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Q 5
Royal Amarr Institute Amarr Empire
76
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Posted - 2013.06.22 23:18:00 -
[1] - Quote
Is there a fast ship that can get thru perma camps in low sec.
Agent is offering a storyline mission with a reward of an implant worth 20+ mil so it is worth risk but would hate failing storyline mission so what cheap t1 would you try it in and how would you git it.
I was thinking warp stabs in lows, and just stack shield hp as much as possible and nothing in hi cause whats the point.
Don't care if I get popped after delivery but I need to get thru. |
ImmutableDark
The Church of Awesome Caldari State Capturing
5
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Posted - 2013.06.22 23:41:00 -
[2] - Quote
There is simply no way through low sec, low sec is death. You best do what 99% of players who play eve do and whinge on the forums until CCP makes the entirety of EVE safe for smiley faced brainless noobs who just want to fly the space ships. Personally I think that CCP should:
1. Make player ships unlockable in high sec so ebil pirates don't suicide into them. 2. If someone does something bad to you like steal from your can, salvage your wreck or MINE THE SAME ASTEROID YOU'RE MINING. Concord should instakill them they are being bads. 3. Put condoms on all of the Gallente ***** ships so they don't hurt another living soul again. 4. Have a voting system whereby unpopular people can be voted out of eve for being pirates kind of like big brother. 5. Have war decs cost 50 billion isk for a small corp and 90 Trillion isk for large alliances. Think about it CCP it's a gud isk sink luls.
There is no way a nano warp stabbed badger with an mwd and a shield tank would be your best option. Don't believe the liars just go down in your best tanked battleship on autopilot. Worked for me. |
Mag's
the united Negative Ten.
15004
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Posted - 2013.06.23 00:04:00 -
[3] - Quote
ImmutableDark wrote:There is simply no way through low sec, low sec is death. You best do what 99% of players who play eve do and whinge on the forums until CCP makes the entirety of EVE safe for smiley faced brainless noobs who just want to fly the space ships. Personally I think that CCP should:
1. Make player ships unlockable in high sec so ebil pirates don't suicide into them. 2. If someone does something bad to you like steal from your can, salvage your wreck or MINE THE SAME ASTEROID YOU'RE MINING. Concord should instakill them they are being bads. 3. Put condoms on all of the Gallente ***** ships so they don't hurt another living soul again. 4. Have a voting system whereby unpopular people can be voted out of eve for being pirates kind of like big brother. 5. Have war decs cost 50 billion isk for a small corp and 90 Trillion isk for large alliances. Think about it CCP it's a gud isk sink luls.
There is no way a nano warp stabbed badger with an mwd and a shield tank would be your best option. Don't believe the liars just go down in your best tanked battleship on autopilot. Worked for me. Gave me tears. Great post bud.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
Infinity Ziona
Cloakers
119
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Posted - 2013.06.23 02:45:00 -
[4] - Quote
ImmutableDark wrote:There is simply no way through low sec, low sec is death. You best do what 99% of players who play eve do and whinge on the forums until CCP makes the entirety of EVE safe for smiley faced brainless noobs who just want to fly the space ships. Personally I think that CCP should:
1. Make player ships unlockable in high sec so ebil pirates don't suicide into them. 2. If someone does something bad to you like steal from your can, salvage your wreck or MINE THE SAME ASTEROID YOU'RE MINING concord should instakill them they are being bads. 3. Put condoms on all of the Gallente ***** ships so they don't hurt another living soul again. 4. Have a voting system whereby unpopular people can be voted out of eve for being pirates kind of like big brother. 5. Have war decs cost 50 billion isk for a small corp and 90 Trillion isk for large alliances. Think about it CCP it's a gud isk sink luls.
There is no way a nano warp stabbed badger with an mwd and a shield tank would be your best option. Don't believe the liars just go down in your best tanked battleship on autopilot. Worked for me. boosted hic will ruin his day |
Q 5
Royal Amarr Institute Amarr Empire
76
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Posted - 2013.06.23 05:10:00 -
[5] - Quote
Heha, well, this isn't something new, you know there is an opportunity to make quick isk for a player who can figure out where most of the missions that go from hi sec to low sec, buy or obtain items for mission then when missioner needs item in (_________)<====insert name of mission here they buy it via contract and if it works they can then just complete the mission without ever going to low sec.
If nothing else this could be a good scam.
