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GeneralXCypher
The Eminence Front SpaceMonkey's Alliance
21
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Posted - 2013.06.21 10:59:00 -
[1] - Quote
tl;dr first: More shiny shield effects, with location based hits and stuff. (very cool)
Okay, so I was showing a friend eve the other day, and whilst I was under fire he asked "where are your shields?". Proceeding to turn on my shield hardeners, I zoomed in and said "there they are!", to which he said "oh.. right."
I'm simply wondering what It would take for us to get dynamic shielding effects. I.e. when a portion of the shield gets hit, that part lights up in a shield-like fashion. Once your shields are depleted, the effect stops and weapon fire is allowed to pass through the shield as it currently does.
- Is this technically possible? (dev halp me out here?)
- Would eve players want it?
- Would it be too demanding on the client? (lag?) (It should probably have a setting to disable)
A question I also ask you people: Bubble shields? or model hugging as they are now? Personally I think weapons fire hitting a shield bubble and then once depleted, passing through to the hull would be way cooler.
Take examples from any games or movies/series that highlight what you would like to see in the game. Also welcome if you think the effect is fine as it is.
A few of my examples listed below of what I would love to see. Sins of a solar empire shield hits. Stargate shield effects
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Schmata Bastanold
Keep It Burning Stupid
851
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Posted - 2013.06.21 12:19:00 -
[2] - Quote
Yeah, why not. It would be pure visual effect so no server performance hit and if your machine cannot handle it just switch it off (assuming devs would give us an option for it). I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Rowells
Unknown Soldiers Unclaimed.
13
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Posted - 2013.06.21 12:55:00 -
[3] - Quote
Yes please |

Funky Lazers
Shin-Ra Ltd
278
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Posted - 2013.06.21 12:56:00 -
[4] - Quote
I wish you could turn off shield / armor / TC / Sensor booster effects separately. It's just very annoying to see those effects that do nothing.
P.S. and clouds too. Whatever. |

Destination SkillQueue
Are We There Yet
5265
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Posted - 2013.06.21 12:59:00 -
[5] - Quote
It's already planned. |

Solutio Letum
Terpene Conglomerate
143
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Posted - 2013.06.21 13:02:00 -
[6] - Quote
Destination SkillQueue wrote:
^ This
And all ships need to be V3 before.... dont you people know why the ships need to be V3 before? i mean thats whats been going on for more then 2 years i think?..... This will make so much more nice effects available. |

Bl00dyAngel
KuhSchubsKlan
5
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Posted - 2013.06.21 13:06:00 -
[7] - Quote
Hell yeah! But with the option to disable it! |

Shpenat
Pafos Technologies
42
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Posted - 2013.06.21 13:51:00 -
[8] - Quote
Nexus The Jupiter incident also has one of the best shield effects. That thing I really miss in EvE. |

Schmata Bastanold
Keep It Burning Stupid
852
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Posted - 2013.06.21 14:29:00 -
[9] - Quote
Destination SkillQueue wrote:
Soon in theater near you. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

GeneralXCypher
The Eminence Front SpaceMonkey's Alliance
24
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Posted - 2013.06.22 12:39:00 -
[10] - Quote
Okay, so post vids/pics of what you would like to see in eve then. Also, I know the V3 project will allow this sort of thing to be possible. Whether it gets implemented or not is a different matter. Also , things seen at fanfest are never a guarantee of things getting developed, or even on the roadmap at all. |

Shpenat
Pafos Technologies
42
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Posted - 2013.06.22 13:05:00 -
[11] - Quote
Well, for me something like this would do it. |

Jerick Ludhowe
trolllolcorp
470
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Posted - 2013.06.22 14:03:00 -
[12] - Quote
Destination SkillQueue wrote:
Just another 2+ years till eve catches up with the graphical fidelity of games 3+ years old...
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GeneralXCypher
The Eminence Front SpaceMonkey's Alliance
24
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Posted - 2013.06.25 13:45:00 -
[13] - Quote
Shpenat wrote:Well, for me something like this would do it.
I love Nexus, such an amazing game, graphically and gameplay-wise. +1 to this, pretty much exactly what we need. |

kerradeph
THORN Syndicate Black Legion.
26
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Posted - 2013.06.25 13:53:00 -
[14] - Quote
Jerick Ludhowe wrote:Destination SkillQueue wrote: Just another 2+ years till eve catches up with the graphical fidelity of games 3+ years old... that's the thing with comparing eve to games that are being launched. it's like comparing a car that has just been built vs a car that had its engine replaced without coming to a stop for more than 30 minutes. |

