Pages: 1 2 :: [one page] |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

zeyta102
Blackstar Privateer Consortium Enigma Project
2
|
Posted - 2013.06.16 18:40:00 -
[1] - Quote
Quick question guys im looking to take my first few steps into indy and i was thinking of multiboxing miners. and i was wondering around about income.
The plan..
Max orca booster + 10-15 hulks / macks
the question is would this be viable currently i have assumed the avarage income in highsec after reprocesing at 50mill per hulk per hr is this around right or is it more or less ?
better of mining ore or ice with new changes.
i would also look into research and producsing t2 mods and hulls in the future but again thats in the future.
have i over looked anything ? is my maths bad ?
anyhel would be appreciated |

Markus Navarro
Osmon Integrated Robotics
46
|
Posted - 2013.06.16 21:34:00 -
[2] - Quote
50mill/hour per hulk is exagerated, especially since you will munch trough belt fast, and finding/setting up will take a lot of time I sell drones and drones accessories. |

Mara Pahrdi
The Order of Anoyia
363
|
Posted - 2013.06.16 21:46:00 -
[3] - Quote
10-15 hulks mining ore are a lot of micromanagement. And you'll definitely want a dedicated hauler for them. Besides the boosting orca. Remove insurance. |

zeyta102
Blackstar Privateer Consortium Enigma Project
2
|
Posted - 2013.06.16 22:40:00 -
[4] - Quote
I would be using an isboxer and yes would a hauling orca do ?
And how much an hr per mack would we be looking at |

Termy Rockling
EVE University Ivy League
58
|
Posted - 2013.06.16 23:13:00 -
[5] - Quote
With so many miners you pretty much need freighter, and i wouldnt even want to see the guy multiboxing 15 miners, he must be something scary. |

MicDeath Titan
Twilight Star Rangers
11
|
Posted - 2013.06.17 02:50:00 -
[6] - Quote
As a multi-boxing miner, yhea can be worth it. if you take the time to set up your route, you will save time down the road, a butt loads of time. before you start, with each miner set up their book marks for every roid belt you want to mine in every system you want to make your route. The goal is to spread out the fleet so you don't pop a belt so fast that you end up spending most of time relocating. My rule of thumb is max of 3 miners per belt. Once you get those bookmarks set up take a day to practice freighter running. Getting inside the freighter, running to each belt via "Warp to member", i find warp to 0 causes you to have too much forward momentum you get out of range of the cans too often. I make my freighter mine as well, no sense having the freighter on standby for 70 minutes or so.
The way I go about it is, have the miners and freighter mine at least 3 full cans for the start, and then once the freighter has 2 cans on the second run the third can on the miners should be getting full. Each run should yield 32 cans. Each belt can sustain 3-6 runs before you waste more time locking new roids than actually mining them. At this point just move to the next system. For me I make the move once every 3 hours and 20-30 min. Each system will give about 2.5-5 milion m3 of ore.
Work your way from the higher value ores and down. I also don't even bother locking onto roid with less than 10k units. @Termy Rockling doing 15 accounts isn't scary, just got to be on the ball. :D http://i28.photobucket.com/albums/c236/micdeath/cascade_zps976da79a.png MicDeath is my main and orca pilot, Kaling is the freighter. |

Sabre Rolf
Republic University Minmatar Republic
52
|
Posted - 2013.06.17 05:25:00 -
[7] - Quote
zeyta102 wrote:
the question is would this be viable currently i have assumed the avarage income in highsec after reprocesing at 50mill per hulk per hr is this around right or is it more or less ?
50 mil per hulk in hi-sec isn't realistic. rather 8-10mil and even with isboxer 15chars are effort. 15 clients will require a high-end machine.
|

