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Zell
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Posted - 2003.08.11 16:24:00 -
[1]
M0o (and gate campers like them) will be the downfall of this game. Bounty amounts, concords inability to hold even a newbe system from these lamers, only serve to increase this type of griefing play style. You will find more, not less of these corps forming, untill all thats left is forces slaughtering newbes while they gleefully pat themselves on the back.
I support PVP, its why i bought the game. Conflict is its nature. The premiss is sound, bounty hunting, corp wars, "bad" pirates ruling some remote, distant solar system is what CCP invisioned.
Not 20 battleships camping a 1.0 gate, killing people far below thier ability to respond.
Im sure the moo boys would defend thier pratice, under the guise of roleplaying, system domination or some other sort of excuse. But as word gets out "slowly" that EVE is (now)a game of greifers, it will die, leaving only the moos of the world.
Job well done "A coward dies a thousand times, the brave die just once.." |

Cro Ramel
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Posted - 2003.08.11 16:29:00 -
[2]
Why don't you scroll back 4 threads and see how much this one as already been beaten to death. Cro out!
"If it sounds like a bad idea, it is."
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Rebel WIng
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Posted - 2003.08.11 16:34:00 -
[3]
Great- someone else who wants the game molded to them.
There are plenty of sound techniques to avoid pirates or as you call "griefers". If you make yourself aware of these techniques maybe you'll stop whining.
If you already know of these techniques and are still whining, go end yourself. ____________________________________________
"War does not determine who is right, only who is left" -Confucius
|

Zell
|
Posted - 2003.08.11 16:47:00 -
[4]
Pirates, yes Griefers, no
pok kill displays on map only update once every few mins. Thats about 3 jumps.
What tech enables you to resist/avoid 20 BS's before you have come out of warp? I thought so.
And yes, i fully expect the flames and crys of justification but it doesn't change the facts. Nothing can save you if caught in this scenairo. Nothing prevents griefers from sitting at a gate all day destroying anything that appears.
Im sure theres some sort of pride that is derived from this "control". Biggest bully on the block, uber-capeable corp, shallow end of the gene pool, whatever.
I won't be missed, neither will you....
"A coward dies a thousand times, the brave die just once.." |

SuicideFred
|
Posted - 2003.08.11 17:01:00 -
[5]
Quote:
M0o (and gate campers like them) will be the downfall of this game. 
That's a fact.
I already know a couple that have quit because of encounters with pirates.
Like CTD and bugs aren't enough.
Maybe CCP should ask the pirates to take over payments on the accounts they have cost them.
Now that would be justice. |

Breeze
|
Posted - 2003.08.11 18:45:00 -
[6]
Edited by: Breeze on 11/08/2003 19:01:47 I have been playing this game since it came out in May. I am not hanging around noob space IŠv had many encounters with m0o and I have never lost a single ship not one why because I dont leave the computer when im on Autopilot I scan the Local chat channel in every system I enter I have only had one close encounter with m0o and that was when I just got my Vexor cruiser a long time ago some where between Fountain and Outer Ring when Guss or what his name wass he came in behind me at a gate and opened up on me with gunz blasing what he didnŠt know was that the other 2 cruisers waiting at the gate where with me and opened fire at him he did great dmg on me I had to warp away with about 10% structure and as i did that j0rt and some one else came in guss had to warp away with about 10% struct allso no cruisers traded there but if I had lost my Ship there so what this made the game SO exciting and I want to thank m0o for a great fight back then it was fun this happened some time in May 
|

Zell
|
Posted - 2003.08.11 18:54:00 -
[7]
I too loved the game, I played in beta, had my share of fun and frolic. But it *IS* seriousley flawed.
With the advent of clones and insurance, there is no "downside" to griefing (notice i didn't say pirating). You get blown up, podded, wham bam you are back at your base, with money in your pocket and no skills lost.
If I go to some far away low security system, and I die to them, I deserved it. Lost a ship and a few mill in cargo, fine, so be it. I was "stupid" for going there, unescorted, under-gunned, alone. End of story, no excuse, no whineing.
Should I however, suffer the same penility for jumping between to 1.0 systems "guarded" by 20 battleships, slaughtering ibis's under the guise of "we are pirates" check your pod kills/map, then something else is seriously wrong. The premise that there is a "security rating" falls flat on its face. Why hasn't CCP made Concord more robust? Why do they allow this in High security systems.
There is nothing in game to prevent this type of behavior. Newbe, little starting corps, single frigs, should not be exposed to this kind of play style. There is nothing more disheartening then to see your net worth dissappear before you have finished loading the system. And im not talking carebear, no risk pvp. Im talking slaughter.
I have no quams about "fighting" other players. Of loosing everything i bring to the table. Thats the nature of PVP. It should be this way. But what justification can be made for killing newbe ships, and poding the owners? Cargo loot? How much can an Ibis hold? What could the networth of an Ibis driver be? Worthy of 20 battleships attention? I think not. More of a self gratifing ego boost, for some pimply little 9th grader. Had these little kidds warp scramed me, demanded payment, cargo, now THAT would have been pirating. Id have had a choice in my fate. Pay up or die.
Claims of, "hey im a pirate," fall on deft ears. Its greifing.
Pirates SHOULD be in the game, griefers should not.
But, im over it. Yes I lost everything today to the Moo kidds. 2mill in skills, my brand new kestal, total flight time, seven mins. Solo player, unarmed kestal(had no money left for arming it) vs 20 Moo battleships.
I can see the writing on the wall. More of this to come. So i did the only thing left to do.
Account cancelled. Luckily for me my EVE tenure lasted only 11 days. Saved me alot of money. Maybe CCP should dock these "pirates" accounts the subscription ammounts of the accounts canceled/lost to them.
As it stands now, I feel sorry for the rest of you... "A coward dies a thousand times, the brave die just once.." |