But really they can have the items already sitting in the hanger so even if they lose the mission item going down they can complete the mission by just already having item there. |
ImmutableDark
The Church of Awesome Caldari State Capturing
7
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Posted - 2013.06.23 07:43:00 -
[6] - Quote
Your mission is very important to us... please hold. Elite Forum Warrior. |
Pax Thar
Gone Fishing LLC
60
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Posted - 2013.06.23 09:44:00 -
[7] - Quote
Cant tell if troll or not so....
Fast attack frigates, nano frigates and interceptors will make it through most camps no problem, especially with the RSB nerf. If you do run into a legit camp, meaning they have RSB, fast tackle and heavy tackle, you in a little trouble and have some decision to make...
1. You can make a run back to the gate, and depending on what they have this could be your best option. If you see Recons or anything you think could lock you fast enough to scram and web you, and they are at 0 on the gate, rethink running back to them.
2. Try and warp off, if this fails continue to option 3.
3. You can align toward something and burn away from the gate. Probably best option if they have fast and heavy tackle at 0 on the gate. Recons will complicate things, so hope you can outrun the fast tackle quick enough to get out before recons lock you up.
If they have fast and heavy tackle that includes inty's and multiple recons like rapier/arazu... your probably boned but id try to align out and burn away. |
Garr Earthbender
Justified Chaos
160
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Posted - 2013.06.23 13:47:00 -
[8] - Quote
Pax Thar wrote:Good stuff
This is real advice. Follow it.
-Scissors is overpowered, rock is fine. -Paper |
Tamiya Sarossa
Resistance is Character Forming
257
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Posted - 2013.06.23 14:44:00 -
[9] - Quote
MWD-cloak trick, learn it, love it. |
Bastion Arzi
Militant Mermen LEGIO ASTARTES ARCANUM
20
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Posted - 2013.06.25 09:16:00 -
[10] - Quote
Q 5 wrote:Is there a fast ship that can get thru perma camps in low sec.
Agent is offering a storyline mission with a reward of an implant worth 20+ mil so it is worth risk but would hate failing storyline mission so what cheap t1 would you try it in and how would you git it.
I was thinking warp stabs in lows, and just stack shield hp as much as possible and nothing in hi cause whats the point.
Don't care if I get popped after delivery but I need to get thru.
use a frig with rigs that increase your agility. This will lower your align time so u warp more quickly. You should also fit as many stabs in the lows as you can.
Ive never been to low sec but this works for me in null.
and oh yeah whoever mentioned HIC's can u use the bubble in low sec? i thought that was a nullsec only thing.
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Tinu Moorhsum
Random Events
232
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Posted - 2013.06.25 10:39:00 -
[11] - Quote
Well....
Two words, really.
First, scout the gate. May be that you don't need to even worry about it.
Second use a cloaky ship like a stealth bomber and just put a stab or two in lows for the unlikely event that someone does manage to uncloak you. |
Ryuce
39
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Posted - 2013.06.28 15:34:00 -
[12] - Quote
I hear there are these things called covert ops cloaks. Apparently they are quiet useful. |
Bad Messenger
Nasranite Watch OLD MAN GANG
530
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Posted - 2013.06.30 14:42:00 -
[13] - Quote
biggest fail mission runner can do is to fail important storyline mission, it is not worth to fail it, and personally i do not feel that it is even worth to risk it for 20m implant especially when you feel uncertain how to complete it. |
RavenPaine
RaVeN Alliance
437
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Posted - 2013.06.30 15:53:00 -
[14] - Quote
We killed a guy in his Badger once, trying to get past Kinakka with some large cargo thingies. When we looked at the killmail we figured out he was about 5 weeks old, doing a mission for isk.
So: We bought him a Badger, scooped his stuff, delivered it, and sent him on his way.
Fail Pirates? Maybe. LOL. |
Korah Arnelle
University of Caille Gallente Federation
7
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Posted - 2013.06.30 18:42:00 -
[15] - Quote
RavenPaine wrote:We killed a guy in his Badger once, trying to get past Kinakka with some large cargo thingies. When we looked at the killmail we figured out he was about 5 weeks old, doing a mission for isk. So: We bought him a Badger, scooped his stuff, delivered it, escorted him back out, and sent him on his way. Fail Pirates? Maybe. LOL.
