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Smegmeister
Simply Smeg.
1
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Posted - 2013.06.22 23:13:00 -
[1] - Quote
Guys,
I need your help to drum up some support so CCP will fix this broken reward system. Given the skill and assets you need to put on the line to run these sites the frequency of the pay outs is very poor. I personally run five accounts and cyno in a carrier with the ships I need often in hostile territory. I know it's random but to run nine 8/10's in a row and get nothing seems wrong to me.
So here's the issue
7/10 - No issues, they are fine as they are.
8/10 - The drop rate on these is ridiculous. I have run aprox 25 of these and only once did it drop the good loots. This seems like a broken reward system given the difficulty of the last room and the structure grind.
9/10' - Doesn't actually exist, it's an escalation.
10/10' - I have scanned literally hundreds if not thousands of systems and only found two of these. The one site I was in a position to complete only dropped 400 mil. The mammoth and megathron structures could not be broken with a macharial and thorax which is what I had available at the time.
So looking at this the only site you are likely to find that will drop you any loot is the 7/10 and even then you may have to scan for a couple of hours before finding one.
If like me you feel the DED reward system is broken please add your support to this thread and maybe CCP will pay attention.
Smeg |

Frazer
Trifectas Trifectas Syndicate
0
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Posted - 2013.06.22 23:56:00 -
[2] - Quote
I wholeheartedly agree that the system is broken and has been that way for years. CCP, please fix this! |

Tara Nagos
Deep Core Mining Inc. Caldari State
1
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Posted - 2013.06.23 00:03:00 -
[3] - Quote
Random is random. /thread |

Smegmeister
Simply Smeg.
1
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Posted - 2013.06.23 00:22:00 -
[4] - Quote
Tara Nagos wrote:Random is random. /thread
Randomly awful.
The sample size I have gone through is enough to demonstrate th drop ratio is very very low on these. With no 9/10 and 8/10's that very rarely drop anything it leaves few options for running DED sites. |

Tauranon
Weeesearch
185
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Posted - 2013.06.23 01:00:00 -
[5] - Quote
Smegmeister wrote:Tara Nagos wrote:Random is random. /thread Randomly awful. The sample size I have gone through is enough to demonstrate th drop ratio is very very low on these. With no 9/10 and 8/10's that very rarely drop anything it leaves few options for running DED sites.
How is it any different from any other region. There are only 2 deds that are easily found in each highsec region. Lowsec deds I often have to scan half of the entirety of serpentis lowsec to find the of the 2 or 3 ded 5 sigs on rotation, and its often being done at the time.
The longest streak of not finding a ded 4 for me was more than 100 jumps, 80 something systems (counting reverses).
if you buy ded 10s off your corp mates that don't want to do them (they get them from sanctums), you should have a solid supply of them. |

Mnemosyne Gloob
Acerbus Vindictum Stealth Wear Inc.
114
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Posted - 2013.06.23 03:29:00 -
[6] - Quote
So how does the five accounts and carrier thingy factor in? should there be more 'reward' for this?
Anyway. Look at this from another viewpoint. If we all would suddenly start finding shiney stuff more often, do you think that this shiney stuff would retain its price? After all the value of modules that solely come from exploration is determined more by scarcity (well maybe not stuff from the revised prof sites), than demand.
There is one thing i could agree on however - completion times of ded plexes. An average highsec ded 4 takes only a couple of minutes, the harder plexes need more time. It is no wonder that people would rather do highsec complexes in immunity. |

0mni Ca
Ball Punching Ninja Midgets Trifectas Syndicate
15
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Posted - 2013.06.23 05:46:00 -
[7] - Quote
I am just a regular tax paying player, and I agree with this message. The risk/reward is not weighed correctly with the escalating difficulty of the DED's. |

Tauranon
Weeesearch
185
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Posted - 2013.06.23 08:42:00 -
[8] - Quote
0mni Ca wrote:I am just a regular tax paying player, and I agree with this message. The risk/reward is not weighed correctly with the escalating difficulty of the DED's.
The root cause of that problem is not the loot that drops in difficult deds, its sheer number of cruiser sized ship classes in this game leading to cruiser class module demand. |