Kirkwood Ross
Golden Profession
34
|
Posted - 2013.06.17 06:02:00 -
[8] - Quote
When you reach 10-15 miners you are better off mining in nullsec and taking advantage grav sites that spawn based on industry level. |

zeyta102
Blackstar Privateer Consortium Enigma Project
2
|
Posted - 2013.06.17 06:31:00 -
[9] - Quote
So would nullse be a better bet taking into account time lost with afk cloakers? How much Ore is in ur max grav site?
And about my pc I'm running quadcore 16gb ram and 2gb grafics so I should be able to handle 13-15 toons on minimum settings |

Tash'k Omar
0ne Percent. Transmission Lost
18
|
Posted - 2013.06.17 06:44:00 -
[10] - Quote
With the changes to ice belts, running 10-15 hulks is no longer feasible in highsec. You will want to be mining ore anomalies in nullsec, where the rocks can support that many miners, and they respawn after completion. Also, you will be able to use Rorqual boosts, resulting in 17% more yield.
However, pulling in that much ore, you will easily bring the system to level 5 industry, which attracts the wrong kind of attention for mining. Level 5 does take a lot of mining though, so depending on your play schedule you may be OK.
Also, with a sieged Rorqual boosting your 10 max skilled hulks, you will be bringing in 31,690m3 of ore per minute. Pulling numbers out of thin air, I reason that realistically, you can expect a sustained 2,750m3 per minute from your hulks (as opposed to 3,169 with a 3% implant). This brings your intake to 27,500-41,250m3 per minute (10-15 hulks). With 15 hulks you are able to fill a T2 rigged Ity 5 every 60 seconds. At this rate of extraction, even hauling with an Orca is not feasable, due to the long align time and slow warp speed.
You will want to haul with a freighter or second rorqual, and possibly may want to consider fitting dual webs to one of the ships in site, for faster align time of the hauling ship.
Delving further into the logistical challenges, your hulks ore hold can only contain 8,000m3 of ore, however your T2 strips will be bringing in just under 5,500m3 of ore every 104 seconds. Managing shifting that much ore is not feasable over a long period of time, so you may wish to switch to mackinaws, jet cans every ~5-10 minutes, and tractor with a rorqual from 100km away. As it so happens, 15 max skilled Mackinaws will take very nearly exactly 10 minutes to mine the 400,000m3 of ore that a T1 rigged rorqual can hold, which brings us to our second problem, compression.
Your boosting Rorqual will need to be compressing, and you may need a third Rorqual compressing as well. Assuming we are using the mackinaws, you are mining 2.4 million m3 of ore per hour. 8 hours of mining and your last Rorqual load won't fit in your Large Ship Assembly array (you are hauling to a POS right? It takes way less time than docking).
Sorry for the book. And yes, it is that much of a pain.
Edit: Didn't consider can mining into an enormous freight container, and then scooping out of there with a Rorqual or freighter (don't bump the miners). That may be your best bet, and it lets you use hulks (moving ore every 2 minutes) for better yield == better money. I personally would not use a freighter, as the Rorqual has a jump drive as well as the ability to fit modules, which is a HUGE plus if anything ever hits the fan. Capital shield boosters/reps, capital tractor beam, 100mn MWD, jump to safety if hotdropped.
Also, 15 hulks brings you to ~3.13 million m3 per hour, if you use mining drones. 2.85 without drones.
I think the saddest part of this entire post is that it will still take you over an hour to mine the Spod. |

Victoria Sin
Center for Advanced Studies Gallente Federation
284
|
Posted - 2013.06.17 07:38:00 -
[11] - Quote
I multi-box with 3 characters and it's enough micro-management (2 x miners, 1 x booster - but that 1 booster boosts other people in local too). The best place to do it is in null anoms, where the rocks are enormous. If you're going to multi-box 15 characters there, you're going to lose lots of them to reds, that's if the locals don't do it first because they find your mining crew annoying, anti-social and stupid.
If you've got OCD, try washing your hands every 30 seconds instead of mining with 15 characters. |

Britta Nolen
Science and Trade Institute Caldari State
32
|
Posted - 2013.06.17 08:06:00 -
[12] - Quote
The correct answer is that you don't multibox 15 hulks. The 8500 ore hold will push you past the edge of sanity. |

