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Teelmaster
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Posted - 2003.08.10 23:35:00 -
[1]
What is the name of modules that increase the cap recharge rate and what are some of the good ones around? Also, anyone got any they wanna sell or know where i could buy?
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Teelmaster
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Posted - 2003.08.11 01:15:00 -
[2]
anyone? :(
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Fallout
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Posted - 2003.08.11 01:41:00 -
[3]
CAP Rechargers are the basic ones, rarer ones include the AGM, Baton & linked parallel chargers. Hunt some pirates you'll get them in loot fairly often.
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Entity
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Posted - 2003.08.11 04:05:00 -
[4]
Capacitor Relay I.
Low slot... 20% cap charge. oh, and -25% shield recharge but who cares.
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Ana Khouri
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Posted - 2003.08.11 09:24:00 -
[5]
And there are some cap recharge modules which give you up to 11.6% without penalities - they waste a medium slot, though.
For a good collection of cap recharge items I suggest hunting some blood raider / sasha's nation npc, they drop them quite regulary.
free speech not allowed here |

Dan Forever
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Posted - 2003.08.11 10:37:00 -
[6]
you can get better relays that give 10% cap for 10% sheild. why waste 25% for 20%? 
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Paul Dubois
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Posted - 2003.08.11 11:32:00 -
[7]
Cos it only takes up one slot!
You can also use Power Diagntostic 1s or named versions - doesn't give quite the same benefit but has other nice benefits:
4% increase in max shields and cap 7.5% increase in shield and cap regen 5% increase in powergrid and all for the cost of 20 CPU for the standard version, less for a named version Low slot as well
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CashMoney
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Posted - 2003.08.11 15:19:00 -
[8]
the cap recharger that increases recharge by 20% and reduced shield recharge by 25% is really good. It takes energy upgrades 4 i think but it works well, and yes not many people really care about shield recharge rate since they have shield booster anyways.
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Endureth
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Posted - 2003.08.12 01:26:00 -
[9]
Edited by: Endureth on 12/08/2003 01:30:38
What you really want is the modules that increase capacitor recharge rate while reducing max capacitor. In a fight, your max capacitor means squat cause you're going to be using a lot anyway. You need more back fast.
Also, with the recharge, by the time you've ran out of cap you've already recharged enough to make up for what you were short originally anyway.
From there on out, you just get cap back fast and have a little more freedom to manage all your modules depending on your needs.
The module is called a "Capacitor Flux", +20% cap recharge, -10% max capacitor. Oh, and did I mention that this sweet module uses only a low slot and ten or less CPU. Put two on and test it :)
Make sense? Cap recharge is MUCH better to have than max cap.
-E
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StoreSlem
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Posted - 2003.08.12 01:49:00 -
[10]
Endureth that module is no more effective than a power diagnostic system, but the power diag also affect shield and powercore which makes it clearly superior.
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Endureth
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Posted - 2003.08.12 02:01:00 -
[11]
Edited by: Endureth on 12/08/2003 02:05:00
Quote: Endureth that module is no more effective than a power diagnostic system, but the power diag also affect shield and powercore which makes it clearly superior.
You're thinking different then I. I'm taking a ship and filling every slot with close range, high damaging weapons and damage mods. The key here is fast killing guns, damage output is everything (against NPC's).
Therefore shield recharge is not needed because they should be dead long before that comes into play. Ion Blasters don't need too much powergrid and if you have the appropriate skills trained you should have plenty of power to fit everything you need for max damage. Hence, powergrid bonus isn't needed either.
All that's left on the power diag is cap recharge and max cap. Well, I explained why max cap isn't needed in my last post but 7.5% cap rechargs looses out to 20% every time.
Now, there are probably set-ups that need the shield boost or the powergrid boost but they won't be killing as fast. I can certainly see some times when you would want a power diag but just for straight up damage against NPCs, I know what goes on my ship.