Mother Drone
Transcendent Breed
10
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Posted - 2013.06.23 09:59:00 -
[9] - Quote
Tauranon wrote:0mni Ca wrote:I am just a regular tax paying player, and I agree with this message. The risk/reward is not weighed correctly with the escalating difficulty of the DED's. The root cause of that problem is not the loot that drops in difficult deds, its sheer number of cruiser sized ship classes in this game leading to cruiser class module demand.
The demand for cruiser sized modules is only half the problem. Loot table is the other half. Look at possible deadspace loot from Blood Raider/Sansha 7,8 and 9/10 DEDs. http://www.eve-central.com/home/typesearch.html?search=centus+c-type for 7/10 and http://www.eve-central.com/home/typesearch.html?search=centus+a-type for 9/10.
The only real loot of value is a pirate faction BS BPC and an a-type armor repairer. Compare this to guristas 4/10 DEDs in terms of completion times, risk, availability, required ships/fitting/skills ...
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Tauranon
Weeesearch
185
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Posted - 2013.06.23 10:25:00 -
[10] - Quote
There are 60 buyers a day for the pithum c-type items. There are 5 buyers a day for each of the centus c-type items. Just not enough tasks for pimp battleship fits. it is all about the demand.
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Chief Ambassador
Eve Embassy
4
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Posted - 2013.06.23 14:36:00 -
[11] - Quote
The risk vs reward on the DED's do not seem even close to me.
I see most run them with 3-4Bil Machs, this just does not add up.
It another example of the CCP hampster wheel of isk. run,run,run little hampster, spend your hours. |

Minmatar Citizen160812
The LGBT Last Supper
297
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Posted - 2013.06.23 15:26:00 -
[12] - Quote
The system isn't broken it's just been adjusted. Rated DEDs are fine because at the very least you get the OSE drop...Unrated?...yeah those are a waste of time anymore. That RNG lands on NOTHING too often and Tags/Ammo fills the other 95% of the drop table. |

Smegmeister
Simply Smeg.
5
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Posted - 2013.06.23 16:21:00 -
[13] - Quote
Chief Ambassador wrote:The risk vs reward on the DED's do not seem even close to me.
I see most run them with 3-4Bil Machs, this just does not add up.
It another example of the CCP hampster wheel of isk. run,run,run little hampster, spend your hours.
You nailed it 100% with your comment.
When I was PVP'ing I put everything into it and am now doing the same with DED's (haven't pvp'd in a month) so feel I have given this a fair shot and it's obviously broken. I'm putting billions on the line every time I run one of these things and most times I'm lucky if I have covered the cost of amo. I'm sorry CCP this is not good enough. Please fix the 8/10's and give us a true 9/10. |

XXSketchxx
Di-Tron Heavy Industries Test Alliance Please Ignore
331
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Posted - 2013.06.23 22:13:00 -
[14] - Quote
Smegmeister wrote:to run nine 8/10's in a row and get nothing seems wrong to me.
Hardly an adequate sample size
Quote:
7/10 - No issues, they are fine as they are.
Okay.
Quote:8/10 - The drop rate on these is ridiculous. I have run aprox 25 of these and only once did it drop the good loots. This seems like a broken reward system given the difficulty of the last room and the structure grind.
Bad luck, keep trying. I see plenty of b-type loot on the market right now so drops must be fine.
Quote:9/10' - Doesn't actually exist, it's an escalation.
Wrong. CCP has identified staging oint as a DED 9/10. It sucks that they refused to add more content but it does act exactly as a DED 9/10 would (aside from the 2 escalations); guaranteed overseer effects + chance at a-type large. |

