially if the're being jammed 
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Grave Defiler
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Posted - 2005.11.17 15:59:00 -
[21]
dreds can set down a protective shield of withering fire even if thay are being jammed. imagine 5 dreds working together with support ships on team speek. dreds can take on concord bs's with "wall of lead" tactics. if the chances to hit are low to none. having more ships target and fire will raise the chances of a hit. i think a attack from deadspace in a system in the right place(ie. concord is only attacking from one side) could potentially be successful. that is untill ccp intervenes. but it would still be a suicide mission
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Butter Dog
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Posted - 2005.11.17 16:24:00 -
[22]
Edited by: Butter Dog on 17/11/2005 16:28:36
Originally by: Hesperedes But seriously...
I was thinking of moving into some less legitimate revenue paths, and the sec loss worries me a bit... how do you move about eve world..? I guess you can use a pod and concord will ignore you - could you use a shuttle..? or a inty with WCS..? Can concord see you if you use a cov ops..? Is there anyway to move about in high sec with a -9.9 sec rating and not get blown up..?
Surely they aren't completely super human..?
Hesp.
They just call in more and more ships until you are dead. You cannot 'beat' CONCORD. End of discussion. They wont pod you, but you will not be able to fly a ship in highsec until you repair your sec rating.
And anyway, you can't get any revenue from killing them anyway - zero bounties, and zero loot. What *exactly* is the point of killing them? Sure, you can try doing it for fun, but there is going to be zero revenue for you, and you will lose your ship.
And to the guy who talked about 6 gate-camping dreads: They would be hopeless. They don't have the tracking to hit smaller ships. They are anti-POS platforms, not gate ganking ships. They're not even particularly good V's battleships. And the chances of 6 being built in one high sec system? Oh, about zero.
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Traxio Nacho
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Posted - 2005.11.17 16:36:00 -
[23]
Quote: dreds can set down a protective shield of withering fire even if thay are being jammed.
A what?
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Corvus Dove
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Posted - 2005.11.17 16:50:00 -
[24]
Originally by: Eftim S'Jet Waaaaaiiit a second! Being a new player I'm a bit oblivious...
If you attack and beat Concord (using game mechanics, no cheating), you get banned?
That's not fair at all. Heck if some corp deceides (and has) 50 BSes and want to start setting fire to Concord ships they should be able to until Concord brings in their 50BSes...
It's not possible in the first place right now, at least without building a dread in safe space and using support ships to protect it, which is the situation that triggered the exploit declared.
Concord exists to prevent (not stop) criminal activity in high-sec. Triggering it means you HAVE to be destroyed, or the system is broken. Realism has been out the door for a long time. After ZOMBIE's attack, CCP declared tanking Concord and keeping your ship an exploit to protect the newbs. The more CCP uses modules to resolve balance issues instead of systemwide rules, the more control CCP will have over how EVE works. CCP, please keep this in mind before swinging the nerfbat. |

Bilfiz
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Posted - 2005.11.17 23:49:00 -
[25]
Not sure how it works, but i was attacked by a ore theif once and lost a transport ship and the attcker got away from concord in 1.0 system. concord came he was gone. warping to bm for 15 mins asked a gm and he said hes out running concord its ok with game settings. so in some cases u can beat concord if run with the attacking ship and loot with alt. so im guessing it up to the gm's to pawn you or not. i know for sure this guy did not ever get pawned. i talked to him the next day an he said he just warped around for 20 mins and then killed 2 others the same day befor he logged.
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Mrmuttley
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Posted - 2005.11.18 01:11:00 -
[26]
I managed to evade oncord on the test server but I doubt I would have been able to kill anythign overand above a noob ship before having to take my "evasive manouvers". I wont go into detail incaes the mods get the wrong idea and ban me or something. (Eris and Co I swaer I only ever did it on sisi for amusement value never on TQ )
BTW Trax i cant belive they let you into MC    
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hmmm I need a Sig |

Nyphur
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Posted - 2005.11.18 06:08:00 -
[27]
If you destroy a concord ship, even more spawn. And there's no limit. The only way to be able to "beat" concord is to tank their highest level spawn, which zombies once did and were promptly banned for. There is no in-game mechanic by which you can get away after destroying a ship in 1.0. If one ever accidentally makes it in, it's an exploit to use it.
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Hoozin
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Posted - 2005.11.18 07:09:00 -
[28]
Required Viewing to continue this thread. ---------------------------------
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Traxio Nacho
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Posted - 2005.11.18 09:25:00 -
[29]
Originally by: Mrmuttley I managed to evade oncord on the test server but I doubt I would have been able to kill anythign overand above a noob ship before having to take my "evasive manouvers". I wont go into detail incaes the mods get the wrong idea and ban me or something. (Eris and Co I swaer I only ever did it on sisi for amusement value never on TQ )
BTW Trax i cant belive they let you into MC    
Cheeky Bugger, how you getting on   
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Triniton
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Posted - 2005.11.18 19:01:00 -
[30]
Brilliant video heh :]
ZOMBIE PRUNES! |

xOm3gAx
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Posted - 2005.11.18 20:13:00 -
[31]
Originally by: Eftim S'Jet Waaaaaiiit a second! Being a new player I'm a bit oblivious...
If you attack and beat Concord (using game mechanics, no cheating), you get banned?
That's not fair at all. Heck if some corp deceides (and has) 50 BSes and want to start setting fire to Concord ships they should be able to until Concord brings in their 50BSes...
The longest ive ever lasted a concord blasting in any ship was ~5 seconds, the various faction navy's are a joke but concord = teh pwns. And beating concord isnt the exploit not losing to concord is ;) there is a dif anyone can beat a single concord ship provided you do 2500dmg in the first hit before they die but they will die =)
Surviving any concord intervention is classed as an exploit simply because when Zombie Corp. took yulai they used ingame mechanics to exploit the way the system worked hence it becomming an exploit and im not talking anymore about what happened to zombie =) i dont wanna get banned ;)
Just a side note: there are ways to avoid concord killing you however using any of them is the exploit. So no one does it ;) ----------------- *Decloaks and starts blasting your sig* Applesauce Biotch
Ok who nerf batted my sig >again<? *^^Bows^^* ^^ALL HAIL THE UBERNESS OF Thee^^
Succumb to your nightmares Darkness |

MrMorph
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Posted - 2005.11.18 21:20:00 -
[32]
A dread cannot outtank concord. the more u fire, the more concord comes. so if u kill 1 ship, i.e 5 concord BS spawn, u shoot another, another 5 spawn. and in the end, u r dead.... ----------------------------------------------
Latest video: http://oldforums.eveonline.com/?a=topic&threadID=230503 |

trap
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Posted - 2005.11.22 15:36:00 -
[33]
i am of the opinion that 5> guys should be allowed to enter secure space. the best way to regulate this would be a timer once you go into a system tht that your sec status will not allow, a timer starts. This would allow pirates and negative sec people the chance to buy mods at a better price than if they had to trawl low sec space to b gauged by the inflated prices.
Also, this would help negitive sec players who want/need to do missions an easier time. You wouldnt have to worry about missions being in high sec space as much because by an large you would have enough time to complete the mission there in high sec or atleast have time to get through the high sec systems to get to your destination. ----------------------------------------------
[ 2003.11.20 05:35:28 ] Jade Constantine > looks like you blasted the crap out of a load of our ships again |
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