SuicideFred
|
Posted - 2003.08.11 19:41:00 -
[8]
Account cancelled? That can't be good for CCP.
How much money do the griefers/pirates cost CCP anyway?
Maybe at some point the developers will figure out that users don't want to play a game for days, weeks and months only to have it all trashed by some ******* on a power kick.
Griefers and pirates are the same thing.
|

Molly
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Posted - 2003.08.11 20:13:00 -
[9]
Shut up idiots. ---
"Molly > funny thing is, if they warn me for attacking in 1.0, why does a GM wish me luck doing so? Jash Illian > perverse sense of humor? Molly > lol Jash Illian > honestly tho, because he prolly doesn't know bships" |

Shollos
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Posted - 2003.08.11 20:26:00 -
[10]
You know, i somehow doubt that the "griefers" are causing CCP to lose more subscribers than CCP itself does.
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Bad Harlequin
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Posted - 2003.08.11 20:33:00 -
[11]
Molly, the post counts are gone post-release. Your flashing displays of verbal ingenuity aren't required any more .
Will the reading-impaired note the "in 1.0 space" above?
Before this degenerated into useless pirate-carebear backyard wrestling, it's kind of hard to argue that bugs and exploits are part of anything other than the daily routine of a jackass.
(huh. backyard wrestling and jackass in the same sentence. MTV should pay me.)
Before CCP fools with gate and station permissions i'd really rather see something that addresses the big glaring holes in the CURRENT system - which sucks. Such bugs, and lack of communication / timely and *VISIBLE* response to them are why the incomperable Ms. Molly above is a pirate in the first place.
It matters little if a team of Jovian coders is feverishly working in The Ultimate Code-Tightening Of All Time - if no one knows it.
Not that people will stop whining.
But less genuinely concerned threads will be spawned for the whiners to take over .
Alas, this will give us less platforms for Molly to exhibit her oral fixation. But we shall have to get by, somehow.
Oh - and BTW. The current trendiness of going pirate has made things more interesting as well as survivable for those in the borderlands or even moderate Empire space.
Why?
Because the new ones aren't very good .
Lastly, tho, just to be clear: anyone who is *still* abusing the ability to traipse around 1.0 Empire space with a -9.9 security rating and killing people - not simply passing thru, what the hell else can they do for travel, rent a car? - but using it to kill without reprocussions, should be banned.
But they won't be.
Better, tho - CCP should suspend them. For anywhere from one month to 6 months depending on the severity of the offenses.
Outright bans won't occur if the accounting department decides the 3 accounts each high-powered pirate holds isn't worth just quietly forgetting the whole thing.
With a ban they have nothing to lose and no ability to come back.
But a suspension will provide incentive to not lose their stuff and be able to play again, without CCP writing them off as customers completely... 
You are in a maze of twisty little asteroids, all alike. |

Molly
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Posted - 2003.08.11 20:39:00 -
[12]
Bad Harlequin, you are full of worthless ideas.
The point is people will always whine. Regardless if they get killed in 1.0 or in deep space 0.0.
I just killed 3 people who where afk while on a deep space 0.0 travel.
2 of 3 complained and started a big whine.
In their eyes I am a griefer doing that stuff in 0.0 too.
So what? I don't care if it is 1.0 or not and I stated why.
And once more, I haven't been exploiting anything. If I would be, I am sure I would have been warned. So shut up with this already. ---
"Molly > funny thing is, if they warn me for attacking in 1.0, why does a GM wish me luck doing so? Jash Illian > perverse sense of humor? Molly > lol Jash Illian > honestly tho, because he prolly doesn't know bships" |

Stryker
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Posted - 2003.08.11 21:28:00 -
[13]
1.0 space? I thought pirates with negative security ratings couldn't get into 1.0 space anymore (big bad turrets). |

Viceroy
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Posted - 2003.08.11 21:30:00 -
[14]
only IDIOTS die a gate blockades. This is the only fact. Actually only IDIOTS die anywhere in this game. If you want to get out, you have a HUGE chance to do it. -
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SuicideFred
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Posted - 2003.08.11 21:33:00 -
[15]
Quote:
I just killed 3 people who where afk while on a deep space 0.0 travel.
2 of 3 complained and started a big whine.
In their eyes I am a griefer doing that stuff in 0.0 too.
quote]
Nice going *******. You ruined two players game experince so you could act like a big shot.
You could not have given us a better example of griefer play.
|

Jiere LaFortune
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Posted - 2003.08.11 21:53:00 -
[16]
Quote: Shut up idiots.
Molly, your intelligence astounds me.
==========================
There are plenty of ways to dodge blockades. The carebears need to quit crying like little girls over it. If you're AFK on autopilot in the other room watching telly or fixing dinner it's not much of a "Gaming Experience" to ruin if someone blows your ass up. Anyone who is smart enough to check the maps for ships destroyed and pod kills on their routes, and smart enough to monitor local chat will know when to watch out. Either punch the mwd right before you come out of warp or turn off the autopilot and double click on a planet or base the second you pop out of warp.
And last of all, quit the *****ing. If you don't like pirates, DO something about them.
Pirate Bravado |