XXSketchxx
Di-Tron Heavy Industries Test Alliance Please Ignore
331
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Posted - 2013.06.23 22:13:00 -
[15] - Quote
Quote:10/10' - I have scanned literally hundreds if not thousands of systems and only found two of these.
Ever heard of competiton? The problem is that you're not understanding that you're not running an instanced game. Competition is a major variable when it comes to exploration and the simple fact is other people are finding the site and you're not. Try cherry picking if you really want to find a 10/10 (while you're running sites like 7-9/10s, there could be 10/10s that other people are finding).
Quote:The one site I was in a position to complete only dropped 400 mil. The mammoth and megathron structures could not be broken with a macharial and thorax which is what I had available at the time.
Bad luck. Welcome to exploration
Hi Smeg, thanks for signing your post. If only there was a location I could find the author of the OP, then you wouldn't need to sign your post. |

l0rd carlos
Friends Of Harassment
491
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Posted - 2013.06.23 22:21:00 -
[16] - Quote
Lowsec (Angel space), 4 to 6/10 looks fine for me. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

St Mio
Imperial Academy Amarr Empire
1258
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Posted - 2013.06.24 09:56:00 -
[17] - Quote
Don't Panic! I got this one! http://www.swiftandbitter.com/eve/img/Exploration_is_Broken.png |

Willie Horton
Open University of Celestial Hardship Art of War Alliance
11
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Posted - 2013.06.24 12:25:00 -
[18] - Quote
Tauranon wrote:There are 60 buyers a day for the pithum c-type items. There are 5 buyers a day for each of the centus c-type items. Just not enough tasks for pimp battleship fits. it is all about the demand.
This is best answer about this issue.
Market dictates prices not is DED 4/10 easy to do or DED 10/10 hard .Simply modules that drop in those sites have high demand and that is all about that.
Point is you can only blame market not loot tables.Caldari space DED sites modules are too good,and maybe some rebalance in stats would fix prices.You have few modules in Serpentis space that are good but not even close to Gurista ones.It is even worse if you go and do Sansha and Angel ones.
Mission runners and ratters mostly fly shield tanked ships ,and all of them like to have those shiny invul fields that drop in Caldari space.If current meta changes in favor of armor ships maybe we will see changes in prices. |

Acacia Eden
New Eden's Logistic Incorporated
0
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Posted - 2013.06.25 06:56:00 -
[19] - Quote
XXSketchxx wrote: I see plenty of b-type loot on the market right now so drops must be fine.
Funny. I have billions worth of DED modules on Market for like 2 months. I sell them with my station trade character and adjust the price twice a day.
Some of them just never sells.
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Czeris
Wildly Inappropriate Goonswarm Federation
57
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Posted - 2013.06.25 08:08:00 -
[20] - Quote
Yes, let's make DEDs easier and the loot drop more frequently so it becomes worthless like stuff from data/relic sites.
That was sarcasm, btw.
I'd honestly love to see some DED 11 and 12s that require more than one player (not account), have an element of risk, and require actual thought past when the guide goes up on Evelopedia. |
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Tauranon
Weeesearch
190
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Posted - 2013.06.25 08:51:00 -
[21] - Quote
Czeris wrote:Yes, let's make DEDs easier and the loot drop more frequently so it becomes worthless like stuff from data/relic sites.
That was sarcasm, btw.
I'd honestly love to see some DED 11 and 12s that require more than one player (not account), have an element of risk, and require actual thought past when the guide goes up on Evelopedia.
I can see it now.
Sansha Spinal Tap Installation. DED threat assessment 11/10 (hull and hearing damage likely).
Serpentis Disaster Area DED threat assessment 12/10 (that star is closer than it looks).
|

Czeris
Wildly Inappropriate Goonswarm Federation
57
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Posted - 2013.06.25 09:08:00 -
[22] - Quote
Dread Guristas Spring Break DED Threat Assessment 11/12 (may contain nubile females - something no Eve player has ever seen before)
Dread Guristas 8èêfì+ 8P¼d»+ 8ë¼8ܦ 8é¼8¥¦fè+ DED Threat Assessment 12/12 (requires grinding 20-25 rooms of largely the same battleships over the course of many days - guaranteed 25k SP reward) |