FEELS Pirates more like. :3 |
Dorrann
Imperial Academy Amarr Empire
7
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Posted - 2013.07.02 15:19:00 -
[16] - Quote
RavenPaine wrote:We killed a guy in his Badger once, trying to get past Kinakka with some large cargo thingies. When we looked at the killmail we figured out he was about 5 weeks old, doing a mission for isk. So: We bought him a Badger, scooped his stuff, delivered it, escorted him back out, and sent him on his way. Fail Pirates? Maybe. LOL.
Decent Pirate more like. Just because youre blowing people up for profit doesnt mean you cant help out the little guy. A nice touch sir. Were I wearing a hat I would take it off to you. |
Norm Tempesta
The Konvergent League Sev3rance
35
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Posted - 2013.07.02 21:12:00 -
[17] - Quote
RavenPaine wrote:We killed a guy in his Badger once, trying to get past Kinakka with some large cargo thingies. When we looked at the killmail we figured out he was about 5 weeks old, doing a mission for isk. So: We bought him a Badger, scooped his stuff, delivered it, escorted him back out, and sent him on his way. Fail Pirates? Maybe. LOL.
Haha, I like that. Took a bit of time to look at someone else's gametime and responded to it very well.
OP, covops cloaks work fairly well, unless there is a concentration of decloakers. |
Marc Callan
Interstellar Steel Templis Dragonaors
213
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Posted - 2013.07.03 09:44:00 -
[18] - Quote
If you're just trying to blow through the camp with a cheap suicide ship, and you don't have a covops ship, align time and signature radius are key.
Two warp-core stabs will shake off a pair of long-point disruptors or a single scram. Aside from that, you want to make your ship more agile without making it easier to lock, so nanofibers are preferable to inertial stabilizers (which blow up your signature radius). If you think it's worth it, rig the ship with low-friction nozzle joints to improve align time even more. Granted, those measures will make your ship more fragile, but if a good gate camp catches a frigate, it'll shred it no matter how well it's tanked.
Also on that note, shield extenders will also blow up your signature radius, as will a microwarpdrive (but not an afterburner). "Nevertheless a prince ought to inspire fear in such a way that, if he does not win love, he avoids hatred..." - Niccolo Machiavelli-á |
Lfod Shi
Lfod's Ratting and Salvage
104
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Posted - 2013.07.03 14:55:00 -
[19] - Quote
1. Add another vote for increased agility. Nanofiber hulls have zipped me through all but the bombiest camps. The downside is your ship becomes all soft and melty, so don't get lazy!
2. Be on the ball with warping to the next gate... or whatever.
3. Keyboard controls are your friend.
4. See #2 GÖ¬ They'll always be bloodclaws to me GÖ½ ...end transmission... |
Ynot Eyob
Nisroc Angels The Obsidian Front
336
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Posted - 2013.07.04 12:51:00 -
[20] - Quote
I have lately told people to use Cloak + MWD trick. But it seems to me something has become broken after Oddesy.
Only to often have i see ships and pods getting blow up before grid is even loaded, not by me, but fleet members, and quite often iv had scouts jump into a camp, sit cloked with the session time on, but decloking way before the session time finish just to get blow up and podded instant.
Its hardly ever been a problem for a skilled pilot to get their pods out, but now a Tier 3 fleet, more often manage to pod scout a the same time as ship blows up.
I dont know if its just me who have been unfortune with the scouts iv choosen in fleets, but its never been a problem iv ran into in the past. Nisroc Angels Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".
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Meditril
T.R.I.A.D
295
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Posted - 2013.07.04 13:50:00 -
[21] - Quote
Q 5 wrote:Is there a fast ship that can get thru perma camps in low sec.
Agent is offering a storyline mission with a reward of an implant worth 20+ mil so it is worth risk but would hate failing storyline mission so what cheap t1 would you try it in and how would you git it.
I was thinking warp stabs in lows, and just stack shield hp as much as possible and nothing in hi cause whats the point.
Don't care if I get popped after delivery but I need to get thru.
StealthBombers and Nano-Faction-Cruisers have usually good chances to pass most gate camps. For StealthBombers you just jump though and then press warp and a split second later cloak. If you do it right, then you will not get catched.
Nano-Faction-Cruisers work similar. You just jump in and first you check the ships on the other side. If they do not have a boosted Interceptor then you just hit the MWD button and hope for the best. If they have such a boosted interceptor or you get pointed then crush the gate with your MWD. Usually you get enough speed to reach the gate before they are able to pop you (assuming you have some large shield extenders fitted).