Molly
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Posted - 2003.08.11 22:08:00 -
[17]
"Nice going *******. You ruined two players game experince so you could act like a big shot.
You could not have given us a better example of griefer play."
Do you have some more of this? I am still laughing.
---
"Molly > funny thing is, if they warn me for attacking in 1.0, why does a GM wish me luck doing so? Jash Illian > perverse sense of humor? Molly > lol Jash Illian > honestly tho, because he prolly doesn't know bships" |

Remo Williams
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Posted - 2003.08.11 22:13:00 -
[18]
Quote: Shut up idiots.
Molly, if it wasn't for your char's cleavage, you really would be completely useless. *f3ar teh Rev0luti0n*
http://www.hydr4.com |

SuicideFred
|
Posted - 2003.08.11 22:14:00 -
[19]
Quote: And last of all, quit the *****ing. If you don't like pirates, DO something about them.
Do you really think they pick on people that can fight back?
What kind of dumbass are you?
Podding an afk player in a shuttle or newbie ship is their speed.
|

SuicideFred
|
Posted - 2003.08.11 22:15:00 -
[20]
Quote: "Nice going *******. You ruined two players game experince so you could act like a big shot.
You could not have given us a better example of griefer play."
Do you have some more of this? I am still laughing.
A griefer and a liar.
Go figure. |

Shollos
|
Posted - 2003.08.11 22:33:00 -
[21]
only pick on those who cant fight back? heh. thats funny:)
the other day i attacked 6 different battleships, killed 1, got 10 mill from one, 5 mill from another, and the others mwd'd away, im such a big *****;p
|

Jiere LaFortune
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Posted - 2003.08.11 22:44:00 -
[22]
Quote: Do you really think they pick on people that can fight back?
What kind of dumbass are you?
Podding an afk player in a shuttle or newbie ship is their speed.
I'm not any sort of dumbass. I've been blown afk mining in an indy in a 1.0 system by a pirate. Been podded by gate campers on one occaision as well. **** happens. Both times I took a risk, and on both occaisions the dice didn't fall in my favor.
Get some friends together with some good ships and go break a blockade and make them run away. It'll make you feel better than whining like a ***** because you took one up the ass and are too chicken**** to hit back.
Only people I hate worse than pirates are the damn carebears.
Pirate Bravado |

Shamis Orzoz
|
Posted - 2003.08.11 22:47:00 -
[23]
Just to reiterate some of the other posters,
1. If you leave your computer, expect to die, and know that you deserve it. 2. If you fly into a gate and there are people there, warp away. If your computer can't load everything within the 10 seconds you have to warp out then its time for either a faster computer or a better connection.
Also, I think CCP could easily keep the pirating down by adding more content. It appears like they are starting to do that. I kill people because its the most fun that can be had in the game right now. Once there is more storyline and more content, there will be more opportunities to kill with reason.
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SuicideFred
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Posted - 2003.08.11 22:59:00 -
[24]
Quote: im such a big *****;p
Damn. A ***** AND a griefer.
If you steal and grief I'd be willing to bet you lie too.
Unless you're one of those honorable pirates.
You know,the ones that are like virgin *****s.
|

SuicideFred
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Posted - 2003.08.11 23:04:00 -
[25]
Quote: I'm not any sort of dumbass. I've been blown afk mining in an indy in a 1.0 system by a pirate.
And you're not a dumbass?
No wonder you side with the griefers. You LIKE getting your ass kicked.
|

Lliad
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Posted - 2003.08.11 23:55:00 -
[26]
For god sake why do ppl have such a big problem with getting podded. It means nothing. The only inconvience is u can end up a long distance from where u want to be. But hay u can just afk it all the way back.
If u have a clone and insurance what do u loose. The only person to blame when u get podded is urself. |

Jiere LaFortune
|
Posted - 2003.08.12 00:16:00 -
[27]
Edited by: Jiere LaFortune on 12/08/2003 00:18:05 Nope not a dumbass. It's called calculated risk.
The dumbass is the guy that takes the risk then *****es that he got burned.
Pirate Bravado |

Hanns
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Posted - 2003.08.12 01:01:00 -
[28]
Yawn...
|

RazorDreamz
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Posted - 2003.08.12 02:20:00 -
[29]
Why do carebears always complain about this crap?
I have been attacked by m0o, m3g4 and several others. A few lucky folks have managed to blast me (nice job dummy corp) Did I wish them ill? Hell no, I congratulated them. This IS A GAME, remember that.
Don't put it on if you can't afford to loose it, plain and simple.
--------------------------------------- CSM Chat Log September 25, 2003: Fuhry> Some things we simply cannot test, and therefore we just put it on Tranq. cross our fingers and then get into panic m |