Plus the cap recharge rate alone will allow you to keep the shield booster going for much longer, another bonus. I've tested this on many, many, many, many pirates and I kill MUCH more faster this way.
-E
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StoreSlem
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Posted - 2003.08.12 02:43:00 -
[12]
Max cap also affect recharge rate, and things that supposedly affect recharge rate only affect recharge time.
To use an example I saw by someone else to illustrate this, lets say you have 1000 cap and 1000 seconds recharge.
The power diagnostic will make this to 1040 cap over 925 seconds, or 1.124 cap per second.
The Capacitor Flux would make this 900 cap over 800 seconds, or 1.125 cap per second. A very marginal improvement over the power diag, which also has shield and power grid bonuses. And shield max/recharge is a resource in any combat.
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StoreSlem
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Posted - 2003.08.12 02:45:00 -
[13]
However, the capacitor power relay that sacrifices shield recharge has a 'true' 20% bonus and will beat the power diagnostic on that field.
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Endureth
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Posted - 2003.08.12 03:00:00 -
[14]
I don't actually do the math for any of this stuff, I just test everything out on my ship and see what 'feels' right. This is what 'feels' right to me. You probably have a different play style. Doesn't make either of us right or wrong though.
-E
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Juan Andalusian
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Posted - 2003.08.12 08:50:00 -
[15]
Endureth: Reducing Max Cap won't make you cap recharge better.
Lower Max Cap with X Cap Recharge rate is not better then Higher Max Cap with X Cap Recharge rate. 1000 cap with 100 recharge is 10 cap per sec theoreticaly speaking. 1200 cap with 100 recharge is 12 cap per sec. Increasing max cap or decreasing recharge rate translate into the same thing = faster cap regen.
The recharge rate though is not steady throught the levels of your Cap. Cap recharge starts to kick in properly at about 60-70 %. E.G. A shield booster on autorepeat. Don't be alarmed when you see your cap get drained even though the math showed that your cap regen covered the shield boosters cap drain. It will stabilize at some point, depending on booster size (Civ,S,M,L).
The modules you described work best on frigates which have small max cap numbers, thus have less to lose.
**Pain is meant to be felt** |

Tashala
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Posted - 2003.08.12 11:51:00 -
[16]
Edited by: Tashala on 12/08/2003 11:51:29 Apoc battleship
Hi Slot: 8x Hvy Beams Med slot: Med. shield Booster + 3 tac shields Low slot: 6x +20% Cap recharge/-20% shield recharge
I can have all 4 shields on autorepeat AND can continuosly keep on firing without EVER running out of cap...
Tashala Interstellar Elite
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DREAMWORKS
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Posted - 2003.08.12 13:10:00 -
[17]
Quote: Edited by: Tashala on 12/08/2003 11:51:29 Apoc battleship
Hi Slot: 8x Hvy Beams Med slot: Med. shield Booster + 3 tac shields Low slot: 6x +20% Cap recharge/-20% shield recharge
I can have all 4 shields on autorepeat AND can continuosly keep on firing without EVER running out of cap...
Tashala Interstellar Elite
What is your average dmg? __________________________
http://www.nin.com/visuals/thtf_hi.html |

Endureth
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Posted - 2003.08.12 17:14:00 -
[18]
Quote: Endureth: Reducing Max Cap won't make you cap recharge better.
Lower Max Cap with X Cap Recharge rate is not better then Higher Max Cap with X Cap Recharge rate. 1000 cap with 100 recharge is 10 cap per sec theoreticaly speaking. 1200 cap with 100 recharge is 12 cap per sec. Increasing max cap or decreasing recharge rate translate into the same thing = faster cap regen.
The recharge rate though is not steady throught the levels of your Cap. Cap recharge starts to kick in properly at about 60-70 %. E.G. A shield booster on autorepeat. Don't be alarmed when you see your cap get drained even though the math showed that your cap regen covered the shield boosters cap drain. It will stabilize at some point, depending on booster size (Civ,S,M,L).