Finally... a cloaky T3 or an Force Recon is the most expensive but naturally best solution for your problem :-) |
Roxxo I'doCocaine
SlammaJammaBamma
30
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Posted - 2013.07.04 13:51:00 -
[22] - Quote
Wow, quite a few good answers but some really bad info too. (HIC bubbles? In low-sec? )
Use your map to see if there is an active gatecamp between point A and point B. Checking ship kills in the last hour can be enlightening.
If you have more than one account, scout the way by staying one jump ahead in a disposable alt in a shuttle (because shuttles align crazy fast). If you only have one account, use one of your two alts to make the run in a shuttle to see if it's "safe" just before you try it for real on your main. Your intel will be slightly older but better than none at all.
Assuming your cargo is small enough to fit, then your best choices are going to be a covert ops frigate or stealth bomber (if you can fly them) or a T1 attack frigate with as many nanos as it can fit to maximize agility.
If your cargo is too big to fit in a frig, then a blockade runner (Crane for example) is your best bet if you can fly it. If you cannot, then a Badger (or other T1 indy ship) with warp core stabs, MWD, and improved cloaking device is the next best choice and should work fine once you master the "MWD cloak trick". Google how it works, practice it with a friend or corpmate in high sec first by having your buddy try to catch you in a sensor-boosted long point tackler of some kind. Repeat until getting past him is trivial. If you're going to use a cov ops ship, you should practice with it a bit too just so you are comfortable with it.
I would not advise trying to integrate the "burn back to gate" strategy into your plan because of the variables involved. Keep it simple. If you've checked the map, and scouted it, then it's unlikely that a capable and organized gang will set up camp in the meantime. Once you commit, just keep moving until you reach your destination or die trying. |
Grandma Squirel
Squirel Enterprises
31
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Posted - 2013.07.04 13:57:00 -
[23] - Quote
Flying interceptors around lowsec, I've lost more to smart bombs then fast lockers. The instalock gate camp is an over played fear. |
Ynot Eyob
Nisroc Angels The Obsidian Front
336
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Posted - 2013.07.04 14:05:00 -
[24] - Quote
Grandma Squirel wrote:Flying interceptors around lowsec, I've lost more to smart bombs then fast lockers. The instalock gate camp is an over played fear.
I have to disagree, 2 weeks ago i would have said the same, but from what iv seen lately, i start to understand the million posts about this.
I have seen VERY skilled null players used to navigate trough bubbles and ****, getting instant popped in low sec on some of the tier 3 camps. And this it not because they dont know how to navigate nore dont know about the Cloak / MWD trick. After latest patch and with the Warp tunnel this have serious become buggy.
Try this.
Sit in one system, have to friend jump the gate and look at local. Youll see him 5-10 sec before he even enters local, in local.
I start to belive the same goes for decloaking after a Warp, that some sees you 1-2 sec before you even relize you have decloaked. Iv had alot a scouts of lately getting blowup, which in the belive they still are cloked and with session time running in the top left cornor. And this is not noob pilots. Nisroc Angels Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".
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Jasmine Shepard
Doughboys Shadow Cartel
6
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Posted - 2013.07.05 00:06:00 -
[25] - Quote
1. Any frigate + MWD 2. Any frigate + inertia stabs/rigs 3. Any frigate + MWD + cloak 4. Any ship + MWD + cloak 5. Any ship that can fit a covops cloak
If you want to be extra sure I would try to combine steps 1-3 + 5
Oh and it seems some people are concerned about smartbombs. To avoid this, never warp to any gate directly without checking it on the dcan in the following systems: old man star, amamake.
Congratulations! It is now impossible for you to be killed in this game! |
IbanezLaney
The Church of Awesome Caldari State Capturing
446
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Posted - 2013.07.05 05:16:00 -
[26] - Quote
Jasmine Shepard wrote:
Congratulations! It is now impossible for you to be killed in this game!
Lag and server tick rates can mean losing a ship to a camp even when fitted to run past them.
I guess it depends how far from TQ you are but many camps are effectively instalock for people on the other side of the planet. Spamming warp doesn't save your pod in this circumstance.
If you are near TQ - you are safe. If not - the further away you are the more often the fast lock gate camps will get you. Sometimes the enemy sees my ship up to 2 seconds before I see theirs.