Tinu Moorhsum
Random Events
222
|
Posted - 2013.06.17 08:51:00 -
[13] - Quote
zeyta102 wrote:
the question is would this be viable currently i have assumed the avarage income in highsec after reprocesing at 50mill per hulk per hr is this around right or is it more or less ?
50mil intuitively strikes me as too high but I haven't actually worked it out.
Quote: better of mining ore or ice with new changes.
There's a lot of over-capacity for ice mining in highsec right now. If you're determined to do this in high-sec ice belts then you will have trouble finding enough ice to mine.
Quote:
have i over looked anything ?
Yes.
Asteroids in many high-sec belts will be depleted in a maximum of two cycles with one turret on one hulk. Even with just one miner you're constantly "sweeping" through the belt and changing targets. With 15 hulks and 45 turrets you'll have enough capacity to sweep through an entire belt in ... lets say 10 min or so.
This will mean that you literally can't use isboxer for this. Putting 15 hulks on one asteroid using isboxer is going to mean in terms of theoretical capacity that 14 of them never mine anything. In order to get this to work at all you'll have to target each turret on each miner by hand.
You'll also need to "sweep" through the belt, moving from one end to the other as you go. You might think you could do that in a blob by getting 14 ships to approach the one you're controlling but even at that you'll have 45 turrets to target seperately as you go and you probably won't be able to get 45 asteroids in range of a blob of ships at one time.
That said.....
Your mining fleet isn't usless... just a little over-dimensioned for using in high-sec. Your fleet is very suited to mining in null-sec (or in wormholes if you're properly set up). The asteroids in nullse are much larger which will eliminate most of the problems I just mentioned.
|

Ekaterina 'Ghetto' Thurn
Department 10
22
|
Posted - 2013.06.17 13:02:00 -
[14] - Quote
zeyta102 wrote:Quick question guys im looking to take my first few steps into indy and i was thinking of multiboxing miners. and i was wondering around about income.
The plan..
Max orca booster + 10-15 hulks / macks
the question is would this be viable currently i have assumed the avarage income in highsec after reprocesing at 50mill per hulk per hr is this around right or is it more or less ?
better of mining ore or ice with new changes.
i would also look into research and producsing t2 mods and hulls in the future but again thats in the future.
have i over looked anything ? is my maths bad ?
anyhel would be appreciated
You're going to be as popular as a Rottweiler with bubonic plague & AIDS doing that in high sec.  |

Echo Mande
41
|
Posted - 2013.06.17 14:51:00 -
[15] - Quote
zeyta102 wrote:Quick question guys im looking to take my first few steps into indy and i was thinking of multiboxing miners. and i was wondering around about income.
The plan..
Max orca booster + 10-15 hulks / macks Too much teeth (miners), not enough tail (haulers, support).
zeyta102 wrote:the question is would this be viable currently i have assumed the avarage income in highsec after reprocesing at 50mill per hulk per hr is this around right or is it more or less ? 50M per hulk per hr is almost certainly not doable in highsec. Your biggest problem will be keeping your hulks/macks fed and mining, especially since 3-4 hulks (probably 5-6 macks) seem to me to be the maximum number you want in a single belt. With your miner horde I would almost certainly use two orca haulers and they would be kept fairly busy. You will probably want to mine in places far away from markets and mission systems just to keep your barges fed.
In nullsec things should be slightly easier to manage. There I would use a rorqual booster, a second rorqual to haul (an orca might be able to do it but would be busy all the time), a shield ratter to keep the rats at bay and maybe even a vulture if I felt my miners and ratter don't have enough tank. Proper use of corp POSses and corp/alliance/block intel channels goes without saying. Chow down on a few ore sites per week and your indy buddies will thank you for keeping the indy level up (just keep it under level 5). Your alliance (super)cap builder team also ought to thank you.
zeyta102 wrote:better of mining ore or ice with new changes. Ore. There likely isn't enough ice in even a nullsec ice site to keep your horde fed for long. That doesn't mean that an occasional ice op is something you should avoid. You would have a rorq to keep lit (siege mode)
zeyta102 wrote:i would also look into research and producsing t2 mods and hulls in the future but again thats in the future. Don't bother to do that on your mining toons. To manufacture T2 you need access to markets your mining toons will rarely if ever be near (for materials, datacores). If you've got an altcorp for the alts on your miner accounts, knock yourself out. Just remember that you'll almost need a highsec POS for copy purposes. Inventing/building modules at the POS is faster and lets you plan things better but it's not to everyone's taste. With 10-15 alt toons you should have more than enough to keep a large industrial POS busy fulltime manufacturing and still have some toons left over to run a smallish (1-4 ships per month) carrier building shop. Just remember that both T2 building and carrier building have very large up-front investment requirements.
One thing you could look into doing with your mining horde is PI. You could have an orca follow a gaggle of frigates from planet to planet.
zeyta102 wrote: have i over looked anything ? is my maths bad
anyhel would be appreciated
Hope this helps |

