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Tenchi Sal
Dust Bunnies 514
159
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Posted - 2013.06.20 16:45:00 -
[1] - Quote
How about a skill that reduces the jump clone time by 10% or something? kind of tired having to work my jumping around what i wanna do tomorrow instead of what i want to do today. |

Robert Caldera
Caldera Trading and Investment
612
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Posted - 2013.06.20 16:54:00 -
[2] - Quote
no, JC times should be raised by a multiple, not lowered by anything. |

Constance Skye
Federal Navy Academy Gallente Federation
2
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Posted - 2013.06.20 19:06:00 -
[3] - Quote
Just remove the timer once and for all. Same with med clone cost, just remove it. |

Gorgoth24
Sickology
14
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Posted - 2013.06.20 20:00:00 -
[4] - Quote
6hr or 12hr timers make more sense to me. +1 |

Maximus Aerelius
PROPHET OF ENIGMA
176
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Posted - 2013.06.20 20:23:00 -
[5] - Quote
Tenchi Sal wrote:How about a skill that reduces the jump clone time by 10% or something? kind of tired having to work my jumping around what i wanna do tomorrow instead of what i want to do today.
Did you read the other arguments for and against this before posting? Did you find the SEARCH button at all?
It's all about force projection and the need for JC Timers. My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |

CanI haveyourstuff
Native Freshfood Minmatar Republic
14
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Posted - 2013.06.20 20:35:00 -
[6] - Quote
Yes please, just remove it or give us skill that makes it 75% faster at lvl5
the thing is.. I aint just playin eve If I cant do it as I want, I'm not going to fck around with super expensive clone to do pvp nor I'm going to get my ass out of deep 0.0 just to do smth else. |

Maximus Aerelius
PROPHET OF ENIGMA
176
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Posted - 2013.06.20 20:39:00 -
[7] - Quote
CanI haveyourstuff wrote:Yes please, just remove it or give us skill that makes it 75% faster at lvl5
the thing is.. I aint just playin eve If I cant do it as I want, I'm not going to fck around with super expensive clone to do pvp nor I'm going to get my ass out of deep 0.0 just to do smth else.
No. You have no idea on force projection I take it... My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |

Tenchi Sal
Dust Bunnies 514
159
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Posted - 2013.06.20 20:56:00 -
[8] - Quote
Maximus Aerelius wrote:Tenchi Sal wrote:How about a skill that reduces the jump clone time by 10% or something? kind of tired having to work my jumping around what i wanna do tomorrow instead of what i want to do today. Did you read the other arguments for and against this before posting? Did you find the SEARCH button at all? It's all about force projection and the need for JC Timers.
i can only assume you don't have a full time job if you don't understand the need to reduce the timer on jump clones. |

Luc Chastot
Gentleman's Corp
408
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Posted - 2013.06.20 21:15:00 -
[9] - Quote
I'm sure a compromise could be achieved. Force projection is meaningless when the game puts so many people off (lack of targets). Make it idiot-proof and someone will make a better idiot. |

BlakPhoenix
Veni Vidi Vici Reloaded Darkspawn.
36
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Posted - 2013.06.21 05:09:00 -
[10] - Quote
Tenchi Sal wrote:Maximus Aerelius wrote:Tenchi Sal wrote:How about a skill that reduces the jump clone time by 10% or something? kind of tired having to work my jumping around what i wanna do tomorrow instead of what i want to do today. Did you read the other arguments for and against this before posting? Did you find the SEARCH button at all? It's all about force projection and the need for JC Timers. i can only assume you don't have a full time job if you don't understand the need to reduce the timer on jump clones.
Check out this idea: https://forums.eveonline.com/default.aspx?g=posts&m=2947146#post2947146
It needs to be a balance, yes allow people to not be ruined for 24 hours, but trust me, you don't want to give large alliances MORE power than they already have. |
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Mr Doctor
Los Polos Hermanos. Happy Cartel
0
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Posted - 2013.06.21 14:00:00 -
[11] - Quote
I'd like jump clone timers to be longer but on a per clone basis. Jump from A->B clone A goes on a 2-3 day cooldown and cant be jumped back into till that finishes however you can jump at any time into clone C. Makes for more tactical positioning of clones and still has the limitation of one clone per station making the mechanic a little troublesome for Sov entities. |
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