Torik
|
Posted - 2003.08.12 04:05:00 -
[30]
As usual people only consider the exremes of the issue and tehn wallow in their rightousnes.
PvP is part of the game and yuo have to consider it when doing anything. Not paying attention in dangerour areas or even jsut simply going afk is an invitation to get killed. I accept that and when I go into a dangerous area I better be prepared or I deserve to get killed.
However, there is a clear understanding in the game that high sec areas are supposed to be quite safe and anyone breaking the law in them will get punished right away. Therefore any pirate activity in 1.0 space should provoke such a response that the offender will think twice about going there again. If this is not happening then the game is seriously flawed.
Any player should have the option of staying in high sec, low-risk areas which give meager rewards. If a palyer wants to go for the big rewards, he/she should have to go in to the high-risk low sec areas. If you get killed in a high-risk area than either you were careless or not yet ready for the risk.
A game like this needs BALANCE in its PvP system. Pirates should not be able to roam freely through high sec areas and kill without fear of retribution. On the other hand players should not be able to go into the low sec sectors without having to face the dangers of such high-risk, high-reward area.
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Gonada
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Posted - 2003.08.12 06:01:00 -
[31]
learn to use the map, if you see pod/ship kills avoid the system, tell me how hard is that?
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Presidio
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Posted - 2003.08.12 06:06:00 -
[32]
You can eighter be a pirate or a bounty hunter. I chose the more chalanging one, the bounty hunter, so I don't have to listen to civilians cry.
So what's the big deal, you don't like the pirates, do something about it, just please stop whining. -
"Passivity is fatal to us. Our goal is to make the enemy passive." Mao Tse-tung
|

Kimi
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Posted - 2003.08.12 07:39:00 -
[33]
I have never figured out why this happens, but in almost every game (5) I have played that had pvp, it seems like the "bad" guys always start out way to strong. So, they soon get tired of just "winning" and very soon turn to "griefing" (often with exploits). This, to them, is great fun. They loudly protest that they are following (mostly) the rules of the game.
The problem is, they have no common sense - very soon, they take griefing to new heights. this of course, upsets a lot of more or less peaceful folk - but the pirates/griefers are too stupid to realize that they are creating a severe backlash. A backlash in the sense that people actually start QUITTING the game because they are sick and tired of their newbey characters being slaughtered by someone 100 times as strong (gee, I wonder why).
The next step is, the devs and other game folks notice that the boards are filled with hate messages about griefers and exploiters, and that people are cancelling. This rings a bell and turns on a light. The next step (ALWAYS - in every game I have played) is that the pirates/griefers/pk's whatever are severely nerfed. As in stomped on really hard. This scenario happens time after time, yet when the next game comes along - they will do exactly the same thing.
Griefers are just basically not real bright, I guess.
|

Athule Snanm
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Posted - 2003.08.12 11:20:00 -
[34]
Attacking people at gates isn't in itself an exploit or grief play. Deliberating singling ou 1.0 systems and camping there using the knowledge that you will never be attacked by the police is IMO. Someone said only idiots get killed, well what about brand new players - who funnily enough are mostly found in 1.0 systems?
A bug exists and until it is fixed CCP should send warnings to pirate players that hang out exclusively in 1.0 to stop or face suspension/banning. It's unfair to do so until a warning has been issued, but once one has it's clear that a bug is being used for advantage in a place where damage is done to the player base - ie grief/exploit play.
_______________________________
Doomheim - EVE's only hygiene! |

azrael211
|
Posted - 2003.08.12 12:11:00 -
[35]
Edited by: azrael211 on 12/08/2003 12:13:25 Edited by: azrael211 on 12/08/2003 12:12:42 Hmm, the way i see it is I got my ship wasted by lord zap after 2 weeks of playing in a high sector. I was really ****ed off tbh, then eve implemented the sentry guns which are good, I dont know how much damge they would do to a BS though, also i can't see how m00 and the other pirate corps are getting near 1.0 secotrs with all the cops around unless there shooting there way through but then more police are supposed to come and special forces etc.
Anyway off the point, I got wastred and was ****ed off I have lost ships to CTD's and also to NPC pirates but I also have podded a pirate, its all part of the game if I loss my ship i still have a hauler in empire space and also enough isk in the bank for a new ship. Its part of the games. I think that some of the bigger corps have taken some action againt the pirates I am ware that BSC ran in to mOO both sides lost a few ships etc. Dont go any play in 0.0 secotrs unless u have the fire power or buddies for it and the pirates should stay way from empire space to give the newbies a chance to get to know the game and love it and understand the rules on where and where not to go, before getting podded.
Podding is better than a 20 jump home |

Garaleth Zelph
|
Posted - 2003.08.12 12:22:00 -
[36]
Quote:
What tech enables you to resist/avoid 20 BS's before you have come out of warp? I thought so.
Maybe not resisting...not with a single ship... but avoiding can be done 
|

SuicideFred
|
Posted - 2003.08.12 13:05:00 -
[37]
Quote: I have never figured out why this happens, but in almost every game (5) I have played that had pvp, it seems like the "bad" guys always start out way to strong. So, they soon get tired of just "winning" and very soon turn to "griefing" (often with exploits). This, to them, is great fun. They loudly protest that they are following (mostly) the rules of the game.
The problem is, they have no common sense - very soon, they take griefing to new heights. this of course, upsets a lot of more or less peaceful folk - but the pirates/griefers are too stupid to realize that they are creating a severe backlash. A backlash in the sense that people actually start QUITTING the game because they are sick and tired of their newbey characters being slaughtered by someone 100 times as strong (gee, I wonder why).
The next step is, the devs and other game folks notice that the boards are filled with hate messages about griefers and exploiters, and that people are cancelling. This rings a bell and turns on a light. The next step (ALWAYS - in every game I have played) is that the pirates/griefers/pk's whatever are severely nerfed. As in stomped on really hard. This scenario happens time after time, yet when the next game comes along - they will do exactly the same thing.
Griefers are just basically not real bright, I guess.
Wow.
Dead on the money.
|