Bugsy VanHalen
Society of lost Souls
698
|
Posted - 2013.06.17 15:01:00 -
[16] - Quote
zeyta102 wrote:Quick question guys im looking to take my first few steps into indy and i was thinking of multiboxing miners. and i was wondering around about income.
The plan..
Max orca booster + 10-15 hulks / macks
the question is would this be viable currently i have assumed the avarage income in highsec after reprocesing at 50mill per hulk per hr is this around right or is it more or less ?
better of mining ore or ice with new changes.
i would also look into research and producsing t2 mods and hulls in the future but again thats in the future.
have i over looked anything ? is my maths bad ?
anyhel would be appreciated
I have 3 hulks and an ORCA, not quite maxed out. I make about 100M for the fleet per hour. So averages 25m per ship, including the ORCA. I dobt you will do near 50M per ship, even using isk boxer you lose a lot of efficiency to the multitasking. you will not be able to cherry pick ores as you will be eating through them far to fast. You will be stripping entire belts, probably 2-3 belts at a time just to spread out your 15 HULKS.
Multiboxing mining does stack very well compared to other activities. For example. As I said I make about 100M /hr with a 4 ship mining fleet. I also make about the same with a 4 ship mission running fleet. At least in high sec. Adding a 5th ship will add another 30M/hr to the mining fleet but only about 5M/hr to the mission running fleet. The more accounts you add the better mining looks.
Again I say you will not get near 50M per account in high sec. Sov null sec, sure, although you may attract a lot of ganker attention with such a fleet. But 50-60M/hr per account should be easy in null. In high sec the best you can hope for is 30-35M/hr per account. |

zeyta102
Blackstar Privateer Consortium Enigma Project
2
|
Posted - 2013.06.17 16:10:00 -
[17] - Quote
So null would be the way to go proper intel looking rorqual I'm going to be buying all the toons offa bazaar and with a 45b investment I could proberly set up in a back end system bubbled to hell an back on one gate with 300km worth of bubbles and spread my machs in the Belt with a diffrent overview set up so only 2 alts or so mine the same type of ore . |

Tash'k Omar
0ne Percent. Transmission Lost
19
|
Posted - 2013.06.17 16:25:00 -
[18] - Quote
zeyta102 wrote:So null would be the way to go proper intel looking rorqual I'm going to be buying all the toons offa bazaar and with a 45b investment I could proberly set up in a back end system bubbled to hell an back on one gate with 300km worth of bubbles and spread my machs in the Belt with a diffrent overview set up so only 2 alts or so mine the same type of ore .
This would be the way to go. However you will want to mine in the ore anoms spawned by the ihub. Initially in the small you can put all 15 miners on the large spod roid and it will take you over an hour to complete it, but it's a good way to boost the industry level, especially now that spod isn't worthless to mine.
I have no experience in the Extra-Large and Giant grav belts since the ore composition changes, but it is generally considered most profitable to cycle the Large (Indy lvl 3). This grav belt also has extremely large rocks so switching targets will not be too much of an issue. |

