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Thrak
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Posted - 2005.11.18 19:59:00 -
[1]
To put it bluntly, the Megathron pilot with blasters will only recieve a slight logistic benefit from the reduction in cap booster cargo size. Very few blasterthron engagements will last long enough for the pilot to use the extra charges - one way or the other.
The main beneficiaries will be super armor tankers and shield tankers, who will be able to tank at much greater level for much longer. So the scenario where the blasterthron gets popped is going to become much more common.
Apoc with 2 cap injectors and 3 large repairers for the lose?
(On an alternative note, some stuff like the damage control modules could turn out really nice for the blasterthron, I just think this change is unbalanced.)
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Earthan
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Posted - 2005.11.18 20:00:00 -
[2]
disagree.
Actaully i think its a very very nice boost for blaster pilots.
also think in perspective , combats are to last longer, boost of hp and resistances...
***************************** A solution to gank/to much dmg.Plz read and reply.Make Eve more tactical!!
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Sobeseki Pawi
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Posted - 2005.11.18 20:07:00 -
[3]
Now I've seen everything.
~Captain Cutie, HFS Event Horizon
Biomass fears me.
Sovereignty 2.0 |

Hippey
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Posted - 2005.11.18 20:17:00 -
[4]
Originally by: Sobeseki Pawi Now I've seen everything.
Really? Have you seen a man eat his own head? ------------------------------------------- If you do nothing to stop slavery, you do everything to support it!
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Sangxianc
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Posted - 2005.11.18 21:03:00 -
[5]
Originally by: Hippey
Originally by: Sobeseki Pawi Now I've seen everything.
Really? Have you seen a man eat his own head?

- Do not deny yourself experience of that which lies beyond, behind the sun, in the world they call unpeopled. |

Rod Blaine
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Posted - 2005.11.18 21:12:00 -
[6]
Well, at least something I agree on with Thrak  _______________________________________________
Power to the players !
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Rod Blaine
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Posted - 2005.11.18 21:19:00 -
[7]
Edited by: Rod Blaine on 18/11/2005 21:22:42
Originally by: Earthan disagree.
Actaully i think its a very very nice boost for blaster pilots.
also think in perspective , combats are to last longer, boost of hp and resistances...
Currently, a balsterthron relies on its edge in dps over the enemy's dps subtracted from the hopefully smaller difference betwee his tanking ability/hp total and his enemy's tanking/hp total.
In short it kills because at the range where it operates in tend to do a whack more damage then his enemy can tank, while his enemy is only doing a bit more damage then the blasterthron pilot can tank (using cap charges).
Now, consider what happens when blasterthron pilots start coming up against supertanked battleships using (multiple) cap boosters as well ?
All of a sudden, the result of the little sum is negative .. They don't do more damage then their enemy can tank, or at the very least the damage they do over the enemy tank is too little when compared to what the enemy does to their tank (which will obviously not be running on a 2-3xlar and a cap booster basis since that's impossible on a blasterthron. So, end result will be dead blasterthron, insofar that wasn't already the case ofc.
See the point ?
Reducing cap chargers is a tanking boost, NOT a longevity boost to the blasterthron like so many hope it is. After all, twice the charges only means you can run that mwd+tank+guns twice as often or twice as long. Your enemy however, gets the ability to tank twice as much, twice as long.
Not the best of deals.
I guess we will see how popular cap boosters will become postpatch. I tend to agree with Thrak tho, that they might very well become very popular through the combination of changes made in RMR. _______________________________________________
Power to the players !
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Cummilla
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Posted - 2005.11.18 21:24:00 -
[8]
Look at what is really going to decide an engagement? Is it cap\cap charges? Armor\shield hitpoints? Resistances?
I don't doubt that any of the above will have their impact felt, but NOTHING will match the average impact EW has on a given engagement.
2000 more hitpoint? 10% more resist? Whatever....what I want to know is who can completely hold a target in place AND target jam\dampen them to hell and back for 2 minutes and 30 seconds versus just 1 min 45 secs prior to RMR. Thats the thing to wonder about!
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Tricore
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Posted - 2005.11.18 22:21:00 -
[9]
Reducing the size will mean that blasterthrons, and other ships that use cap booster charges, will be good for more than 1-2 fights, without having to dock and get new booster charges.
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Thrak
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Posted - 2005.11.18 22:57:00 -
[10]
Yeah that multiple fight no docking thing is the 'slight logistic benefit' I was talking about. But those of us who have been flying blasterthrons a long time (since pre castor here) have gotten used to that and have stashes anywhere they are operating. (The logistics element gives me a hard on as well :P )
Like Rod says, the trick to a blasterthron is beating someones tank, not beating their cap - but prior to this change no-one would set up a ship to tank extremely well for under 2 mins (bait setups aside) - with this change the scenario seems more likely (as tanking time goes over 2 minutes with reduced cap charge size).
Increased hitpoints don't really alter the situation in any way, as both parties recieve the benefit (and if the blasterthron was going to win, it would still be in under two minutes - the current cap injecting time limit for a thron). |

Wrayeth
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Posted - 2005.11.18 23:42:00 -
[11]
Well, I'm personally looking forward to this one. It means my AC tempest will be able to sustain its tank for a longer period of time, and I may actually have reason to fit that cap injector on my raven (and actually carry spare charges - torpedo and 800 size reduction ftw!) finally, though I'll likely have to downgrade from tech II siege to malkuth to do so. -Wrayeth
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