Garaleth Zelph
|
Posted - 2003.08.12 13:13:00 -
[38]
Edited by: Garaleth Zelph on 12/08/2003 13:18:08 To extend my prior post, I want to add the following. EVE is designed as an game with PvP implemented in it. That's ok. In this way it gives every player something he wants. Some want the action and PvP elements - so they can fight each other in low security systems to their hearts content and everyone venturing in those systems, 0.4 and lower sec. rating, faces the risk of getting involved in PvP activity (if it is his intention or not). Those players that are more the builder type and want to build up their corp, conduct their trade or simply get to know the game in the first instance are advised by CCP to stick to the high security systems (especially naming 1.0 sec systems here). Those players are guaranteed no offensive action in 1.0 systems... heck there isn't even a single Guristas Invader or one of those other Mosquitos ;-). And here comes exactly the point. New players... the ones that just got their Ibis the other day and finished the tutorial missions are really not a match for the pirates who choose to attack them. With the right ship loadout you can take out an Ibis with one single shot of your auxiliary weapons *small nod to battleships*. In my opinion not quite the challenge for an experienced player, pirate or not. So I frankly don't see the point in pirating 1.0 systems - which by declaration of CCP shouldn't be possible without harsh retribution in the first place *asking glance in the direction of CONCORD* - since the loot gathered from a destroyed Ibis wouldn't cover the cost of a single round of BS ammo. I know that there are also - besides the noob Ibis ships - quite some tasty Bestowers and other Indys hanging out in 1.0 systems with that oohh so valuable Scordite and Pyroxeres filling up their big bellies. And I sure can figure that they are easy pickings. But they will stay easy pickings even outside 1.0 sectors. So a small hint for the bored pirates trying to get a laugh at popping noob ships and other unaware pilots in 1.0 systems - as long as it is possible. Don't ruin your own base of new potential victims in 0.4 and lower sec sectors by scaring of the noobs. I could imagine that is quite anoying to get podded in an Ibis the 5th time in a row and have to start mining for the next higher ship (...ooohhh my dream.. an Imicus) all over again. I would figure that this could entice quite some new players to leave because they don't see a chance of getting their feet on the ground. Wait until later, when they got better ships... PvP will be more fun for you then... and the loot they carry is even better too. So it makes sitting out on a gate and wait for them worthwhile :-). PLUS you can then say that they have to blame themselfes for loosing their ship because they didn't take any precautions (like escorts, looking at the map etc.... you all know the drill). But with camping gates in 1.0 systems and shooting down and podding new players (those noobs are sooo very dangerous ... one even scratched the new paint on my BS with his mining laser ;-) ), you not only spoil the game for them but (viewed in a bit larger timeframe) for you too. There is nothing to feel 'allmighty' about killing a ship that hasn't even the slightest chance to even light your cigarette with it's weaponry.
Just my thought on that matter.
|

Garreck
|
Posted - 2003.08.12 14:04:00 -
[39]
Unbelievable. All I ever read anymore are posts whining about "griefer" pirates. Pirates add intrigue to Eve. Pirates add risk, and they add an unpredictable element to the usual mining/trading routine. I don't read about too much PvP combat on these boards, other than combat involving pirates...so where would the PvP element be without pirates?
If you're afk and you get zapped, accept that what you did was dumb, and move on from there. If you get blasted by "campers," well, stuff happens. Hopefully you were smart enough to upgrade your clone and insure your ship. Sifting through all of these complaints to find meaningful info on these boards is getting quite tedious.
Pirates, keep it up. I hope you're enjoying the game as much as many of us are. From a roleplaying perspective, you'll be my enemy, but I like what you do for the world of Eve.
Garreck Aeternus Crusade
Aku. Soku. Zan. |

Ywev
|
Posted - 2003.08.12 14:06:00 -
[40]
so, what m0o and other pirate corps do is griefing, but your friendly jove going around pod'ing people is not griefing?
I am lost.
Pod ya later.. Ywev
|

Athule Snanm
|
Posted - 2003.08.12 15:14:00 -
[41]
There's a world of difference between general campage (including the occasional hit and run into and out of 1.0) and someone deliberating going to 1.0 with a -10 rating knowing that they won't be ever be touched by the police and that there will be plenty of inexperienced players to strike out at.
BTW, maybe all M0o members should start carrying Tech II BPs around with them and let everyone know. Then the Jove comparison would be fair... :-)
_______________________________
Doomheim - EVE's only hygiene! |