The modules you described work best on frigates which have small max cap numbers, thus have less to lose.
I hate people that try to tell me my opinions are wrong? You do it your way and I'll do it my way. And I will give someone advice about why I think my way is better.
Because it is. All you want to do is what everyone else does. Come to my gate sometime.
-E
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The Wretch
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Posted - 2003.08.12 22:26:00 -
[19]
"I hate people that try to tell me my opinions are wrong? You do it your way and I'll do it my way. And I will give someone advice about why I think my way is better."
Eh, I think they are trying to help you from making a mistake and stop you from getting yourself and others killed from your advice .
Their is a critical value you can reach in every ship balancing between max cap vs. recharge rate that give you the best of both.
Some battles are fast and furious also in pvp where you want reserve over rate a lot of times. It also depends on your "bleeding" modules for what you may need. On and on and on.
So many variables and so much is situational there is no one good solution except planning ahead for what you expect to encounter. Intell is such a wonderfull tool...
The Wretch Cyberdyne Systems CEO
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Juan Andalusian
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Posted - 2003.08.13 08:07:00 -
[20]
Endureth, this is not a matter of opinion... i wasn't stating an opinion. I was stating a fact.
That is how capacitors work in EVE. I didn't say that Max cap reducing modules are useless.
Off Topic: When you post an opinion/belief/argument on a public board you automatically accept the other person's right to respond to it. You are entitled to have any opinion you wish. You are also entitled to disregard the opinions of others, but you can't "hate" someone for answering back at your comments.
**Pain is meant to be felt** |
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Salgurdar
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Posted - 2003.08.13 17:24:00 -
[21]
Endureth has the right idea, recharge time is important, but so is max cap, or a balance between the 2 really. I've checked the difference between a power diagnostic unit and the +20% recharbe/-10% max cap, and the power diagnostic and cap flux units work out to be so close it makes little difference which you use (although, I'd prefer a much larger cap pool tbo). Power Diagnostic Units give a 7.5% recharge bonus and a 4% max capacitor bonus. The cap flux units give 20% cap recharge bonus and -10% total cap. If you look at the numbers 1000 cap with a 250 sec recharge rate would be 1040 cap with 231 sec recharge time or around 4.5 cap/sec. With the cap flux unit you end up with 900 cap and a 200 sec recharge, again 4.5 cap/sec. There is however a better solution to the cap flux units, that's the mod that reduces shield recharge by 25% and increases cap recharge by 20%. As shield recharge times are so high to begin with, and most people use shield booster, it make little difference. I have a moa that has a max cap of 1795 and a recharge time of 175 seconds.
"We all know what we are, we're just haggling about the price" - W.C. Fields Rolschau > anyway... because some jerk today... (it is soon 5 am) will turn on the smoke alarm all over the place and then go inside our room to check.. then I will stay up and not get a shock while sleeping and die.... I will be playing eve untill the jerk shows up
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Dragon Emperor
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Posted - 2003.08.13 17:52:00 -
[22]
Edited by: Dragon Emperor on 13/08/2003 18:10:11
Quote: Edited by: Tashala on 12/08/2003 11:51:29 Apoc battleship
Hi Slot: 8x Hvy Beams Med slot: Med. shield Booster + 3 tac shields Low slot: 6x +20% Cap recharge/-20% shield recharge
I can have all 4 shields on autorepeat AND can continuosly keep on firing without EVER running out of cap...
Tashala Interstellar Elite
sigh, I'd recommand you train energy opt/mgt, contraolled busts, amarr bs skill up, and replace all low slots mods with heat sinks. You'll know the difference I promise.
BTW 25% cap recharge bonus with -20% cap means 0.8/0.75 ~= 1.0666, real value is about 6.7% cap recharge value/sec. and PDS: 4% cap, 7.5% cap recharge means 1.04/0.925~=1.124, real value is about 12.4% cap recharge value/sec. near twice as good as 25% cap recharge -20% cap module.
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