Ginger Barbarella
Caldari Provisions Caldari State
1354
|
Posted - 2013.06.17 16:32:00 -
[19] - Quote
Can you generate enough ISK on your accounts to buy PLEX for them while still having time to actually *enjoy* Eve?  "Blow it all on Quafe and strippers." --- Sorlac |

zeyta102
Blackstar Privateer Consortium Enigma Project
2
|
Posted - 2013.06.17 16:32:00 -
[20] - Quote
So it's viable with the null roid size?
I was then going to refine and sell cta ships or caps for my alliance to avoid the need to import in using bpos of common fleet docs and a jf to move them to system staging. An I'm guessing in null the micro management would be quite small just boosting rorq and hauling. Rorq and 10 or so macks with a 40-50m an hr for a 500m an hr Turnover using is boxer to copy all at once |

zeyta102
Blackstar Privateer Consortium Enigma Project
3
|
Posted - 2013.06.17 16:36:00 -
[21] - Quote
Ginger Barbarella wrote:Can you generate enough ISK on your accounts to buy PLEX for them while still having time to actually *enjoy* Eve? 
Well that's the beauty assuming an 2 hrs a day playtime ( sometimes I play up to 5) an a 50m an hr income per mac an 10 macs it would take 12hrs to pay for my account lets say a 7 day week to account for campers making me loose a day after which I would earn 18b a month turnover which I could use to go into larger super capital production projects
That's the idea |

Sir SmashAlot
The League of Extraordinary Opportunists Intergalactic Conservation Movement
24
|
Posted - 2013.06.17 19:27:00 -
[22] - Quote
Depends on how much you value your free time. Mining can be either considered soul draining or relaxing, it will just depend on your point of view.
If you have lots of free time then multiboxing a large fleet will deliver a good return above plex costs as the extra accounts do not need any further investment other than staying active. Allowing the excess to be pooled to your "main".
If your free time is very valuable to you, or it is limited, there are other activities that require less effort /screen time and will generate a similar/greater return however at the cost of taking longer to establish.
Work out how many hours of mining you will need to mine to plex an account and compare that to your supply of "favourable to mining" time.
Good Luck  |

Mari Hata
Main Street Crafts and Goods
25
|
Posted - 2013.06.17 19:46:00 -
[23] - Quote
Ekaterina 'Ghetto' Thurn wrote: You're going to be as popular as a Rottweiler with bubonic plague & AIDS doing that in high sec. 
I see DiscoPhoons. Everywhere. 
GÇ£Eve. Do you know what Eve is? ItGÇÖs a thousand worlds for our eyes to see. A story we agree to tell each other, over and over, til we forget that itGÇÖs a lie.GÇ¥ |

Revolution Rising
Norse'Storm Battle Group Circle-Of-Two
384
|
Posted - 2013.06.17 20:14:00 -
[24] - Quote
I really just want to see you get all of them safe when a fast moving roaming gang comes around.
alt-tab, select station, click warp alt-tab, sleect station, click warp....
Edit: Sorry when you said 50m/hour I figured you meant 0.0... doubt you'll get that in high-sec.
Part of the calculation that's often missing is the size of the rocks which end up not needing a full cycle quite a bit more often than 0.0. CSM7 Skype Leak
|

Moon Mare Night
Royal Amarr Institute Amarr Empire
12
|
Posted - 2013.06.17 20:20:00 -
[25] - Quote
Revolution Rising wrote:I really just want to see you get all of them safe when a fast moving roaming gang comes around.
alt-tab, select station, click warp alt-tab, sleect station, click warp....
Edit: Sorry when you said 50m/hour I figured you meant 0.0... doubt you'll get that in high-sec.
Part of the calculation that's often missing is the size of the rocks which end up not needing a full cycle quite a bit more often than 0.0. Not only that but, moving around when belts run out.... As far as getting them all safe, that's easily done in nullsec. All aligned to safespot and wing/fleet/squad leader warps wing to safe spot ;D |