Dyvim Slorm
|
Posted - 2003.08.12 15:15:00 -
[42]
Edited by: Dyvim Slorm on 12/08/2003 15:15:41 I agree totally Garreck, it is the pirates that give the game its spice. I doubt very much if I'd be playing if they weren't there.
The problem is really with the noobs, they have little or no experience and will give up playing Eve if they're getting podded on their first day.
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Finderne
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Posted - 2003.08.12 16:14:00 -
[43]
I agree almost completely with Athule's posts. My only qualm is that for most of the -10 sec griefers, they no longer warrant any warnings from CCP. The first few pirates who stumbled on this bug deserved that, provided they reported it and stopped doing it. But we have ppl now who've spent several days straight doing this. They know it's a bug that prevents any Concord response. They're using the bug to grief and make some loot.
Ppl who explointed bugs like the insurance and manufacturing efficiency bugs didn't directly harm other players, so that's one reason why CCP can be excused for not *****ing down. Besides the practical reason that it was tough for devs to track the ISK. But this is a glaring example of an easily verified exploit that has a big negative impact on other players. The reasons I think why some ppl are continously exploiting it in the face of such obvious facts is: A) they're tired of Eve and want to go out in flames B) stupidity C) they think CCP will never ban anyone for anything D) all of the above
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SuicideFred
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Posted - 2003.08.12 16:44:00 -
[44]
Quote: You know, i somehow doubt that the "griefers" are causing CCP to lose more subscribers than CCP itself does.
Maybe not, but you're sure adding to the problem. |

The Reverend
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Posted - 2003.08.12 16:47:00 -
[45]
Its been said before, it will be said again, and again, and again, and again.
If someones not enjoying the game, then there are 3 suspects that they blame.
1. The pirates (m0o being a popular choise) 2. The GM's (being my popular choise) 3. The Dev's.
If you enjoy the game, you learn to work round the problems in game and trust that the problems will eventually be sorted out. If you don't enjoy it you come on here and rant and rave.
Either deal with it, present a sound argument or go home and snivel to your mother.
m0ovie links |

Darth Maul
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Posted - 2003.08.12 17:14:00 -
[46]
While I agree that -9.9 sec rating people are exploiting a serious flaw in the rating system to gank people in 1.0 space with impunity.. I also agree that 0.0 should be a dangerous place where might makes right.
The way it SHOULD work is high sec empire space should be totally secure (you may get killed there, but 100% chance concord will gank your attacker) and even down to .1 should be relatively secure.. whereas you can get killed in .1 and your attackers have a decent chance to fight off the initial concord response and flee back to 0.0, but setting up a ganking operation won't be possible in a .1 due to concord's increasingly aggressive response.
However.... ALL high profit trade routes should be moved to 0.0 space, and anything better than jaspet should be only found in 0.0 as well. So.. for the low risk of operating in empire space, you get moderately low rewards - and for the high risk of operating in 0.0 you get high reward. Simple.
The peoblem lies in the fact that people are making HUGH profits in empire space with little to no risk.. and unless you need large quantities of mega theres absolutely no reason to go to 0.0 space - that's a flaw in the game design IMO.
Personally I never favor games thats total anarchy free for all PvP anywhere all the time - that's just too much of a hassle to be able to play the game for entertainment when I'm in the mood to just "chill". However games with no PvP whatsoever get really boring really fast since there's never the opportunity to match wits against another human instead of sub par game AI. Hence to me a game needs a balance.
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Falwyn Everwyl
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Posted - 2003.08.12 18:28:00 -
[47]
Quote: Its been said before, it will be said again, and again, and again, and again.
If someones not enjoying the game, then there are 3 suspects that they blame.
1. The pirates (m0o being a popular choise) 2. The GM's (being my popular choise) 3. The Dev's.
If you enjoy the game, you learn to work round the problems in game and trust that the problems will eventually be sorted out. If you don't enjoy it you come on here and rant and rave.
Either deal with it, present a sound argument or go home and snivel to your mother.
You like to blast people for complaining, so how about you offer some solutions? One valid argument I've seen has been -10 pirates camping 1.0 systems. Are you saying the victims need to work around someone else using an exploit? I don't believe that. I believe the solution to this problem lies solely in the hands of the devs, as players should not be expected to work around this problem. I think this is a valid reason to complain, as newbie players shouldn't have to deal with this.
There are some problems that can be worked around, and there are some that you shouldn't have to work around. The 'Carebears' are not cattle just waiting to be slaughtered by pirates, they are paying players who have a right to expect that their gaming experience will be a fun one.
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Sajuuk Cor
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Posted - 2003.08.12 21:58:00 -
[48]
Rights!? Re-read your EULA...it clearly states we have no rights. As for working around exploits....you obviously have no choice BUT to do so...or you die. The game is a flawed work in progress...either tough it out...or move on. Instead of *****ing about pirates..how about giving some honest, well spoken suggestions to the development team?
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The Wretch
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Posted - 2003.08.12 22:02:00 -
[49]
For the love of god not another one of these pk'n gonna be the end of EvE threads.

The Wretch Cyberdyne Systems CEO
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Lindor
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Posted - 2003.08.12 22:21:00 -
[50]
Erm.. I don't really get this 1.0 system bug. Let me put it into bullet points:
- Pirates prey on the innocent and wealthy - Pirates will try and shoot and scam wherever possible. - Pirates find 1.0 systems without sentry guns (the fault of the empires not providing protection at its gates). - Pirates hunt there - Pirates with -10 rating DO get hunted by Concord for just being there with a negative sec rating, so whats the problem?
In my opinion, just because CCP 'forgot' to put in sentry guns its now an exploit. It just frustrates me how you lot all f**king whine when a baddy gets into empire space. Big deal, its life, you can't expect the police to do everything for you. Now because you moan people are getting banned. Nice one. Your indy won't be shot down and you can continue mining. How would you like it if you found bistot or ark in a 0.9 system and then because its not right to have that ore there it becomes an exploit to mine it - and then ur banned.
I wish ppl would quit whining. If you did everyone would get along so much better, as would this game. Whine if its a bug - don't whine if you don't think its fair, cus life isn't fair.
Over and out. ----- There is no truth, only human opinion... |