Ask any AU or NZ player about their pods appearing from their exploding ship already pointed as it appears on their screen or ships seemingly pointed instantly when they hit warp from gate cloak.
Fix this **** See Sea Pea. |
TijsseN
NED-Clan Goonswarm Federation
4
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Posted - 2013.07.13 17:30:00 -
[27] - Quote
How to navigate though "dangerous space". Use a pipe runner frigate or interceptor. Fit agility rigs, MWD and a shield tank and fill up the low slots with warp core stabilizers. If the opposition is too strong crash the gate and try it on a later time. If you survive the initial volley, you have 1 minute to get out before agression clears. Accept losing a ship and a pod because sometimes the camp outsmarts you.
it is all risk and reward, if the local pirates are farming the pipe when you play it may be more advantagous to let your neigbour run into them. |
Estella Osoka
Deep Void Merc Syndicate Villore Accords
120
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Posted - 2013.07.13 17:51:00 -
[28] - Quote
Roxxo I'doCocaine wrote:Wow, quite a few good answers but some really bad info too. (HIC bubbles? In low-sec? )
They are using HIC for the infinite point, not the bubble. This way, even warp stabbed ships do not escape. |
Q 5
Royal Amarr Institute Amarr Empire
115
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Posted - 2013.07.13 19:06:00 -
[29] - Quote
Estella Osoka wrote:Roxxo I'doCocaine wrote:Wow, quite a few good answers but some really bad info too. (HIC bubbles? In low-sec? ) They are using HIC for the infinite point, not the bubble. This way, even warp stabbed ships do not escape.
Ahhh, I didn't comprehend earlier in the post when "running into a HIC" would ruin that plan, thanks. |
Taoist Dragon
The Church of Awesome Caldari State Capturing
512
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Posted - 2013.07.13 21:18:00 -
[30] - Quote
While I don't think gate camps are the biggest fear in low sec I am in Au TZ and have on more than one occasion been waking up in a new clone because it took so long for grid to load (doesn't help that aussie internet is crap!)
But by far the most important thing imo is to scout out your route (using the map, dotlan, spare alts etc) afterall prevention is better than a cure they say so if you have to go 10 more jumps to avoid a competant gate camp to get something shiney to use or sell then so be it. That is the Way, the Tao.
Balance is everything. |
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ReZoon
The Arcanum
7
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Posted - 2013.07.15 02:42:00 -
[31] - Quote
I've learned that if you bring a friend or two in ships that can actually equip guns, the gate camps scatter and dock. Then you follow it with jumping a freighter through. |
seth Hendar
I love you miners
129
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Posted - 2013.07.15 14:52:00 -
[32] - Quote
Bastion Arzi wrote:Q 5 wrote:Is there a fast ship that can get thru perma camps in low sec.
Agent is offering a storyline mission with a reward of an implant worth 20+ mil so it is worth risk but would hate failing storyline mission so what cheap t1 would you try it in and how would you git it.
I was thinking warp stabs in lows, and just stack shield hp as much as possible and nothing in hi cause whats the point.
Don't care if I get popped after delivery but I need to get thru. use a frig with rigs that increase your agility. This will lower your align time so u warp more quickly. You should also fit as many stabs in the lows as you can. Ive never been to low sec but this works for me in null. and oh yeah whoever mentioned HIC's can u use the bubble in low sec? i thought that was a nullsec only thing. edit: OP you could also use a jump clone with a 'deadhead' ie no implants. Then u have nothing to lose except a cheap clone and frig... 1- agility frig is awesome, interceptors are almost invuln to lowsec camp (use nano, NEVER use inertia, your sig radius will splode)
2- consider using a covert ops
3- i would bet more on a nano ship with mwd + cloack than a ship with stabs (or add stabs to nano + mwd + cloack if enought low slots)
4- HICS can be used in low, but not in bubble mode, only with focused script (learn to hate / love the 4* sebo phobos)
nota regarding *1 & *2 : beware of some well known system with heavy smartbombed gate, it would be wise to bounce in system and avoid direct warp, pirates know too well how long one type of ship need to warp from A to B, and in such case, THEY KNOW what you are in before you even enter the system
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Q 5
Royal Amarr Institute Amarr Empire
119
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Posted - 2013.07.15 15:39:00 -
[33] - Quote
Yeah I was thinking nano condor myself, all t1 fit for the win thru el cheapo drop. |
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