Revolution Rising
Norse'Storm Battle Group Circle-Of-Two
384
|
Posted - 2013.06.17 20:23:00 -
[26] - Quote
Moon Mare Night wrote:Revolution Rising wrote:I really just want to see you get all of them safe when a fast moving roaming gang comes around.
alt-tab, select station, click warp alt-tab, sleect station, click warp....
Edit: Sorry when you said 50m/hour I figured you meant 0.0... doubt you'll get that in high-sec.
Part of the calculation that's often missing is the size of the rocks which end up not needing a full cycle quite a bit more often than 0.0. Not only that but, moving around when belts run out.... As far as getting them all safe, that's easily done in nullsec. All aligned to safespot and wing/fleet/squad leader warps wing to safe spot ;D
Yeah true regaring the time to move belts.
idk about the fleet warp (i'd forgotten) tho 15-20 of them, u know something will go wrong eventually, one will bump another, or have roid in the way that you didn't notice or something ;)
CSM7 Skype Leak
|

Ireland VonVicious
Vicious Trading Company
159
|
Posted - 2013.06.17 20:25:00 -
[27] - Quote
Your plan is not profitable.
You are only going to see about 15 mil an hour per miner. (( Including the orca boost ))
2hrs a day 7 days a week is 14hrs. 4 weeks a month = 56hrs.
56 x 15 = 840mil isk a month per ship.
subtract the plex for each account 560mil.
280 mil a month per ship profit.
This is perfect everything being played perfectly. This also assumes all hulks set for max mining.
Max mining hulk = big gank target so expect losses and those ship replacements are not cheap. So you'll have to go with something a little more sturdy. Which will mean less mining/isk per hour.
Then factor in hauling all the ore. Selling all the ore. As more time will be used up.
Then take in the worse factor of all: You will be stripping belts so fast with 15 ships that you will have to move all the time.
Add that to not perfect mining due to over cycles and such since you can't baby sit them all.
So the real issue is for the amount of miners you want to use your time per month is not enough. You need to shrink down the fleet to get rid of some of those diminishing returns. (( How often the fleet has to move )) Or you need to add more time to eve playing. 3hrs a day everyday could make this very profitable with 15 miners.
You also want to take into consideration that once you are discovered doing this people will use locator agents and watch for you to log in. I'd expect your miners ganked regular.
Recommendation:
Get yourself 8 max yield retrievers. 1 shield logi. Orca with energy transfer for the logi. 1 hauler itty 5. This will help stop ganks or the cost of ganks. It will keep your orca in the belts. It should also be very close to the point where diminishing returns (( due to moving )) start to really add up. You will want to mine for 3hrs a day.
If you can not mine 3hrs a day use procurers/skiffs and have them afk mine in different belts and have them add to your daily total or for long afks have them all just mine with indy ships and come back to either a blown up cheap ship or a lot of ore every time.
No reason all the toons can't have a few different miners and the haulers so you can change as needed based on your time restrictions. |

Hopelesshobo
Red Dwarf Mining Corporation space weaponry and trade
32
|
Posted - 2013.06.18 14:15:00 -
[28] - Quote
Just multibox highsec vanguards. Lowering the average to make you look better since 2012. |

P3po
Treasures Collectors. Mistakes Were Made.
22
|
Posted - 2013.06.19 08:08:00 -
[29] - Quote
Tash'k Omar basicly described it all in his first post.
You need to go to 0.0, imo best way is to haul with freighter and refine at the station. As he said, after 8 hours your POS hangar is full and 1. compressing the ore 2. moving it to refine station is really *****.
The problem with mining in high sec is that the roids are tooooo smal, you will have to swap rocks ever 2 cycles. In 0.0 the rocks last much longer. But another problem is .... even in 0.0 you will probably mine with strip miners I and not with T2, because micro managing crystals on 15 pilots is fking insane. It will drive you mad.
Most of the corps that rent out systems set 5% tax on minerals, which is "ok". I noticed BoT charge 0% for ore refine, which is very nice.
The problem could be .... what to do with all the low ends that you produce with the new ore changes. You will have to find someone to buy them off you, or maybe produce carriers and jump them to low sec and sell.
Also tip : we had lvl 5 industry in drone lands for 4 weeks and we had 0 campers in this time .... the further from high sec you are, the lower chance of getting campers/roamers there is. Sure, the logistic can be pain, but having your system clear is much bigger priority. We were 50 jumps from closest low sec, this discouraged most of pvpers to come and try to catch someone in our system. |