Alvatore DiMarco
Capricious Endeavours Ltd
518
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Posted - 2013.06.25 13:58:00 -
[15] - Quote
With V3 Shaders and DirectX11, all these things and more... can be yours!Gäó
Seriously though, Project V3 All The Things. It's not an official title that I know of, it's just one I made up. Once everything's V3 and we get that new lighting model, art is promising amazing things will be possible. As you see in the links people have posted, they already want shields to be visible and they also want hull damage to be more visible than it is, as evidenced by other fanfest videos I'm just not interested in linking. |

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
107
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Posted - 2013.06.25 18:11:00 -
[16] - Quote
They demo'd both shield and armour hits at fanfest.... Once they'd shown them the general consensus on what players want the art team to be doing was "sod custom ship skins, give me explosive effects" |

Jerick Ludhowe
trolllolcorp
474
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Posted - 2013.06.27 15:25:00 -
[17] - Quote
kerradeph wrote:Jerick Ludhowe wrote:Destination SkillQueue wrote: Just another 2+ years till eve catches up with the graphical fidelity of games 3+ years old... that's the thing with comparing eve to games that are being launched. it's like comparing a car that has just been built vs a car that had its engine replaced without coming to a stop for more than 30 minutes.
The problem with your post is that we are not comparing eve with games that "have been launched"
We are instead comparing it with games that have been out for like 4 years...
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sabre906
Old Spice Syndicate Sailors of the Sacred Spice
1154
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Posted - 2013.06.27 17:36:00 -
[18] - Quote
Jerick Ludhowe wrote:kerradeph wrote:Jerick Ludhowe wrote:Destination SkillQueue wrote: Just another 2+ years till eve catches up with the graphical fidelity of games 3+ years old... that's the thing with comparing eve to games that are being launched. it's like comparing a car that has just been built vs a car that had its engine replaced without coming to a stop for more than 30 minutes. The problem with your post is that we are not comparing eve with games that "have been launched" We are instead comparing it with games that have been out for like 4 years...
Actually, Eve used to have Oval shield. Then we got a graphical downgrade. Same as cloaking. Same as gating before they implemented the new one in Odyssey. Graphical downgrade happened to a lot of things, don't ask me why... Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Silent Rambo
Legion of Seven
9
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Posted - 2013.06.27 18:06:00 -
[19] - Quote
sabre906 wrote:Actually, Eve used to have Oval shield. Then we got a graphical downgrade. Same as cloaking. Same as gating before they implemented the new one in Odyssey. Graphical downgrade happened to a lot of things, don't ask me why... 
I miss the old cloak. The fade is not even close to the cool effect of the sweep. I really don't get why they changed it to what we have now :(
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Commander Ted
Caldari Provisions Caldari State
750
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Posted - 2013.06.27 19:05:00 -
[20] - Quote
bring back bubble shields https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Valid Point
United Fedaration Of Miner's ARMAGEDDON LEGION
4
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Posted - 2013.06.27 19:23:00 -
[21] - Quote
Can someone please show me this "sweep" effect of the cloak on the link to a video or something? The [UNDOCK] button is an "I agree to be blown up" button. by clicking it, you are accepting. -Kitty Bear |

Cekle Skyscales
Fleet Warfare Testing Whatever
9
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Posted - 2013.06.27 20:33:00 -
[22] - Quote
Valid Point wrote:Can someone please show me this "sweep" effect of the cloak on the link to a video or something?
http://www.youtube.com/watch?v=so39WA12hfE
It caused some issues with engines displaying upon decloaking. Basically engines wouldn't show up on exiting cloak if your ship entered warp too fast. |

Siobhan MacLeary
BRG Corp Ocularis Inferno
114
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Posted - 2013.06.27 22:15:00 -
[23] - Quote
Cekle Skyscales wrote:Valid Point wrote:Can someone please show me this "sweep" effect of the cloak on the link to a video or something? http://www.youtube.com/watch?v=so39WA12hfEIt caused some issues with engines displaying upon decloaking. Basically engines wouldn't show up on exiting cloak if your ship entered warp too fast.
Oooh, that's nice. Why did we lose that? I'd love to see that effect reintroduced, maybe in a different way - the sweep starts from the physical location the cloak generator is in (IE, the hardpoint you've attached the cloak to) and covers the rest of the ship from there. Simply placing a cloak in your first slot would then look completely different from placing it in your last slot. GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ - CCP Soundwave |