Jenn aSide
STK Scientific Initiative Mercenaries
2274
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Posted - 2013.06.25 13:36:00 -
[23] - Quote
It just seems to me that there are too many horrible explorers with horrible expectations, not that the sites are bad.
I've made a fortune exploring, just last night I pulled 2 Nightmare BPCs and some b-type loot out of 2 sansha 8/10s (the 3rd 8/10 dropped nothing but OPE). Having lived in all pirate faction space (only place I haven't lived or PVE'd much in is drone regions), I know for a fact that loot drops aren't broken.
And by "aren't broken" I mean "don't expect much in the 1st place". It has to work that way, even a small increase in loot drops makes the loot less valuable. As someone already said in this thread, there are already too many open sell orders for deadspace items in Jita, what can't of dumb idea would it be to make that worse?
Personally I haven't made a dime less than 7 billion isk per month exploring and ratting in null sec since late 2009. 2 months ago i bought a Jump Freighter with nothing more than 2 weeks of complex running (yea, I got really lucky, among the other loot I got 3 omega implants , 3 Bhall BPCs and 4 Nightmare BPCs in less than 8 days).
The answer isn't improving loot drops, it's for explorers to figure out how how to run the sites faster to compensate for the evil random number generator (as well as other things like creating a "complex market" if whatever space you live in so you can just buy complexes instead of scanning them down or waiting for escalations). I even explore in hostile space (Black Ops for the win).
TL;DR, stop being horrible explorers and make the system work for you.
P.S. If you can't break the Mammoth with a Thorax and mach you probably need to train more skills, I do the Angel 10/10 with Just a Machariel with sentry drones and high end implants and tech2 ammo doing 1500+ dps and never had a problem. Last room isn't hard with a Micro jump Drive (jump away out of the antimatter channeler"s Torp Range, let the rest of the room come to you and drop tem as they approach, jump on to the boss, pop him, loot and go, dual boxing would be quicker but i like it like this. |

Mother Drone
Transcendent Breed
19
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Posted - 2013.06.25 15:18:00 -
[24] - Quote
Jenn aSide wrote:It just seems to me that there are too many horrible explorers with horrible expectations, not that the sites are bad.
I've made a fortune exploring, just last night I pulled 2 Nightmare BPCs and some b-type loot out of 2 sansha 8/10s (the 3rd 8/10 dropped nothing but OPE). Having lived in all pirate faction space (only place I haven't lived or PVE'd much in is drone regions), I know for a fact that loot drops aren't broken.
And by "aren't broken" I mean "don't expect much in the 1st place". It has to work that way, even a small increase in loot drops makes the loot less valuable. As someone already said in this thread, there are already too many open sell orders for deadspace items in Jita, what can't of dumb idea would it be to make that worse?
Personally I haven't made a dime less than 7 billion isk per month exploring and ratting in null sec since late 2009. 2 months ago i bought a Jump Freighter with nothing more than 2 weeks of complex running (yea, I got really lucky, among the other loot I got 3 omega implants , 3 Bhall BPCs and 4 Nightmare BPCs in less than 8 days).
The answer isn't improving loot drops, it's for explorers to figure out how how to run the sites faster to compensate for the evil random number generator (as well as other things like creating a "complex market" if whatever space you live in so you can just buy complexes instead of scanning them down or waiting for escalations). I even explore in hostile space (Black Ops for the win).
TL;DR, stop being horrible explorers and make the system work for you.
P.S. If you can't break the Mammoth with a Thorax and mach you probably need to train more skills, I do the Angel 10/10 with Just a Machariel with sentry drones and high end implants and tech2 ammo doing 1500+ dps and never had a problem. Last room isn't hard with a Micro jump Drive (jump away out of the antimatter channeler"s Torp Range, let the rest of the room come to you and drop tem as they approach, jump on to the boss, pop him, loot and go, dual boxing would be quicker but i like it like this.
So you're a great and skilled explorer because ... you're lucky? 3x 8/10 DED complexes in one night and pulling 2x faction BS BPCs and b-type stuff out of them is lucky. And every explorer - besides you - with bad luck is just horrible?
Yeah got it.
|