Bugsy VanHalen
Society of lost Souls
702
|
Posted - 2013.06.19 13:52:00 -
[30] - Quote
Ireland VonVicious wrote:Your plan is not profitable.
You are only going to see about 15 mil an hour per miner. (( Including the orca boost ))
2hrs a day 7 days a week is 14hrs. 4 weeks a month = 56hrs.
56 x 15 = 840mil isk a month per ship.
subtract the plex for each account 560mil.
280 mil a month per ship profit.
This is perfect everything being played perfectly. This also assumes all hulks set for max mining.
Max mining hulk = big gank target so expect losses and those ship replacements are not cheap. So you'll have to go with something a little more sturdy. Which will mean less mining/isk per hour.
Then factor in hauling all the ore. Selling all the ore. As more time will be used up.
Then take in the worse factor of all: You will be stripping belts so fast with 15 ships that you will have to move all the time.
Add that to not perfect mining due to over cycles and such since you can't baby sit them all.
So the real issue is for the amount of miners you want to use your time per month is not enough. You need to shrink down the fleet to get rid of some of those diminishing returns. (( How often the fleet has to move )) Or you need to add more time to eve playing. 3hrs a day everyday could make this very profitable with 15 miners.
You also want to take into consideration that once you are discovered doing this people will use locator agents and watch for you to log in. I'd expect your miners ganked regular.
Recommendation:
Get yourself 8 max yield retrievers. 1 shield logi. Orca with energy transfer for the logi. 1 hauler itty 5. This will help stop ganks or the cost of ganks. It will keep your orca in the belts. It should also be very close to the point where diminishing returns (( due to moving )) start to really add up. You will want to mine for 3hrs a day.
If you can not mine 3hrs a day use procurers/skiffs and have them afk mine in different belts and have them add to your daily total or for long afks have them all just mine with indy ships and come back to either a blown up cheap ship or a lot of ore every time.
No reason all the toons can't have a few different miners and the haulers so you can change as needed based on your time restrictions. I agree with most of this, except the sugestion of mining with an indy. True you can leave an indy AFK mining for hours beforew it will fill its cargo, if you can find a rock that will last that long. But a boosted hulk will mine more ore in 20 minutes than a indy will in 6 hours. Setting up an AFK indy with a single mining laser is just not worth the bother, the amount of ore it will pull in will not make much difference. Trust me, I had the same thought when I was a noob, I tried it, I usually came back to a ship with very little ore as someone would bump me off the rock, ore the rock I was targeting. Or the belt rats would pop it. Going to an 8.0 or higher system without belt rats the rocks are to small.
The only way AFK mining works in high sec is in missions sites with retrievers. Some mission sites have very large veldspar and scordite rocks, much bigger than any high sec belt. retrievers will mine them quickly, hold as much as many indys, and potential gankers need to scan you down. It works, mining with indies does not. |

zeyta102
Perkone Caldari State
3
|
Posted - 2013.06.19 14:51:00 -
[31] - Quote
Thank you for all the help and for pointing out the ball ache desired to use my investment into capital bpos and move into capital construction for easier returns
Ty |