Schmata Bastanold
Keep It Burning Stupid
871
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Posted - 2013.06.28 07:35:00 -
[24] - Quote
Cekle Skyscales wrote:Valid Point wrote:Can someone please show me this "sweep" effect of the cloak on the link to a video or something? http://www.youtube.com/watch?v=so39WA12hfEIt caused some issues with engines displaying upon decloaking. Basically engines wouldn't show up on exiting cloak if your ship entered warp too fast.
Wow, that looks ossum! So you say they got rid of that kickass effect because they couldn't fix frakkin bug with rendering parts of model? WTF? I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

raawe
24th Imperial Crusade Amarr Empire
32
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Posted - 2013.06.28 08:15:00 -
[25] - Quote
More stuff to come i hope. (shield are around 1:20) video
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Feledain
Rorqual Industry Empire ASCENSI0N.
30
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Posted - 2013.06.28 11:51:00 -
[26] - Quote
I guess we all can agree that shields are freaking awesome.
But what effects should they have when they break down? I prefer a color change to dark red and random flame like "lightning" in the last 20% and a flash of the whole shield as it disappears. http://media.moddb.com/images/mods/1/9/8387/Maelstrom.jpg or http://images.wikia.com/masseffect/images/f/fd/Codex_CBT_Shields.png kinda like this
And in the pririor 80% Light blue for caldari, with this stargate impact animation http://images2.wikia.nocookie.net/__cb20111030174805/stargate/images/e/e4/Daedalus_vs_Wraith.JPG Greenish for gallente and these circles like in the fanfest pic of the cane For Minmatar http://i.ytimg.com/vi/3mVQQB39oMg/hqdefault.jpg Amarr? No idea, they have shields too?
Animation size tied to the signature resolution / size of the weapon. So a drone hit is barely visible on a BS but on a frig it would be relative big. |

Markku Laaksonen
EVE University Ivy League
148
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Posted - 2013.06.28 15:15:00 -
[27] - Quote
sabre906 wrote:Jerick Ludhowe wrote:kerradeph wrote:Jerick Ludhowe wrote:Destination SkillQueue wrote: Just another 2+ years till eve catches up with the graphical fidelity of games 3+ years old... that's the thing with comparing eve to games that are being launched. it's like comparing a car that has just been built vs a car that had its engine replaced without coming to a stop for more than 30 minutes. The problem with your post is that we are not comparing eve with games that "have been launched" We are instead comparing it with games that have been out for like 4 years... Actually, Eve used to have Oval shield. Then we got a graphical downgrade. Same as cloaking. Same as gating before they implemented the new one in Odyssey. Graphical downgrade happened to a lot of things, don't ask me why... 
I knew I remembered something like that!
I had a trial account back in 2008-ish, and I swore I remembered something like that. Can you post some kind of video or image that shows it? |

Benny Ohu
Chaotic Tranquility Casoff
1153
|
Posted - 2013.06.28 15:32:00 -
[28] - Quote
Destination SkillQueue wrote: i don't want to be a downer, but i don't think it's exactly planned, just an idea, a mockup, until they have an expansion meeting and prioritise or something :(
threads like this one can let them know how many players might want it too |

GeneralXCypher
The Eminence Front SpaceMonkey's Alliance
32
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Posted - 2013.06.30 16:54:00 -
[29] - Quote
Benny Ohu wrote:Destination SkillQueue wrote: i don't want to be a downer, but i don't think it's exactly planned, just an idea, a mockup, until they have an expansion meeting and prioritise or something :( threads like this one can let them know how many players might want it too
Exactly, and it appears everyone is for getting new shiny stuffs. Obviously gameplay should take priority over graphics, but surely CCP can dedicate a team or two to graphic shinies :P pwease? |

Swiftstrike1
Interfector INC. Fade 2 Black
89
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Posted - 2013.06.30 18:46:00 -
[30] - Quote
GeneralXCypher wrote: A question I also ask you people: Bubble shields? or model hugging as they are now? Personally I think weapons fire hitting a shield bubble and then once depleted, passing through to the hull would be way cooler.
Shields that stand off a little ways from the hull would be cool, but I don't want to see spherical "bubble shaped" shields. Would still need some sort of active hardener and shield booster effects. Looking at the animations on ships is an important way to gain info on them. |

Maximus Aerelius
PROPHET OF ENIGMA
182
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Posted - 2013.06.30 23:44:00 -
[31] - Quote
Destination SkillQueue wrote:
Sexy!!! As an historical point we used to have(tm) a shield bubble around our ships but then we just had skin one day. My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |
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