Zell
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Posted - 2003.08.12 22:38:00 -
[51]
"griefing, is not pirateing, get it straight.." "A coward dies a thousand times, the brave die just once.." |

Lindor
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Posted - 2003.08.12 22:45:00 -
[52]
I think your using that word as a safety blanket. Do you expect to be happy when killed. No-one does. ----- There is no truth, only human opinion... |

Athule Snanm
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Posted - 2003.08.12 22:54:00 -
[53]
Edited by: Athule Snanm on 12/08/2003 22:55:48 >> - Pirates with -10 rating DO get hunted by Concord for just being there with a negative sec rating, so whats the problem? >>
Ahem, are you absolutely positive this is indeed the case?
Just for the record, apart from the cargo can spam (which I never witnessed first hand and is now ancient history in any case) I do not have a problem with regular pirate behaviour, including the various infamous forms of m0o blockade and hit and run attacks on AFKers in 1,0. Deliberately exploiting a loophole in the game, after having being given an explicit warning not to, is asking for a suspension - and it seems that is what happened in the end too.
_______________________________
Doomheim - EVE's only hygiene! |

Gunn Diesel
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Posted - 2003.08.13 05:59:00 -
[54]
whine whine whine .... *squish squish...
" Dont hate the playa... Hate the game. "
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Jiere LaFortune
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Posted - 2003.08.13 11:42:00 -
[55]
Quote: Don't hate the player, hate the game.
Wiser words were never spoken.
Pirate Bravado |

Dyvim Slorm
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Posted - 2003.08.13 13:28:00 -
[56]
Anyone that's played Eve for more than a few days knows the score - it's unsafe wherever you are. Don't like it, don't play.
The noobs are a different matter though, if someone gets PK'd a couple of times in their first 15 minutes they'll probably walk. This is a RL problem, no noobs = no new subs, and for the pirates no new canon fodder either.
So, a suggestion which may help:-
CCP set up a noob area (with say 6 systems) which is off the main map. This area is totally safe from PVP, has some basic ore to mine and some low level npc's for target practice, so noobs get a better feel for the game.
Once they feel ready (or after a timed period when they are forced) they leave the noob area. This trip is one way, they cannot return.
Just an idea, though I accept that it could be argued, making a safe area may make noobs feel too secure.
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Intruders
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Posted - 2003.08.13 14:21:00 -
[57]
I find this -10.0 rating bug most anoying, and I fail to understand why it is not the top priority in CCP's fixing. Although I heard they banned a pirate because he was using it, they didnt seem to ban some other known female pirate who did this from time she loged untill time she left game each day and she even was braging on the forums about it. This pirate corp is tied with the larger corp. in game, I think they let her around just because of this. If they dont like rumors circling around, they must not do such discriminations to players.
Every man lives..but not every man dies!
My sig sux |

SuicideFred
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Posted - 2003.08.13 17:00:00 -
[58]
They need to punish pirate/griefers so they will not even THINK about going to 1.0 space.
Then newbies will be safe to give the game a try.
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Fusco T
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Posted - 2003.08.13 17:37:00 -
[59]
It's a simple solution. Make the concord response work as it is intended to even with -10 sec rating. Add guns to the gates in 1.0 that don't have them. This would solve the situation right?
As for banning players who use the -10 no concord response bug, they should be given a warning and moved. Doing it again results in ban. Not the temp type either perma ban. Simply because they knowingly went against what was said to them.
Bugs happen and it IS up to the player base to recognize a possible exploit and either not do it, report it or at the very least listen to the GM when he says it is.
Some of you pro-griefers really amaze me at your lack of foresight. Per some of your logic if it is coded it is allowed. Ok with that idea then everytime there was a bug/exploit they would have to shut down the servers and fix the problem before putting it back up. I don't know about you but I would rather be able to play while they work on it and simply avoid the exploit.
People are different and have different ideas and expectations. Why not simply heed the same advice and either suggest a fix or deal with it?
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Silver Striker
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Posted - 2003.08.13 18:06:00 -
[60]
CCP didn't plan for was a system of gameplay that matches players of equal skill and ability in some way.
The long time pirates who attack noob players in secure space should have no hope of escape when they do this. Currently as long as you don't dally you can escape quite easily into another system and do it again.
As your security rating drops more and more you should gradually be isolated out of areas of space. Once someone passes -5 sec status they should be locked up and destroyed should they venture into secure areas.
Most importantly security status should reflect your actions everywhere in space. Ppl are free to do whatever they like in 0.0 space and they never feel any negatives from this. I understand no police presence, but their actions should still count against them.
Players exercise very little control when there is no negative, and attacking ppl in 0.0 space has no repricusions.
Hopefully changes can be made so that new players are not completely at the mercy of veteran players. That's fantastic, really, but we need more COW BELL!!!! |