Jenn aSide
STK Scientific Initiative Mercenaries
2275
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Posted - 2013.06.25 15:48:00 -
[25] - Quote
Mother Drone wrote:
So you're a great and skilled explorer because ... you're lucky? 3x 8/10 DED complexes in one night and pulling 2x faction BS BPCs and b-type stuff out of them is lucky.
So you missed the part about not making a dime under 7 bil a month.
The fact is that the loot drops aren't broken, the player's expectations are.
Quote:And every explorer - besides you - with bad luck is just horrible?
Yeah got it.
Where did I say "every". No, just you and folks like you who don't understand that the current system works the way it does for a reason. If it didn't, the loot we get would be about as valuable as sand in a desert. Ask for more loot is self-destructive in a way. It's like saying "the government should just print more money so I can have some", while not understanding that you're really asking for the money in your pocket to be worth less.
I mean for cripes sake, THINK about it, if CCP made exploration give better rewards AND there is already a bunch of deadspace loot sitting in jita unsold, what does more loot mean?
It means LESS VALUE.
Exploration is like gambling in a casino. The house always wins, until you hit big that one time, but you can't count on ever hitting really big.
The right thing to do is what I and other good explorers do: refine your exploring operation, learn how to do such sites quickly, find a way to buy (or hell, steal, if the owners aren't blue to you) more sites to increase your chances. But asking for CCP to fix things for you will only result in ALL of us getting screwed out of a lucrative and fun activity when prices crash.
Stop being horrible and make the current system work, like I do every night. |

Jonas Staal
Sebiestor Tribe Minmatar Republic
8
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Posted - 2013.06.25 16:25:00 -
[26] - Quote
Jenn aSide wrote:I mean for cripes sake, THINK about it, if CCP made exploration give better rewards AND there is already a bunch of deadspace loot sitting in jita unsold, what does more loot mean?
It means LESS VALUE.
One would think that after what happened to professional sites and their loot value, people understood. |

Jenn aSide
STK Scientific Initiative Mercenaries
2276
|
Posted - 2013.06.25 17:15:00 -
[27] - Quote
Jonas Staal wrote:Jenn aSide wrote:I mean for cripes sake, THINK about it, if CCP made exploration give better rewards AND there is already a bunch of deadspace loot sitting in jita unsold, what does more loot mean?
It means LESS VALUE. One would think that after what happened to professional sites and their loot value, people understood.
Yea, you'd think they'd understand.
The truth is that sometimes people are short-sighted, even in cases like what you mentioned . They do combat exploration and don't get as much as they think the should for the effort involved and ask the DEVs to give them more. But if the DEVs do that, EVERYONE gets more too.
|

Czeris
Wildly Inappropriate Goonswarm Federation
58
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Posted - 2013.06.26 07:41:00 -
[28] - Quote
Hmm, I thought we had upgraded this thread from "omg I didn't get anything the last 8 sites I ran" whine threads to a comedy thread about 11/12 and 12/12 sites.
I guess I was wrong.
p.s. If you're new here, you can expect one of these threads and one in Science and Industry about Invention chances at least once a week.
p.p.s a lot of people slow down in the school zones in my city until 7 pm, because the sign says 17:00.
p.p.p.s these are the same people whining about exploration drops and Invention chance. |

XXSketchxx
Di-Tron Heavy Industries Test Alliance Please Ignore
332
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Posted - 2013.06.26 10:04:00 -
[29] - Quote
Willie Horton wrote:
Point is you can only blame market not loot tables.Caldari space DED sites modules are too good,and maybe some rebalance in stats would fix prices.You have few modules in Serpentis space that are good but not even close to Gurista ones.It is even worse if you go and do Sansha and Angel ones.
Mission runners and ratters mostly fly shield tanked ships ,and all of them like to have those shiny invul fields that drop in Caldari space.If current meta changes in favor of armor ships maybe we will see changes in prices.
Adjusting stats for shields isn't necessary. Angel and Gurista models are inherently worth more for the reasons you described (ratters using shields) and one other factor: most armor loot is identical. Serpentis, Blood and Sansha loot has very few modules that are actually different (I think the repairers?, and serps have prop mods). Thus you essentially get a larger supply of modules relative to shields (gurista and angels are basically opposites, trading capacitor usage for module bonus).
It'd be nice if armor loot modules were adjusted to provide some uniqueness. But ultimately, space isn't meant to be equal.
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