Siyk
BlackWatch Industrial Group Brothers of Tangra
0
|
Posted - 2013.06.19 17:45:00 -
[32] - Quote
Some things you cannot do on your own; get involved with a group.
If you have 15 accounts, it is very manageable provided you have the correct set of circumstances. Firstly you will need to find a group with similar interests to you based in 0.0, additionally you will definitely need to invest in a rorqual, a very useful ship for both defence (for your miners) and utility, with the benefits of compression, bonuses and logistics.
Stripping belts wont take long and the difference between mineral composition from null and high sec is quite vast.
Mine for that extra hour or two and spend your time watching intel carefully and taking basic precautions. Making a profit will not be hard at all - Perhaps start with just 5 or 6 accounts first? |

Kara Books
Deal with IT.
654
|
Posted - 2013.06.19 23:56:00 -
[33] - Quote
Scan down icebelt/belt in lowsec, send 10 cheep retrievers, 30 min and your done
So yes, it can be very profitable. |

P3po
Treasures Collectors. Mistakes Were Made.
23
|
Posted - 2013.06.20 08:05:00 -
[34] - Quote
Or rent out system where you can scout 2 jumps ahead and you are safe .... you can setup small window in ISBOXER that will show the local window from your scout, so you don't have to have his client open all the time .... it will run in the background and you will only see that small cut with loca, so you will know 2 J ahead that someone is comming and have plenty of time to move your hulks to POS. And if you can setup some bubles .... the mining is like 100% safer than in high sec ( seriously, high sec freaks me out .... in 0.0 you know what to expect from people on local, in high .... 100 people in local and you have no idea who is ganker and who is AFK etc. :) ... not to mention I lost my mack after 2 hours in high sec, I never lost exhumer in 0.0 in 1.5 year :) ) |

Vaughn Blackleg
The Circus Corp Nulli Tertius
2
|
Posted - 2013.07.03 18:10:00 -
[35] - Quote
8 hulks, freighter , carrier and rorqual boosting. All hulks anchored on carrier, freighter at range on the carrier. Use fleet hanger and transfer direct to freighter from carrier. Web on carrier to get freighter out. Works great. No special programs just active mining. Multiboxing is the way to mine. Most run when the warp in on a minning fleet and a carrier is sitting there. Also remember thats 57 mining drones active at once. Capital repper. And sentry drones. Rats no problem. Best system i have come up with yet. |

Ciyrine
Science and Trade Institute Caldari State
12
|
Posted - 2013.07.03 18:36:00 -
[36] - Quote
Vaughn Blackleg wrote:8 hulks, freighter , carrier and rorqual boosting. All hulks anchored on carrier, freighter at range on the carrier. Use fleet hanger and transfer direct to freighter from carrier. Web on carrier to get freighter out. Works great. No special programs just active mining. Multiboxing is the way to mine. Most run when the warp in on a minning fleet and a carrier is sitting there. Also remember thats 57 mining drones active at once. Capital repper. And sentry drones. Rats no problem. Best system i have come up with yet.
What does hulks anchored to carrier mean?
Why put ore in carrier rather than rorqual? |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
926
|
Posted - 2013.07.03 21:10:00 -
[37] - Quote
zeyta102 wrote:Thank you for all the help and for pointing out the ball ache desired to use my investment into capital bpos and move into capital construction for easier returns
Ty
Null sec mining looks rather nice now, only crappy thing still is the refining wastage but might as well still be far better than high sec since you'll sell your minerals or products based on Jita average prices + some % depending how reasonable you are or how interested you are to get immediately payed or wait a couple days/weeks.
Wouldn't say this a couple months ago but latest ores and ice changes gave null industry another dynamic, only needs now some fair trades for building stuff, better refining rates -no one shoud ever get perfect refining but atm wastage in null is another penalty on top of all other penalties you already have just by being there like logistics belt protection etc Also more invention/research slots yadaya but, yep imho you should give it a try. *removed inappropriate ASCII art signature* - CCP Eterne |

P3po
Treasures Collectors. Mistakes Were Made.
27
|
Posted - 2013.07.04 07:34:00 -
[38] - Quote
What waste in 0.0 refine ??? Upgrade the station if you are getting low refine ammounts. The upgrades are not THAT expensive if you plan to mine a lot. |
|
|
Pages: 1 2 :: [one page] |