SuicideFred
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Posted - 2003.08.13 19:00:00 -
[61]
Quote:
The long time pirates who attack noob players in secure space should have no hope of escape when they do this.
Exactly right.
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Arthur Eld
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Posted - 2003.08.13 20:16:00 -
[62]
Edited by: Arthur Eld on 13/08/2003 20:32:22 It seems to me that the real issue here is not piracy, but unadulterated piracy in supposed secure space. When the game developers were creating this game, did they envision all the noobies getting their asses handed to them by a battle ship in secure space? Not likely. Is there a bug in the game that is allowing people to do this? Yes. Are people using said bug to invade secure space and destroy with impunity? Yes. That is what would be classified as an exploit. Don't get me wrong. I don't think that piracy should be stricken from the game by all means. It is another aspect of the game that gives Eve it's wonderful depth that has really allowed me to enjoy the game, but when people use exploits to pick on new players, it isn't right. Besides this whole thing will be a non-issue when the patch comes along to fix it. Its unfortunate that its happening. Just my opinion.
BTW....how do you get your picture to show up next to your post?
"The man in black fled west across the desert and the gunslinger followed."
____________________ First comes smiles, then lies. Last is gunfire. We deal in lead.
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Soul Reaver
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Posted - 2003.08.14 08:10:00 -
[63]
Edited by: Soul Reaver on 14/08/2003 09:20:46 Edited by: Soul Reaver on 14/08/2003 09:18:20 Zell and Suicide Fred
You obviously cant play the game boys :)Always amazes me these posts complaining about better players and then calling them griefers (god I hate that term) OK let SOul give you a little education.
Last night I am on my nightly patrol of EC toying with the idea of going up to Venal to hunt some TTi miners etc. The Cult is at war with TTI and the whole Venal alliance so I have planty of enemys ranging from hardcore pirates to more softer TTI targets.
Jumps into system and low and behold an enemy sitting at the planet from Sheliak corp we are at war with. A nice MOA. Lock on, jam, bang crash wallop and about 35 secs later im rummaging through his cargo container. Glance at Local and notice the system filling up with several of my known enemys. feeling enamoured with my fresh kill I decide to play. By the way he commented on the fact in chat that he enjoyed our battle even though it cost him a lot! I wonder if you to would do the same? I fear not I think you would whine about me on here and then to your mums to whilst having your nappies changed!
Now Soul is a wiley fellow but he also likes to get his pulse racing as this is why he ventures forth :) I dont care if I lose my ship even though with my present loadout it would cost me about 100 mill to replace, and thats if I could find some of the modules with the rare drops now!
Anyway I call for backup and for me that means one of only 3 other players :) Merd is 30 jumps away dohh and Acuna and Fal are away! I decide to jump the gate and if tricky for me on my own I shall jump out of sys. While I dont mind losing my ship I also dont mind tactical retreats if outnumbered. Martrys are idiots quickly forgotten in Souls mind :)
Engage. Warping to Torrinos gate finger on the trigger. Bang out of warp 32km from gate to be greeted by perhaps about 10 of my enemys and maybe 1 or 2 battleships. Locks Locks Locks. Now Souls Tub only does 150 and he caculates that he cannot take down 10 enemys so engages his up to now turned off MWD. This is still during my invul period so I quickly accelerate towards the gate.
Engage Drunkenmaster who loses sleep at night pondering how to catch me I know he he :) Fire off a couple of shots reach gate and jump out of sys. back to lai Dai ahhh Life is good
So How hard is that then? I would say that the pirates and my enemys had a bloody hard job to catch a wiley Soul this night! perhaps if I was AFK or not watching what I was doing then they might have stood a chance? perhaps if I didnt know how to play the game they might have also!
On a previous occasion up in dark Venal I was webbed and jammed by the same foes and managed to escape intact admittedly because of a mistake by the TTI bship pilot webbing me but thejn hey mistakes cost lives and in this case saved mine :) When the odds are not so bad I will stay and fight. We pick our battles carefully and this way stay alive for a little longer. Although we have very rich masters I have to provide a lengthy written report if I lose my ship so as to get my replacement, and I hate paperwork!
So Zell and Fred learn to play this game before slagging game mechanics etc or indeed other much better players by calling them griefers (I hate that term) Just because they actually know what they are doing with their skill training their loadout and their ships weaknesses etc etc.
Better still try and become a pirate ha ha you wont last 5 mins Ill wager. Go to war with some large corps and I wager youll fare the same if not worse!! You could always stay with the tutorial at the training grounds if you need to feel protected. Even better stay here on the boards playing out this same tired old thread about griefers (did I say I hate that term) then you wont lose anything!
Be you a Pirate or a Simple Alt creeper! Sooner or later you'll dance with Soul Reaver and His Amazing Underpants
Currently chasing Lianhaun |

Zell
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Posted - 2003.08.14 19:05:00 -
[64]
Edited by: Zell on 14/08/2003 19:14:01 Edited by: Zell on 14/08/2003 19:12:31 The last self-gratifing post(and others before it) did nothing but boost your tiny ego while trying unsucessfully to make a point, from which you have no ability to do so.
Leanring how the game is played, was done 8 months before it was "released" to the public. I Was there while you were still pounding on donkeys kong. Building Moa's and better before you could spell it.
Half the post here had no inkling of the facts, only spewing thier favorite drivelisk lameboy tactics concluding that since it happened to them too, it must be what happened to me.
Nothing could be further from the truth. Point of fact most, if not all, of you are.(furthest from the truth). Not supriseingly so.
Expounding on PVP, tactics, equipment useage (or ingame "utilities" means nothing. The post was about "greifing". Exploiting the games weaknesses to the favor of the exploiters, while causeing the rest of the PVP community to cringe.
Im glad you hate the word. You are gonna end up hearing it alot...
"A coward dies a thousand times, the brave die just once.." |
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